Lost Ember Gets a November Release Date

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“All the animals come out at night…” Well, to be fair, in this game they’re out anytime they want to be.

Hamburg-based Mooneye Studios absolutely gorgeous looking game, Lost Ember, now has an official release date (November 22, 2019 for PC, PS4, and Xbox One), a nice new trailer and more lovely art to look at. I’ll just shot up here and let those images and trailer do all the talking:

Some images for you? Okay, then:

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There’s a load of other images to run, but I stopped with these because I was taking too much time poring over the rest. I’ll get the rest up closer to the games release. Oh, a Switch version is in the works, so we’ll see how that turns out at some point.

-GW

Mega Cat Brings The Halloween Freaks Out, Retro Style

Want some classic-inspired Halloween fun? Mega Cat Studios has you covered like a freshly found corpse with these two games that look and play like NES classics of yore, but are available on Switch (and NES of you happen to own one or a compatible system). Fist to face combat, pixel pushing goodness and fun time await with this pair of titles:

 

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First up, is Creepy Brawlers ($4.99, eShop), an homage to the classic Punch-Out!! with a horror theme, monster and alien fighters and quite familiar (albeit very tough) fun. While it’s a single player only game, it’s cool enough that you’ll be passing around a controllers so everyone can get a turn. There’s a physical cart version for the NES if you have access to one and can run it without issues here.

 

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Next up, is HAUNTED: Halloween ’86 ($9.99), a side-scrolling platforming, beat-em-up adventure that’s kind of like the classic River City Ransom (Downtown – Nekketsu Monogatari) but with a horror vibe. Also single players, the game recalls the look and feel of classic NES games and is pretty much guaranteed to have you burning with nostalgia throughout. This one is only currently available digitally (it was initially released in 2016 as a cart version), so get it now if you like what you see.

Oh, and make sure to check out Mega Cat’s recent blog post on scary retro games and their free ebooks selection, as they’re more than just some folks who cook up a witch’s cauldron of retro games.

-GW

Review: Super Monkey Ball: Banana Blitz HD (Switch)

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You better have those banana grabbing skills down, folks.

SMB_SwitchSega, on a roll (Part I): Super Monkey Ball: Banana Blitz HD ($39.99) is a pretty fun time on the Switch, but you better have steady hands and steadier nerves if you want any chance of completing this game. Yes, the multiplayer is a ton of crazy fun here (that could have used a few more games) and that’s a reason some will jump all over this with a few friends. But this is a game where the solo play can be as hair-raising as it gets because it’s too easy to fail (and multiple times at that) some courses if you’re susceptible to anything from an itchy body part or any sort of issues with your controller.

If you’re new to this, it’s a game that will have you cracking up and pulling out hairs in equal measures. There’s a goofy plot here, but all you need to know is you’re a monkey in a big plastic ball and you need to roll, jump and quickly grab bananas as a clock is ticking down, fighting bosses a few times along the way.  You probably won’t be good at this initially, but practice makes perfect, as they say. Paradoxically, both Zen-like calm and lightning reflexes are absolutely necessary in this game where courses are tightly timed, bosses require super-quick pattern recognition and you need to play and replay stages to nab those bananas without falling off some deviously designed courses.

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“This is bananas, and bananas is good!”

Well, you do have to fall off some courses, but onto a lower part of a level, or to shave seconds off a course time, missing a few bunches of bananas in the process (until you figure out how to get them later in a different run). Developer Ryu Ga Gotoku Studio (yes, the folks behind the excellent Yakuza games as well as a few others) took the 2006 Wii-only game and have tweaked it into a multi-console game that’s quite good and yes, maddening when it needs to be. In addition to reworking the interface and adding online functionality, 40 of the Wii-specific mini-games are gone (well, 50 was overkill way back then and the Wii remote was a pain to use for some of them), cut down to a mere 10 that keep multiplayer games a faster-paced chunk of mayhem for up to four players.

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No Turkeys Or Stuffing In Arrow Video’s November Feast

While it’s a small selection this month, everything Arrow is shipping next month has my seal of approval. Your dinner is spread out across the month of November and includes an appetizer of murder and mayhem, while the main course gets you a somewhat Gothic mystery, a classic western and a spicy side of 70’s horror. As for dessert, how does TWO scoops of a great sci-fi/action film suit you? Well. I’m starving now, so let’s see what’s coming next month:

Here a bit about each film (in case you’re scratching your head on a few of these):

Apprentice To Murder (11/05/2019)

Flowers In The Attic (11/12/2019)

The Far Country (11/12/2019)

Hitchhike To Hell (11/19/2019)

RoboCop (Limited Edition) (11/26/2019)

RoboCop (Steelbook) (11/26/2019)

Hmmm… I wonder if that RoboCop Steelbook is ED-209 proof? All those special features will definitely have me watching this film again, that’s for sure. I’ve actually seen everything here back in the day except Hitchhike To Hell. The Far Country I think I recall from a TV edit many years back, so it’ll be interesting to see the remastered version. This selection from Arrow and Arrow Academy is definitely making me quiver in anticipation.

