Review: Lost Ember (PS4)

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Might as well jump…

Lost EmberFor the record, I’m a Kickstarter backer of this game, but to be perfectly honest, I never review any game and give it an automatic positive score whether I get code for free, buy a game outright, or write it up based on a (very tiny, in this case) pledge or reward as if it would make the game “better” if it turned out not to be. That’s a weird way some look at crowdfunding games (or any funded product, for that matter), especially when there’s NO guarantee the project will be fully funded or even produced. Besides, as it says on its site, Kickstarter is not a store. That said, I found that briefly chatting with someone at developer Mooneye before and I think after I pledged some years back sold me on the game’s concept and freed a loose buck from my wallet. Funded or not, I felt that what they were working on was a nifty idea.

With that said, reviewing Lost Ember on PS4 ($29.99), turned into a fun exercise for the brain as the game is mostly flawless in execution, but is in need of a few technical fixes I found that hamper the experience (a patch is in order to clean up a few things). It’s certainly quite lovely to look at once you get out of the intentionally dull-ish (but very nicely lit) cave the game starts out in. Then it takes cues from a few open-world titles where stepping outside shows off the game world to be a wide, wondrous place worth fully exploring. “Where do I go now?” will be the question many have (I’d skip any walkthroughs posted this early in the game’s release, frankly). But the game points you in the right directions by making where you need to go a map’s focal point, and then leaving it up to you to choose how to get there.

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The Wanderer: Frankenstein’s Creature – Arte For The Masses

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This one’s special, folks.

Publisher and co-producer ARTE and indie game studio La Belle Games have a really surprising treat for gamers and non-gamers who just might be intrigued by a wonderful take on a literary classic. The Wanderer: Frankenstein’s Creature ($15.99) is out now on PC and Mac on Steam and coming soon to mobile platforms in November. In addition, ARTE is bringing the Nintendo Switch version of the adventure in Q1 2020. There’s a playable prologue here (click, scroll, enjoy) that does a wonderful job of giving you a taste of the experience as well as introducing the writer and a few important acquaintances on one fateful night where a few terrifying tales were told.

Here’s a trailer to peruse – screens and game info are are below the jump.

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Lost Ember Gets a November Release Date

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“All the animals come out at night…” Well, to be fair, in this game they’re out anytime they want to be.

Hamburg-based Mooneye Studios absolutely gorgeous looking game, Lost Ember, now has an official release date (November 22, 2019 for PC, PS4, and Xbox One), a nice new trailer and more lovely art to look at. I’ll just shot up here and let those images and trailer do all the talking:

Some images for you? Okay, then:

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There’s a load of other images to run, but I stopped with these because I was taking too much time poring over the rest. I’ll get the rest up closer to the games release. Oh, a Switch version is in the works, so we’ll see how that turns out at some point.

-GW

Review: Golem Gates (PS4)

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Riffing with Glyph-ing: choose your cards wisely, or else suffer the fate of the unprepared.

GG_PS4Laser Guided games mostly excellent Golem Gates ($24.99) made me wish attract screens were still a thing in modern games. While it’s a solid and enjoyable take on the Real-Time Strategy (RTS), card collection and MOBA genres and translates well enough from its keyboard and mouse-centric PC origins to a game controller, it’s also the sort of game where a rolling demonstration mode would just be a cool thing to have happen when the game is booted up if only to get a few more people on the fence about it wanting to give it a shot.  If you’re super-old school and need a sort of reference point, imagine Herzog Zwei, StarCraft and DoTA having a baby and getting it onto PC and now, consoles and you’ve got an idea od what to expect.

Granted, if you’re buying this game for yourself, you know exactly what you’re getting into and likely don’t need any persuasion. Conversely, if a friend drops over and is itching to know what the big deal is, you’ll just have to have them plop down on the couch or wherever and play as they watch, or pick up a controller and join the fun if they’re more than a little curious. Thankfully, other than the rather dry main screen that greets you along with Dalvan King’s stellar music, the gameplay hooks you right in if you’re a fan of this sort of play. Kicking off with a tutorial that explains the basics, your Harbinger uses cards (called Glyphs here) to summon up a small variety of troops and useful goodies to assist in dealing with assorted enemies as you attempt to take out the enemy Harbinger. In Campaign mode, that list of Glyphs gets larger as do the enemy types that need crushing, and yes, decks can be created and customized to your liking as new Glyphs appear.

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Jet Lancer: Get Airborne With this Cool-Looking Retro/Modern Shmup

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Jet Lancer is a frenetic aerial dog-fighting game where you hunt enemy pilots, carve up giant robots, and defy death at supersonic speeds as a daring mercenary in the far future.

 

Armor Games Studios upcoming Jet Lancer looks as if it’s going to be a hell of a blast to play on a few fronts. While currently only set for a PC release on Steam, it’s exactly the sort of game that seems as if would do quite well on consoles  what with its great pixel art and speedy arcade gameplay. While there’s no news on a port yet, my fingers are crossed that developer Vladimir Fedyushkin is at the very least, well within range of a few console development kits, or at least knows someone who can tackle the porting job.

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As usual, we shall see, but go wishlist this game on Steam if you have a Steam account, I say.

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I’m looking forward to taking this one out for a test flight, so expect some sort of aerial report in the not too distant future.

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-GW

Gallery: Golem Gates

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Well, this looks quite nice and grim, doesn’t it? This is Golem Gates, coming (very) soon for PC and consoles from developer Laser Guided Games and ever-busy publisher Digerati.  The latest trailer is below, the game’s press release and some gorgeous multi-platform screens are below the jump. Enjoy!

