When I heard Langrisser I & II were coming to PlayStation 4, Switch and PC on March 10 courtesy of the fine folks at developer extreme and Chara-ani Corporation thanks to US publisher NISA, let’s just say that was a good day indeed. I still own my originally purchased new copies of Warsong and the two Sega Mega Drive Langrisser imports (see below), and from playing the demo versions last night, it’s as if I went back in time and then forward, thanks to the game’s wise inclusion of old and new art styles.
Playing the new game bought back many old memories and we’re looking at a massive campaign, restored to its roots and many hours (and endings) to be discovered. I had to play the second game partially from some hefty notes and magazine clippings I got from a friend in Japan, but I know I missed a lot of story as the paths I got weren’t fully translated in the notes. So this time out, I’m preparing for this much bigger game now in English.
Well, here’s a game that was initially canceled a few years ago thanks to a real-life disaster a few years ago in Japan, but thanks to developer Granzella (R-Type Final 2) taking up the reins on the project, we’re finally getting Disaster Report 4 on PC, PlayStation 4, and Nintendo Switch this spring. The console versions will come digitally downloadable as standard editions on their respective shops, while the NISA store will be selling the Limited physical editions and retailers GameStop and Amazon, physical standard editions for those who don’t want that extra omake swag shown below:
I kind of want the bag, but my wallet is screaming at me from a coat pocket, and I’m trying to keep it happy these days. I still have my old copy of Disaster Report on the PlayStation 2 and I think there’s a copy of the sequel here in the game library, so I’m ready as ever for this one. Here’s the newest PS4 trailer, so yon can see more of the game from a few new angles:
I was all set to give up on “survival” games. but this series has never let me down and it’s lovely to see it come back, albeit at a really crazy time in the real world where every day there’s a disaster of some sort. Thanks to Granzella for saving this from the abyss and tweaking it up for its close-up and NISA for choosing to publish it.
Not to put too fine a point on it, but for my money, Deadly Premonition: the Director’s Cut was and is one of the most beautifully bizarre and unique horror game experiences to date. Its bat-crap crazy elements and deadly serious story bits combined with the intentionally dated visual style and many hours of open-world gameplay to provide a highly replayable game experience once you got over and used to its many quirks. Given that I’ve probably written more kooky articles about the game than anyone else (well, that’s what I’ve heard), I’m telling you PlayStation 3 owners who happen to also be horror game fans who’ve yet to give this game a try that now you NEED a copy even more than before.
Yes, you absolutely NEED this, Zach!
Thankfully for you, the NISA Online Store is taking pre-orders for this ultimate edition of the PS3 version of the game. In case you still haven’t clicked and whipped out your wallet, here’s what’s in the box:
Deadly Premonition: The Director’s Cut physical copy for the PlayStation® 3
Classified Edition DLC Voucher containing all DLC for the game (It’s all in the details)
Hardcover Art Book 6.75 in x 5.25 in (A book with some unique images inside)
Official Soundtrack 25 tracks with jewel case (Not available before on compact disc)
Deck of 54 Custom Playing Cards (York’s favorite)
Collector’s Box (A good way to keep everything safely tucked away, out of the light)
Given that I’ve played through the game at least five times already (not counting the Xbox 360 version), finding time to do so again won’t be tough. But I can’t let myself become too obsessed, Zach. Actually, I’m much more interested in all that bonus content, particularly the art book and soundtrack. It’s too bad the box doesn’t have a somewhat hard to locate these days Deadly Premonition coffee mug as an extra special bonus. But I’d gather that would add to the cost and there’s the issue of careless delivery persons tripping on that ONE spot on your walkway when walking up to your front door. Well, you can always make your own coffee and find out what the FK is going on when you pour a bit of milk into it.
Ha. I was supposed to get stuff done today, but other than getting up too early to do laundry, today was a near total bust. Why? Well… my birthday present to myself came early and I was busy playing with myself.
Oh, wait… this is a family show. Oops. Hey, I got pictures as proof! Look:
What? You were thinking something else? Anyway, Demon Gaze I’ll need to get used to because it’s both great (Wizardry-style gameplay) and pesky (I’m not at all fond of some of the character designs and somewhat icky fan service elements). On the other hand, Earth Defense Forces 2 Portable V2 is amazing on a few levels. Yes, developer Sandlot didn’t change the wacky animation from the original PlayStation 2 game and in fact, Pale Wing slides around and almost tips over like a Weeble even more when she’s not airborne. However, there’s a solid and lovely familiarity to the (smoother) visuals and gameplay that kept me busier than expected. Oops. Well, that Double Nyuutai Pack was a total steal thanks to an overstock, so I’m certainly pleased with my purchase and then some.
