There’s a Dreadful Bond Tech Demo. Go Take it For a Spin, Please

DB_Splash

With its Kickstarter in its final week, developer Clod Studio has released a gorgeously gloomy tech demo for Dario Argento’s Dreadful Bond which makes for an excellent look at the game’s environments as well as some impressive audio design in the form of a haunting piano tune and some appropriately unsettling sound effects. There’s no “action” here to speak of, but I’m betting some of you easily frightened types will feel more than a little creeped out by the strikingly realistic visuals and those assorted ambient sound effects that will have you stop moving your mouse around because it feels as if… well, as if something is watching your every move or worse, is lurking in the same space you are just over your shoulder.

 

 

Wait, that’s just me – I was hungry, poked around in your fridge and made myself a sandwich while I was waiting for you all to download that demo. Er, I hope you don’t mind? Anyway, I’m going to exit, stage left. Go check out that tech demo for Dreadful Bond and pledge towards its completion, I say. Also, you need a new loaf of bread and maybe some Colman’s English Mustard because that boring bright yellow stuff is kinda tame. Okay, Okay, I’m going!

-GW

Advertisements

Dario Argento’s “For Bridget” is Just The Thing to Coax A Kickstarter Pledge

dreadful bond logoSo, Dario Argento’s Deadly Bond now has a nicely unsettling Unreal Engine 4-powered short film attached to it and at just over six minutes long, it’s also a nifty means of getting people to pledge to its Kickstarter. It’s a bit of a slow burner of a short, but has a nice payoff and will likely make a few of you want to see more in a playable form.

I’m waiting for a payment to come through for some work I did elsewhere so I can toss a few coins into that particular fountain, but you (yes, YOU) can go on ahead of me with your wallet out if you’re into the man’s work as well as all the effort Clod Studio has put into both the game and short film.Uh, mind the steps leading to that basement, as they’re a bit loose… oops, um… well, that looked painful, ouch.

DB broken

While you’re recuperating, I think you could use a little movie to watch… Here you go:

Sometime in 2020, you’ll want to set aside time for a little bit of dread, I’ll bet…

-GW

Dario Argento’s Dreadful Bond: When Supporting a Nightmare is a Good Thing

dreadful bond logo

Oh, it’s real, alright.

Normally, this would likely classify as an April Fool’s gag of the highest order… save for I got this announcement yesterday and it wholly checks out as legitimate. Yep, Dario Argento has given his blessing to and is the Artistic Director for what’s shaping up to be a rather impressive looking Unreal 4-powered psychological horror game that just so happens to be up on Kickstarter as we speak. Let’s go take a look at the work in question as a work in progress, shall we?

The project is far enough in its progression to be worth a look when the game is eventually released next year and I definitely want this to succeed just to see how well the dev team translates Argento’s visions into playable form. Yes, it would also be totally cool if the PS4 goal tier is met and surpassed just to play this on my system of choice. Granted, the PS5 is very likely to be a thing Sony either teases or announces outright within the next year, but I think developer Clod Studio is well on the way to making something quite artful and memorable no matter where it eventually ends up.

This slideshow requires JavaScript.

Now, I just need to decide on my pledge: funding a simple name in the credits, or a digital download version of the final g\build, as those are my current budget limitations. There’s also a little something extra coming from Clod, but we’ll discuss that project once I get the clearance to do so.

-GW

Coffee Talk 1: The Daily Grind, I Guess

GE DIGITAL CAMERA

Despite that name, no aliens were harmed in the making of this post.

 

I’m no coffee connoisseur, but I’ve certainly had my share of awful cups over the decades. Granted, I was never a badass brew-meister, but amusingly enough got my first gig making coffee at a law firm I worked at back in the early 80’s as a messenger/light legal clerk (or: a messenger who could pick up and deliver all sort of legal stuff from paperwork to banking related stuff). No one else in the small office could make a good pot of coffee, although there were two secretaries who did the basics with the office’s pricey Bunn automatic.

One day, one of the gals was out sick and the other kind of refused to make the coffee, so I figured “what the hell, it doesn’t look *too* hard”, only to discover one reason the guy running the firm wasn’t happy with the coffee was no one had EVER cleaned the darn machine. Ugh. I ended up hoofing it down to the nearest deli, buying a few cups of coffee there for the lawyer, rushing back and giving the Bunn and area around it a thorough scrubbing. At one point, the lawyer popped out of his office and saw what I was doing and was kind of floored that someone would go to all that trouble. Yes, he reimbursed me for the coffee I’d bought and told me that I was now responsible for getting that brewer brewing up his cuppa Joe. Pressure much?

Continue reading

Review: Fox n Forests (PS4)

FOXnFORESTS_01

If Bonus Level Entertainment’s excellent Fox n Forests was released on a cartridge for the Super Nintendo or Sega Genesis back in the mid-90’s before both consoles were phased out in favor of newer systems, it would probably be a Game of the Year contender. Hell, it would even be a fine enough essential 2D platformer/RPG hybrid on the Saturn or PlayStation. Well, it’s out today and it’s a total blast from the past with excellent visuals, music and sound effects, replay value galore, and the perfect length (for those who know, most platform games weren’t over five or six so hours). The crowdfunded game arrives today on PC (Windows, Linux, Mac) and consoles (PlayStation 4, Xbox One, Switch) and yes, is a must buy if you’re big on the retrogaming stuff (or just want a game that’s going to make you work hard in order to see everything).