-GW

Review: Trine 4: The Nightmare Prince (PS4)

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There are a few ways to handle this…

Trine 4_covAbsolutely beautiful and back to its 2.5D roots (although I did like the last game, I seem to be in the minority, so I’ll shut up about it), Trine 4: The Nightmare Prince ($29.99) is a wonderful and wonder-filled visual treat. Solo play is excellent, but It’s also great to play with a few friends for the engaging co-op and unlimited modes, which become more of a blast when you get new players in on the fun who’ve never tried this series before yet manage to come up with some quirky and/or intelligent out of the box means to solve some of its puzzles. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are back and in an even more stunning to look at game packed with enough content outside the story to last a while. The main game has a pretty basic story, but there’s a good deal of replay value when you get a few friends and get to messing around.

Developer Frozenbyte’s choice to let players cook up their own solutions to puzzles is a genius move where the game never gets dull because there will be those moments when someone pulls of a nice move and discovers either through trial and error or just mucking around for fun how to proceed. In solo mode, the game is great stuff, as switching between its trio of characters and using their powers comes off easy. Well, battle sequences aside where some solo players may want to rely on switching to Pontius and his trusty sword and shield until because he’s usually best at dealing with those shadow beasts quickly. The other team members do fine here (and as you play through the game, all get some nifty skill upgrades), but for my tastes, I used Pontius whenever I could for combat.

Even though the game world is presented as a side-scrolling affair, developer Frozenbyte has lovingly packed so much rich detail here that some areas feel as it you can travel out of the boundaries and go off in the distance if you wanted to. The gorgeous fairy tale looks and excellent character animation help bring the game to life and it’s all family friendly stuff right down to a few exaggerated, oversize boss enemies which manage to be both somewhat comical and scary (well, not that scary). In the game, a young and somewhat reckless prince tries to learn some powerful magic outside his skill level and our heroic trio get reassembled as a team and have to go after him. Unfortunately for them, he’s actually got a few tricks up his fancy embroidered sleeves. Can you say dipping our three heroes’ minds to bring forth nightmares, folks?

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Games I Need to Play 3: The Beast Inside

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I’ll admit at first I thought it was a game about the wonderfully awful movie The Beast Within until I saw screenshots.

Well, what have we here? A photo-realistic horror themed mystery/adventure game that’s got a strange, sort of time travel thing going for it along with some amazing visuals and a lot of falling off stuff, for good measure. Oh, and it’s coming to PS4 and Xbox One at some point, which is good, as I hate upgrading my PC so frequently to play these games. Here’s a gallery and one of many trailers. You can see more on the Steam page where yes, you can buy the game and/or try the demo out.

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Developer Illusion Ray Studio and publisher Movie Games have quite the pair of fitting names, no? I’ve downloaded the demo, but haven’t gotten to try it yet thanks to a review backlog I’m sifting through, but this one will get some playtime soon, as it certainly had my attention as soon as I heard of it and looked it up. Here’s a look at a trailer (it’s all gameplay footage, too):

Alright, then. I guess I’ll get to that demo sooner or later (well, before the game hits consoles, at least).

-GW

Games I Need to Play 2: Beamdog’s Classics Come to Consoles

 

Good gravy, Skybound and Beamdog, you’re going to kill me thanks to my withering away indoors with your ports of the two Baldur’s Gate games, Neverwinter Nights, Icewind Dale and Planescape: Torment games. One definitely can’t gripe about the cost, as each game and their expansions (plus new content that was missing in the PC versions) cram in more that enough play and replay value to justify the price ($49.99 each). Pretty much, each one may will take a few weeks or months to play and hell, you can’t say that about many games outside the genre that don’t require an online connection or double-dip you (or more) with fees and micro-transactions.

As I noted in my preview a few months ago, there goes my free time forever. Amusingly, I’ve not requested a review code yet because from experience, games like these games are professional time eaters (I’ve played them all before on PC years back), and well, as I sand, my free time (and hell, all of my work time) would necessitate a format change to an all-Beamdog, all the time blog. That, and yeah, I’ll likely support both companies with a purchase because I have the feeling some wags out there will feel these enhanced ports won’t be worth full price because of the dated looks and other biases against things like the length and maybe the mobile ports (which cost less, but the console versions have a number of changes that make then worth playing and then some).

