Review: Home Sweet Home (PS4)

home sweet home(Soothing TV announcer voice, circa 1978):Constipated? 9 out of 10 doctors* recommend Home Sweet Home ($29.99) for fast relief. Easy to apply vie handy and discrete PSN download or in a GameStop exclusive retail version, this not at all soothing horror adventure game works within minutes so you can get back to doing the things you love. Remember – for fast relief, Just say Home Sweet Home…

Yes, that’s right. Provided you’re not a too-jaded horror game player who’s seen it all, this one will scare the living crap out of you. Well, given that poop isn’t supposed to be alive when it’s making a hasty retreat, that may be a good thing.  Here’s a funny for you: back about two years ago, I played the demo for this on PC and wrote about it, but kind of forgot all that because, hey, life happens. However, as soon as the game installed and I hit that start button, a sense of déjà vu followed by creeping dread washed over me. Eep. Yeah, this was not going to go well for my heart, folks.

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Oooh, choices!  Do I go left, do I go right, or do I go hide under a blanket after I turn the game off because I’m too freaked out to continue? *Sigh* ONWARD, as I have a review to write!

 

Anyway, to me, this game is SCARY, plus tax. How scary? Well, If Kriss Kross will make you Jump, you’re guaranteed to jump at least five times as much here if you’re easily frightened. You’re unarmed, many rooms are tight, detritus filled death traps where doors open to brick walls or other surprises of the surreal nature and worst of all, you’re often searching for clues to puzzles as the game’s box cutter wielding scary lady and a few other creeps do their level best to make you wet yourself. There’s nothing like being all stealthy and avoiding instant death for a few tense minutes, slipping between rooms and gathering clues to progress, only to finally unlock a door and jump out of your seat when something… nasty pops into view. And there’s a hell of a lot of nasty in this game.

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Mail Call: The Dogs of War and Other Scary Stuff

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Well, I thought I had a small buy very busy weekend of not much but That Western Game, but more diversions have arrived.

 

You have to love it when the weather is 100% dreary out with rain and wind keeping you indoors with some entertainment and MORE entertainment shows up. Thanks to Mastiff Games (Hi, Bill!, Hi Mika! Hi David!), I have a some stuff to tackle outside of playing cowboy. I took an hour or so off the big deal game to take both titles shown for a spin and one made me smile a lot and the other… well, let’s just say it made me creeped out enough to write up a review opening that’s going to raise an eyebrow or two (in a good way, I guess). Well, it’ll be partially funny with a chance of showers (at the very least).

Oh, and that old Silent Hill guide? That’s from the always amazing David Bruno who packed it along with the games shown. I’m going to do a Halloween play through of that classic I’ve gone through about a dozen times previously, but it’s been a while since my last run. The guide is kind of my safety net on one hand, but I also want to see if one particular puzzle is correct because I recall from my days in game retail that one guide has the incorrect solution to a puzzle that had dozens of customers calling up to say they were stuck on that one problem area (oops).

 

-GW

Lost in Vivo: The Walls, Close-in For Catastrophic Claustrophobia

(Thanks, Akuma Kira!)

 

Back in 2016, I pledged a few bucks to Akuma Kira’s Kickstarter for a new game he was working on called Lost in Vivo all because of the free and superbly devious Spooky’s Jump Scare Mansion (Formerly Spooky’s House of Jump Scares), a game I recommend to anyone into horror because it will creep up on them in a surprising manner. In other words, don’t let the initially quite stupidly cute visuals and the rather simplistic but twisty corridors found in the first chunk of floors lull you into a false sense of security. Things get quite bizarre and eventually quite horrific as you descend into the darker, more hellish maps.

Anyway, fast forward to earlier Saturday morning when I got a download link to he completed build of Lost in Vivo from the developer via Game Jolt (an excellent indie site I VERY highly recommend along with itch.io  (the game can be found here) if you love to pore over dozens and dozens of great indies of all genres, many free or quite affordable). You’ll also see this one pop up on Steam soon (well, November 5th, thanks to Steam’s verification process taking longer), but if you need this faster, feel free to grab it from one of the other sites noted above for a measly ten bucks.