I also got a Blu-Ray to review that’s more of a real “not for the kiddies” deal (it’s a pretty icky horror flick from Arrow Video), so I guess I’ll get to that shortly. Saving the earth from robots and too huge insects can be put on hold for the time being. Maybe.
Wow. Lots of dead adventurers in this rather amusing and slightly gamer grim trailer for the PS3/PS4/PS Vita game NAtURAL DOCtRINE, set for a September release. Kadokawa Games’ upcoming tactical RPG looks to test the skills of the best of the best and leave the bones of the rest to feed the vultures. Hey, maybe I should write copy for the backs of game packages or something? I sometimes have a way with words, I think. Or so people tell me from time to time. Hmmmm… wait. Lots of games aren’t coming in packages these days, so I guess I should stick to writing about games and keep my amusing talent to myself. Anyway, this one looks like a keeper AND a sleeper, so keep an eyeball peeled for it soon…
Finally, the close of the month (well, August 26) brings in DLC for Dark Souls II in the form of the Crown of the Old Iron King content (PC, PS3, Xbox 360, BUY IT!) and Hyperdimension Neptunia Re;Birth1 (PS Vita – the jury is out, but it does look cute!). If you like your RPGs a bit more (well, a LOT more) European, Risen 3: Titan Lords (PC, PS3, Xbox 360) and Sacred 3 (PC, PS3, Xbox 360) are out NOW, and while the reviews aren’t “stellar” for either game, I’m gathering both will find their niche among more open-minded RPG fans.
Well, now that your wallet is gasping for air and you’re curled up in a fetal position wishing you had more time to PLAY all those games, I’ll consider my work here done as I bid you adieu (for now)…
While Kadokawa Games’ NAtURAL DOCtRINE garnered decent enough scores from Famitsu (31/40 for the console versions and 30/40 for the Vita), it didn’t exactly sell like hotcakes in its native land. Still, here in the west, the hunger for decent JRPGs needs to be sated, so thanks to the fine folks at Nippon Ichi Software America, we’ll be seeing (and playing) this one soon. I’m going to get this because I’m interested in that PS3/PS4/Vita play and how the game will look across the three platforms.
Granted, I’m NOT the graphics whore type who gets cranky that an game isn’t mapping every bump nor using all of a console’s power at all. I’m just curious as to why MORE games aren’t compatible across the three platforms other than Sony wanting people to buy more PS4s as opposed to hanging onto that older PS3 (or buying a new one). I’m seeing a bunch of games that are only PS4 and Vita compatible and that seems odd because some of them can CLEARLY run on the PS3 with no hassles. Anyway, mini-gripe over. More on NAtURAL DOCtRINE soon – stay tuned…
Hokay, let’s keep this SIMPLE. Got a Vita? GOOD. Go click on that picture and BUY THIS GAME. I’m keeping this short because you need as much time to play Demon Gaze as possible and less of me telly you why. Get it? Got it? GOOD. Now, go dive in for a spell and pop back in to thank me later…
Ha and ha. Sure, Demon Gaze has a mapping system in play, but you and I all know that there’s that ONE person who’ll buy this who even with maps galore has the WORST sense of direction to the point that they can’t find their own socks to take off without a handy guide (LOOK DOWN. SEE FEET… and so forth and so on). Me, I love this old school influenced stuff (Wizardry, Ultima Underworld and Dungeon Master FTW!), so I’m all over this like a cheap suit. Wait, that old saying never made sense to me, but I’m using it NOW? Eh, it’s a crappy, rainy, nasty day out today and I’m in a kind of lazy mood (despite having a lot to do and doing some of it all at once), so you get what pops out of the brain oven, fully cooked or not. Anyway, happy times for Vita owners are coming soon and I can’t wait to play this one.
Nice. As a longtime fan of classic PC RPGs such as Wizardry, Dungeon Master, Might & Magic and many (MANY) others, it’s always great to see this style of game making a comeback on consoles as well. Demon Gaze is headed exclusively to the PlayStation Vita stateside on April 22, 2014 and here’s the US teaser trailer (above) and the opening minutes of gameplay (below, thanks to YouTuber Dorarnae). I know some of you more stubborn CRPG players who like a specific (as in non-anime/manga) art style are hating the character designs here and nothing will ever change your minds on that front. Too bad, I say, as publisher Kadokawa games and developer Experience Inc. have done a neat thing with the opening sequence that made me grin because it’s not the usual thing you see when you fire up a game.
The game’s official website has gone live and has basic information on the game world, character creation, gameplay and a few other topics. This one’s on my list of April games to play, as I can see way too many hours spent grinding away with a perfect parry. Or a party that WILL be perfect once I stopped getting stomped by some boss somewhere. I’ve got my eye on you, Demon Gaze (staaaaaarrrrrrre)…