Andy Hardy Goes To Hell, Or: Speaking of Full Circles…

A horse is a horse, of course, of course…

The fun 1937 musical comedy Thoroughbreds Don’t Cry popped up today on TCM and while I usually don’t go out of my way to watch many Mickey Rooney films, this one was quite interesting because it nicely bookends with a certain later TV show. Some of you know where this is going, so just smile and nod, please.

Anyway, I got to laughing at one point for a few key reasons. One being the scene below where after teaching a kid the ropes of riding a race horse, Mickey’s character Timmie Donovan later takes the kid back to his room and attempts to give him a vigorous rubdown, which is unintentionally and hilariously suggestive, as is the previous horse scene.

While this is happening, a young Judy Garland pops up to interrupt things by playing the guitar and singing a catchy song about her new shoes. Don’t believe me? See for yourself, ahem (and just what the heck is going on here?):

“I got my horse right here, his name is Paul Revere…”

Th other funny thing was I immediately thought of The Twilight Zone episode” Last Night of A Jockey”, which was a total solo showcase for Rooney written by Rod Serling. He plays an angry disgraced jockey named Michael Grady who’s accused of horse doping and banned from racing. While in his shabby room, he talks to himself until his alter ego appears and grants him one wish which amusingly enough, goes exactly as planned after he’s reinstated and can start racing again:

“You’re gonna need a bigger boat…”

Anyway, you can pick up the film though Warner Archive here and it’s worth a watch, as it’s the first of eight films Rooney made with Garland, so that’s also important in cinematic as well as historical terms. See, folks- movies like this can also be quite educational when they need to.

-GW

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For Medicinal Purposes Only (Or: Some Capsule Reviews)

In short, where to start other than listing a few flicks that were to me, enjoyable to the point that they’re not any longer (warning: opinions ahead!)

Almost, but not qu(EYE)te…

The Hypnotic Eye (1960) -Slick but eventually overcooked semi-horror about a suave, heavily accented hypnotist (Jacques Bergerac) and his curvy assistant (Alyson Hayes from Attack of the 50-Foot Woman) who seem to be responsible for 11 women mutilating (or killing in one case) themselves with no memory of the incidents afterward. The film kicks off with an amazing and horrific opening, but has to feature possibly the dumbest detective on the planet who allows his girlfriend to act as Hypno-bait for too long to the point of disbelief.

The film starts out strong, but the denseness of the detective and his way too clueless nature hurts the proceedings as it plays out. That said, there are a few high points, such as the interviews with some of the disfigured victims that show off some disturbing makeup, the always pneumatic Miss Hayes and this particular scene, which some of you movie lovers might find yourself identifying with somewhat:

It’s hip to be square.

Things fall apart with a nutty mass hypnosis scene that’s amusing, yet takes a bit too long before motives are revealed with an ending that includes a pretty cheesy makeup job (is that an oatmeal mask left on too long?) and a corny PSA about hypnosis. This one falls into the “Oh well” pile by the time it’s over, but at 79 minutes, at least it doesn’t overstay its welcome. If you’re very sensitive to flashing lights, you might find yourself under it’s spell a bit- just don’t attempt to wash your hair or drink coffee afterward.

“Muthers?” This one made me say “Uncle”

The Muthers (1975) – Thanks to a relative who took me to the movies as a kid, I have the distinct memory of seeing the trailer to this film and it stuck for decades until I finally caved and bought this DVD from Vinegar Syndrome last year, and found it to be somewhat lacking after the fact. Sure, it’s a Z-grade exploitation film and yes, it’s got that going for it from the start. But I actually fell asleep the first time I watched and had to sit through a second time just so I can write that it was actually watched this to the end. And NO, it certainly did not get better the second time around.

Directed in the Philippines by Cirio S. Santiago, this is kind of enjoyably junky if you just turn off your brain and wallow in the film without judgement. On the other hand, there are far better films in this sub-genre that are worth watching than this clumsy, cheaply made affair with its crummy excuse for martial arts and loads of gunplay and explosions. Amusingly enough, I recently found out it’s one of Quentin Tarantino’s favorite films, which makes me think that perhaps he should have just made a Fox Force Five flick during his Grindhouse period. Or hell, got a limited TV series out of a those few lines of dialog from Pulp Fiction. I had to dig out a Jack Hill film from the collection just to wash my brain rid of this mess, so I got to see The Swinging Cheerleaders rock this film’s world.


