Well, now. The final set of games coming to the Sega Genesis Mini have been revealed and guess what? It’s 42 titles and not the 40 initially noted. That final dozen include a few excellent surprises such as Tetris, the Sega-developed Japan-only rarity, and Darius, which never got a retail release.
Here’s the list of included titles:
Sonic The Hedgehog Ecco the Dolphin Castlevania: Bloodlines Space Harrier 2 Shining Force Dr. Robotnik’s Mean Bean Machine ToeJam & Earl Comix Zone Altered Beast Gunstar Heroes Earthworm Jim Sonic The Hedgehog 2 Castle of Illusion Starring Mickey Mouse World of Illusion Starring Mickey Mouse and Donald Duck Contra: Hard Corps Thunder Force III Super Fantasy Zone Shinobi III: Return of the Ninja Master Streets of Rage 2 Landstalker Mega Man®: The Wily Wars Street Fighter II®: Special Champion Edition Ghouls ‘n Ghosts® Alex Kidd in the Enchanted Castle Beyond Oasis Golden Axe Phantasy Star IV: The End of the Millennium Sonic The Hedgehog Spinball Vectorman Wonder Boy in Monster World Tetris® Darius Road Rash II Strider® Virtua Fighter 2 Alisia Dragoon Kid Chameleon Monster World IV Eternal Champions Columns Dynamite Headdy Light Crusader
I’ll admit to being generally pleased with this lineup (let’s say about 85%) but there are a few odd omissions that leave me thinking that there will be some sort of second Genesis Mini or perhaps an update of some sort in the future. We shall see, I guess.
We have some history together, so I’ll be totally honest here and admit that some of the stuff you’ve done over the years in the post-16 bit era has royally worked a nerve or three. Too many years of seeing and occasionally playing those AT Games systems of often questionable quality that had me hanging on to a couple of your older, better made handheld and home console systems because they simply worked better even after almost two decades of use? Yeah, those are a reminder of the days when stuff was reliable and worked every time it was switched on.
Derp. Someone forgot to switch his camera out of portrait mode. Eh, consider this a filter like some people use to make their faces all smooth like a plastic doll, OK?
These days, my old Sega Genesis and Japanese Mega Drive still work fine, but of late, they’ve been pouting in a corner because I’ve been all excited about Sega getting fully on board the retro mini console scene with their upcoming Sega Genesis Mini. Set to launch on September 19, 2019 for $79.99, the Mini will pack in a whopping 40 titles that will thankfully, not all be the same games found on those PC and console versions many Sega fans own (and a few of us own those collections on multiple consoles).
Sega of America has wisely put together a neat FAQ that should help you and your wallet see that money will be well spent, so peek below the jump and get ready to watch that credit or debit card pop right out of wherever you keep it.
Longtime Sega fanatics have probably been wondering when the company would get to revisiting some of it’s well-aged classics outside the usual suspects and come April 26, those fans who (paradoxically) own a Nintendo 3DS will get to dive into Sega 3D Classics Collection for the more than reasonable price of $29.99. The retail and eShop release will contain nine games total:
7 Classic Games: Power Drift Puyo Puyo 2 Fantasy Zone II W Sonic The Hedgehog Thunder Blade Galaxy Force II Altered Beast
2 Bonus Games: Fantasy Zone II Maze Walker
In addition, you can disguise (or try to disguise) your 3DS with a set of Sega-themed stickers that will come included with launch edition copies of the game. Or you can save that sticker sheet for future use or even slap them on all the actual Sega consoles in your collection. Of course, if you’re a collector, those stickers will stay stuck to the paper they come on, right? Yeah, I figured as much. Me, I want this for Maze Walker, Galaxy Force, the two Fantasy Zone games and Power Drift, but everything will get played to death at some point. As much hard work went into getting this set of games out, it would really be nice to see a follow up at some point just to get Space Harrier II, After Burner and a few other classics onto the 3DS in that eye-popping 3D. As usual, we shall see…
Quick backstory: I did this back in 1993, so perhaps I was a tiny bit psychic. About a year later, gamers were getting all excited reading about Sega making some sort of big publishing deal with Capcom which some thought would also bring Mega Man to the US on a Genesis cart. Of course, that didn’t exactly happen and Rockman Mega World/Mega Man: The Wily Wars is to date, a highly desired collectable. It was released in Japan and PAL territories in English, but Sega decided to ONLY give this game a shot as part of their innovative Sega Channel service. Blast you Sega for being so damned forward thinking!
I think I’m the ONLY one I know who hasn’t seen this new Progressive ad on TV just yet, so after hearing so much about it, I’m glad it’s as cute as I’ve been hearing. In a way, it reminded me of those Japanese PlayStation TV spots with Crash Bandicoot that were all over TV and even ended up as bonuses on a few demo discs there… Go Sonic!
Sega is set to send Sonic soaring into the stratosphere after two great games in a row on consoles (the super Sonic Colors and the even superior Sonic Generations). Here’s a quick peek at the Hedgehog’s latest speed-fest, set to hit XBLA and PSN in the New Year – enjoy!
Let’s see now, Xbox LIVE Arcade, Android and iPhone/iPad/iPod Touch today and tomorrow, PSN on the 20th, Windows Phones sometime early in 2012. How funny is it that a game with “CD” in the title DOESN’T get an actual disc release? Oh well. Heck, I was hoping this would have been a bonus in the otherwise superb Sonic Generations, but nope. I guess I’ll have to hold out for a Vita release at some point. Anyway, if you’ve one of these fancy de-vices listed above and want to experience a classic platformer that will plant a grin across your mug, definitely check out what Sega has cooking. Now about getting ALL the 16-bit up to to Sega Saturn Sonic games all in one place…
Amusingly enough, I was going through some old artwork and found this unused cover for my ancient fanzine, Continue? This was going to be published in the third issue sometime around January or February 1998 (which was actually the fourth issue, thanks to issue 2 1/2 – don’t ask) along with a chunk of Sega-related articles. The story behind the cover goes something like this: By 1998, Sega was in a bit of a pickle, as the Saturn had pretty much fallen off the map and the Dreamcast was a year away. Meanwhile, Sony’s PlayStation was ruling the roost and games like Parappa The Rapper were rewriting the book on originality in game design and a few other innovations.
I imagined poor Sonic and Tails unemployed (well, between consoles) and out on the street one day as a familiar (and flatter) figure strolled by. No, I wasn’t a Sega-hater at that time, folks. I was just taking a look at the company’s missteps and hiccups in the mid to late 90’s that put Sonic on the street for a bit. I also planned to run copies of all the correspondence I’d gotten from Sega’s wonderfully cool customer service team from the early to mid 90’s (back when you could write a letter and get some neat stuff back in the post), so it wasn’t going to be a complete poke in the eye issue.
Of course, Parappa is long gone and Sonic is back on top (or close to it) these days. I just haven’t even thought of reworking this piece to reflect that. Perhaps one day… but I’ll have to make sure the rapping paper dog and pals aren’t popping back up on the Vita or whatever anytime soon first…