GET! nakana.io Has Freebie Games For Switch Owners

But you need to act fast. Go here for details: http://nakana.io/offer

Hello,

you can get our 3 currently released games on Nintendo Switch for free (EQQO, Lydia and Soul Searching) if you already have or now purchase one of them or one of two other games from our friends QubicGames (Blazing Beaks or Mana Spark). This offer is valid until 30 May, end of the day!

After playing, please share your impressions about our titles on our Discord and Twitter!

We’re also hosting a giveaway there to win Switch keys for our upcoming game Infini 🙂

-GW

May’s Sudden Arrows Make Me A Bit Jumpy

Oops. With too much going on here and more on the way on a few fronts, I missed a few too many emails and have been getting to them when I can. Anyway, this month’s Arrow Video and Arrow Academy releases are below, all of them dropped today and I barely ducked out of the way as they landed all around me:

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BLOOD TIDE [Blu-ray] (5/26)

WHITE FIRE [Blu-ray] (5/26)

THE WOMAN [Blu-ray] (5/26)

SOLID METAL NIGHTMARES: THE FILMS OF SHINYA TSUKAMOTO

[Blu-ray Box Set] (5/26)

These should do the job in keeping some folks inside for a spell, I think. Back in a bit – it’s been a very long day here.

-GW

 

 

Review: Dark Nights with Poe and Munro (PC)

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There are no incorrect choices in this game, as you’ll discover.

In the fourth episode of six in D’avekki Studios rather excellent FMV (full motion video) game Dark Nights with Poe and Munro ($12.99), there’s a rather neat dark surprise in store for fans of their first FMV game, The Infectious Madness of Doctor Dekker. I won’t fully reveal that surprise, but sharp-eyed fans will have grasped it already from a single screenshot. Let’s just say that I hadn’t yet visited the Doctor’s office and had it on my Steam wishlist for a bit until that episode in Dark Nights had my brain spin around in my head and my wallet flew into my hands from across the room – SOLD. I’ve only put about four hours onto the (maybe) deceased Doctor’s couch, but it’s definitely been worth the session fee.

Back to the newer game, which is a more TV-like prequel to events in The Shapeshifting Detective (one of the better FMV games we’ve played) featuring the radio host duo from that title. You get six very replayable chapters featuring John ‘Poe’ Pope (Klemens Koehring) and Ellis Munro (Leah Cunard), both superbly possessing their roles, coming off a bit like this decade’s Mulder and Scully, but with a struggling radio show and much more supernatural goings on. Their relationship is a lot more complex (all together now: “it’s complicated!”) and the game uses that as both backdrop and foreground material for their escapades. All six chapters delve into their radio relationship as well as what happens off-air, with multiple choices that can lead to some, shall we say innnnntersting outcomes. Or, Death certainly doesn’t take a holiday here in some episodes, is all I’ll say.

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Dark Nights with Poe and Munro: A Date With Destinies Is On The Way

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It’s back to August, but in May…

They’re doing it again…

D’Avekki Studios (The Infectious Madness of Doctor Dekker, The Shapeshifting Detective) has been up to it once again, making another smart, sharp, moody and mystery filled FMV game that’s bound to keep fans pleased as punch in these crazy times. Dark Nights With Poe and Munro is on the way to PC via Steam on May 19th, with a console release coming later. I’ve kept myself away from any info on the game as I did with The Shapeshifing Detective because going in totally blind works many wonders when exploring a game such as this. I still need to dive into that Doctor Dekker game, but my backlog is glowing at me from above (the stack of stuff to review here is rather imposing!)

As to what “this” is, read on below the jump and no, it’s not a time traveling game featuring Edgar Allan Poe teaming up with Caroline Munro (although, now that I think about it, that would be something else to see, wouldn’t it?).

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Maneater: Watch Out, Folks – It’ll Chew You Up This May

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“HEY YOU KIDS, GET OFFA MY LAWN!!

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Please don’t sing that “Baby Shark” song here.

Way back in 2006, developer Appaloosa Interactive and publisher Majesco released JAWS Unleashed, an officially licensed game that had players take on the role of the shark in an open-world adventure set 30 years after the original film. While it suffered from some camera issues and a few glitches, the game was quite a guilty pleasure many players liked for its shark-driven bloody violence and some pretty wry humor in all the M-rated mayhem caused.

Me, I have both the PlayStation 2 and Xbox versions of that older game here, plus an Xbox review build from Majesco that I got at a press event for the game, which was a ton of fun to play, warts and all. The Xbox versions are buried in a pile of games here, but I did locate a sealed PS2 version I should crack open at some point (I’d reviewed the Xbox version many moons ago on a new defunct website).

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I don’t think a bigger boat will help much, to be honest.

 

Flash forward to 2020, and developer Tripwire Interactive has what looks like a much meatier game called Maneater coming this May and man, does it bring back some good and gory memories.

Here’s a somewhat tongue in cheek trailer to ogle:

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Review: Wizardry: Labyrinth of Lost Souls (PC)

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“Adventure… the new fragrance by Cloven Hind…”

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Prepare to get schooled skulled if you’re not ready.

For a while, from the 1980’s into the 1990’s, it seemed that the original Wizardry series was destined to last forever. But by 2001 that wasn’t the case as developer of what would be the final game in the series, Sir-Tech Canada went down for the count after the mostly excellent but flawed foray into the fully polygon arena with Wizardry 8. The company still supported the game until they finally vanished in 2003, and was never able to do a proper followup before they left the scene. There have been quite a large amount of games since then that have taken many elements the series pioneered, polished up the visuals and are basically Wizardry games with different titles as the end of the day.