Esta pelicula es pura basura!

The Dungeon of Harrow (1962) – Let’s just say that while the late Pat Boyette was a great comic artist of the era and beyond, his sole directorial effort, the dreary gothic leper flick presented here ends up being as bargain basement as it gets for a “horror” film. The only good thing about this Vinegar Syndrome release is it comes as a double feature with Death By Invitation, which has its flaws but it’s a great deal more watchable than what’s here. Granted. this falls squarely into “cult classic” territory, but the dreadful pacing here makes this a total chore to sit through. When I lent the disc to a friend recently, he returned it while waiting downstairs in his car while he flew the disc upstairs using a drone he purchased. There was a note inside the DVD case stating that the both films were shown to a group of seven and people could barely make it though the main feature.

Must be a death cult. “Classic” my a$$.

Let’s see now: two survivors of a shipwreck have to deal with everything from wild dogs to the creepy Dracula impostor and his dressed for the wrong movie bodyguard. There are two women also trapped on the island, but the whole film looks as if someone went through a random pile of clothing as a Salvation Army, chose the cheapest outfits and made up a plot as they shot. Amusingly, trying to describe the plot is somewhat futile, so this capsule review may actually do the job of selling a handful of copies if anyone is THAT curious. Hey, it’s your money and time, folks. These aren’t exactly bucket list films, but I’ll take one for the team every now and then, Hey, I think I hear some film noir calling me – back in a bit with some other stuff.

-GW

Oh, WordPress is ticking me off because it sometimes won’t allow me to add tags until AFTER a post is made, so I’ll be re-editing this later!

Capsule Reviews: Ghost Grab 3000/Singled Out (Switch)

ghost-grab-3000-switch-hero

You can’t be afraid of no ghost when you have the ability to use a nuke as an option.

I’d like to think that Matt Glanville (@crowbarska) has a working time machine permanently set to 1983 he’s not telling anyone about, as his games I’ve played to date all look and play like solid arcade hits of around that time. Switch ‘N’ Shoot is still one of the more thrilling and flawless uses of single-button gameplay I’ve experienced and now you have two more retro-inspired titles to  blast away with, both quite good and deceptively simple on their surfaces, but each will have you hooked in for as long as you’re playing.

Ghost Grab 3000 ($4.99) is a nifty shooter that’s a hybrid of bullet hell and strategic shot placement as its lead character needs to line up or gather well-armed ghosts and blast away as many as possible while trying to survive each round. There are a couple of weapons to whip out in an emergency situation, plus a nice upgrade system with over 100 combinations allowing you to tailor your ghost grabber as you like. Part of the fun is buying those upgrades and enhancing your character, as you can create a hero that makes the game easier or, if you want to play with as few upgrades as possible, harder. That’s a bad idea, by the way – go buy and use those upgrades, I say.

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Capsule Review: Knightin’+ (PS4)

Knightin' PS4_01

Warm and fuzzy, indeed: Familiarity does not breed contempt here.

Knightin' PS4When you play Knightin’ yes, you’ll be fightin’ monsters, traps, and more.
A bit like Zelda, and you’ll say, “Well, duh. I think I know that score!”.
But this game’s shorter, so you oughta temper expectations.
It’s great to vacuum up some time, but might not sweep the nation.

You just start playin’ – soon you’re slayin’ all creatures in you path.
Bosses are tough, but skills and gear can beat down all their wrath.
The writin’s great – you may let out a chuckle as it goes.
I wish the game were more fleshed out, four dungeons here just blows.

But still, they’re great – appreciate the hat tip to nostalgia.
Timing and precision rule, lest you go to Valhalla.
The tunes are bliss, they sure don’t miss that classic gaming beat.
A big grin and a toe that taps work even in defeat.

Collision woes may give you throes, but practice makes perfection.
See and learn those areas where parts need a correction.
It’s all good, though – the game will flow when things go with the plan.
And if they do a sequel – well, I’ll surely play that, man!

