Review: Devious Dungeon (PS4/Vita)

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Devious Dungeon PS4_VitaSometimes a review writes itself before you even get a chance to take a single note. That can be both good and not so good, but let’s see where this automatic type-fest leads now, shall we? Devious Dungeon ($7.99, Cross-Buy) is great fun because of its solid combination of easy to grasp gameplay, crafty, challenging randomized levels, and single-minded enemies set on “kill”.  There’s a very reliable straightforwardness to the game in that, as a port of a mobile game from a few years ago, it’s not focusing on gimmicks and boxing you in with arcane rules and overly complex gameplay. This is more or less, side-scrolling dungeon 101 and because it works so well, that’s all it needs to be.

There’s no character creator here – you’re just a musclebound chap sent in to clear out an ever-changing dungeon other adventures have fallen prey to. You start out with an old sworn and crappy armor and yep, killing monsters nets you gold and experience. The gold is for buying better gear, the experience levels you up. You’ll also need to find a key to unlock the sealed doorway somewhere on a level. Sometimes you’ll find the door before you find the key, sometimes it’s the other way around. Either way, death lurks everywhere thanks to monsters, traps and other hazards. Combat is simple, but you’ll need to time your attacks carefully lest a foe or foes do you in with their own well-timed hits. Ranged weapons or spells are especially painful, by the way.

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Review: League of Evil (PS4/Vita)

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League of Evil PS4_VitaGood evening, ladies and gentlemen. I’m here to inform you that Woblyware and Rataliaka Games’ excellent, tough as heck  League of Evil ($4.99, Cross-Buy) is not messing around at all. This high action speedrun focused action/platform/puzzle hybrid has one goal: to crush the weak players and reward the flawless and strong. Okay, well… it’s not that serious, but if you love a challenge, you’ll certainly get more game out of that measly five bucks this costs right from the start.

Here’s the deal: you’re a bionic super agent who needs to simply reach the evil scientist at the end of each level and dispatch him with a single punch from your big metal fist. Simple, no? Nope, it’s not. One shot kills from armed guards protecting him, one hit kills from spikes, lasers, swinging axes and other hazards will stop your progress countless times, forcing you to replay many of the sort, deadly stages. At least the retro visuals, excellent music and general sense of “don’t even try to take this seriously” all keep the game fun.

And yes, once again, I had to call in my ringer.

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Review: Midnight Deluxe (PS4/PS Vita)

Midnight Deluxe PSA gentle “Fore.” with a sly smile is what you may find yourself whispering with a grin on occasion while playing Midnight Deluxe, Petite Games (ported and published by Ratalaika Games) sweet little indie, now available on PS4 and Vita. This is an initially simple on the surface but eventually fiercely challenging game where all you do is attempt to hit a cube-shaped fairy into a hole in each level.

It’s an easy enough to write description, but the fun and friskiness here comes from the “How the *hey* can I get that thing from here to there?” in increasingly complex maps where taking less than five shots seems impossible. Well, until you knock that fairy into the occasional well-placed hole in one or otherwise clear what you thought was a super tough stage under par.

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Capsule Reviews, The Third: Some RPGs

Let’s see now. I’m trying to shoehorn a load of stuff into my schedule this year, so I’ve taken to compiling certain games and films into shorter, easier to digest capsule reviews that don’t drag on like my longer boring full meal posts. Don’t worry, those longer reviews aren’t gone at all. I’m just saving up my currently lower than usual energy stores for those more epic length posts. Anyway, let’s get cracking:

 

 

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One More Dungeon (PC/PS4/PS3/Vita/Switch/Xbox One) – Not quite a RPG and more of a cross between a first-person shooter and a perma-death packed randomly generated roguelike, OMD’s in your face pixel art will seem garish to some players, but I liked it quite a lot. The game is a challenging bit of fun that will kill your character off constantly, but somehow keeps you coming back for more. Points earned via playing can be used to unlock assorted modifiers that make playing somewhat easier or a great deal harder, so how tough things get is eventually your call.

There’s a sanity level to consider and the game’s overall vibe reminded me a tiny bit of Eldritch, another retro-style FPS, although that game had a more Lovecraftian vibe going for it. OMD’s low price point and speedy gameplay keep it fun going even if you end up buying the farm a wee bit too much. This is one of those games that you’ll go back to a over and over, provided you like what you see and/or it grows on you. Developer Stately Snail and Ratalaika Games (who handled the port) deserve a tip of the cap for this one.

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