Warhammer Chaosbane Hands-On: Eko’s of the Past Bode Well for the Future

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I’d hate to be that guy who has to clean those stained glass windows every other day…

WC_cover PS4Way back in 2013, I recall going to a 505 Games press event to play Eko Software’s impressive How to Survive and noting to a PR rep that the developer needed to make an isometric RPG at some point because that game had all the makings of an instant classic despite the overdone zombie theme and copious survival elements. Two years and a new 505 press event later, I’m playing How to Survive 2 and noting to another rep that Eko really, really needed to do an iso RPG just to get it out of their system and how I’d love to see them do something original or even revive a more fantasy-themed game like a Champions of Norrath or some other similarly beefy (and long forgotten) IP.

Four years later and I’m playing through the closed beta version of Warhammer Chaosbane on my PS4 with a huge grin plastered on my face. Although it’s a beta, it’s a mighty fine one full of promise once the dev team adds and tweaks some elements.

In its current state, it’s certainly got some excellent visuals, gameplay that’s immediately fun and what’s looking to be a fairly lengthy campaign just based on looking at the overworld map in the second of two playable chapters. But a bit more polish in a few areas will help put this game into that rarefied air a certain few other isometric games are floating around in. One great thing about the beta is Eko’s willingness to take into account every bit of reasonable feedback from those who’ve pre-ordered the game and have sunk some time into the builds they’ve made available.

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There’s a Dreadful Bond Tech Demo. Go Take it For a Spin, Please

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With its Kickstarter in its final week, developer Clod Studio has released a gorgeously gloomy tech demo for Dario Argento’s Dreadful Bond which makes for an excellent look at the game’s environments as well as some impressive audio design in the form of a haunting piano tune and some appropriately unsettling sound effects. There’s no “action” here to speak of, but I’m betting some of you easily frightened types will feel more than a little creeped out by the strikingly realistic visuals and those assorted ambient sound effects that will have you stop moving your mouse around because it feels as if… well, as if something is watching your every move or worse, is lurking in the same space you are just over your shoulder.

 

 

Wait, that’s just me – I was hungry, poked around in your fridge and made myself a sandwich while I was waiting for you all to download that demo. Er, I hope you don’t mind? Anyway, I’m going to exit, stage left. Go check out that tech demo for Dreadful Bond and pledge towards its completion, I say. Also, you need a new loaf of bread and maybe some Colman’s English Mustard because that boring bright yellow stuff is kinda tame. Okay, Okay, I’m going!

-GW

Sega Genesis Mini: Finally, It’s Worth Going Back to the Past

genny mini

Welcome back, buddy. Well, soon…

Hey, Sega.

qualitymarkWe have some history together, so I’ll be totally honest here and admit that some of the stuff you’ve done over the years in the post-16 bit era has royally worked a nerve or three. Too many years of seeing and occasionally playing those AT Games systems of often questionable quality that had me hanging on to a couple of your older, better made handheld and home console systems because they simply worked better even after almost two decades of use? Yeah, those are a reminder of the days when stuff was reliable and worked every time it was switched on.

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Derp. Someone forgot to switch his camera out of portrait mode. Eh, consider this a filter like some people use to make their faces all smooth like a plastic doll, OK?

These days, my old Sega Genesis and Japanese Mega Drive still work fine, but of late, they’ve been pouting in a corner because I’ve been all excited about Sega getting fully on board the retro mini console scene with their upcoming Sega Genesis Mini. Set to launch on September 19, 2019 for $79.99, the Mini will pack in a whopping 40 titles that will thankfully, not all be the same games found on those PC and console versions many Sega fans own (and a few of us own those collections on multiple consoles).

Sega of America has wisely put together a neat FAQ that should help you and your wallet see that money will be well spent, so peek below the jump and get ready to watch that credit or debit card pop right out of wherever you keep it.

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Modus Operandi: Getting Games Out When They’re Good and Ready

While they’re not a household name yet (but they should be), publisher Modus Games has a number of current and upcoming titles that should please those looking for a bit of variety in their gaming lives. From the return of the Trine series to its side-scrolling origins to three new (or new-ish n one case) IP set to arrive on the scene between this year and 2020, all four games I saw at their press event in NYC were looking great and are well worth waiting for.

ary-logo-colorAry and the Secret of Seasons (in development, PC, Switch, PS4, Xbox One)- My first stop was a game with an intro trailer had me laughing out loud for a few minutes because it hit my particularly oddball sense of humor right in the sweet spot. It turns out the game in question is actually a bit more serious in tone yet looking like quite a blast to play. Co-developed by eXiin and Fishing Cactus using the versatile Unity engine, the game intentionally recalls classic mascot character action games of the 90’s and early 2000’s with what’s looking like a strong emphasis on both story and gameplay.