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Lost Ember: Making Mooneyes at This Great-Looking Game

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I’d been quietly following Mooneye Studios upcoming Lost Ember for a few years with the hope that the dev team would be taking their time to make an already gorgeous  game even more so. So this new trailer and actual launch date are making me really happy:

Lovely, isn’t it? Well, that July 19 release date for PC, PS4 and Xbox One is indeed a good thing, and with a Switch version also in the works, it’s safe to say about the only folks who might be a tad perturbed will be Mac and Linux die-hards who have to be a bit less grumpy unless their wants are taken care of. Anything is possible, so who knows what will happen in the future, I say. Go stick this one on your watch and wish lists, folks.

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A wolf whistle to the art team for such spectacular environments might not be a bad thing here.

– GW

Random Film of the Week: ALIEN³

(Thanks, THX1968!)

 

Alien 3_bI think it was sometime in mid-to late 1991 when I first saw the teaser trailer to ALIEN³ and had my eyeballs pop right out of my head followed by my jaw hitting the floor way too hard in the theater I saw it in. Ladies and gentlemen, do you know how hard it is to clean sticky goo off your eyeballs after they’ve rolled underneath a movie theater seat? Trust me, it ain’t easy. That and yuck-o, stale popcorn and half an old hot dog have the tendency to rather easily get into a fallen jaw if you let it sit down there for more than a minute flapping away in shock mode. Hey, I was busy trying to find my darn eyeballs, thank you much.

Needless to say, I was kind of shocked by this news that we’d get a third film in the franchise and it was coming in under a year. I wasn’t sure I liked the “On Earth, Everyone Can Hear You Scream” tagline at all and yes indeed, I thought bringing that cranky xenomorph to Earth was a bad (not a bad-ass) idea for a few key reasons. Although at that point, I was kind of screaming myself.

It seems 20th Century Fox may have agreed (or at least was pulling a fast one on us because they didn’t really have an idea about the film they were planning to make), as a few months later, this was the follow up trailer:

 

(Thanks, Media Graveyard!)

 

After gathering up my eyeballs and jaw again and handing a few people in the theater their eyeballs that rolled under and around my seat (which was quite interesting as I had to wait until the guy who picked up one of my eyeballs by mistake returned it or today I’d be the Jane Seymour version of myself or something like that), I took time to take in the trailer. Bald Ripley. Bald bad men, some bald men screaming and running, NO weapons at all and a reused music cue from the previous film had me both puzzled and really curious as to how the helllllll Sigourney Weaver’s Ellen Ripley character was going to get out of this new mess. That said, the art direction and sets looked solid and that finale bit with the Alien getting too close to Ripley had me intrigued as hell, as did my wondering who the heck was this David Fincher guy directing the film.

There were other trailers and eventually TV spots that arrived before and after the film was released, but I was sold before that point to the point that even if I didn’t like the final product, I had the feeling it would be really interesting and maybe even impressive.  Let’s just say I kind of got my money’s worth more on the visual side of things and a temporary gumball substitute for an eye after I picked up the first round object that I could touch after they popped out again.

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Bacon Man? Your Goose Is Cooked!

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Hey! Look at what popped up in the inbox that made me a bit curious (and kind of hungry). Yep, it’s Bacon Man: An Adventure, now on Steam and coming soon to Xbox One. What, no PS4 or Switch versions? C’mon Skymap – just go beat on Sony and Nintendo’s doors (or the noggins of people there (gently!) until they get you a few dev kits to mess around with, I say. This one’s weird and probably harder than you think, but that’s all good in my book.

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There’s a nice Earthworm Jim on assorted pharmaceuticals vibe here that’s probably going to please fans of those games (well, two out of three of them, although I kind of liked the craziness in the third installment, but I’m a bit nuts myself). I’ll actually need to play this one at some point (well, once I unchain myself from the backlog here), but I do think I’ll like it a lot despite what looks like a pretty punishing level of difficulty.

 

 

It’s a good thing couch co-op is onboard, as this seems to be just the sort of game that needs it (look down, please. No, not that far down, you. Here:)

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Anyway, I’m giving this a thumbs up based on the trailer alone because it made me laugh and humor is harder to pull off in games than some of you think. So yeah, go check this one out and see what you think.

-GW

Review: The Aquatic Adventure of The Last Human (PS4)

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TAAotLH.jpegWhile I suspect the “melancholic exploration adventure/arcade-style twitch shooter” isn’t going to be the next big thing anytime soon, if you want a game that fits that bill exactly, you’ll really want to snap up developer YCJY’s The Aquatic Adventure of The Last Human on PS4 (or Steam) at some point. It’s a great and intentionally gloomy game with solid controls and some pretty (and pretty colorful to pretty dark) underwater environments where exploration is somewhat languid until you accidentally or with intent pilot your little gray submarine into brutal boss fights that give you a run for your money.

The game is a somewhat thoughtful and dour (but overall excellent) look at the last survivor of the human race crashing back on earth after an extended space flight only to find the planet covered in water and ice with dead cities full of clues under the sea and assorted sea life. As you explore the non-linear map you’ll discover most of the creatures are harmless, but as noted, you’ll be in for a more than a few jolts when you get into those tough boss battles. It’s more or less a depressing version of Darius done in the versatile Gamemaker engine with some solid pixel art that recalls a nice hybrid of 8 and 16-bit art styles with some modern lighting effects.

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