It’s not a speedrunner at all (thankfully for us old and slow players!), so forget about direct comparisons to Sonic, Mario or other swifter mascot characters. The game combines its platforming with exploration elements out of the Legend of Zelda or Castlevania, but fans of classics such as the Wonder Boy games, Super Ghouls and Ghosts and Actraiser 2 will also see a few influences here. The Fox (i)n those Forests is named Rick and he’s conned into helping out the wise old sentient tree by a partridge named Patty he was planning to eat. Of course, that batty bird just so happens to own all the shops in the game, so guess who needs to spend his hard-earned gold coins at them?

Continue reading

FUNDED! It’s A Good Life, Indeed

The Good Life Funded

Well, this is fine news indeed. I’d bet a penny that SWERY and Yukio Futasagi are very likely doing this routine to celebrate:

(Thanks, laughland!)

Actually, as the note the team sent out yesterday says, the really hard work is just beginning. Me, I’m happy to have contributed my paltry amount to the cause and will now wait patiently for the game to be completed. I’m not going to be one of those folks bugging, nagging, and pestering the folks working on this game at all because I respect game developers quite a great deal, particularly those that do work as interesting, intriguing and surprising as these two gentlemen have previously.

-GW

The Good Life: Holy Cats (and Dogs), We Need this Game!

The Good Life Demo

Click that banner and the demo is all yours!


If I had a few hundred thousand dollars lying around (I just checked under the mattress and sadly, I don’t), I’d be the first one to up my pledge to The Good Life, the new PC and PS4 game co-developed by SWERY (Deadly Premonition) and Yukio Futatsugi (Panzer Dragoon, Phantom Dust), along with their development teams at White Owls and G-rounding. The Kickstarter has less than three days to go and it’s about $122,000 short of its goal. There’s an excellent short Protptype Demo you can and should try if you’re curious, and while it’s merely an unfinished slice of a game still in the development, you’ll really get the sense that something unique and intriguing is shaping up over in Osaka.

 

 

Continue reading

Fox n Forests: Out of the Woods May 17th

FOXnFORESTS_03

Fox n Forests logoWho said time travel was impossible? After a super successful Kickstarter campaign and a busy development process, Munich-based Bonus Level Entertainment and publisher EuroVideo Medien GmbH have announced that their gorgeous slice of 16-bit retro gaming nostalgia, Fox n Forests is headed to consoles and PC May 17, 2018.

Nintendo Switch, PlayStation 4, Xbox One, PC, Mac and Linux will all be supported and yes, this is yet another game I’ve been dying to get my own paws on. Check out that teaser trailer below and yes, add it to your watch and wish lists.

Hey, it’s very likely this will be the closest some of you will get to an actual fox and you won’t need to worry about rabies at all. Well, you may get a nice blister on your thumb from playing this too much, but you’ll survive.

-GW

Indies of Note (Part Two Billion!)

I can’t even begin to tell you how many small publishers contact me asking to check out their games in assorted forms of completion. No complaints at all on this as one thing I love is seeing how games come together. That said, I’m a wee bit backed up in codes thanks to all the medical stuff I’ve got going on, but I’ve been playing and compiling lists over the last few months on a few games you may want to take for a spin if you’ve a Steam or console account. Some of these are also on gog.com, gamejolt or itch.io, three of many other very awesome spots to get indie games you absolutely should check out even if you want to browse and be amazed at the variety on display. Actually, you can and should support indie games outright by at least playing demos where applicable and/or buying titles you like outright.

 

 

Mercenary Kings_PSMercenary Kings Reloaded Edition (PS4/PS3/Vita, Xbox One, Switch, PC) – Merry, merry, quite Contra-ry, what do we have here? A pretty damn awesome side-scrolling run ‘n gun from Montreal based independent game studio Tribute Games (Flinthook, Curses ‘N Chaos). Actually, it’s more like Metal Slug with a hefty crafting system and a more diverse cast of characters.

If you’ve played this previously, you’ll find the Reloaded edition adds a bunch of improvements that make this a great deal more accessible without lowering the difficulty. In addition to the stellar pixel art and animation, Tribute’s packed this one with tons of fun and challenge throughout, making a game that’s highly replayable and an excellent arcade experience that’s a must-buy no matter what you play it on. Now, if only Tribute would get Wizorb out on PS4, Vita and Switch, I’d be an even happier guy.

Continue reading

Kickstarters of Note: Some Wizards & Worriers Vying For Prime Pledges

Oh, the puns one thinks up for these sorts of pieces. Okay, it’s a pretty lousy one (yes, I know), but that’s not going to stop you from popping open your wallet and sliding a pledge to one or all of these interesting looking games, right?

gameplay-concersation-zigor

My Uncle Merlin: a Tale of Wizards in Space – Predrag Mladenovic’s and Pocket Mana’s upcoming adventure game with RPG elements has a nicely quirky art style and sense of humor to match the visual fun on display.  Oh, and there’s a flying tower with a dragon that needs to be fed its fuel (which may or may not be people you meet during your travels). There’s a free demo available for Windows that you should check out for yourself, as there’s a nifty Monkey Island meets Discworld vibe going on here that’s worth a look. There’s a solid sense of humor here and that Checky Pointy amulet is somewhat of a bacon saver, ladies and gents. Two weeks to go on this campaign means you’ll want to get in fast and tell a few friends, too.

Continue reading