Red Dead Redemption 2 Gets (Re)Dated (and Fated)


Dear All,

We are excited to announce that Red Dead Redemption 2 will be released on October 26th 2018. We apologize to everyone disappointed by this delay. While we had hoped to have the game out sooner, we require a little extra time for polish.

We sincerely thank you for your patience and hope that when you get to play the game, you will agree the wait will have been worth it. In the meantime, please check out these screenshots from the game. We look forward to sharing a lot more information with you in the coming weeks.

With thanks,
Rockstar Games


Yes, moseying on is a good thing. Take your time, Rockstar. I know it’ll be worth the wait.


Yep, it’s now an October surprise for Rockstar Games’ upcoming western action/adventure Red Dead Redemption 2 and it’s fated to be a huge hit based on the interest in it worldwide. See what I did there? Good, because this news got me bouncing out of bed and somewhat cheerier than usual. Go check out these screenshots and feel free to go find your jaw on the floor if it tends to get too loose when viewing wondrous visuals such as these. I’m guessing there’s a new trailer coming as well and I can;t wait to check that out. And neither can you, I’d reckon.



Capsule Reviews, Too: Things That Go Boom (And Quite Frequently, At That)

2017 was an incredibly busy year and that doesn’t include me being laid up in the hospital for almost a month and missing out on a load of fun stuff. Anyway, I’m compiling a short list of recommends here if you’re doing some post-holiday gifting for yourself or someone else. Most of what’s here will be indie/small studio focused thanks to too a few of these games getting (intentionally?) overlooked by bigger sites because they’re not going to get a ton of clicks or some other such nonsense.



JYDGE PS4 JYDGE (PS4) – I’m surprised that this excellent kinda sorta follow up to Neon Chrome didn’t come to Vita as well, but given Sony’s rapidly losing interest in their HD handheld in terms of first party support, I guess it’s no surprise at all (except that Neon Chrome isn’t a first party game). Still, if you like your top-down action games tough and pretty darn fun, going to town with this one for a spell will bring a big grin to your grill.

You are the law in this fun, violent riff on Judge Dredd meets Robocop with a slick neon-lit coating straight out of Blade Runner or some other futuristic flick. Fast-paced and highly replayable missions await if you’re a fan of top-down shooters that aren’t easy and demand precision over panic. There’s a great arcade-like vibe here that has you unlocking weapon and armor upgrades and hopping back in to press forward or go back and try to beat tight times for taking out assorted baddies as quickly as possible while avoiding civilian casualties (an instant mission failure, as it should be in a game such as this). There’s even a solid co-op mode if you want to team up with a friend and Jydge the hell out of some well-armed creeps who’ll get what they deserve but good.

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The New Mutants Trailer: Freaks & Geeks, The Remix

As I’m ancient enough have been around during the Chris Claremont/Bill Sienkiewicz run on The New Mutants (issues 18-31, 35-38), the upcoming film having a horror vibe (well, as seen in this trailer and you know how trailers are [if you know what’s good for you]) doesn’t surprise me at all. Bill’s groundbreaking artwork was at its best when things got seriously twisty and psychological and I do recall there was a definite like/hate thing going on among some comics fans of the period who wanted a more traditional art style. Me, I was all in from the first collaboration and stayed until a few issues after he left just to wrap up a few story points.

As usual, no big fat over-speculation here about the trailer other than to say (despite the rubbery membrane wall effect) it’s eye-catching (ow!) and has me intrigued enough to run it and yes, the casting looks quite like the characters I recall from way back when. Also as usual, the wait begins to see if the actual film is actually decent enough to drop ticket money on when it’s finally released or snapping up the inevitable Blu-Ray when that drops a few months later. We shall see, but signs are somewhat hopeful I’d say.


Red Dead Redemption II Trailer II: Old West’s Newest Best Bet Yet


Ooh, look what I found! I’ll just leave this here:


RDRII_ps4There’s not too much to say other than Rockstar Games has got it all covered, no worries. I get a big hearty chuckle out of those sites that over-analyze every second of these reveals when all you really need to know is the all excuses you’ll be using to get off work so you can spend a week or more playing through as much of Red Dead Redemption II as humanly possible.

If you’re in school and begging for this as a gift, suck it up, kids – your pops will see this in the store and want it all for himself, so expect your system to be “temporarily confiscated” so you can “concentrate on your schoolwork” which really means Daddy-O will be playing cowboy on his own TV when he should be at work. Yee-haw!

That’s pretty much all I have to say, as a mere minute and twenty eight seconds is very hard to judge a game trailer by. Well, other than how fantastic it looks running on the PS4 hardware. Anyway, as I said earlier, Rockstar has got this. I’m not worried in the slightest. Nope, not at all.



Spring 2018, huh? Well, I’ll just need to clear out a whole month or two of backlogged games in anticipation, then.


A Triple Shot of EDF Coming To PS4


EDF 5 logo.png



Well, this one’s a total surprise to wake up to. Sure, I knew we were getting a sixth* Earth Defense Force game from D3Publisher and developer Sandlot sometime this year (and yep, those busy guys really need to update their main website!), but there’s a also an all-new digital-only EDF game spinoff starring Wing Diver (aka Pale Wing here in the US) on the way to PlayStation Network (it’s a vertical arcade shooter!) as well as another EDF game in the works coming in 2018 from veteran Japanese developer Yuke’s that looks to be a more dramatic take on a series known for its campy voice acting but tough as nails gameplay.