While the demo wasn’t a hands-on one, watching Ary get put through her paces by eXiin’s Sébastien Le Touze kept me smiling constantly. Her season controlling powers allowed for some great puzzle-solving solutions as well as some thrilling combat moments and yes. those powers sure looked great in motion as they affected the environments around then in real time. The ability to change the weather in an area to rainy meant lightning zapping those pesky hyenas or ice hindering them briefly while Ary’s slingshot and sword skills knocked them for a few loops. Granted, the demo had all her powers unlocked at the start, but that was simply to show how versatile she’ll become as the adventure progresses.

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The aforementioned puzzles can be solved in a few creative ways such as creating a large bubble of water to hop into and swim up to a high spot in order to flip a switch, or temporarily freezing an object or obstacle in order to pass safely before you free it and let it take out some baddies. Combining season powers is also key to some areas and Le Touze certainly did a stellar job in showing off what Ary could do. While it’s not set to launch until 2020, it’s a sure bet to be on quite a few watch and want lists, mine included.  If and when eXiin can get a demo of some sort up for everything this will appear on, I’m betting the game will find quite a few more eager fans ready to explore its pretty game world.

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Capcom Home Arcade: Someone’s Dream Collection, With Caveats


(thanks, Official Capcom UK!)

Hmmm. I kind of have no idea how to feel about this other than agree that yes indeed, those gorgeous Sanwa sticks and buttons and what is looking like rather sturdy construction will insure that the Capcom Home Arcade will indeed find a niche in the homes of collectors and Capcom and/or arcade enthusiasts who’ve always wanted such a product. On the other hand, that price point more or less assures that this one will be out of reach for those gamers who may want this set of classics sans the fancy design as a far less expensive physical console disc or game card or as a basic digital download.

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Oh, it’s an exercise in ego, but it’s kinda cool to look at, that’s for damn sure.

Granted, perfect arcade ports (or hopefully flawless ports) do exist for folks running emulators on all sorts of devices, so the lure of an arcade setup going for less than an arcade machine is going to be a big draw. But I can’t see Capcom committing to this as the sole way to play these games as while it’s probably going to sell out as a collectible (and yep, make a load of cash for eBay sellers who snap up as many as they can charge up on a few credit cards so they can resell them at a massive markup), it’s just not a very good idea to make these titles exclusive to this device. Yeah, some folks say *any* publicity is good publicity, but I disagree when much of that noise is of the negative variety that may eventually hurt any traction this item needs to be a success outside the collectible marketplace.

As usual, we shall see what happens as that October release date approaches, but if some of the brutally salty responses to that UK trailer are any indication, I’m betting that we get some sort of compromise where anyone who wants to play this collection gets to on their console of choice. Well, hopefully that’s one outcome that should please the gaming masses to some extent. Yeah, I’d want one if I could afford it and yep, we also got some of those licensed Marvel titles to make an appearance in the near future (he said, remembering how hilariously fun The Punisher was back in the day).

-GW

Review: Zanki Zero: Last Beginning (PS4)

“Just sit right back and you’ll hear a tale, a tale of a fateful trip…

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CHARGE COMBO… er, hey? Does that come with fries, or just a large punch? I got jokes, man. Not good ones, but I got jokes…

ZZPS4“Gleefully Apocalyptic” or “Cheerfully Downbeat” may seem like damnable praise for a game, but Spike Chunsoft has made that a winning strategy in a number of its more popular titles such as the “Deathly Amusing” Danganronpa series or those “Wonderfully Grim” Zero Escape games. Veteran developer Lancarse’s Zanki Zero: Last Beginning ($59.99) is in some ways similar, but not 100% quite like those other games, though. It’s a “Non-stop Survival RPG” with a demanding set of gameplay requirements some new to this sort of thing may find a bit tricky to grasp, but it ends up pretty satisfying once you settle in and grow accustomed to what it requires from you. In English, you’ll dig this for what works well more than those who might not “get” it at all. Go try that lengthy PS4 demo out and make your move, I say.