Other titles in the series had danced on the edge with polygonal environments but 8’s was the first with both characters and maps presented this way. In the US, the series was slowly being forgotten despite some excellent ports to the Nintendo and Super Nintendo consoles, but in Japan, the series flourished on PC and consoles as a number of different developers tried their hands at making dozens of Wizardry games from console ports and original games to mobile and online-only titles with mostly good results. Which brings us to the game in question, which is quite good especially if you’re a fan of the classics. It’s got a few issues the keep it squarely in the past, but we’ll get to them below.

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Wizardry: Labyrinth of Lost Souls Makes My Day (Or is it Months?)

wizardry PC

So, a Steam review code arrived about 20 or so minutes ago and I’m dying to play it, but I need to post a few articles before I get to the game as I won’t get to posting if I start playing first. Yes, even though I went through this one on the PS3, I’m more than happy to fire it up again after a few years away because it’s like the security blanket of games for me and I want to see if I can get through it with no walkthroughs in sight. Granted, the turn-based nature of the game means I don’t need to worry about failing because I’m old and slow these days, and I recall a lot of the floors here by heart.

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The traps, however? Hmmm… not so much, although the rather random nature of the encounters will make the game a perfect storm if I get overwhelmed. It feels good to revisit this again, so come back around for impressions at some point.

-GW

Wizardry: Labyrinth of Lost Souls PC Is Right Around The Corner

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Yes, I’m thrilled even though I played this on the PS3. Here’s the trailer (and yes. this will be played again on PC):

Wizardry: Labyrinth of Lost Souls is coming to Windows PC on January 15, 2020 via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99 with a 10% launch week discount! Go get it, I say.
-GW

Review: Project Nimbus: Complete Edition (Nintendo Switch)

project nimbus switchGameCrafter and GameTomo‘s formerly PC and PS4-only indie Project Nimbus blasts onto Nintendo Switch with a few tweaks as Project Nimbus: Complete Edition ($19.99) and it’s a near total blast for mecha fans who crave dynamic action and some pretty cool-looking well-armed and armored machines to zip around in. The game looks and sounds great, runs quite smoothly and has three distinct play modes that add to the experience and make it infinitely replayable. While it’s not a flawless game, it’s definitely well made and entertaining enough that it’s going to keep those hooked into it busy bees whenever they need that mecha fix they crave.

Campaign mode is a four-chapter story arc that’s pretty much a Mecha 101 course packed with a ‘we’re making war to have peace’ political narrative (there’s an AI named after a certain former US President!) told though audio logs and in-game engine CG sequences. It does what it does well enough and keeps interest high throughout the campaign’s twists and turns. Gameplay here has you piloting a few different Battle Frames as the story progresses and sometimes your loadouts will be limited for the plot’s sake, while other times you’ll have access to a number of pretty tricked out BF’s to deal with the more impossible odds. There’s also a first-person option (in campaign mode only) if you’re wanting to get a cockpit view at the expense of some tactical advantage. I don’t own a Labo VR kit, so I can’t comment on whether the game supports Nintendo’s cheaper DIY Switch VR solution, but if there’s an update for this, I’m sure it’ll get love where it’s needed.

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Some very bad children need to be taught a lesson. Let’s start by taking them to school…

In terms of controls, they’ll be initially daunting to some players, but once you do a few missions and adjust to the on-the-fly weapons switching and learn when to manually reload your equips, the game clicks into high gear. Expect a few types of automatic rifles, shotguns, missiles and even swords, the latter which are great to see, but may be underutilized by those who prefer exploiting purely ranged combat options. The three difficulty levels do make a huge difference, as your reaction speed and aim need to be on point in the harder modes. The more casual mode is great for learning the ropes and blazing through most missions with little to somewhat fierce opposition and yes, you can change that difficulty before any mission in any game mode.

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Wizardry: Labyrinth of Lost Souls Headed to PC

Wizardry logo

It’s baaaaaaack (yes!)

Say, can we get a “Finally!” up in here? Anyway, according to the Wizardry Wikipedia page:

As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America: Wizardry: Tale of the Forsaken Land, Wizardry: Labyrinth of Lost Souls, Wizardry Online and Wizrogue: Labyrinth of Wizardry

That’s a lot of Wizardry games and if you’re one of those Sir-Tech missing purists who hasn’t touched a game in the series since the still fantastic Wizardry 8, I can safely say you’re missing out on a few games that, while they may look different than what you’re used to, do an excellent job of capturing the spirit and gameplay.

of the series. Personally, I’m psyched for this news because when my first PS3 was stolen, I lost ten years of game saves including about 120 hours of Wizardry: Labyrinth of Lost Souls along with the accompanying DLC. Although I ended up replacing the console and repurchasing the game and DLC for it, I’d been hoping this entry would have eventually made it to other consoles at this point. But hey, a PC version will do just fine for me, especially with the updated features and a solid price point that also includes the DLC.

It’s trailer time, already? Well, okay, here you go:

Wizardry: Labyrinth of Lost Souls is scheduled to release on May 29, 2019 for Windows PC via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99, with a launch week discount of 10%. I’m gathering system requirements will be low enough that pretty much anyone who wants to play this can do so.

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-GW