Terminator: Resistance (Finally) Arrives on PS4 Digitally

 

This is actually pretty funny, as Terminator: Resistance has been out on PC for a few months and on PS4 in other territories as a physical release, so it’s like a time gate effect here in the US to see this trailer. Even funnier, I ended up playing about an hour of the PC version at a friend’s place not too long ago and can safely say publisher Reef Entertainment and veteran developer Teyon have really knocked it out of the park in terms of the overall atmosphere.

Translation, it really feels like it’s set in the Terminator universe ‘Future War’ setting and all, and the music is absolutely brilliant. It’s got a few pesky areas, but from my time spent with the PC version, I really liked what I played. Enough to order the game from a UK retailer where the PS4 physical version was cheaper that the digital one by almost half. Anyway, this will be a fun review when it arrives in a few days, that’s for sure.  Before you ask, PS4 games will run in any territory, but I may need to set up a UK account if there’s any downloadable content, but that’s not a big deal to do at all.

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Here’s when you say “Ladies first!” when asked to tackle a tough mission. You might get a kick to the head, though…

-GW

Starlink, Here We Go…

 

In 2019, Ubisoft released Starlink: Battle for Atlas (PS4, Xbox One and Switch. with PC coming later), which was designed to bring the “Toys to Life” sub-genre started in games like the old PS1 import ZXE-D: Legend of Plasmatlite (I have a complete box set here with un-assembled robots. I really need to photograph it one day!) and the Skylanders series raring back to life. While it was a really good game, there seemed to be an assumption that players needed to start collecting a bunch of pricey toys in order to play and yep, the game didn’t move units as it should have.

Given that Ubisoft Toronto explicitly made the game to be played as either a physical disc or game card as well as in digital formats, it seems gamers failed to notice this and retailers who thought this would be the next big thing were stuck with who knows how many thousands of copies. You could say it was Disney Infinity all over again, but Ubisoft only released six Starship Packs, four Weapon Packs, and four Pilot Packs outside of the Starter Packs and killed support for the toy line in Spring 2019. Those packs, by the way? They cost more than the game does if you ever need to get them new.

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Wizardry: Labyrinth of Lost Souls PC Is Right Around The Corner

Wizardry PC

Yes, I’m thrilled even though I played this on the PS3. Here’s the trailer (and yes. this will be played again on PC):

Wizardry: Labyrinth of Lost Souls is coming to Windows PC on January 15, 2020 via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99 with a 10% launch week discount! Go get it, I say.
-GW

Bayonetta and Vanquish Come to PS4? Sign Me Up!

I did a double take at first because I hadn’t seen the trailer when I found this out and thought for a second this was a new game with both characters in it. Nope, but it’s still thrilling news here for PS4 fans who didn’t pick these games up when they came to PC or when they debuted earlier on certain consoles. To be frank (Hi, frank!), I know I’m going to prefer the new console versions over playing on PC if the frame rate is stable and I don’t need to sit there and tweak settings to get something acceptable. That said, I may need a PS4Pro at this point just for the performance upgrade alone, *sigh*.

Ah well, we’ll see what happens with that particular wallet fight. In the meantime, PlatinumGames, you keep on what you’re doing – I’ll see you in February.

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Talk about a certified Platinum hit…

-GW

Review: WRC 8: FIA World Rally Championship (PS4)

WRC 8_01a

Out for a Sunday drive, blinking is very optional.

WRC 8In the options menu of WRC 8, ($59.99) there’s a race card screen that tracks your driving in the game, noting everything you do without any judgement. So far, on my time with the game I’ve ran my cars into stuff 3,302 3,477 times (and counting) between small dings to major collisions that had me completely wrecking out of a few races, but this is a good thing (not for my poor garage, though).

