Review: Gear.Club Unlimited 2

Yeah, yeah. I’m not a big Mario Kart fan these days. So sue me. Granted, I do like the series a lot and yes, it’s fun as heck and all that. But when it comes to racing games or in this case, pure driving games, I tend to prefer a bit more realism these days or at least something that works as a hybrid of simulation and casual play where you can dip in and enjoy a game that has actual cars to mess around with. On my other consoles, it’s been a wealth of choices for quite some time and I’m more than pleased with the selection I have. On the other hand, we have Nintendo’s last two home consoles (Wii U and Switch) that up until late last year, had a grand total of three GOOD titles that featured licensed cars, one on the Wii U from 2013 and two which came out in 2017 and 2018. That’s just plain nuts.

 

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That versatile Unity engine sure does a car body good in this game.

gcu2_boxartAlthough both have a few issues that keep them from being as great as they should be, I’ll still recommend Microïds and developer Eden Games Gear.Club Unlimited ($44.99) and Gear.Club Unlimited 2 ($59.99) because warts and all, they contain a decent amount of actual licensed cars and are quite lengthy racing experiences when all is said and done. Yes, the load times are somewhat long (grrr!) and the handling can be squirrelly (and more so in the sequel even with the patches). But there’s a certain cool factor when you take a an actual licensed domestic or foreign car out for a test run from the dealership or can afford to add it to your digital garage and full-on race it whenever you feel that need for speed.

Speaking of garages, should there be a third game in this series, Eden should trim and simplify the garage function in order to give players a speedier means of car management between events. Keep the paint and sticker customization, but relegate everything else to a slick menu that’s faster to navigate. Also, adding the ability to drive freely on any unlocked course as a means of learning the handling model would be an excellent addition (as well as bringing back fond memories of the best parts of Eden’s Test Drive Unlimited games from the late 2000’s).

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Clock Simulator: Seconds Count in This Addictive Oddity

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This little piggy’s maybe gonna run out of time… unless you can help out  a little bit.

cs_boxSo, yeah. There’s a new game called Clock Simulator for the Switch, it’s a port of the PC version, that adds two mini-games to the mix, it’s a mere $3.99 and you should give it more than a few minutes of your time because it’s strangely addictive, that being a clock thing. No joke here, this is a pretty impressive variant on the rhythm game where you need to be even more precise with your button pressing than usual. Perfection is not an overrated thing at all, at least as far as this deceptively basic time sink goes.

It’s also a very cool way to learn a specific skill (pressing a button exactly one second at a time) that may not seem as if would come in handy at all, but in fact, is quite helpful if part of your job is clock-watching. Granted, if you work at any job with a clock nearby or are one of the many who constantly check their favorite timekeeping device, this game may either cone in quite handy or make you wince a tad. Either way, just don’t tell your boss about it (unless you’re the boss, of course).

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“Time enough, at last…” but don’t stop pressing that button, pal.

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Random Film of the Week: One Good Cop

one_good_cop_xlgI think it was sometime back in 1990 when I was living in a somewhat crappy apartment building on the corner of 112th Street and Manhattan Avenue in Harlem, NYC when a bunch of people rolled up in a few vehicles and started cleaning up the street directly across from me. Weeds were pulled, the basements in the two or three abandoned buildings on the corner were cleared out and if I recall correctly, there was even some exterior and interior painting done that made it seem as if those buildings were going to be fully renovated at some point. All that work also chased away some of the drug trade on the block (a good thing) and at some point I felt things were looking up for the area.

Not too long afterwards, I was going to work and saw a film crew taking up space in the area and it seemed those buildings were going to be used for a movie shoot and not fully renovated after all. Drat. It turned out that scenes for a film called One Good Cop were being shot and despite the somewhat ratty condition of the area, people started popping up to watch the filming. That was in part due to Micheal Keaton being on the set for a few days filming a key action sequence that required a rat wrangler and a whole lot of rats, a few other actors and stuntmen and a panel truck that was key to the scene’s finale.

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Dragon’s Dogma: Dark Arisen on Switch: The Fifth Time’s (Still) The Charm

Gransys in the spring is a wondrous place to be – just don’t mind the constant monsters trying to snack on your bones.

So, I’ve played a Dragon’s Dogma game on my PS3, PS4, Xbox 360, and PC, so seeing this finally coming to Switch is making my poor wallet tingle. No, scratch that, it’s in the corner setting itself on fire. Eh, no worries, though. I’m just going to sell off some stuff in the library to pick this up as a retail purchase and try to carve out some quality time (which sadly, can’t be bought for all the spare loot in the world). Anyway, Thanks very, very much to Capcom for this seemingly timeless gem I’ll be purchasing once again. I kind of knew it was coming (it’s the closest thing to a Monster Hunter game but with more user-friendly controls and a more unusual “online” element), but this trailer was indeed a thing of wonder to behold.

-GW

Update: Vague, With Purpose

Er, Happy New Year, belatedly. Well, 2019 isn’t over for a while and it’s still early enough where I can get away with using that greeting a few days late, right? Good. I kind of didn’t realize it was THURSDAY until I turned the news on earlier and the guy reading the teleprompter said it was. I actually laughed because I though he was about two days off. Oops.

(Thanks, AndreaDudette!)