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Trilogy of Terror: Your Triple Case of Nightmare Fuel TV is Here

As I’m er, vintage enough to have been around to see it when it premiered back in 1975, it’s just great to see Dan Curtis’ Trilogy of Terror getting a snazzy 4K version and unleashed on the masses by Kino Lorber. This flick put me in a sleepless zone for a while, but it also became one of my favorite scary films that’s lingered in the memory in terms of nailing a particular set of moods and generating a superb amount of tension.

While I kind of wish this restoration would have included Curtis’ nowhere as impressive 1996 followup, Trilogy of Terror II, I’ll take what’s here for the pure scare factor and still somewhat timely Richard Matheson stories. Kino sadly has no new trailer up, but this tiny snippet from the final episode of the anthology, “Amelia” is all you need to know about what’s coming your way when you place that order. The rest of what’s on the disc is listed below the jump.

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Capsule Review: The Conjuring House (PC)

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Uh, mommy? Holy hell, The Conjuring House sure is scary when it needs to be (which is often). Developer RYM Games has a an almost killer game here that despite a few technical flaws (which are currently being addressed via patches that will hopefully improve the overall experience) is one near-total freakout of a game. Things get off to a scary start and the tension builds as the game follows the tried and true “Old Dark House filled with dreadful evil”  formula with some pretty hefty psychological horror and jump scares. Unlike some more popular horror titles, you’re unarmed and have to try and avoid or run from enemies whenever possible, the game has intentionally distant save points and yes, this leads to a few too many deaths whether or not you’re careless. On the other hand, when when things click, you’re playing half under whatever you were sitting on when you started with one eye opened because the other has shut itself closed.

Nevertheless, in its current form, some elements of the game aren’t quite as solid as they should be. Changing the default video settings immediately makes the game too dark to see and that default setting uses a post-processing effect that seems to add too much blur to the movement. Some well-done but lengthy cutscenes do a great job of storytelling, but can’t be skipped at all, so if you die  before one, you’ll need to watch the whole thing all over again. Add in those long treks and/or backtracking between those save points plus a single save slot and you get a recipe for frustration as well as fear of playing for some of the wrong reasons.

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Your brain will look and feel like this decrepit room right from the moment you gain control of your hapless non-hero.

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The Horror of Too Many Scary Games (is a Good Thing to Have), Part 2

You’re either back for more… or you fell asleep reading that first part and just woke up in time for part two. Well, here you go, then. Some of today’s entries are coming out after October, but that doesn’t mean they’re any less frightening. Anyway, here are six more games to look forward to (unless you’re too freaked out to want to try some of the scarier ones, mua-ha-ha-haaaa!):

 

 
Home Sweet Home (PS4/PSVR/Xbox One) – If the trailer is any indication, this could be one of the downright scariest stealth/horror games of the year. I missed out on the PC version of this truly scary-looking Thai horror game from Bangkok-based indie dev Yggdrazil Group Co.,Ltd, but my pals at Mastiff Games seem voraciously intent on putting me under the couch with this upcoming PS4 and Xbox One port. The PS4 version will support VR as an option (I’ll take my scares flat, thank you much) and if you prefer your games on a disc, this one’s going to be a GameStop exclusive in addition to a standard digital download on PSN and Xbox Live. I may have to shell out for the disc version, as this one certainly looks scary enough to be a keeper. That and I want to have the option of maybe loaning that disc to a friend or two who hate horror games but are slowly coming around. Then again, I have the feeling that this might be one of those games that sends them back down the ladder to being too skittish to fire it up.

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The Horror of Too Many Scary Games (is A Good Thing to Have), Part 1

Although horror-themed games are released all year long from developers and publishers of all sizes, the number definitely increases as the Halloween season approaches. I’m currently playing a few quite interesting to downright too damn creepy titles that should keep you up at night if you’re into that sort of thing. I’ll divide this into a few parts because my inbox is a bit loaded with what’s looking like some really fun games of varying degrees of scariness. Let’s start with five for now:

The Conjuring House (PC) – Holy #@*+. Well played, Morocco-based RYM Games, well played. Here’s a game that knows what it wants to do (make you too scared to keep playing) and it gets right to it with the scary stuff after an extended opening cinematic sequence that gets your heart pumping before handing you control in the middle of a chase sequence. Gee, thanks. So far, the game is absolutely dripping with atmosphere and the Unreal 4-powered visuals definitely get the job done. That said, the English translation needs a bit of tweaking as some awkward text mars the experience when it doesn’t match the spoken dialog. Still, this is going to be one of those games that sucks players in and should keep them jumping long after they’re done. It’s out September 25 on Steam, so keep an eye peeled (or else). I’ve got my fingers crossed for solid console port (PS4, please) if only to keep further away from the screen. Or: playing this on my laptop has been pretty damn frightening with those blasted creeps right up in my face, yahhhh!