You play as a team of eight survivors of a world-ending event who initially seem to think they’re in a bizarre reality show, but soon find out they’re clones with a 13-day lifespan forced to repeat the cycle of birth to death as they puzzle out the hows and whys of their existence. Their guides? A pair of cartoon show hosts living in a separate reality who pop up on an unplugged vintage televisions to give them missions that will expand or end their lives (or both) as they’re completed. Yes, you get 10XP if you realize there’s some nefariousness going on behind the scenes (or, under the skin, if you prefer). And yes, I thought David Lynch would make a fine directorial choice if there’s ever a live-action version of this one, but as usual… I digress.

 

 

As you can see from that trailer above, you can expect death to come calling frequently (a lot less so if you play on the new to the English version Easy mode). That said, dying here isn’t all bad, as what can kill you will in most cases will make your party members stronger as new resistances and even a bit of lifespan extending can be acquired based on how and when you buy the farm. Buy early, buy often, but try not to buy it too much as your lives are limited. There’s also that parasitic Clione the clones have to deal with – use their powers wisely, or pay the price with a somewhat spectacular death.

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Dario Argento’s “For Bridget” is Just The Thing to Coax A Kickstarter Pledge

dreadful bond logoSo, Dario Argento’s Deadly Bond now has a nicely unsettling Unreal Engine 4-powered short film attached to it and at just over six minutes long, it’s also a nifty means of getting people to pledge to its Kickstarter. It’s a bit of a slow burner of a short, but has a nice payoff and will likely make a few of you want to see more in a playable form.

I’m waiting for a payment to come through for some work I did elsewhere so I can toss a few coins into that particular fountain, but you (yes, YOU) can go on ahead of me with your wallet out if you’re into the man’s work as well as all the effort Clod Studio has put into both the game and short film.Uh, mind the steps leading to that basement, as they’re a bit loose… oops, um… well, that looked painful, ouch.

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While you’re recuperating, I think you could use a little movie to watch… Here you go:

Sometime in 2020, you’ll want to set aside time for a little bit of dread, I’ll bet…

-GW

Road Trip (Of Sorts)!

MODUSHey. Now, I’d normally be posting something as we speak, well, something more game-y or film-y, but I’m getting ready to go out (“Fresh air! Times Square!”) and take a look at some upcoming titles from the fine folks at Modus Games, who certainly have some nifty-looking titles to show off. There’s an embargo in place, so you won’t be able to read my impressions until the 10th, but I fully expect to have some rather nice things to say about what I’m going to be seeing. Wait, that’s quite game-related, so I did my good deed for the day, huh? See what happens when you let a realization sink in?

Speaking of seeing, I’ll be seeing you all later this evening, as I’ve a few reviews to get to posting and some potential whining about a movie trailer I didn’t much like. Back in a bit.

-GW

The Dead Don’t Die: Jim Jarmusch Doing Zombies? Yummy.

Okay, the whole zombie genre is so played out to me that it would take something really quirky to get my yawny brain percolating in deciding to watch yet another entry in an already packed field. Well, thanks to the one and only Jim Jarmusch, here’s a zombie film I’d run out to see in a theater as well as snap up a disc at some point down the road:

Also, Iggy Pop as a zombie? Too damn funny (although Keith Richards would have been a more obvious choice), and the rest of the casting is inspired and diverse enough to make this a crowd pleasing gem for fans of everyone in this hopefully awesome flick. Of course, we’ll have to wait and see (and not pay a damn bit of attention to aggregate scores at all), but I’m prepared to go in cold and come out all warmed up about this one based on my appreciation towards Jarmusch’s previous work alone.

-GW

Dario Argento’s Dreadful Bond: When Supporting a Nightmare is a Good Thing

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Oh, it’s real, alright.

Normally, this would likely classify as an April Fool’s gag of the highest order… save for I got this announcement yesterday and it wholly checks out as legitimate. Yep, Dario Argento has given his blessing to and is the Artistic Director for what’s shaping up to be a rather impressive looking Unreal 4-powered psychological horror game that just so happens to be up on Kickstarter as we speak. Let’s go take a look at the work in question as a work in progress, shall we?

The project is far enough in its progression to be worth a look when the game is eventually released next year and I definitely want this to succeed just to see how well the dev team translates Argento’s visions into playable form. Yes, it would also be totally cool if the PS4 goal tier is met and surpassed just to play this on my system of choice. Granted, the PS5 is very likely to be a thing Sony either teases or announces outright within the next year, but I think developer Clod Studio is well on the way to making something quite artful and memorable no matter where it eventually ends up.

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Now, I just need to decide on my pledge: funding a simple name in the credits, or a digital download version of the final g\build, as those are my current budget limitations. There’s also a little something extra coming from Clod, but we’ll discuss that project once I get the clearance to do so.

-GW