State(s) of Emergency

 Ah, memories…

Since 2002, whenever I read or hear the words ‘State of Emergency’, my brain automatically triggers a little earworm of a title tune from the game of the same name released back then. It can’t be helped either, and goodness knows, I’ve tried hard not to get this song starting up in my head when those words come into eye or ear reach (I guess this video may trigger some out there? Or at least get them a case of earworms):

(Thanks, PAL!)

state-of-emergency_PS2

Timely, I guess?

Back at that time, I worked in a small independent game shop here in NYC and that game was one we ran as a demo for a few weeks on and off.That attract mode is what, two minutes and nine seconds long? Imagine what that does to one if you’re watching that intro a few hours a day. Would anyone like a slice of baked earworm? It’s quite tasty and there’s more than enough to go around.

Rockstar Games (which was about a 10-15 minute walk away from the store) was coming off a rather massive 2001 with the release of DMA Designs’ popular and controversial multi-million selling Grand Theft Auto 3 and many gamers were expecting State of Emergency (and there goes that tune again in my head) to be the next big thing from the studio. It both was and wasn’t, but an explanation is in order here. By the way,  I liked the game overall, warts and all.

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Gallery: Dementium II

The fine folks down at Austin, Texas-based Renegade Kid are at it again. The award-winning developer of two of the best technical achievements (and fantastic game experiences, by the way) for the Nintendo DS, Dementium: The Ward and MOON are set to scare your pants (and possibly whatever else you’re wearing) off yet again with Dementium II, set for a 2010 release through publisher Southpeak Games. This small team of talented guys really knows how to get the DS hardware to do just what they want and based on these early screens, DII could be their best work yet…

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