 

Knightin’+ is $5.99 on PSN, but you can get it digitally on Switch, Xbox One and PC as well. The EastAsiaSoft physical edition seems to be sold out, but you can see if Play-Asia can get you one, as they’re the only place to get it for the retail price outside of an auction site’s gouging. It’s quite nostalgic and funny, gets straight to the point with no filler and it’s worth a few plays even if you’re just collecting the 16 trophies. Indie developer Muzt Die Studios and port house Ratalaika Games did a great job overall here. Sir Lootalot’s adventures may seem short, but there’s a good chance you be back for more as the game is so much fun to play. And yes, a longer sequel would be nice.

Score: B+ (85%)

-GW

-Review code provided by the publisher

Super Capsule Reviews Are GO! (Part 1)

JnJDX_01

“Do not adjust your television set…”

Well, between getting sick a few times and kicking myself back into gear (or restarting things when I get better – “Prowler needs a jump!”), quite a lot of smaller games have been filling my backlog over a bit of time. For most of these, I’ve done notes on them and have even a few incomplete drafts, but it’s been a bit of minor hell in sitting down to complete some of them when one gets into “Hmmm, so what’s going to hurt today?” mode when some of the usual aches get a bit fussier. That said, as I’m currently in decent shape  (Whee! Ow.) and sure, you do need to read a bit more on my writing (I guess?), I’ve resorted to a bunch of short form reviews on a bunch of budget-priced games that may interest you if you’re curious and want to expand your horizons.

the tower of beatriceThe Tower of Beatrice: (PS4/PS Vita, $5.99 each) Puzzle-filled point and click adventure, anyone? Developer Fairy Forest and publisher/port house Sometimes You have a pretty basic, short game here where if you’re a fan of these types of games,  you don’t want to look up solutions because the fun comes from figuring out what goes with what as the things you need to do get more obtuse. You play a thief in search of a magic book now trapped in the titular tower by a witch who first tests you, then wants you to work for her. The potion making stuff is nice, but a bit underused for my tastes. Still, it’s nice to see used here in a pretty well-done manner.

If you’re and point and click veteran, much of this will be routine stuff that you can play with one eye closed. On the other hand, if you’re just in it for fast trophies (a lot of folks seem to be into that), the game may fluster you into cheating to net everything in a hurry when things get the tiniest bit confusing (some puzzles in the game can be a bit perplexing when they’re not explained well and are counter-intuitive on purpose). The translation is also a bit jarring, as seems to be the norm with so many imports these days, but I liked a few things about this one. Still, it’s more of a time killer between better titles at the end of the day.

Score: C- (70%)

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Capsule Reviews: Ratalaika Ravings (1 of 2)

I’m at that point in my gaming life where I’m really appreciating all the shorter indie games I get codes for simply because most of these titles are a blast to play and have a bit of replay value in cases where you’re hooked in and don’t mind having at it a few more times with a game you’ve enjoyed. Anyway, the fine folks at Ratalaika Games have been really great at dropping some fine budget titles that range from great to surprisingly good, so here are a few you may want to take for a spin:

metagal-squareboxart-01-ps4METAGAL ($4.99, PS4/PS Vita – Cross-Buy, Nintendo Switch, Xbox One): Or, MEGA MA’AM, if you like. Indie developer RETRORevolution’s cool little game is a nicely crafted mash note to Capcom’s classic hard as nails franchise, and while it’s not in the same class as as that long-running series, it makes a good enough impression that I’d love to see some sort of followup down the road.

The game has fun with its references and that titular character has a few amusing lines that keep the experience light and airy through the mildly to major challenges you’ll face. Character design and the overall artwork are stellar stuff, recalling the 16-bit MM titles, while level design is a bit of hit and miss. Well, you’ll be missing a few jumps here and there and taking hits thanks to faith-leaping and some enemy placement that assures you take those hits and like them (slap!), but that’s par for the course in the platforming game, folks.

