Persona 5 Royal: Want To Be A Phantom Thief? Let Morgana Show You The Ropes

With Persona 5 Royal just around the corner (well, March 31, 2020 is kind of creeping up fast), here’s a looks at the game with a little help from Morgana with an assist from Kasumi as they point out a few cool additions to the game. I’d say “Thanks Atlus!” for this video, but it seems they don’t know it’s missing yet. Well, I guess this post will double as a PSA, then. Hey Atlus? You need to hire more security, I think.

Still, I bet the game sells like hotcakes anyway, even with Morgana’s paw prints on a few copies. Wait. Now THERE’S an idea for an even more limited edition… Hmmm.

Say, Morgnnnnnaaaaa? – are you busy right now? I have an idea, cat.

-GW

Review: Bayonetta and Vanquish 10th Anniversary (PS4)

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Just make sure you stick the landing, Miss B.

BVYou’re not buying that excellent Bayonetta/Vanquish 10th Anniversary Bundle ($39.99) from Sega strictly for the plots of both games, that’s for sure. Both titles hold up mostly excellently in terms of visuals and controls, but the writing is more of an excuse for some lengthy and visually lovely in-game cinemas that pad out both run times. Granted, both games are made to be highly replayed, especially Vanquish, which seems short at about six hours, but there’s a lot more to it once you mess with the difficulty and as with Bayonetta, play through like the bad-asses both characters are. If you’re into both games, they’re far from “one and done” experiences.

 

 

The two stories here actually enhance how wonderfully crazy and brilliant the gameplay is for both titles, especially when you go from hanging onto every word in cut scenes and free yourself from simple button-mashing to pulling of perfectly timed strikes of all sorts in the flagrantly sexy Bayonetta to taking down enemies and bosses with the fast slide and shoot moves from Vanquish. That said, the latter’s plot about Russian-led forces commandeering a huge US-built microwave-powered space cannon to decimate California and threaten to do the same to New York might be something a few players might find blows their minds a bit. Bayonetta’s still phenomenal opening just throws you into battle as it plays out, then teaches you the ropes before the real challenge begins. Trying to explain the plot here? Good luck – just enjoy the cut scenes instead and kill a lot of enemies and bosses when they’re done.

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“I thought you just used microwaves for Hot Pockets and cold coffee!”

Both games allow for unskilled players to get in their kills although the latter game is more punishing if you try and flail through it and refuse to pick up on all it’s trying to teach you. Then again, it may take a bit of getting used to the controls in both titles for some who’ve not yet played both games – your mileage will vary based on how adept you are at picking things up and dealing with the forced camera angles in Bayonetta. Vanquish has a bit more freedom in its camera, but on the harder modes (there are four difficulty settings), speedy, precise play becomes a must. Continue reading

Zombie Army 4 Launch Trailer: You Bought A Bigger Boat, Right?

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Hmmm… this could be trouble…

Rebellion is maybe going to cause a rebellion at retail and on digital stores and their up to 4-player Zombie Army 4: Dead War will be the cause. I do need to play it at some point, as back on PS3, the series has always been a sort of reliable insanity for me where you know what you’re getting into from the title and can’t expect anything more than a developer having a bit of gory fun with the subject manner in whatever ways they can. I like that sort of thing because reinventing the wheel isn’t what’s intended, but a new set of spinning rims sure will do you good. Well, that and the zombie sharks in Dead War, which I have some (not so) important questions about, have me quite curious.

To wit:

Are they German-speaking sharks? If so, can players use “Hallo! Bitte beiß mich nicht!” as a command? If they’re undead, does this mean they’ll follow you even more tirelessly because a tired shark who stops swimming will die (allegedly) while a zombie shark will pretty much come at you forever? Am I overthinking this a wee too much? Stuff like that. I’ll wait kindly for the developer to come up with a few answers, but here’s the trailer below the jump to keep you warm while hell freezes over before I get my answers.

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The Incredible Adventures of Van Helsing III: Finally, It’s On PS4

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Yikes. I know Hungarian studio Neocore Games have been a bunch of busy bees over the years what with creating, changing for the better and supporting with content its excellent Warhammer 40,000: Inquisitor, but I’d actually thought they went and forgot the series that helped put them on the map for a hot minute. Nope, they were just pretty occupied for a while, but wouldn’t you know it, out of the blue, they went and finally released the The Incredible Adventures of Van Helsing III for a very reasonable $14.99, while dropping the price on the first two games to $7.99 and $5.99 respectively.

Those prices on the two older games expires on February 5, 2020, so go get them now and fast, as they’re quite fun and a bit amusing, packing in a few surprises along the way. I’ll shut up here and let you get to it, then.

 

 

-GW

Rustler: Get Medieval in This Hilarious GTA-Inspired Game

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Yep. This needs to be played for this reference alone.

 

First of all, when I went to install the Rustler Alpha demo on Steam, I was greeted with Grand Theft Horse as a title on the game installer, which was magnificent. Indie developer Justus Games knows which side of the bread their butter in on. Second of all, for an alpha, the game is coming together pretty well. It’s just up on Kickstarter now and is there waiting for you to pledge or the drunken sot with the sword in the banner above may come for you. He’ll be right up your alley if you’re not right up his, as it were. That alley will be dark ad have a few rodents in it, most likely.

