Review: Achtung! Cthulhu Tactics (Nintendo Switch)

Cthulhu SwitchYeah, there’s a review hidden in here somewhere, but first, a lengthy foreword of sorts before the main event. I blame American International Pictures for my unapologetic appreciation for H.P. Lovecraft’s fiction, but I’ll also blame a particular English class teacher way back in my high school days who assigned the class to write a book report on anything they’d recently read and liked, no matter the medium.

We had to each bring our book of choice in so he could approve it and (eek) everyone had to go up to the front of the class and explain why we chose that particular read, which was mind you, quite a challenge for some of the more socially awkward students (*cough*, ahem!). Of course, one smart-ass decided to be funny and bring in Clifford, the Big Red Dog as his choice and was surprised as hell when his choice was approved… with the caveat that it had to be twice the length of the 500 words the other students were assigned as well as “the BEST damn book report on Clifford, ever!” (eek). So much for that dude trying to get off easy, right?

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Not quite what one thinks of when “Eldritch” is the subject, but it kind of works.

Me? I ended up picking Lovecraft’s “The Colour Out of Space” from a collection of his works thanks to seeing the so-so 1965 film “Die, Monster, Die!” on TV a few times and later finding out via either Famous Monsters of Filmland , The Monster Times, or some other sci-fi/horror flick-related magazine that the film’s story was very loosely based on that well-aged 1927 short story.  I distinctly recall after struggling through my intro speech in front of the class, I ended up getting a note to see the teacher after class (Yipes!). But all he did was complement me on my “mature” selection and note that I’d maybe find out later in life that ol’ H.P. was a tad controversial for a few reasons I didn’t know at the time. Personally, I didn’t care because I wanted to explore the story in question more than I wanted to stumble over info later that would maybe make me not like what I’d read way back when I was in those formative years.

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Power Rangers: Battle for the Grid Punches Way Onto Consoles, PC

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Eep. Just looking at this image had that original main theme song popping into my head. Where’s my Geritol?

Man, I Feel Really Old, Volume XVIII: Developer nWay, coming off its success with the mobile game Power Rangers: Legacy Wars is doing it up again for fans of the long-running series with an all-new game, Power Rangers: Battle For The Grid ($19.99, Standard Edition, $39.99, Digital Collector’s Edition), out now for PC, Xbox One and Nintendo Switch with a PS4 version dropping shortly. Take a look at the trailer and sure, go get the kids and gather around the screen if you like. I think if they’re fans, they’ll be quite pleased:

So, what’s in that download, you ask? Well, look below the jump and find out, I say.

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System Shock! Piko Interactive Brings It With a Great Retro Games Selection

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Whoa. Good thing I’ve kept that old SNES and a bunch of controllers here.

 
They say time travel doesn’t exist, but seeing this rather cool selection of a dozen upcoming games from publisher Piko Interactive (all available for pre-order NOW) makes me think otherwise. My brain is still doing back flips reading the press release and dang it, although I have every console listed and yep, want each and every game on this list, I wish I still had my Atari Jaguar here for Impossamole and Head Over Heels (as well as the other Jag games I still own sitting in the library).

Anyway, the press release with pre-order links is below the jump, so get to the reading more part and yeah, go broke going for broke, those of you who are thrilled over these new but old soon to be quite collectibles.

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Lost Ember: Making Mooneyes at This Great-Looking Game

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I’d been quietly following Mooneye Studios upcoming Lost Ember for a few years with the hope that the dev team would be taking their time to make an already gorgeous  game even more so. So this new trailer and actual launch date are making me really happy:

Lovely, isn’t it? Well, that July 19 release date for PC, PS4 and Xbox One is indeed a good thing, and with a Switch version also in the works, it’s safe to say about the only folks who might be a tad perturbed will be Mac and Linux die-hards who have to be a bit less grumpy unless their wants are taken care of. Anything is possible, so who knows what will happen in the future, I say. Go stick this one on your watch and wish lists, folks.

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A wolf whistle to the art team for such spectacular environments might not be a bad thing here.

– GW

Dragon’s Dogma: Dark Arisen Pre-Order Trailer Flips the Right Switch

switch-package-usAs noted previously, I’ve played Dragon’s Dogma: Dark Arisen on every platform save Xbox One and can’t wait to see how it translates to the Switch next month. If the frame rate is smooth and performance is solid in either docked or handheld modes, I can see this game becoming even more of a go-to action/RPG than even Capcom is anticipating.

That $29.99 price point is also definitely going to be a huge key to the game’s success, as you’re not only getting the original game’s content, but that lengthy and supremely challenging Dark Arisen expansion that features the deadly as hell Bitterblack Island that will haunt you with its incredible level of challenge (as in don’t make it your first stop once the game proper begins… or else.

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Better hope that spell gets cast before that Cyclops starts swingin’ that club, pal…

The hardest part for a DDDA veteran like me will be finding the time to play this one. I know I’ll go the Mystik Archer route for the first play because its way too much fun to send a volley of homing shots down a twisty corridor and hear the sounds of monsters expiring before they’re seen, but I may totally flip a coin and choose a different class, as all are fun to play and rewarding when all is said and done. I guess it’s time to get in some sort of shape so I can log a ton more hours across the lovely but oh-so deadly island of Gransys and those intricately detailed dungeons packed to the gills with assorted dangers. If you’ve got a Switch, go put this one on your wish list, I say.