The game is quite a massive effort from KT Racing and it’s their best racer to date as well as the sole officially licensed WRC game on the market. The assorted cars, courses and sounds are pretty lifelike and the rides all handle differently under a range of conditions once you get a grip on the controls. But practicing makes the game even better and finding the perfect settings for each car and course is key to getting the most out of the overall experience.

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If you’re going too fast, that simple turn up ahead is a bear, but there’s no bear at the end of that turn, fortunately.

Codemasters’ DiRT franchise might be better looking (the terrain deformation adds to the realism) and better known to some, but the outside a PC mod, the more authentic to the WRC season licenses, courses, drivers, and cars here will be the way to go for fans who enjoy the sport and want the deepest dive into it. Thankfully, those options also include a number of tweaks to make the experience a good deal more flexible to new players. Granted, like the two DiRT Rally games, this is the sort of simulation that’s going to be daunting to novices no matter how many assists they turn on. But that sticking to the real deal thing is for me, what makes a good rally game and WRC 8 makes for the most the best WRC experience since the five great WRC titles by the late Evolution Studios way back on the PlayStation 2. That said, one has to give the still mighty Richard Burns Rally it’s own pedestal for what it brought to the virtual rally game.

Even when set to the easiest mode and with every assist on, the game still requires near flawless or even perfect mastering of its courses and weather conditions. New players to this on Easy can indeed make it around the special stage or a few rallies with some effort. but it’s a literal learning curve taking in the pace notes and reading the track ahead while not hitting something because you’re trying to do it while driving a car at high speed with a co-driver notes near-constant directions at you. Still, the game’s Season and Practice modes will be your friend for a while as you settle in. There are the much harder Weekly challenges to do, but you’ll want some mileage under your belt, as these are pretty difficult events.

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OVERPASS: The Road Less Traveled May Drive You Wild(er)

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Things are going to get dirty in this one…

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Coming in February 2020 from Swedish developer Zordix Racing and publisher Bigben Interactive. OVERPASS looks to be the ultimate off-road simulation racer. This isn’t some arcade-like game where you’ll be blasting around in cartoon monster trucks, picking up power-ups and pulling off tricks. Nope, the game looks like a hardcore simulation featuring licensed buggies and quads and more speed, but plenty of obstacles to overcome on each course.

Here’s a trailer to take a look at long with another one below the jump that shows some licensed vehicles you’ll be driving:

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Blacksad: Under the Skin: “All the Animals Come Out At Night”, Indeed (2)

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Blacksad

Already out on Steam, Microids, Pendulo Studios and YS Interactive’s Blacksad: Under the Skin will release on December 10 on PlayStation 4, Xbox One and Nintendo Switch. Here’s a look at the launch trailer and some screens of this action/adventure game with an all-animal cast set in the 1950’s:

I’d posted about this one previously here, so this is a reminder to me to get to reviewing it soon as a console release. More on the plot and such below the jump.

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Chicken Police: “All The Animals Come Out At Night”, Indeed (1)

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It’s not Cluck Cargo, that’s for sure.

Okay, I want this because it’s perfect or I want it to be perfect and hey, a film noir-themed classic adventure game with an all animal cast seems to be a big thing again (as you’ll see in a few posts today). Here are the trailer and some nice screenshots for indie developer The Wild Gentlemen’s upcoming Chicken Police: Paint It Red, set to be published by Handy Games sometime is 2020 on PC, PS4. Xbox One and Switch. I want this in a physical edition at some point just to whip out and show people I wasn’t hallucinating if the game ever vanishes from digital stores.

Here’s the wonderfully amusing and quite eye-popping trailer, Game info and screenshots are below the jump. Tell me you’re not wanting to see more, even (or especially) if you’re not a gamer because you’re into noir and now suddenly wanting to see how this film noir-inspired adventure turns out (Yeah, I know male chickens are called roosters, but I’ll give it a pass this time):

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Review: Yaga (PS4)

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For all that balalaika ringing out, this beastie just wants to keep you warm inside its stomach…

So, I wrote a poem as a game review again, or a game review as a poem. Cover your ears or something:

It took a while, oh yes, it did.
But this review’s now just un-hid
It’s for a game named Yaga ($24.99), see,
in some ways, it’s a victory.

