Super Capsule Reviews Are GO! (Part 1)

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“Do not adjust your television set…”

Well, between getting sick a few times and kicking myself back into gear (or restarting things when I get better – “Prowler needs a jump!”), quite a lot of smaller games have been filling my backlog over a bit of time. For most of these, I’ve done notes on them and have even a few incomplete drafts, but it’s been a bit of minor hell in sitting down to complete some of them when one gets into “Hmmm, so what’s going to hurt today?” mode when some of the usual aches get a bit fussier. That said, as I’m currently in decent shape  (Whee! Ow.) and sure, you do need to read a bit more on my writing (I guess?), I’ve resorted to a bunch of short form reviews on a bunch of budget-priced games that may interest you if you’re curious and want to expand your horizons.

the tower of beatriceThe Tower of Beatrice: (PS4/PS Vita, $5.99 each) Puzzle-filled point and click adventure, anyone? Developer Fairy Forest and publisher/port house Sometimes You have a pretty basic, short game here where if you’re a fan of these types of games,  you don’t want to look up solutions because the fun comes from figuring out what goes with what as the things you need to do get more obtuse. You play a thief in search of a magic book now trapped in the titular tower by a witch who first tests you, then wants you to work for her. The potion making stuff is nice, but a bit underused for my tastes. Still, it’s nice to see used here in a pretty well-done manner.

If you’re and point and click veteran, much of this will be routine stuff that you can play with one eye closed. On the other hand, if you’re just in it for fast trophies (a lot of folks seem to be into that), the game may fluster you into cheating to net everything in a hurry when things get the tiniest bit confusing (some puzzles in the game can be a bit perplexing when they’re not explained well and are counter-intuitive on purpose). The translation is also a bit jarring, as seems to be the norm with so many imports these days, but I liked a few things about this one. Still, it’s more of a time killer between better titles at the end of the day.

Score: C- (70%)

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Capsule Reviews: You Need That Cute and Busy Stuff These Days

Foo. In addition to hating being ill, I’m kind of really hating on the general level of discourse we’re often forced into on random occasions when one is not even thinking of doing any feather-ruffling and someone you barely nod at gets their feathers quite ruffled. Boo. Anyway, some games are actually quite perfect at boinging away the nonsense thanks to crafty devs who just want to share what they’ve created with anyone and everyone who wants to have a good old time and maybe end a day with a smile. Submitted for your approval are the following indies, all at a nice enough price point to recommend to even the cheapest of cheapskates:

 

 

ihugu boxIHUGU (Nintendo Switch, $3.99): The first time I turned on Kool2Play’s simple and offbeat game, I was greeted with a quote from Ronald Reagan about peace that made me nearly spit out the sip of water I’d just taken. The second time I fired up the game, it was a quote from Jimi Hendrix that was in the same peaceful vein. While more or less a basic memory match game, the concept works well enough thanks to a wacky factor that more than makes up for its repetitive nature. Hug as many different folks as you can in assorted levels set around the globe and try for high scores by not hugging the same person twice. A few brief mini-games of the non-violent sort are dropped in every so often and are the same simplistic fun, but complexity and depth aren’t supposed to be strong points here.

 

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It ain’t rocket science, folks: huggin’, not thuggin’ is the way to do it.

 

Then again, the idea of a simple hug making someone’s day is almost a luxurious thought these days, a pipe dream of sorts if you think about it in this climate. But some of you may be very surprised to know that in real life this action (when done in a non-creepy and pure manner) is actually a great way to greet friends new or old. The game’s positivity and bright, cheerful visuals make it something to dip into if your day has been chick full of gloomy types angst-ing at your ankles with their low attitudes. Besides, you can custom create a bizarre looking character that only a mother would love who gets to spread a bit of joy as it zips from stage to stage spreading the love. What’s to hate about that? Also, the new 2-player mode is pretty neat for what it is even though the game never sets its sights above novelty status.

Score: C+ (75%)

Review code provided by the publisher

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Capsule Reviews: Rooms of Gloom and Doom and Such

Hey, I’m still here plinking away at a few health issues, but here’s something to read while I’m in recovery mode.

There’s a certain type of gamer I call “Trophy Hunters” who seem to rely solely on video and/or text walkthroughs of certain games in order to snag easy rewards in the form of digital Trophies or Achievements. Yes, this style of play kind of saps the fun factor out of games by breaking them down to into easy to digest “how to” posts. But there’s an odd benefit to this in the net effect of selling quite a few budget to fully priced indie to AAA titles that might normally not even get a sideways glance.

That said, when played as they “should” be, there are a number of these inexpensive titles that are really worth the effort it takes to complete them using one’s brainpower and maybe a pen and notepad for some of the trickier puzzles. Anyway, without further adieu, Here are a few indies that kept my old grey matter cooking that are worth a look:

 

 

PRIX_13Planet RIX-13 (PC/PS4/Vita/Switch): Indie developer 9 Eyes Game Studio (with a big assist from Sometimes You for the console ports) takes it back to the good old adventure game days with this simple-looking and somewhat straightforward sci-fi yarn about a space pilot who crashes on an alien planet and needs to find a way off… or else. Without a walkthrough, the game can be a bit of a mind-bender when you come up against situations where your character is killed and your brain is not wanting those deaths to transpire. The amusing thing here is dying in all the possible ways allowed by the game is a big part of netting those Trophies, so get used to expiring in a few ways as your adventure progresses.

While the game isn’t lengthy at all, it’s replayable if you decide you want to see every choice via playing in a linear manner. As noted, a few of the trickier puzzles may stump those who tend to think to literally or who don’t quite grasp that this isn’t a conventional narrative when it comes to how certain sections play out. For the record, I did cheat on one puzzle because it involved going in and out of a certain doorway in a certain order and yes, I ended up face-palming myself when I looked up the solution and discovered that a number of players had also gotten waylaid by that one spot. Hmmm… I guess there’s something to this trophy hound stuff after all?

Score: B (80%)

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Capsule Reviews: It’s A Puzzlement!

Not every game needs to go for epic length status or terminally flashy visuals to be enjoyable. I tend to gravitate to puzzle games when I need a break from other genres  and there have been a few really cool ones this year. Here’s a quick look at a some of the ones I liked a lot:

 

solar flux switchSolar Flux (Nintendo Switch, $9.99): Firebrand Games’ great space-themed puzzler may look simple, but it riffs on classic arcade gameplay with homages to Asteroids, Lunar Lander, Puzzle Bobble, a bit of Star Castle and probably a few other titles my brain can’t recall in a really fun, challenging manner. While it’s at heart, a supremely soothing experience, the reliance on touchscreen-only controls combined with limited fuel and the need for precision movement of your very fragile ship means you’ll be getting a game that won’t easily be mastered in one sitting. Yes, the music is ear-pleasing and completely chill, but if you’re easily flustered by even the tiniest of mistakes, the gameplay can get pretty tense if you’re not able to tip-tap-steer your way out of trouble. Practice makes perfect, folks.

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That challenge ramps up geometrically during the 80 missions set across 4 galaxies, but nice looks and all, you’re not here to do any sightseeing. Getting the best times as things get complicated is somewhat tricky (but rewarding). So expect a few retries and perhaps a few times when you’re just putting the game down for a bit and coming back later if you lose that zen-like concentration. Don’t worry, though. Those assorted suns you need to recharge will be there when you return. All is good in this universe, just relax and it’ll be quite the thrill.

Score: A (90%)

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