As with a MM game, you can choose to play in a linear fashion or hop around, taking on the eight stages as you see fit. Sounds and music are also appropriately retro, so expect to get a grin going throughout this one every time you fire it up. I’ll gripe here about not being able to shoot up while climbing and the too easy to nab Trophies, but overall this one is a nicely priced budget gem that deserves a Buster Shot recommendation when all’s said and done.

metagal 05

(sings) “What goes up, must come down…”

Score: C+ (75%)

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Capsule Reviews: You Need That Cute and Busy Stuff These Days

Foo. In addition to hating being ill, I’m kind of really hating on the general level of discourse we’re often forced into on random occasions when one is not even thinking of doing any feather-ruffling and someone you barely nod at gets their feathers quite ruffled. Boo. Anyway, some games are actually quite perfect at boinging away the nonsense thanks to crafty devs who just want to share what they’ve created with anyone and everyone who wants to have a good old time and maybe end a day with a smile. Submitted for your approval are the following indies, all at a nice enough price point to recommend to even the cheapest of cheapskates:

 

 

ihugu boxIHUGU (Nintendo Switch, $3.99): The first time I turned on Kool2Play’s simple and offbeat game, I was greeted with a quote from Ronald Reagan about peace that made me nearly spit out the sip of water I’d just taken. The second time I fired up the game, it was a quote from Jimi Hendrix that was in the same peaceful vein. While more or less a basic memory match game, the concept works well enough thanks to a wacky factor that more than makes up for its repetitive nature. Hug as many different folks as you can in assorted levels set around the globe and try for high scores by not hugging the same person twice. A few brief mini-games of the non-violent sort are dropped in every so often and are the same simplistic fun, but complexity and depth aren’t supposed to be strong points here.

 

IHUGU 01

It ain’t rocket science, folks: huggin’, not thuggin’ is the way to do it.

 

Then again, the idea of a simple hug making someone’s day is almost a luxurious thought these days, a pipe dream of sorts if you think about it in this climate. But some of you may be very surprised to know that in real life this action (when done in a non-creepy and pure manner) is actually a great way to greet friends new or old. The game’s positivity and bright, cheerful visuals make it something to dip into if your day has been chick full of gloomy types angst-ing at your ankles with their low attitudes. Besides, you can custom create a bizarre looking character that only a mother would love who gets to spread a bit of joy as it zips from stage to stage spreading the love. What’s to hate about that? Also, the new 2-player mode is pretty neat for what it is even though the game never sets its sights above novelty status.

Score: C+ (75%)

Review code provided by the publisher

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Capsule Reviews: Rooms of Gloom and Doom and Such

Hey, I’m still here plinking away at a few health issues, but here’s something to read while I’m in recovery mode.

There’s a certain type of gamer I call “Trophy Hunters” who seem to rely solely on video and/or text walkthroughs of certain games in order to snag easy rewards in the form of digital Trophies or Achievements. Yes, this style of play kind of saps the fun factor out of games by breaking them down to into easy to digest “how to” posts. But there’s an odd benefit to this in the net effect of selling quite a few budget to fully priced indie to AAA titles that might normally not even get a sideways glance.

That said, when played as they “should” be, there are a number of these inexpensive titles that are really worth the effort it takes to complete them using one’s brainpower and maybe a pen and notepad for some of the trickier puzzles. Anyway, without further adieu, Here are a few indies that kept my old grey matter cooking that are worth a look:

 

 

PRIX_13Planet RIX-13 (PC/PS4/Vita/Switch): Indie developer 9 Eyes Game Studio (with a big assist from Sometimes You for the console ports) takes it back to the good old adventure game days with this simple-looking and somewhat straightforward sci-fi yarn about a space pilot who crashes on an alien planet and needs to find a way off… or else. Without a walkthrough, the game can be a bit of a mind-bender when you come up against situations where your character is killed and your brain is not wanting those deaths to transpire. The amusing thing here is dying in all the possible ways allowed by the game is a big part of netting those Trophies, so get used to expiring in a few ways as your adventure progresses.

While the game isn’t lengthy at all, it’s replayable if you decide you want to see every choice via playing in a linear manner. As noted, a few of the trickier puzzles may stump those who tend to think to literally or who don’t quite grasp that this isn’t a conventional narrative when it comes to how certain sections play out. For the record, I did cheat on one puzzle because it involved going in and out of a certain doorway in a certain order and yes, I ended up face-palming myself when I looked up the solution and discovered that a number of players had also gotten waylaid by that one spot. Hmmm… I guess there’s something to this trophy hound stuff after all?

