Review: Outward (PS4)

outward PS4 bxFor the record, I wanted to dislike Outward ($39.99) less than 15 minutes in after nearly dying during the tutorial thanks to an near-invincible enemy guard whose health never seemed to drop past a certain point and kept regenerating far too quickly to be reasonable. During my digital near-death experience, I ran away to recover, only to return and find he’d just *poof!* simply disappeared from the spot where he and the other guard I’d dispatched were placed. I recall my eyebrow arching up and letting out a “Great.” before resuming play with the hope things would go more upward before I got too far outward. Fortunately, they did (well, for the most part).

There were a few other issues with the game, such as items randomly vanishing from the bag I was carrying, my character or an enemy getting stuck in certain parts of the map when doing certain actions, and a few textures that could have used a bit more polish, among other things. I decided after a random death that had me unable to locate my bag when I resumed, to stop playing for a bit and move onto a few other games while I held out for a patches to correct these issues. That waiting turned out to be a good thing. Over the last few updates the game became much better and is now a solid recommend for those who want something fresh and furiously challenging. There are still a few pesky bits, but I’ll get to those later.

That said, prepare for a completely punishing game experience that combines fantasy RPG, survival game and simulation elements with a very welcome two player split screen mode and the option to play online with a friend or total stranger. In fact, preparation for every obstacle the game will throw your way is a huge part of surviving, to the point where you’ll be playing this with a keener eye to (at least) staying alive for as long as possible. Once you’re out in the open world of Aurai, your brain needs to go into invisible mommy mode before you get busy with that questing, so get ready to take *everything* under consideration. Do you have your traps prepared? Got enough clean water? What are you wearing for the weather? Did you pack your lunch? Clearly, this isn’t a game for those who don’t like to be reminded that rote carelessness other RPGs let you get away with won’t be rewarded by anything but an easier demise in this game.

Still, even after you get used to the preparation aspects, expect death to come calling regularly like early morning doorbell-ringing proselytizers cheerily chatting on about the end of the world the moment you poke your head outside. Oh wait – hold on a sec… someone’s at the door… What, so early in the day for this? Gyaaaaah.

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Outward: Out Now, Expect Toughness Ahead

Outward boxIf you think most modern RPG are either too easy or rely too much on guiding the player almost nearly everywhere, developer Nine Dots Studio and publisher Deep Silver have a game that will be right up your alley. OUTWARD places you in the shoes of a normal adventure-bound type who’s out to pay off a debt in a dangerous land where you’ll need to be wholly prepared for every single encounter.

This mixture of survival game, action RPG and adventure seems to be geared for co-op play either offline or with a friend online, but stubborn ol’ me will have at it solo at least until I locate a reliable friend who also has a copy of this so we can hop in and play together. I’m expecting the experience will make for a fun and hard as hell trip into the brave new world of Aurai (which looks quite lovely rendered in Unity), and if the trailer below is any indication, I also think the game will gather a pretty loyal fan base as word of mouth spreads.

We’re going to get in some play time with this one soon and report back a few impressions. When it comes to combat and general gameplay, I tend to be overly cautious when I play a new RPG as playing every one the same way tends to not work out at all. So I’ll try hard to not die (too much) as I learn the ropes. Back in bit with some wordier words on what’s looking like a completely challenging game.

-GW

 

OUTWARD: Here Comes The Harder Working Hero Type

Outward_Artwork_wide

Nice hat you have there, friend. Er, just don’t go and lose your head in that coming battle.

While it’s not set for a release until March 26, 2019 on PC, PS4 and Xbox One, developer Nine Dots Studio and publisher Deep Silver are getting the word out that OUTWARD is going to be quite a special RPG worth playing multiple times. As you’ll see from that trailer right below, the game aims to combine fantasy elements, survival simulation and what looks to be a fairly challenging game world full of many things that want your chosen character pushing up daisies at every opportunity.

 

 

Your character is going to be a standard non-hero type who needs to make their way through the game’s unforgiving sandbox world that continually auto-saves progress (meaning you can’t sneakily replay an old save file when you get waylaid by some big bad whatever). Here’s a very brief rundown on what to expect in the final product:

Key Features

Survive in the wilds as you explore a vast and harsh land
Play solo or cooperatively, split-screen locally or online
Ritualistic, step-by-step approach to spellcasting
Constant auto-saving means you must live with your decisions
Encounter dynamic defeat scenarios
A unique experience with every playthrough

The game will also ship with two-player split-screen or online modes so you can share the pain with a pal on the couch or at a distance. SO far, so good, I say. Of course, the proof will be in that tasty-looking pudding (or: the game does look really nice from what I’ve seen).

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Now that I think about it, March is kind of right around the corner, so getting the good word out now will be a huge key to this game’s success. My fingers are crossed for some hands-on time with this one, as if everything it attempts can be pulled off, genre fans will have a whole new obsession that’s got what could be endless replay value when all is said and done.

-GW