Review: Wizardry: Labyrinth of Lost Souls (PC)

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“Adventure… the new fragrance by Cloven Hind…”

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Prepare to get schooled skulled if you’re not ready.

For a while, from the 1980’s into the 1990’s, it seemed that the original Wizardry series was destined to last forever. But by 2001 that wasn’t the case as developer of what would be the final game in the series, Sir-Tech Canada went down for the count after the mostly excellent but flawed foray into the fully polygon arena with Wizardry 8. The company still supported the game until they finally vanished in 2003, and was never able to do a proper followup before they left the scene. There have been quite a large amount of games since then that have taken many elements the series pioneered, polished up the visuals and are basically Wizardry games with different titles as the end of the day.

Other titles in the series had danced on the edge with polygonal environments but 8’s was the first with both characters and maps presented this way. In the US, the series was slowly being forgotten despite some excellent ports to the Nintendo and Super Nintendo consoles, but in Japan, the series flourished on PC and consoles as a number of different developers tried their hands at making dozens of Wizardry games from console ports and original games to mobile and online-only titles with mostly good results. Which brings us to the game in question, which is quite good especially if you’re a fan of the classics. It’s got a few issues the keep it squarely in the past, but we’ll get to them below.

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Wizardry: Labyrinth of Lost Souls Makes My Day (Or is it Months?)

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So, a Steam review code arrived about 20 or so minutes ago and I’m dying to play it, but I need to post a few articles before I get to the game as I won’t get to posting if I start playing first. Yes, even though I went through this one on the PS3, I’m more than happy to fire it up again after a few years away because it’s like the security blanket of games for me and I want to see if I can get through it with no walkthroughs in sight. Granted, the turn-based nature of the game means I don’t need to worry about failing because I’m old and slow these days, and I recall a lot of the floors here by heart.

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The traps, however? Hmmm… not so much, although the rather random nature of the encounters will make the game a perfect storm if I get overwhelmed. It feels good to revisit this again, so come back around for impressions at some point.

-GW

Wizardry: Labyrinth of Lost Souls PC Is Right Around The Corner

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Yes, I’m thrilled even though I played this on the PS3. Here’s the trailer (and yes. this will be played again on PC):

Wizardry: Labyrinth of Lost Souls is coming to Windows PC on January 15, 2020 via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99 with a 10% launch week discount! Go get it, I say.
-GW

Wizardry: Labyrinth of Lost Souls Headed to PC

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It’s baaaaaaack (yes!)

Say, can we get a “Finally!” up in here? Anyway, according to the Wizardry Wikipedia page:

As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America: Wizardry: Tale of the Forsaken Land, Wizardry: Labyrinth of Lost Souls, Wizardry Online and Wizrogue: Labyrinth of Wizardry

That’s a lot of Wizardry games and if you’re one of those Sir-Tech missing purists who hasn’t touched a game in the series since the still fantastic Wizardry 8, I can safely say you’re missing out on a few games that, while they may look different than what you’re used to, do an excellent job of capturing the spirit and gameplay.

of the series. Personally, I’m psyched for this news because when my first PS3 was stolen, I lost ten years of game saves including about 120 hours of Wizardry: Labyrinth of Lost Souls along with the accompanying DLC. Although I ended up replacing the console and repurchasing the game and DLC for it, I’d been hoping this entry would have eventually made it to other consoles at this point. But hey, a PC version will do just fine for me, especially with the updated features and a solid price point that also includes the DLC.

It’s trailer time, already? Well, okay, here you go:

Wizardry: Labyrinth of Lost Souls is scheduled to release on May 29, 2019 for Windows PC via Steam and the Humble Store by Humble Bundle for $14.99, €14.99, and £12.99, with a launch week discount of 10%. I’m gathering system requirements will be low enough that pretty much anyone who wants to play this can do so.

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-GW

Wizardry: Labyrinth of Lost Souls Website Goes Live

Well, alright! Xseed has set up a beautiful website for the upcoming PSN-only release and I’m loving every bit of art and info I see there. Still, with PSN possibly under attack again, will US audiences actually get to download this game? We shall see…

Update: Xseed Still Loves You, Wizardry Fans – You Just Need To Get With The Program…

Well, it looks as if Wizardry fans in the US hoping to see the upcoming Labyrinth of Lost Souls as a retail release will have to go all in on the digital version instead. I poked a note Xseed's way a few days ago and got back this reply:

Hi Greg,

Good to hear from you, and please excuse the late reply as things have been pretty busy with the launch of TiTS.*

Didn't see this article of yours before our Wizardry announcement, how funny. Unfortunately, we have no plans to release it on disc right now so no use holding a survey just yet, but perhaps we can consider something similar to Japan where the first one did so well as a digital game that they released it and its sequel together on one retail package later (of course that means sales here will have to be above expectations too for us to consider this).

Thanks for posting the news, glad you liked our announcement.

*Er, for the record… TiTS refers to The Legend of Heroes: Trails in The Sky, the new PSP role-playing epic just launched a few days ago. That acronym is banned on GameFaqs, as i amusingly found out while updating a post there with this news. My evolving thoughts over this (which may be helpful to the resolute die-hards grumbling away about a download-only release) can be distilled HERE. Read more »

Wizardry: Labyrinth of Lost Souls Set to Hit PSN This Spring (Huzzah!, But It’s Time To Start A Retail Release Petition, I Say!)


Well alrighty, then! I guess my little commentary from a few months back made the rounds at Xseed's offices or something, as the news that the publisher is in the process of localizing Acquire's PSN role-playing game for a US release over the PlayStation Network. While that Spring 2011 download-only release is in the works, I'm hoping that Xseed just does the right thing and gives us BOTH games on a disc as Wizardry Double pack (the same way they were released in Japan after their PSN debuts).

Is it nicely-written and well thought out online petition time? We shall see… in the meantime, I'm a damn happy camper with his fingers crossed. Press release below the jump – more screens, too!Read more »