Ha. less than thirty seconds into developer Pocket Trap’s excellent Ninjin: Clash of Carrots ($14.99) and I’m cackling like Renfield because while it’s being marketed as a “beat ’em up” style endless runner game, it’s more of an arcade shooter/brawler hybrid and a damn good one at that. Of course, you may need to adjust your brain past the clever marketing stuff and your play style from “runner-based slug-fest” to “arcade shmup/beat ’em up”, but trust me, it makes a pretty cool game all the more cooler once you do.
The story is pretty simple, but comic timing courtesy some well-placed jokes and visual gags at every opportunity keep things fresh and funny. Your character of choice (Ninjin the rabbit or Akai the fox) is tasked with zipping through the game’s super-colorful levels collecting a village’s stolen carrots while taking down waves of enemies and a series of increasingly challenging sub-bosses and bosses. Yes, you can see it as a sort of brawler based on the many weapons and upgrades you’ll recover from downed baddies or in the two shops you’ll discover. However, switch to playing this as a coin drop arcade shooter and you’ll see those items in a new light.
It’s either R(abbit)-Type in disguise, a more hallucinogenic Fantasy Zone, or some other old arcade shmup retooled for today’s gamers. At least that what I get from this auto-scrolling and shooting/slicing stuff.
Firstly, the constantly scrolling levels and enemy waves are pure shmup, as are things such as recognizing enemy patterns and the necessity of upgrading to better weapons as you go. Granted, the need to tap out moves constantly is more of an old school shmup and fighter/brawler thing , but you also get screen clearing moves, ranged weapons that feel lifted from shooters and an overall sense of fun that’s addictive enough to make one crave more when the experience is over. Yes, you have swords, spears, axes, meat (!) and other weapons to swing away at baddies with. But the non-stop pacing is made to keep you on your toes as enemy speed and ferocity varies from simple to nightmarish, fluctuating a few times as the game progresses.