WRC 8: Rallying for A Chance at Besting DiRT Is a Good Thing For the Series

 

WRC 8 header

WRC_8_01

Reflex check: “100, Easy right, care rocks inside – don’t cut” Or something like that. You’ll know what to do as that turn comes up.

As a longtime fan of the World Rally Championship series since the PlayStation 2 days when developer Evolution Studios created five of that system’s best rally games, it’s been a series of up and down yumps as the franchise has changed hands over the years. The team at KT Racing (aka Kylotonn ) has held the WRC game license since 2015 and have improved the overall quality with each release, offering rally fans on PC and consoles the opportunity to test their skills on a wide variety of courses with a wide range of world-class rally cars.  The upcoming WRC 8, published by Bigben Interactive certainly looks to be the best game in the series to date, as the dev team is looking to reach fans who crave even more realism to the virtual version of the sport.

As impressive as that trailer is, the game’s Career Mode is going the extra mile in terms of delivering the goods on a few fronts. Check out the details in the video below:

Want more? Okay, then – there are a few pre-order incentives below the yump (ha and ha, but yeah, go look at them).

Continue reading

Advertisements

There’s a Switch Lite on the Way (Pros, Meet Cons)

So, Nintendo is going to be releasing a slightly smaller and lighter version of the Switch called (what else?) Switch Lite specifically for handheld play starting on September 20, 2019 with a $200 price tag (plus tax). While I’m not planning on getting one (despite my little Dawn of the Breakers fetish), this is going to be grand news for a certain group of players who may do a load of traveling, aren’t interested in connecting the new handheld to a TV of any type, or just want to snap up this all-in-one unit for any number of other reasons.

buy_now_lite_three_colors

I said I wasn’t going to buy one… but I may change my mind.

Oddly enough, not being able to switch to TV play makes the name a bit wacky, but Nintendo wasn’t going to NOT use the Switch name here.Also, this isn’t going to replace the 3DS Xl or 2DS at all, so those of you worrying it will have nothing to fear (yet). Nintendo is still making a chunk of cash from those handhelds, and games made for them although it’s possible we’ll see even those still popular units get phased out over the next few years, specifically is Nintendo ever figures out how to get them ported over to some other system with the dual screen functions intact.

Don’t expect the cost of the current Switch model to drop, either, as Nintendo rarely price drops its hardware (especially on a model that’s as selling extremely well as the original Switch). As for games that won’t run on the Lite, well, it’s only going to be any titles that require docked play from what I can gather from info on the official site. Also, no HD Rumble may tick off some gamers used to it, but I think that won’t stop the Lite from becoming a big deal must buy for parents with kids, casual users and new people who want in on the new thing with the rather large (200+ games and counting!) library.

-GW

 

 

Gallery: Kings of Lorn – The Fall of Ebris

kol_logo

Keep an eye on this one…

E3 isn’t for a few more days and while I won’t be attending this year, I’ve already found a game I’m dying to play. Wyoming-based TeamKill Media‘s “first-person dark-fantasy survival-horror” game Kings of Lorn – The Fall of Ebris is headed to PC. PS4, and Xbox One in September, and as soon as I saw those screenshots and more importantly, some gameplay footage and the E3 trailer, this jumped way up into Games to Watch status. If you’re ancient enough to recall FromSoftware’s classic King’s Field games, prepare to be floored as this new Kings will set your spines to shivering – take a look at a ton of screens and see for yourselves:

This slideshow requires JavaScript.

Here’s the game’s E3 trailer in all its bleak Unreal-powered glory:

As far as gameplay goes, while this footage is from almost a year ago, if the final build sticks to some what’s here in terms of gameplay, there’s going to be a a nice level of accessibility that opens the game up to more players. That said, I’d also gather that difficulty will either be player chosen via options or something that allows for those with lower skill levels to at least hop in and learn the ropes early on and not fall prey to low level enemies turning them into kibble less than three minutes in.

As usual, we shall see how TeamKill tackles that important part of their game, but no matter which rouet they choose, this game looks depressingly grand and ambitions enough that I’ll be seeing it through to the very end. I’m absolutely not expecting a sunny finale at all, but a few shocks and surprises along the demons, dragons and other foes as the game progresses? Yeah, that’s going to make this a game that will get a prime spot in the play stack and a few replays while it’s there.

kol_final_boxart_v_2560

-GW

 

 

That Sega Genesis Mini? It Just Got A Lot Cooler

genny mini

Well, now. The final set of games coming to the Sega Genesis Mini have been revealed and guess what? It’s 42 titles and not the 40 initially noted. That final dozen include a few excellent surprises such as Tetris, the Sega-developed Japan-only rarity, and Darius, which never got a retail release.

