Review: Energy Invasion (PS4)

Energy Invasion PS4I could be a really sneaky bum of a guy and start this short review with the following blurb-friendly pull quote: “Energy Invasion is the first Breakout game of 2018!” and actually be completely correct. Well, the game is a sort of clone/homage to the classic arcade game with a bit of Arkanoid and a teeny-tiny dash of Space Invaders wrapped into a twin-stick shooter for good measure.  While not flawless, overall, it’s a pretty decent game from the ever busy developer Sometimes You (Evgeniy Kolpakov) that should appeal to fans of those older games looking for something new to hop into for a spell.

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You get three game modes (Invasion, Linear, Endless), online leaderboards if you want to chart your score, and a surprisingly cool soundtrack from someone named Nick R 61 who packs the game with some pretty solid cuts. While the game isn’t the most impressive visually, you do get some neat background effects and a mix of retro and modern visual touches courtesy of the Unity engine. Gameplay is a bit more complex than Breakout as your ball can shoot at enemy blocks rather than the paddle at the bottom of the screen like in some Breakout/Arkanoid clones. It’s a bit tricky to get the hang of at first as you end up having to watch the ball as it ricochets around the screen while trying not to get distracted by the shots. On the easiest mode, you don’t need to worry about enemy shots at all. But crank up the challenge and it’s time to play Artful Dodger as the enemy shoots back.

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Capsule Reviews, The Third: Some RPGs

Let’s see now. I’m trying to shoehorn a load of stuff into my schedule this year, so I’ve taken to compiling certain games and films into shorter, easier to digest capsule reviews that don’t drag on like my longer boring full meal posts. Don’t worry, those longer reviews aren’t gone at all. I’m just saving up my currently lower than usual energy stores for those more epic length posts. Anyway, let’s get cracking:

 

 

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One More Dungeon (PC/PS4/PS3/Vita/Switch/Xbox One) – Not quite a RPG and more of a cross between a first-person shooter and a perma-death packed randomly generated roguelike, OMD’s in your face pixel art will seem garish to some players, but I liked it quite a lot. The game is a challenging bit of fun that will kill your character off constantly, but somehow keeps you coming back for more. Points earned via playing can be used to unlock assorted modifiers that make playing somewhat easier or a great deal harder, so how tough things get is eventually your call.

There’s a sanity level to consider and the game’s overall vibe reminded me a tiny bit of Eldritch, another retro-style FPS, although that game had a more Lovecraftian vibe going for it. OMD’s low price point and speedy gameplay keep it fun going even if you end up buying the farm a wee bit too much. This is one of those games that you’ll go back to a over and over, provided you like what you see and/or it grows on you. Developer Stately Snail and Ratalaika Games (who handled the port) deserve a tip of the cap for this one.

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Review: NeverEnd (PS Vita)

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Indie developer/publisher Sometimes You also ports and distributes some interestingly nostalgic budget indie games for PC and consoles that aren’t perfect, but provide a bit of fun and challenge at a decent price point. Developed by Duck Devs, NeverEnd is a decent, simple looking top-down rogue-like/lite 3D pixel single player dungeon crawler (say that three times fast!) that’s influenced a tiny bit by The Legend of Zelda (without the overworld sections) with a tricky combat system that relies not only on weapon usage, but blocking and avoiding enemy attacks. While controls seem initially very clunky and off-putting, once you get the game’s mechanics and can deal with permadeath, things get much better. Granted, the game probably won’t win a ton of industry awards come the end of the year, but for $2.99 you’re getting your money’s worth and then some.

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