Indie developer 7Levels and Afterburn Games (or Łukasz Spierewka, who created the brilliant Golf Peaks) newest title, inbento automatically made me smile today, which is a really good thing in this otherwise crazy week and world we’re in. All I’ll say about this upcoming Nintendo Switch-bound puzzle game ported from mobile is take a look at this trailer. The Android and iOS version is up now, while the new Switch version will be available March 12, so go wishlist it if that’s a thing you do.
Er, don’t mind the cat hair in your meal, either, meow!:
Some screenshots, as you now want sushi, I bet:
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I’m going to shut up here, go ask for a review code and do my thing. This looks like a keeper for sure.
How come no one has a sledgehammer handy so they can bust the heck through those locked front doors in these games?
You’ll either like or not like Dawn of Fear ($19.99) for a few reasons. You’ll like it if you’re a big of the classics for the strict, stick to the script “survival” horror gameplay borrowed liberally from the first Resident Evil, with a touch of the more unsettling Silent Hill for good measure, very limited save function, static to a fault camera angles, blind spots, rigid aiming, low ammo counts and all. You’ll not like it for all that if you’re a newer survival horror fan or an old fan of the genre that’s moved on to games with more freedom of movement and a plot that makes more logical sense. Plus there’s a somewhat spotty localization that needed a bit of work, as it’s a bit cringe-worthy on the grammar side. Oh, and there were some pretty awful bugs and glitches at launch, some of which stopped the game cold and either forced a restart, or had you go back to an old save to hopefully restore things.
A recent patch helps a great deal, though. It turned the sluggish movement speed to an always run animation that helps a tremendously (even though the instructions still state holding the Square button runs, when it now doesn’t). Although you’ll now zip into camera angles that switch so fast it’s tricky to not run back into an area you just left. Glitches that were major visual and technical ones seem to be stomped out, but sometimes areas you explore still load in pieces. For example, you’ll be walking running into a dark room in that mansion and the lights suddenly switch on, but it’s not the lights, just an area on the map that’s loading in its pre-rendered details (oops).
Well, it’s here and Samurai Shodown has landed on Nintendo’s Switch in fine form. Those who pre-ordered the physical version via online sources or walk in to Best Buy or GameStop to buy the game before March 25, 2020 are getting two nice goodies, a free controller skin (seen below) and a digital copy of Samurai Shodown 2, a port from the Neo Geo Mini.
Digital pre-orders just get the Neo-Geo game because the process of teleportation won’t be figured out until about… (checks year 2100 textbook) the year 2093, but even then it’ll be a highly flawed process and only available through some sort of Amazon Prime Plus Plus Premium service, with a 20% success rate. In English, you might want to go out and get some brief exercise to pick up a copy of the game much sooner. Good cardio if you sort of double-time it there and back, I hear. Well, read this post first, of course – I need the traffic before you go out in it.
With Persona 5 Royal just around the corner (well, March 31, 2020 is kind of creeping up fast), here’s a looks at the game with a little help from Morgana with an assist from Kasumi as they point out a few cool additions to the game. I’d say “Thanks Atlus!” for this video, but it seems they don’t know it’s missing yet. Well, I guess this post will double as a PSA, then. Hey Atlus? You need to hire more security, I think.
Get One!
Get Both!!
Still, I bet the game sells like hotcakes anyway, even with Morgana’s paw prints on a few copies. Wait. Now THERE’S an idea for an even more limited edition… Hmmm.
Say, Morgnnnnnaaaaa? – are you busy right now? I have an idea, cat.
I’m a little late to the party, but great games still need love…
Hungary-based Zen Studios, known for years worldwide for its solid Pinball FX series, is taking a little detour and it really looks as if you need to come along. The place they’re going may be temporarily sun-less, but it’s still quite stunning. Operencia: The Stolen Sun is out now on the Epic Games Store and Xbox One family of consoles and is coming on March 31, 2020 for Steam, GOG, PS4, and Switch and I’m betting it’ll be a welcome surprise to those who think the developer is all about recreating and enhancing some excellent classic to their own newer modern digital pinball tables.
What’s in a name? Well, If you take things way too literally, Neopopcorn sounds like a really bad time at the movies if you choose to munch on what’s in that box as a substitute for the real thing (well, minus the nasty, salty fake “butter” glopped on top these days) and 3000th Duel sounds like a straight to cable flick you’d accidentally find on a random channel at about 3 am or so. Fortunately, neither of these are true and you have some shopping to do on Steam or the eShop now.
Got a PC or Nintendo Switch? Go get this game, pronto. Indie developer Neopopcorn’s mostly excellent 3000th Duel ($14.99) is a nice surprise overall and well worth a few plays because you can tailor your hero’s skills to your liking through a deep series of upgrades and multiple weapon choices. The game is more or less, a side-scrolling Dark Souls-like or similar challenge where the smallest foes initially take off large chunks of your character’s health, and bosses? Well, you’re going to be enrolling your hero into a health plan and double dipping on a life insurance policy here until you upgrade weapons and skills.