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Blu-Ray Review: Deep Red

Deep Red ArrowI clearly wasn’t ready for Dario Argento’s Deep Red way back when I saw it on a somewhat beat-up rented VHS tape back around 1990 or ’91. While the 1975 film had some primo scares (such as that freaky clockwork dummy scene and the genuinely gory brilliance in its stylized murders), the story seemed to be a bit chopped up to the point of distracting me a wee bit too much. Hey, I often tend to pay attention to the plot more than the violence in most horror films, so sue me. Flash forward to Arrow’s 2016 UK restoration (finally getting a North American release) which adds back in scenes that were cut and makes one of Argento’s best early films even better. Granted, it’s not going to be for everyone (yes, it’s quite violent), but as with many gialli, you more or less know what you’re getting and you’re going to get it but good (and in both eyes, at that).

David Hemmings plays Marcus Daly, a British jazz pianist who ends up being the target of a killer after he sees said killer killing the hell out of some hapless victim. During the initial police investigation, Daly’s photo is snapped by snippy, snoopy reporter Gianna Brezzi (Daria Nicolodi), who inadvertently puts Marcus in grave danger after posting his handsome mug in the newspaper. As in his earlier The Bird With The Crystal Plumage and The Cat O’ Nine Tails, you get leading men who get in well over their heads once they try to do a bit of extracurricular detective work and yes indeed, Daly gets put through the wringer but good. This is also another Argento film where a woman saves the lead from certain death, with Nicolodi’s Brezzi making a strong impression as a gal who’s no screaming wallflower at all.

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Review: Don’t Knock Twice (PS4)

DKT_PS4.jpegWales Interactive’s Don’t Knock Twice is an “all-in” game if ever there was one. While it can indeed be played without the PSVR headset and during the sunnier daytime hours, the game works best when you wall yourself (Amontillado or not) up all alone in the dark (heh) completely wrapped up in those goofy goggles and a decent set of headphones. Being afraid of the dark and having the additional fear of things that go bump in the night also go a long way in making this mild experience in terror a bit scarier.

On the other hand, if you’re one of those really jaded people who think all horror games need to be gory undead shooting galleries or have stuff jumping out at you every ten seconds, you may not totally grasp what the fuss is all about when the game finally ends somewhere about an hour to hour and a half later. Is the game perfect? Nope. Does it do what it intends to do? Yep. If you let yourself become immersed in the mood it aims for, it’ll get under your skin and make you a bit jumpy for a tiny slice of time. You’re not going to use the (overused) word “innovative” here at all to describe this one. You’re getting a short and creepy horror experience that’s not going to wear out its welcome when all is said and done.

 

 

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Mail Call, Yesterday Edition

Mail Call Sunday

So, I’m in the process of writing up a certain review when I take a minute to check one of my inboxes which kindly notes that a DVD I finally got around to ordering has arrived (and rather quickly, at that). On Sunday.  As it was about 2:24am Monday (“Sleep?” What’s this “sleep” you speak of, mortals?), my eyebrow went up and yes, I got my keys, put some pants on (TMI: I tend to dress like a video game mascot character from the 90’s when at home) and hoofed it downstairs to check my mail with the first thought being the mailbox would be empty and somehow USPS and/or Amazon mucked up the delivery date. Wrong, and well, wow for the post office for delivering regular mail on a day when it usually doesn’t.

Um, go write a letter or postcard or something today and mail it, I guess. USPS kinda needs people to be less reliant on tech and more reliant on good old fashioned handwritten surprises via the post. Either than or they go under and we end up going broke because it’ll cost a mint to ship via other services angling to take their place and doing a worse job in the process. Anyway, back to the backlog, ladies and germs!

-GW