Review: Turbo: Super Stunt Squad

via GIPHY

TESTING, TESTING: For some reason, WordPress isn’t auto-saving drafts (again), which for me, is a problem of the very large variety as I may need to pre-load some future posts if I need to get some medical stuff taken care of.  So, I dug up an old post from my older extinct blog and converted it over to see if I can see what’s going on.  Hmmm. I see that I’m still experiencing failed draft saving, but let’s go post this using manual saves every few minutes try to figure out a few things. Time machine, activate!

TSSS_Wii_UPlatform: PS3/Xbox 360, Wii U

Developer: Monkey Bar Games

Publisher: D3Publisher of America

# of Players: 1 – 2

ESRB Rating: E (Everyone)

Official Site

Score: B (80%)

Just like the DreamWorks film, Turbo on consoles is a nice surprise of a game that’s not bad at all for its target audience. Rather than retell the movie plot or do some sort of follow up to the films events, Turbo: Super Stunt Squad is a cross between a racer and and extreme sports game (more specifically, the Tony Hawk’s Pro Skater series). This oddball mix actually makes the game quite enjoyable and thanks to optional tutorials, a slice of shell customization and some interesting course layouts. It’s certainly not a bad bit of diversion for adults who shell out for this one expecting the usual too-short licensed experience, only to find a game with a few tricks up its sleeves.

Monkey Bar Games has cooked up a pretty nice-looking game with a fair bit of content and some definite replay value for those looking to see everything. Granted, it’s not the hardest game in the world for expert players or even novices. But again, this game’s made for the kids who saw and loved the movie. The 3DS version isn’t as successful, but that one will get its own review when I can get to it.

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Ghosts ‘N DJ’s: Monday’s Been Made, Charities Get Paid

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This is priceless. No, seriously, it’s going to be FREE.

Ghosts'n DJs artSometimes, you wake up and see something that makes your day, as as it’s a Monday, that goes double because it kicks off the week on a high note. I woke up earlier this morning to go to a medical appointment, checked my email and saw this game info, then the trailer and yep, my day was made instantly.

Solo developer and creator Daniel Manzano (aka Dr. Kucho!) has cooked up such a thing with Ghosts ‘N DJ’s, which… well, just take a look at the game trailer while I go put on a pot of coffee:

Screenshots and a good and lengthy game description are below the jump. I know you’re curious, so you get the long version this time.

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Gallery: Hockey Manager 20|20

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Ice, ice, maybe?

I used to play a lot of sports games a long time ago on a number of systems I own or have owned. I don’t these days save for assorted racing games I like and some “extreme” sports games, but Netamin’s Hockey Manager 20|20 does look somewhat intriguing with all those charts and graphs to peruse and use. The trailer isn’t at all that exciting unless anything about the sport automatically gets you cheering, so here you go – a little test, followed below the jump by a slew of screenshots and some game info.

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Random Film of the Week: Brainstorm (1983)

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What you really want to see when the nurses come for you…

brainstorm_MP1A few years back, The second thing I thought of when Facebook snapped up “virtual reality” headset maker Oculus was this flawed but still incredible 1983 sci-fi film directed by Douglas Trumbull. Unfortunately, Brainstorm slipped into theaters under the dark cloud of Natalie Wood’s mysterious off-set death as a work that some at the time debated should have been scrapped entirely. At the time, I liked Trumbull’s technical mastery more than the cast’s straightforward performances. Upon seeing the film again recently, I liked it more, but I also think it’s one of the few films where a modern remake would fix a few things such as sofa-sized and room-sized computers and those super-bulky tapes and that huge headset helmet prototype. Then again, that old tech is kind of what makes the film so effective, as it sure looks like all that wiring and doodads do something.

Despite some workman-like performances from its cast, Trumbull’s direction and his blending standard 35mm camerawork and outstanding widescreen shots of real life vistas and indoor locales plus assorted visual effects that predated IMAX in its use of dynamic screen ratio changes. The often stunning widescreen sequences were shot in Super Panavision 70 with an aspect ratio of 2.2:1 are the real stars here. Still, there’s an air of gloom that hangs over the entire film thanks to one character’s on-screen fate that makes you wish the thought-capturing device in the film actually existed, but had a ‘rewind life’ function added. As dry as the pedestrian plot is, the imagery is at times, some breathtaking stuff that mixes in mundane to high flying activities as the assorted fantasy to nightmare sequences play out.

(thanks, BreadCrustCouncil!)

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Zombie Army 4: Not For The Squeamish, This Squish, Squish

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The Dirty 1/3 of a Dozen…

Oh, this trailer is a total riot, though, zombie shark and all. If it were a movie, I’d go see it just because it’s about as perfect it gets in terms of the exploitation elements alone. The trailer reminded me of some of those old grindhouse movies whose trailers seemed endless and/or packed in so much mind-blowing content that you HAD to see the final results and nope, you weren’t disappointed at all.

Er, hold on to something – here we go:

Zombie sharks seem to be the least crazy thing here, right?

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We’re gonna need another boat to put all of this stuff in…

February 4, 2020 on PC as an Epic Store exclusive, or on consoles for PS4 and Xbox One. Go here if you’re going to pre-order.