-GW

Super Phantom Cat: Or, Meow-Rio World, Switch Bound

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Currently available on Steam, and in the App Store, Veewo’s colorful, super-cute Super Phantom Cat will make the big leap to Nintendo Switch around March 21. This retro-inspired platformer with is super-colorful visuals seems geared for more casual play, but this isn’t a bad thing at all given the more or less “Try and die!” fervor some of these old school themed games go for on a regular basis.

Now, there’s nothing really wrong with these more difficult experiences that hearken to those days when checkpoints and auto-saves weren’t a thing and you had to replay maps from the start each time you lost a life. On the flip side, both kids and adults who aren’t as fast on the jump buttons these days deserve games they don’t need a walkthrough for because they’re nigh on impossible to complete sans some sort of online assistance. Granted, there are indeed walkthroughs for this game out there, but I think most of you who want to can complete this gem of a game with no help at all. This is a good thing, I say.

-GW

Capsule Reviews: You Need That Cute and Busy Stuff These Days

Foo. In addition to hating being ill, I’m kind of really hating on the general level of discourse we’re often forced into on random occasions when one is not even thinking of doing any feather-ruffling and someone you barely nod at gets their feathers quite ruffled. Boo. Anyway, some games are actually quite perfect at boinging away the nonsense thanks to crafty devs who just want to share what they’ve created with anyone and everyone who wants to have a good old time and maybe end a day with a smile. Submitted for your approval are the following indies, all at a nice enough price point to recommend to even the cheapest of cheapskates:

 

 

ihugu boxIHUGU (Nintendo Switch, $3.99): The first time I turned on Kool2Play’s simple and offbeat game, I was greeted with a quote from Ronald Reagan about peace that made me nearly spit out the sip of water I’d just taken. The second time I fired up the game, it was a quote from Jimi Hendrix that was in the same peaceful vein. While more or less a basic memory match game, the concept works well enough thanks to a wacky factor that more than makes up for its repetitive nature. Hug as many different folks as you can in assorted levels set around the globe and try for high scores by not hugging the same person twice. A few brief mini-games of the non-violent sort are dropped in every so often and are the same simplistic fun, but complexity and depth aren’t supposed to be strong points here.

 

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It ain’t rocket science, folks: huggin’, not thuggin’ is the way to do it.

 

Then again, the idea of a simple hug making someone’s day is almost a luxurious thought these days, a pipe dream of sorts if you think about it in this climate. But some of you may be very surprised to know that in real life this action (when done in a non-creepy and pure manner) is actually a great way to greet friends new or old. The game’s positivity and bright, cheerful visuals make it something to dip into if your day has been chick full of gloomy types angst-ing at your ankles with their low attitudes. Besides, you can custom create a bizarre looking character that only a mother would love who gets to spread a bit of joy as it zips from stage to stage spreading the love. What’s to hate about that? Also, the new 2-player mode is pretty neat for what it is even though the game never sets its sights above novelty status.

Score: C+ (75%)

Review code provided by the publisher

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Review: Warplanes: WW2 Dogfight

warplanes switch squareWhile it’s got quite the generic title, don’t pass up the chance to snap up Warplanes: WW2 Dogfight ($9.99) on the eShop, as it’s a stellar, challenging arcade-like flight combat game with a few simulation and light RPG elements. Featuring fast-paced gameplay, solid visuals, tight controls and difficulty that ranges from casual to challenging, it’s quite a nice surprise for a budget-priced digital game.

Each of the three campaigns (UK, Russian, German) can be played in their native language (with English subtitles), an excellent touch that adds authenticity to the overall experience. For the most part, the mission structure is similar across all three campaigns where you’ll hop into an assortment of planes and take on missions ranging from dogfights, bombing runs, and other aerial ace combat. The gameplay can be set to auto-target/autofire for more casual play, standard aiming and firing where you need to learn how to “lead” planes and fire at where they’re headed, or a hardcore mode that loses that auto-targeting and has you rely on sheer skill alone. Dealing with multiple bogeys coming your way from all angles when you’re having to target and fire without aid can be frustrating, but it’s a great way to truly test your nerves.

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Review: Spintires: Mudrunner – American Wilds (Nintendo Switch)

spintires switchAs with the PC and other console versions, Spintires: Mudrunner – American Wilds ($39.99) on the Switch is a pretty outstanding technical achievement, although this latest version isn’t without a few caveats. Packing in all the original game’s content along with the American Wilds expansion, it’s pretty amazing to see this simulation arrive on Nintendo’s hybrid looking and playing so well. Granted, it’s running at half the frame rate of the PC version and you’ll likely enjoy docked mode more than handheld mode if you’re a total visual purist. But it’s still amazing to see the Switch pumping out everything the more powerful consoles can with mostly relative ease.

If you’re new to the game, expect a hefty challenge the simple and quick tutorial deftly dances around because the game is meant to hook you in and have you figure out what you can do at your own pace.  This isn’t some fast-paced arcade monster truck fest with power-ups or turbo boosts galore. Nope, it’s a methodically paced simulation that demands practice and patience galore, but despite the learning curve manages to be incredibly fun and rewarding when all is said and done.

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“Keep on truckin’, baby…. you got to keep on… truckin…”

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Beamdog and Skybound To Bring D&D Classics to Consoles This Year

This somewhat astounding news popped up a few days back, but I’ve been a bit busy and just got around to picking my jaw up from the floor after it bounced under the bed. I really need to vacuum more under there, yuck. Say, did you know that Baldur’s Gate was in the works for the original PlayStation? Well, go peek at this for proof and get ready for a nicer thrill coming your way soon.

A little press release action is below the jump, but here’s a peek at the PC version trailer to one of those upcoming D&D classics for your perusal:

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