Here’s the list of included titles:

Sonic The Hedgehog
Ecco the Dolphin
Castlevania: Bloodlines
Space Harrier 2
Shining Force
Dr. Robotnik’s Mean Bean Machine
ToeJam & Earl
Comix Zone
Altered Beast
Gunstar Heroes
Earthworm Jim
Sonic The Hedgehog 2
Castle of Illusion Starring Mickey Mouse
World of Illusion Starring Mickey Mouse and Donald Duck
Contra: Hard Corps
Thunder Force III
Super Fantasy Zone
Shinobi III: Return of the Ninja Master
Streets of Rage 2
Landstalker
Mega Man®: The Wily Wars
Street Fighter II®: Special Champion Edition
Ghouls ‘n Ghosts®
Alex Kidd in the Enchanted Castle
Beyond Oasis
Golden Axe
Phantasy Star IV: The End of the Millennium
Sonic The Hedgehog Spinball
Vectorman
Wonder Boy in Monster World
Tetris®
Darius
Road Rash II
Strider®
Virtua Fighter 2
Alisia Dragoon
Kid Chameleon
Monster World IV
Eternal Champions
Columns
Dynamite Headdy
Light Crusader

I’ll admit to being generally pleased with this lineup (let’s say about 85%) but there are a few odd omissions that leave me thinking that there will be some sort of second Genesis Mini or perhaps an update of some sort in the future. We shall see, I guess.

-GW

Sega Genesis Mini: Finally, It’s Worth Going Back to the Past

genny mini

Welcome back, buddy. Well, soon…

Hey, Sega.

qualitymarkWe have some history together, so I’ll be totally honest here and admit that some of the stuff you’ve done over the years in the post-16 bit era has royally worked a nerve or three. Too many years of seeing and occasionally playing those AT Games systems of often questionable quality that had me hanging on to a couple of your older, better made handheld and home console systems because they simply worked better even after almost two decades of use? Yeah, those are a reminder of the days when stuff was reliable and worked every time it was switched on.

GE DIGITAL CAMERA

Derp. Someone forgot to switch his camera out of portrait mode. Eh, consider this a filter like some people use to make their faces all smooth like a plastic doll, OK?

These days, my old Sega Genesis and Japanese Mega Drive still work fine, but of late, they’ve been pouting in a corner because I’ve been all excited about Sega getting fully on board the retro mini console scene with their upcoming Sega Genesis Mini. Set to launch on September 19, 2019 for $79.99, the Mini will pack in a whopping 40 titles that will thankfully, not all be the same games found on those PC and console versions many Sega fans own (and a few of us own those collections on multiple consoles).

Sega of America has wisely put together a neat FAQ that should help you and your wallet see that money will be well spent, so peek below the jump and get ready to watch that credit or debit card pop right out of wherever you keep it.

Continue reading

Insomnia: The Ark Launch Trailer: Peek Performance

Here you go, the launch trailer for Studio Mono’s impressive looking sci-fi RPG Insomnia: The Ark, set for a September 27 release on Steam:

I’m liking the Bioshock-like vibes pouring off this one and that third-person action viewpoint is also lovely to my action/RPG loving eyes. Of course, the proof will be in how it all plays plus the expected launch window patches that will no doubt beat up on any bugs that are guaranteed to be part of the initial experience. In fact, I’m instituting a new review policy where I’ll wait a few days to a week or two to review some games just because I know they’re going to ship with assorted imperfections great to small. I’m okay with that waiting, though because it allows for a more reliable and fair review over first impressions that pick at issues that end up getting squashed once a larger audience gets to attempting to break a game by looking for flaws.

The only thing I’m looking for is another solid game to play that captures my imagination and has me grooving on the lore, world building and role playing elements. That’s not too much to ask at all, right?

-GW

INSOMNIA: The Ark: 8 Years in the Making Means a Lot of Sleepless Nights for RPG Fans

insomnia_logo

From the inbox it came… and it looks pretty cool, I think:

 

(Thanks, INSOMNIA: The Ark!)

 

My current backlog is rather huge, but it looks as if I’ll need to carve out some quality time to check out Studio Mono’s INSOMNIA: The Ark, which is set for a September release on Steam.  According to its press release (continued below the jump… suspense!):

Continue reading

Review: MeiQ: Labyrinth of Death

While it doesn’t reinvent the wheel, MeiQ has a few surprises for those thinking it’s just another fan service packed JRPG. Lengthy and packing in some cool ideas, it’s a solid genre entry worth picking up.

meiq_cg7 Platform: PlayStation Vita
Developer: Idea Factory/Compile Heart
Publisher: Idea Factory International
# of Players: 1
Release Date: 9/13/2016
MSRP: $39.99
ESRB Rating: T (Teen)
Official Site
Score: B (80%) BUY IT!