Delivered in verse, the story is.
A nice choice, but it’s not for kids
Some blood’s here (you can turn it off)
Plus dark content might make some cough.

The brilliant writing and voices match
the music here, your ears will catch.
Painterly graphics wrap up this show
where myths from Slavic lands will flow.

You play a blacksmith with such bad luck
he’s one-armed ’cause he didn’t duck
and now is cursed to walk the land.
Problems he’ll solve with one good hand.

He’s fated to spend his bad time here
with witches binding moves so clear.
You pick a fate to trouble him
and then you set off with that whim.

That random nature hurts, but helps
you beat the foes, rescue the whelps.
It surely keeps you on your toes
wherever that cursed blacksmith goes.

While fixing things, he’s also tasked
With his Grandma’s most constant ask:
“Go find a wife to share your life”
(As if the Tzar’s decrees aren’t strife).

A black-bird will tell you to craft
So listen well, now – don’t be daft
You’ll make some gear to turn the tide
or be in for a tougher ride

But, weapons break via bad luck curse
Sometimes it seems, the timing’s worse.
Until you see that fate is tied.
All magic makes that meter slide

Now, even with less magic use
That bar will fill, and cook you goose.
Your carried weapon will just break
(and swapping it won’t make it fake).

You learn to deal (well, you’d better fast)
Escape that curse? Nope, that won’t last.
Get Yaga her gifts, aid folks you meet
Or else, it’s doom, right on the street.

Four times, you’ll play this game at least
Four paths to choose, from man to beast.
All these are based on choices made
so pick the path you’ve not yet played.

While levels could be better here
And combat seems to have less flair
The things I liked made this stand out
So buy this game! Oh, yes, I’ll shout.

-GW

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Capsule Reviews Are GO! (Part 3)

Back in 1995_01

Ever have one of THOSE days?

While I won’t be totally going this way in terms of reviewing bigger and longer titles, I’m finding it a nice challenge to play some of these shorter games and write less about them while trying to convey in a few sentences (well, two paragraphs) how well most of then do at delivering sometimes unique, sometimes similar gaming experiences to those that pick them up. Some of the games in this series might seem like just easy ways to earn fast trophies in a few minutes, but often there’s quite a bit of replay value under the hood or you get games that may SEEM simple on the surface unless you take a closer look and see what’s what. Granted, in some cases, a few things work better than others as you’ll see below:

Back in 1995 ps4Back In 1995 (PS4/PS Vita Cross-Buy, $9.99): Very much an intentional visual, aural, and gameplay throwback to the 32-bit era, indie developer Throw the Warped Code Out (Takaaki Ichijo) has recreated a game with both the look and feel of those old days of “tank” controls, fixed camera angles, and oddball “what the hell is that weird blocky thing coming at me?” monsters. While the game has flaws in storytelling and seems more meta exercise than “serious” horror game, the best thing to do here is take away more of the former meta feel than the latter serious horror thing and enjoy it for the nostalgia factor if you remember those not-too far away days. Ratalaika Games handled the console ports and publishing, but this one’s not your average easy Platinum, that’s for sure.

If you don’t remember or even like that era, expect some confusion and likely, frustration here. The game doesn’t break any new ground and isn’t supposed to, and I’ve the feeling that Ichijo was going more for evoking an particular atmosphere and sense of time more than making a game that would be “perfect” at the end of day.  It’s sort of like the scent of something familiar from the past one might recall when walking into a room, but it might end up not being a favorite scent when you stop and remember everything good and bad about it. I got it right away, so I’m scoring it accordingly with the big caveat that it’s not going to be everyone’s cup of tea.

Score: C+ (75%)

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