By 1981, I’d seen The Brain That Wouldn’t Die on TV maybe a half dozen times and had started going to sci-fi conventions the previous year, my first being the old Creation Conventions here in NYC. I bring this up because it was at one in 1981 where I met a rather quirky gentleman named Jack Tiger(J.G. to his friends) and ended up working with him on a project that could have been popular at the time, but wasn’t able to get fully off the ground.
Now, I should be reviewing either one of his two low-budget films here or at the very least the film that gained me some temporary employment with the man, Frankenstein’s Bloody Terror, a film that had neither a Frankenstein and thanks to the censors here, nor much Bloody Terror in it. Now, I’ll admit that I haven’t seen it in decades and really need to do so again, but in its original uncut Spanish version. Also, I’ve only ever seen one of Jack’s films by very happy accident a few years back on TCM when I came home very early in the morning from a lousy party I stayed too long at, and it was on TV unexpectedly. So, Brain it is because it’s a fun flick and there’s also a small personal connection there you’ll read on and find out about. So, read on, please.
Jan thought the Doc was kidding when he said she could lose about 100 pounds in a crash diet…
KT Racing has done quite a lot of work on TT Isle of Man: Ride on the Edge 2 and it’s simultaneously quite a thrill and terrifyingly good so far. Major fixes to bike handling. road surfaces, lighting, weather effects and more all add an even more realistic feel than the first game, and the greatly improved Career Mode and an all-new open world area to practice (or just take relaxing rides) in make this a pretty superior sequel. Taking a build of the PC version out for a spin, many of the changes were amazing right from the start. Bikes all felt much better and the the ground effects were excellent overall (as in you don’t automatically go flying off your ride of choice at a jump or bump in the road). You can still wreck at high speeds, but it feels is if it’s your own fault for misjudging your speed, deliberately slamming into things, or not paying attention to the road surface.
Overall control is much more responsive as turning the bike is a lot more intuitive. In fact, the new handling model in third person views requires you to pay attention to both the driver’s positioning and the beautifully rendered road ahead of you. In first person, the game has a view where braking lifts the rider up in a realistic manner, as well as a nice optional helmet camera that adds to the immersion factor. The game is easier to get into, but NOT easy, as zen-like concentration and learning each course in the only way to master the tracks here. If your bike is wobbling and weaving from your own handling mistakes, expect to wreck, as the game demands perfection, practice, and patience.
Arrow Video and Arrow Academy have got your back this month, but you may want to check it for a few sharp objects (ow!) as all three releases in February might be somewhat hostile to your health. Let’s take a look:
So sinister, so good this month, but I hear from a friend that Manon is a really nice and bleak dramatic flick from a master of suspense, and I like Clouzot’s work quite a lot. The other two are new to me, but I do want to take a look at these at some point.
She’s really going to be pissed when she wakes up and finds out someone went overboard with the whole “I’m going to bury her in the sand” thing.
You’re not buying that excellent Bayonetta/Vanquish 10th Anniversary Bundle ($39.99) from Sega strictly for the plots of both games, that’s for sure. Both titles hold up mostly excellently in terms of visuals and controls, but the writing is more of an excuse for some lengthy and visually lovely in-game cinemas that pad out both run times. Granted, both games are made to be highly replayed, especially Vanquish, which seems short at about six hours, but there’s a lot more to it once you mess with the difficulty and as with Bayonetta, play through like the bad-asses both characters are. If you’re into both games, they’re far from “one and done” experiences.
The two stories here actually enhance how wonderfully crazy and brilliant the gameplay is for both titles, especially when you go from hanging onto every word in cut scenes and free yourself from simple button-mashing to pulling of perfectly timed strikes of all sorts in the flagrantly sexy Bayonetta to taking down enemies and bosses with the fast slide and shoot moves from Vanquish. That said, the latter’s plot about Russian-led forces commandeering a huge US-built microwave-powered space cannon to decimate California and threaten to do the same to New York might be something a few players might find blows their minds a bit. Bayonetta’s still phenomenal opening just throws you into battle as it plays out, then teaches you the ropes before the real challenge begins. Trying to explain the plot here? Good luck – just enjoy the cut scenes instead and kill a lot of enemies and bosses when they’re done.
“I thought you just used microwaves for Hot Pockets and cold coffee!”
Both games allow for unskilled players to get in their kills although the latter game is more punishing if you try and flail through it and refuse to pick up on all it’s trying to teach you. Then again, it may take a bit of getting used to the controls in both titles for some who’ve not yet played both games – your mileage will vary based on how adept you are at picking things up and dealing with the forced camera angles in Bayonetta. Vanquish has a bit more freedom in its camera, but on the harder modes (there are four difficulty settings), speedy, precise play becomes a must. Continue reading →