At first glance (and second… and third), MeiQ: Labyrinth of Death looks like many other fan-service JRPGs packed with gals bursting out of their too-skimpy outfits ripe for waifu fantasies from those eager fans into that sort of thing. Fortunately, a mighty good game lurks past that booby trap facade and this is one Labyrinth worth a full inspection and yes, another Iffy game you’ll want to have in your library. Once you get over the costume designs, there’s a long and challenging game here to conquer with a fine combat system, albeit one that doesn’t change all that much once you sink a few hours in.

The plot is pretty basic stuff with four towers that need to be conquered in order to beat the evil so-and so trying to rule and ruin the land. Adding mechs each gal can pilot to the mix is a great touch, as it allows for some interesting pairings as well as gives you a squishy backup plan should a mech fall in battle. That’s right, your gals and whatever skills they’ve learned are your last resource if their metallic rides go down in flames. Initially, it’s a lousy thing as the gals aren’t exactly powerful and it takes time to gain a full party anyway. But, after a chunk of time, they’ll improve and all gain some nice, useful skills that can do decent damage. You’ll still want those mechs in good shape, though.

Continue reading

Review: Ember

N-Fusion’s nostalgic, gorgeous love letter to classic CRPGs hits most of its notes perfectly and is one of the nicest surprises this year in terms of value for the money and how well the team has pulled off much of what it intended. 

Ember-752x430 Platform: PC (also on iOS)
Developer: N-Fusion Interactive
Publisher: 505 Games
# of Players: 1
Release Date: 9/9/2016
MSRP: $9.99
ESRB Rating: T (Teen)
Official Site
Score: A (90%) BUY IT!

 

ember-angel 

Back in the earliest days, there was no sun and the world was dark. The heavens opened up and stars fell like beacons into the pitch black world, and they were known as “Embers”. Powerful and wise druids of a primordial race, “the Lightbringers,” roamed the land searching for this luminous matter. They performed a ritual of awakening to call the “Embers” out of their deep sleep. Suddenly the world became bright, and the veil of darkness was lifted. The Embers were the embodiment of magical flame, light, and life, but as word spread about the sheer power of the Embers, they came to be hunted and captured…and so the War for Ember began…

 

Given this site’s moniker I’m probably the last person who should be reviewing Ember, as I fell head over heels for the game after first seeing it just over two years ago at a 505 Games media event. Back then, it was an iOS exclusive and after spending time chatting with N-Fusion’s Jeff Birns and seeing the game in action, I was all set to drop my non-Apple stance and throw good money into taking the iPlunge. Fortunately, my brain started slapping itself in the face, which got me to ask if the game was coming to other platforms. Flash forward to the game hitting Steam first, followed by iOS a few days later and yours truly sinking a few dozen hours into the PC version, loving every nostalgic minute.

You play as a freshly revived Lightbringer, brought back to life after a lengthy period of interment in order to save a pretty troubled land called Domus from destruction. Yes, the game deliberately checks off a long list of CRPG tropes with slight amnesia, bantering siblings, a bad pirate gone good and others swirling through the plot. But this is exactly the sort of game that’s been made by a team who knows what it’s doing and it’s been done so well that everything’s more than acceptable once you get it. Or get over it, if you’re one of the wags who goes into every game expecting “innovation” from everything you touch. That said, the game works excellently as a casual to hardcore play because you get to control how easy to difficult your own experience will be.

Continue reading

Seraph: Demons Die Faster On A Lead Diet

seraph_logo_text_lightbackground3000

Pretty much what would happen if a side-scrolling version of Diablo had its way with The Matrix. This is, yes, a good thing.

Two things almost stopped me from trying out developer Dreadbit’s super fun and challenging Seraph ($12.99). One was the claim of not needing to aim in a side-scrolling shooter (What?!), and the other was the use of the words ‘Gun Fu’ (Geshundheit!) in the game description.

As in:

Seraph is a super-slick, skill-based, acrobatic shooter. Take the role of an angel who’s mastered the art of ‘Gun Fu’ as she battles her way through hordes of twisted demons.

Ugh. That reminded me of sitting through the 2002 action flick Equilibrium, one of those movies where you have to throw both your suspension of disbelief (some of those plot points!) and sense of wonder (the film’s dreary tone overwhelms the solid stunts) under a truck before buying a ticket. Thankfully, unlike that Bale-jumping flick, Seraph has style to spare, the screens and trailers showed tons of promise and yes, the game does deliver the goods every chance it gets.

seraph-1

You play as the titular female angel, a death-dealer trapped in two places: a demon-packed prison and the fragile frame of a human. If that body perishes, so does our agile heroine. Equipped with Olympic-style acrobatic moves and two different weapons from an increasingly powerful selection, the game task players with surviving some pretty hellish enemy types who want that angel pushing up daisies.

Continue reading