Review: Sydney Hunter and The Curse of the Mayan (PS4/PS5)

“It belongs in a museum…”

From CollectorVision Games comes the latest in its series of the retro- inspired Sydney Hunter series, Sydney Hunter and the Curse of the Mayan, popping up on current generation consoles (it’s been on PC for a while as well. Let’s take a quick peek at the PS4/PS5 version.

Those were the days, I guess…

Players take on the role of supreme adventurer Sydney Hunter, a deft explorer who by sheer luck finds himself trapped inside a massive Mayan pyramid. He soon discovers that the “Feathered Serpent” Kukulkan has broken up the sacred Haab calendar into seven individual pieces and scattered them throughout the pyramid. With the support of the local Mayan population, Sydney Hunter must put the calendar back together and defeat Kukulkan to return peace and balance to the world. Two unique endings await players, depending on the decisions they make in the game.

That’s the plot in a nutshell, but the game goes straight for the retro gut with its 8-bit visuals, pinpoint precision platforming, excellent soundtrack and many hidden secrets right from the start. This challenging adventure/platformer may remind some players of games such as El Mulana 1 and 2, Montezuma’s Revenge, the Spelunky games and similar adventure titles. You know those easy to play, tough to master classics from the past that had a slight learning curve? Nope, this game gets straight to the backtracking, respawning enemies, tough boss fights and other trickiness after the first minute or so of gameplay, so buckle up. Early on, expect secrets galore to find as well as plenty of gold and treasure to farm dropping constantly as you make your way around with your trusty whip and other weapons acquired during your adventure. A hub world opens up once you play a bit longer, allowing for fast travel, and more collecting fun.

While I rather liked all the exploring and backtracking, even the easiest mode offers up a rather hefty level of challenge. The lack of a decent mini-map plus some iffy checkpoints keep things more flawed than they need to be (save every chance you get!). Overall, this is a rather nifty mix of challenge to check out, with a few warts in the way here and there. You rocking chair or recliner warriors can get the younger kids to play this (if you have them) so you can at least sit back and pontificate on the “good old days” while you watch them deal with the harder parts for you as you sip lemonade (or something like that). This one’s quite the throwback, but it’s a pretty darn good one. Recommended.

-GW

Yep, Here’s Another GTA VI Opinion For The Dumpster Fire…

“Did I leave the stove on?”

So, the that thing that millions wanted to see dropped the other day and of course, it was thanks to being (surprise!) leaked a day early. Hold on to your hats, please:

Butt, that’s not all, folks…

Looks good, doesn’t it? Anyway, let the shutdown fully commence here until the game ships, simply for sanity’s sake. I managed to miss out on that OLD leaked in-progress progress game footage, the only reason I’m posting this trailer is for the news value and yes, the fact that Rockstar Games continues to produce some incredible looking titles despite an increasingly jaded fan base that will pore over every millisecond of official footage just to nitpick on what they didn’t see and/or just guesstimate on every aspect and end up being 1000% WRONG when the game does finally ship (again, as usual). Already, some sites are turning GLORIOUSLY into self- parody as they pixel and polygon count, wonder if every map has been properly mipped and examine this brief trailer more than the Zapruder film a few million times over, so expect to see this nonsense continue with each new trailer released (le sigh). Warning, this won’t be pretty, but that’s the Internet today for you (if you still haven’t realized).

Yes, I’ll gladly accept a review copy IF I get one, but life won’t stop if that doesn’t happen and I need to (gasp) actually pay to secure a copy. For now, I’m sitting back and waiting this thing out for at least a year, unless Rockstar has an actual hands-on at their NYC offices and I get an invite (like the good old days.) Eh, we’ll see…

-GW