(*not counting the portable versions)

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Bevontule Update: Going Greenlight (With Some Help From You)

So, yep. Bevontule is still going strong as a work in progress and as you can see above, looking even better than before. Thanks to feedback on the multiple demo builds they’ve posted for about a year as well as a wealth of general improvements made over time, Multithreaded Games LLC (or the dynamic duo of Derek Bradley and Andy Fenton) is on target to make quite a memorable first game certain to garner a loyal fan base. Nitpick time! If you want to get really picky, calling it a “JRPG” is a *tiny* bit misleading. Both Derek and Andy hail from Portsmouth, Ohio here in the good ol’ U.S. of A. Still, as the game does take some of its inspiration from a few classic turn-based strategy JRPGs, I’ll gracefully let them slide on that. The new typeface, even more polished visuals and what’s so far tighter gameplay makes this one a game to keep an eye on and hope it gets enough attention to get ported to consoles at some point.

(Cue Derek and Andy screaming in unison and calling up a local hit man to get me for wishing port work on them before the PC version of game is actually completed… Heh, sorry, guys!)

What’s clear about the outstanding visuals (that draw distance is amazing, isn’t it?) is the boys know how to make the Unity engine sing. Of course, the usual “Unity sucks!” naysayers will never be convinced, but I think Multithreaded isn’t listening to those know-littles (none of whom knows how to make a game, I’d wager). One of the more amusing things about the game going Greenlight is the comments section on the Greenlight page.  It would seem (in proper internet commentary fashion) that SOME so-called gamers don’t even know the game has not one, not two, not three, not four… but FIVE different demo builds to try out, all from different periods in development and all worth a play. You’d think someone would go as far as to post those links in something like a blog post so people can take the older builds for a spin, but noooooo… (heh).

Oh, that video above is me sneaking up on some hapless cranky Steam user on the way home to NOT play a game, but negatively comment on games they’ll never play because they’d rather be THAT guy stinking up an otherwise decent community with stinky s#!tposting galore. What happens next? Well… you’ve got those links above, correct? Go find out, you (all those builds are FREE, by the way!). Bevontule isn’t due until sometime in 2018, so you have PLENTY of time to see what’s what. That said, go vote it up on Greenlight while you’re waiting, please.



Lost Ember: Kickstart This Gorgeous Game, Please


While I’m not the biggest fan of crowdfunding, I’ve participated in a few projects this year that jumped out and bit me because the promise of greatness was more than a pipe dream and a dedicated person or team was at the wheel guiding that vision to completion.

Lost Ember is one of those projects, I’ll more than likely help back because it’s absolutely gorgeous and it looks as if the developer, Hamburg, Germany-based Mooneye Studios is on the right track in creating an indie game for the ages. You can see (and hear) the hard work and passion for the project in every area and hopefully, the game will make its goal with time to spare (and yes, a well-optimized console port down the road, as this one’s too good to be limited to one platform)


But enough babbling from me. Take a look at this trailer from the developer:

And this gallery of screens and art I put together a few weeks back on YouTube with fingers crossed that the Kickstarter would indeed launch and get going to a fast, steady start:

You’re grinning and reaching for your wallet, right? Well, my work here is done.


Tower of Samsara on Kickstarter: Get This Unique Platformer Well-Funded

Tower of Samsara KS 

Welcome to Tower of Samsara


The wheel of life runs indefinitely. Just like the path that you’ll take through the planets of our solar system living your adventure and making your choices so you can build yourself to reach nirvana.



So many Kickstarters, so little time (and money)! That said, Martelo Nero’s interesting-looking indie game Tower of Samsara has enough going for it that I shot a few dollars its way as soon as the funding went live. It’s been a few days since and guess what? A Vita version has been announced as a stretch goal. Hmmm. Time up up my pledge, it would seem. The stylized visuals and karmic elements of the gameplay noted on the KS page are what lured me in, and with time to go before pledges are all taken and a 2018 release date, it’s a hopeful sign that ToS is climbing its own tower to its goal.

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Marvel Studios Pretty Much Has You Covered on the Superhero Flick Front…

Yeah, it’s like that now. Rather than cover that crazy and reveal-packed press conference from yesterday, I’ll just drop dates and let you go get started on the line waiting, day-planning and other activities so you work AROUND these release dates which seem to be set in some sort of mystical stone. Yeah, it’s going to be a really busy five years for all those actors, writers, directors and even busier pre- and post-production teams:

Avengers: Age of Ultron – May 1, 2015

Ant-Man – July 17, 2015

Captain America: Civil War – May 6, 2016

Doctor Strange – November 4, 2016

Guardians of the Galaxy 2 – May 5, 2017

Thor: Ragnarok – July 28, 2017

Black Panther – November 3, 2017

Avengers: Infinity War Part 1 – May 4, 2018

Captain Marvel – July 6, 2018

Inhumans – November 2, 2018

Avengers: Infinity War Part 2 – May 3, 2019

I’m not usually one to zip out to a theater on opening week, as I hate those crowds and their unpredictable antics, sticky seats and the usual screaming child who doesn’t belong there that makes any movie stink. That said, I do like that there’s a plan for all these films to tie in together somehow and be one big arc that takes these characters somewhere. Even if it’s to places I don’t normally venture. Yeah, they’re all still comic book movies, but they’re getting more watchable as time goes on and not less to some extent. I don’t even want to know what that eventual box set of whatever will look like. Then again, I’d say there’s going to be a division in how people get films by then, but no matter what, a segment of those fans WILL want something physical to hold in their hot little hands and pop into a player of some sort…