(Thanks, Warner Bros.!)

Now if you’ll excuse me, I need to figure out when I’ll play these and work on my time machine so I can play them. At least Neverwinter Nights isn’t out until December on consoles, so that gives me time to play the other games.

-GW

Review: Into the Dead 2 (Switch)

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Well, it’s a good thing that forklift isn’t a zombie. Uh, that’s a Killdozer reference, sort of.

ITD2Confession time (again!): I’d never heard of the mobile game or its sequel here until I fired up the review code I got for Into the Dead 2 ($34.99 digitally, base game), but that really made a difference when it came to my overall enjoyment of what’s here. Developer PikPok and publisher Versus Evil’s game is a pretty good one overall, with simple to grasp mechanics, great looks, plenty of levels and a few modes to kick back with for endless zombie-killing fun. The removal of the F2P elements is also a big key here because despite the cost, it’s actually a case where one is getting a better value on the Switch once you whip out a calculator and tally things up.

Yes, on mobile, it’s a free to play experience… at least if you want to play wthin the limits imposed on you and buy in for more weapons and content with cash. From a few spins with the mobile version this week thanks to a friend who’s got it on his phone, that mobile game jumps on your face with ads and offers for new content (as mobile games do to get you to spend more than that “free” you didn’t spend). Argh, but so goes some mobile gaming on devices.

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“Hold up a sec, pal! I’m NOT a zombie – I just spilled my coffee before I could even take a sip!”

The Switch port drops this in favor of unlocking content as you go with no payment needed (outside the 2 DLC packs) and you can play all 60 story missions and 36 side missions as as the previous areas are cleared, In Arcade mode, 21 levels await getting a set number of kills per mission to proceed. The two spends for digital users are the optional Night of the Living Dead and Ghostbusters-themed missions ($4.99 each), but those come in the physical version as part of the package for $39.99. You can actually save $5 by not buying the extra content separately and buy the $39.99 Bundle that has both the game and extra DLC as a digital or physical version, if you like.

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Zombie Army 4 Wants YOU (Or Else)

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Rebellion’s intense and gruesomely gory (and fun as hell) Zombie Army series (a mutated spin on its Sniper Elite series) is getting a fresh take and some icky, fitting enemies (the zombie shark demands attention!) in the Zombie Army 4: Dead War trailer below that’s definitely not for the squeamish. Me, I got a big grin on my face seeing what’s coming and yes, that game engine Rebellion has got me in awe of the zombie carnage on display. Uh, carnage to the zombies, that is. Nope, this game isn’t for the wee ones and sort of needs to be played at night with a good pair of headphones on for best results.

Some early alpha gameplay footage is below the jump, but yeah, it’s not for everyone. I also kind of doubled down and ran Rebellion’s older introduction to the franchise so you can see what to expect with the fourth entry. Hey, I was cleaning out my inbox as I’m almost out of space. I guess it’s a good thing I found that after all.

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Review: SEGA AGES Columns II: A Voyage Through Time (Switch)

Columns II artHoo boy, I’d forgotten how very hard the Columns series of games can be. But yes indeed, this port of Columns II: A Voyage Through Time ($7.99) from the SEGA AGES lineup comes highly recommended if you want a match-3 game that’s constantly entertaining while you get used to the ropes. Also included in this solid M2 port is a a Mega Drive/Genesis port of the original Columns, so you can get schooled by the AI in two games. The coolest thing about the sequel is M2 has wisely added a tabletop mode feature where the co-op play switches Player 2’s screen 180 degrees for face-to-face battles, quite a nice thing to see as an addition.

The game lures you in with some gorgeous art (a bit of lovely Mucha-like imagery for the senses is the first thing that greets you), but even at the easiest setting the game will beat you like an angry drummer or a polite Gene Krupa doing a rapid fire solo. Nevertheless, when the pace gets speedier you’ll be beaten like an egg here as you learn to play. This turns out to be a good thing, as the only means of seeing more here is by getting better. It’s funny that I’m using “git gud” for the second time this week, but like the last time, it fits the case. It’s a game that masters will appreciate, but those who haven’t the skills down will find themselves going to until (and past) the ending. Like it should be, coming back to the game that was giving you grief to one where you’re seeing how the AI responds to a better player doesn’t ever get old.

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Uh-oh, unless you can clear some gems out…

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