Anyway, the condition my condition is in is kinda not stellar, but I’m abiding. I’ll say no more about that, but yeah, it’s something that’s been lurking about and of late seems to be keeping me from being a bit more… shall we say, optimal. Eh, I’m going to dip into the pile of drafts and notes I have here and post some stuff to keep me less consumed by one or two things and more distracted by other (and more enjoyable) stuff. Hmmm. I think that’s vague enough for today. Off to stare at some pending articles and go finish a couple. I’m not much of a resolution guy these days, but I may as well make a few and surprise a few folks, no?

Back in a bit.

OUTWARD: Here Comes The Harder Working Hero Type

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Nice hat you have there, friend. Er, just don’t go and lose your head in that coming battle.

While it’s not set for a release until March 26, 2019 on PC, PS4 and Xbox One, developer Nine Dots Studio and publisher Deep Silver are getting the word out that OUTWARD is going to be quite a special RPG worth playing multiple times. As you’ll see from that trailer right below, the game aims to combine fantasy elements, survival simulation and what looks to be a fairly challenging game world full of many things that want your chosen character pushing up daisies at every opportunity.

 

 

Your character is going to be a standard non-hero type who needs to make their way through the game’s unforgiving sandbox world that continually auto-saves progress (meaning you can’t sneakily replay an old save file when you get waylaid by some big bad whatever). Here’s a very brief rundown on what to expect in the final product:

Key Features

Survive in the wilds as you explore a vast and harsh land
Play solo or cooperatively, split-screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough

The game will also ship with two-player split-screen or online modes so you can share the pain with a pal on the couch or at a distance. SO far, so good, I say. Of course, the proof will be in that tasty-looking pudding (or: the game does look really nice from what I’ve seen).

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Now that I think about it, March is kind of right around the corner, so getting the good word out now will be a huge key to this game’s success. My fingers are crossed for some hands-on time with this one, as if everything it attempts can be pulled off, genre fans will have a whole new obsession that’s got what could be endless replay value when all is said and done.

-GW

Valfaris Demo: Merry, Merry, Quite Contra-ry (Slight Return)

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You’re going to want this, trust me.

Well, wow. Valfaris has a demo up on Steam as we speak (but only until December 31st) and hell yes, it needs to be played, especially if you love pixel art and animation wizardry, ear blazing metal soundtracks and so far, very tight ganeplay for a demo build. That video below shows off a bit more of the game, but as you’ll hear, things may change between now and the launch window. As with the meaty, mighty, and metal-ly Slain, what’s here is visually and aurally spectacular and will only get better as development continues.

 

(Thanks, Digital Uppercut Productions!)

 

Uh, that’s all I have to say, as I’ve paused the demo only to bang this post out and will now go back to that demo and rock some more. Keep an eye peeled for Valfaris on Steam and consoles sometime in 2019.

-GW

 

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Okay, we DO need another hero, after all.

The Textorcist: Somewhat Devilish Bullet Hell Coming in 2019

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“Forget about the check – we’ll get hell to pay!” seems like a fitting caption for this image…

File this under “Now I think I’ve seen everything, I gotta play this one!”  division. Headup Games and developer Morbidware are currently hard at work on a crazy indie called The Textorcist: The Story of Ray Bibbia and yep, it’s looking like a hell of a game experience (pun absolutely intended). Check out the rather astoundingly cool trailer below:

(Thanks, Headup Games!)

I’ll admit to laughing so hard with the concept and execution above that it took me a few minutes to realize I’m going to be VERY bad at this game. Thank goodness for that casual mode noted at the end because it’ll at least let me see more of this one than if I tried to play it normally. Oh, I’ll post the hilarious press release below the jump so you can see what you’re in for when you pick this up nest year.

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The Horror of Too Many Scary Games (is a Good Thing to Have), Part 2

You’re either back for more… or you fell asleep reading that first part and just woke up in time for part two. Well, here you go, then. Some of today’s entries are coming out after October, but that doesn’t mean they’re any less frightening. Anyway, here are six more games to look forward to (unless you’re too freaked out to want to try some of the scarier ones, mua-ha-ha-haaaa!):

 

 
Home Sweet Home (PS4/PSVR/Xbox One) – If the trailer is any indication, this could be one of the downright scariest stealth/horror games of the year. I missed out on the PC version of this truly scary-looking Thai horror game from Bangkok-based indie dev Yggdrazil Group Co.,Ltd, but my pals at Mastiff Games seem voraciously intent on putting me under the couch with this upcoming PS4 and Xbox One port. The PS4 version will support VR as an option (I’ll take my scares flat, thank you much) and if you prefer your games on a disc, this one’s going to be a GameStop exclusive in addition to a standard digital download on PSN and Xbox Live. I may have to shell out for the disc version, as this one certainly looks scary enough to be a keeper. That and I want to have the option of maybe loaning that disc to a friend or two who hate horror games but are slowly coming around. Then again, I have the feeling that this might be one of those games that sends them back down the ladder to being too skittish to fire it up.

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Onimisha: Warlords to Return in 2019

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He’s baaaaaack (finally!)

When I was working in an indie game shop many moons ago, I can recall Onimusha: Warlords being a constant seller for the PS2 and later, Xbox. The game eventually game spawned three sequels on Sony’s console and a few interesting spinoffs (a fighting game and a strategy/RPG). It took 17 years, but the first game is finally getting a nicely priced ($19.99) HD upgrade for consoles and PC with a January release date. Even better, North American gamers get a physical as well as digital release on consoles. Excellent.

Some details and more screens below the jump. check out the trailer (ah, memories!)

(Thanks, Capcom USA!)

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