Gameplay is much the original Grand Theft Auto and GTA 2 isometric top down stuff but rendered in a nicer game engine with some lusher environments. As with the aforementioned games, there’s humor in all the mayhem you cause and yes, the old ultra-violence means it’s not a child’s game for sure. But there’s that nifty cathartic thing going on here that just works because you get immediate results from your attempts at criminal behavior (or, assorted guards and villagers don’t just stand by while you crime away), so expect to fight as you run run or ride a swiped horse away from trouble, or cause more pain for as long as you can. It’s your choice, but the lead’s character’s seemingly perpetually drunken state can cause him to fall off a horse or otherwise be dismounted.

 

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Review: Terminator: Resistance (PS4)

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Hi!  I’m Darryl and this is my other brother, Darryl and we’ll be killing you in a sec…

TRcoverWell, isn’t this a big surprise?

Reef Entertaiment‘s shockingly good Terminator: Resistance ($59.99, PS4) is the best game in the long running series of games based on the franchise since the one-two punch of Bethesda’s two very solid PC games, The Terminator: Future Shock (1995) and SkyNET (1996). What’s so astonishing is this new game’s developer Teyon is responsible for 2014’s RAMBO: The Video Game, which was raked over the coals critically for a number of issues, with being a simple rail shooter where movement was automatic and had too many QTE (Quick Time Event) sequences and some technical woes some of the biggest problems.

The Polish developer (who also has a branch in Japan) has been around since 2006 making a number of games for multiple platforms and to me, they’re a tiny bit like Cauldron, the Bratislava-based developer who made a number of journeyman-like titles across multiple platforms for a few publishers over the years. Whatever budget they had to work with here, Teyon really took the Terminator license seriously, going back to the first two films for inspiration and knocking it out the park as a result. Interestingly enough, there’s a even a Bethesda Softworks touch in the interaction scenes with other characters as choices you make affect a few outcomes and even the lock picking mini-game is lifted from the later Bethsoft-made Fallout games.

 

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Dawn of Fear: Some Residents Are Quite Evil Here

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I like the PlayStation Talents program, as it’s been bringing a few games to players from quite a few indie developers in Spain that might otherwise be ignored in a market crowded with new releases every week. Survival Horror fans have a new game to look at with Dawn of Fear, from indie team Brok3nsite. Take a look at this trailer and get the warn and fuzzy zombies coming after you feeling once more:

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DOOM Eternal: More Kicks To The Devil Butt, Guaranteed

 

I did love the DOOM revival from 2016 because the game managed to be as fun to play as it was funny when necessary. It also defined its lead as a total demon-slaying nightmare that, yes, even some of the demons feared and you weren’t just killing them for fun and games. All that slaughter was your job because some rather stupid smart people had messed around and screwed things up by letting those demons into onto Mars (science!) and you were the person chosen to clean up the mess with how shall we say, EXTREME prejudice.

DOOM Eternal looks as if it’s also packing the same zippy no-cover fast-kill action as the last game (which was a welcome return to form from the first two DOOM games from the ’90’s), but as with the revival, I prefer to go in as cold as possible and be thrilled over knowing whee every enemy and secret is out of the gate. Kids, this is how gaming never gets old for me. The less I know, the better the game gets. On that note, I’ll probably ignore watching important spoilers from this moment on, as that new trailer sure teases a whole lot, doesn’t it?

 

 

-GW

Zombie Army 4: Not For The Squeamish, This Squish, Squish

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The Dirty 1/3 of a Dozen…

Oh, this trailer is a total riot, though, zombie shark and all. If it were a movie, I’d go see it just because it’s about as perfect it gets in terms of the exploitation elements alone. The trailer reminded me of some of those old grindhouse movies whose trailers seemed endless and/or packed in so much mind-blowing content that you HAD to see the final results and nope, you weren’t disappointed at all.

Er, hold on to something – here we go:

Zombie sharks seem to be the least crazy thing here, right?

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We’re gonna need another boat to put all of this stuff in…

February 4, 2020 on PC as an Epic Store exclusive, or on consoles for PS4 and Xbox One. Go here if you’re going to pre-order.

-GW

 

Terminator: Resistance (Finally) Arrives on PS4 Digitally

 

This is actually pretty funny, as Terminator: Resistance has been out on PC for a few months and on PS4 in other territories as a physical release, so it’s like a time gate effect here in the US to see this trailer. Even funnier, I ended up playing about an hour of the PC version at a friend’s place not too long ago and can safely say publisher Reef Entertainment and veteran developer Teyon have really knocked it out of the park in terms of the overall atmosphere.

Translation, it really feels like it’s set in the Terminator universe ‘Future War’ setting and all, and the music is absolutely brilliant. It’s got a few pesky areas, but from my time spent with the PC version, I really liked what I played. Enough to order the game from a UK retailer where the PS4 physical version was cheaper that the digital one by almost half. Anyway, this will be a fun review when it arrives in a few days, that’s for sure.  Before you ask, PS4 games will run in any territory, but I may need to set up a UK account if there’s any downloadable content, but that’s not a big deal to do at all.

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Here’s when you say “Ladies first!” when asked to tackle a tough mission. You might get a kick to the head, though…

-GW