Score: B (80%)

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Capsule Reviews: It’s A Puzzlement!

Not every game needs to go for epic length status or terminally flashy visuals to be enjoyable. I tend to gravitate to puzzle games when I need a break from other genres  and there have been a few really cool ones this year. Here’s a quick look at a some of the ones I liked a lot:

 

solar flux switchSolar Flux (Nintendo Switch, $9.99): Firebrand Games’ great space-themed puzzler may look simple, but it riffs on classic arcade gameplay with homages to Asteroids, Lunar Lander, Puzzle Bobble, a bit of Star Castle and probably a few other titles my brain can’t recall in a really fun, challenging manner. While it’s at heart, a supremely soothing experience, the reliance on touchscreen-only controls combined with limited fuel and the need for precision movement of your very fragile ship means you’ll be getting a game that won’t easily be mastered in one sitting. Yes, the music is ear-pleasing and completely chill, but if you’re easily flustered by even the tiniest of mistakes, the gameplay can get pretty tense if you’re not able to tip-tap-steer your way out of trouble. Practice makes perfect, folks.

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That challenge ramps up geometrically during the 80 missions set across 4 galaxies, but nice looks and all, you’re not here to do any sightseeing. Getting the best times as things get complicated is somewhat tricky (but rewarding). So expect a few retries and perhaps a few times when you’re just putting the game down for a bit and coming back later if you lose that zen-like concentration. Don’t worry, though. Those assorted suns you need to recharge will be there when you return. All is good in this universe, just relax and it’ll be quite the thrill.

Score: A (90%)

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Capsule Reviews: Get Me Reroute! (Or: Part 2)

Heh, oops. I had a little router issue not long after posting yesterday that had me a bit flummoxed after several restarts and too much waiting around, but we’re back on the boat and headed somewhat upstream, whee. Anyway, back to more of what you should be playing or at least looking at with a thoughtful gaze:

 

 

forgotton anne boxForgotton Anne (PS4/Switch/PC/Mac, $19.99): No matter what you get this one on, it needs to be bought, played and thoroughly enjoyed. If the words “playable anime” get your ears perked up, you’ll be pleased to know that developer ThroughLine Games has created exactly that, as well as a love letter to the works of Studio Ghibli. A beautiful hybrid of adventure, platform and puzzle game with a bit of detective story for good measure, it’s also (in my opinion) hands down, the absolute best game to date to come out of the Square Enix Collective program which focuses on getting more indie games out to the masses. Go download and play the PC or Switch demo (the latter is on the eShop) and you’ll see this one’s an instant classic.

In addition to a memorable lead character and well-told story, the game’s visuals, voice acting and soundtrack are all phenomenal. The addition of multiple dialog choices makes the game quite replayable because the manner in which you interact with characters or solve problems alters a few plot points or closes off some paths. This isn’t a game about fighting tons of enemies, leveling up or the usual stuff you may expect. It’s a story-driven game where you’ll appreciate the quality of the finished work as you’re drawn into the plot and memorable characters for as long as the experience lasts.  I’ll go as far as to say this one is one of my favorite indies of 2018 and it should be one of yours as well.

FA_Garden

Everywhere you look, there’s something to see that catches your eye in this game.

This is a game I’d even highly recommend non-gamers have a go at, as there’s neither a life bar to worry about nor a true Game Over state. That and with a controller, even the slightly tricky longer jumps that need to be made aren’t a total pain. Just watching Anne’s animation as she gets around is a joy, and yes, the different Forgotlings are equally impressive. While this game probably won’t get a sequel, if ThroughLine wants to do another Ghibli-inspired game, I certainly won’t stop them. Hell, I’ll be cheering them on and hoping it’s as good as or even better than this is.

Also, if this ever gets a physical edition at some point down the road, I say get it just for anything art-related that comes as part of the package. Well, the game, too, but yeah, seeing more of this gorgeousness is a thing that’s necessary in a more physical over digital manner.

FA Wings

To paraphrase ZZ Top: “She’s got wings… and she knows how to use them…”

Score: A (95%)

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