-GW

 

Review: Wizardry: Labyrinth of Lost Souls (PC)

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“Adventure… the new fragrance by Cloven Hind…”

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Prepare to get schooled skulled if you’re not ready.

For a while, from the 1980’s into the 1990’s, it seemed that the original Wizardry series was destined to last forever. But by 2001 that wasn’t the case as developer of what would be the final game in the series, Sir-Tech Canada went down for the count after the mostly excellent but flawed foray into the fully polygon arena with Wizardry 8. The company still supported the game until they finally vanished in 2003, and was never able to do a proper followup before they left the scene. There have been quite a large amount of games since then that have taken many elements the series pioneered, polished up the visuals and are basically Wizardry games with different titles as the end of the day.

Other titles in the series had danced on the edge with polygonal environments but 8’s was the first with both characters and maps presented this way. In the US, the series was slowly being forgotten despite some excellent ports to the Nintendo and Super Nintendo consoles, but in Japan, the series flourished on PC and consoles as a number of different developers tried their hands at making dozens of Wizardry games from console ports and original games to mobile and online-only titles with mostly good results. Which brings us to the game in question, which is quite good especially if you’re a fan of the classics. It’s got a few issues the keep it squarely in the past, but we’ll get to them below.

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Review: CATS (2019)

CATS_MPSo I did something out of the ordinary (for me, as least). I went and saw a film I didn’t like the first time with hopes that the second time would me somewhat more enjoyable. It wasn’t, but at least what I saw was a bit more polished and I kind of got it a tad more. Yeah, I saw CATS again. Granted, the first time was a freebie, as a friend had planned to take his wife when the film opened. They went to see the last Star Wars film together and CATS was her pick for the next film they were to see, but she got sick, so I got called up as a last minute substitute player. I still haven’t seen that Star Wars movie yet, by the way.

Anyway, I was astounded by how very well-made but very off-putting this expensive film was and started writing a review in response, the opening paragraph which is below:

I was planning to save this one for when my writer’s block was slamming a book down on my fingers, but this review is practically writing itself for me as we speak. CATS is so very memorably atrocious that if we ever get visited by alien life in the future, I think those aliens will somehow unearth a print that’s been buried somewhere and may think we were ruled by a feline race that we made extinct because we got to see them as they really were.

There was more, but after looking at the finished review, I ended up trashing it it because it wasn’t constructive at all and even though I managed to make it a tidy 501 words, not too many of them were positive. So, I decided to chalk it up to the unfinished quality of the first run print’s unacceptable CG and yesterday afternoon, I flipped a coin and went to see it again, as the fixed version was out making the rounds. Mistake, meet blessing in disguise, as there was a blind person in front of me using a folding cane buying a pair of tickets to the showing.

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Random Film of the Week Quickie: DEAD END

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“I hear the marinara sauce is good in this joint…”

Dead End 1937 MPI love Dead End for a few reasons. It’s a great film based off a stage play that yep, both looks and feels stagey, but that works highly in its favor. It’s a classic Old New York City film just for the location it presents and the feeling that, staging aside, that place actually existed. It also marked the debut of The Dead End Kids who’d later morph into The Little Tough Guys, then The East Side Kids and then into The Bowery Boys with a total of close to 50 audience-pleasing fluff comedies made between 1937 and 1958. To some non-fans of the Boys, this only proves the law of diminishing returns should have been more strictly obeyed and enforced (ha and ha). But, I digress.

It also has Humphrey Bogart in an early knockout role as a slickly dressed but menacing thug who returns to his old stomping grounds with a brand new facelift for mixed results. Finally, it’s a nicely directed “message” film by the great William Wyler that works on many levels, some of which soak in only after a second or third viewing. Go grab your popcorn, pal. I’ll wait. Oh, you’re making it on the stove the old-fashioned way? Good. I’ll go get a bowl and meet you back here in five.

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Bogie lets McCrea know he can’t wear a hat AND a bucket at the same time.

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Disaster Report 4: Survival Instinct Keeps You Moving

 

Well, here’s a game that was initially canceled a few years ago thanks to a real-life disaster a few years ago in Japan, but thanks to developer Granzella (R-Type Final 2) taking up the reins on the project, we’re finally getting Disaster Report 4 on PC, PlayStation 4, and Nintendo Switch this spring. The console versions will come digitally downloadable as standard editions on their respective shops, while the NISA store will be selling the Limited physical editions and retailers GameStop and Amazon, physical standard editions for those who don’t want that extra omake swag shown below:

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I kind of want the bag, but my wallet is screaming at me from a coat pocket, and I’m trying to keep it happy these days. I still have my old copy of Disaster Report on the PlayStation 2 and I think there’s a copy of the sequel here in the game library, so I’m ready as ever for this one. Here’s the newest PS4 trailer, so yon can see more of the game from a few new angles:

 

I was all set to give up on “survival” games. but this series has never let me down and it’s lovely to see it come back, albeit at a really crazy time in the real world where every day there’s a disaster of some sort. Thanks to Granzella for saving this from the abyss and tweaking it up for its close-up and NISA for choosing to publish it.

-GW

 

ITTA: (Bullet) Hell Is Other People In This New PC and Switch Game

My inbox is a treasure trove of indie game info, so much so that it takes time to sift through all the emails I receive about so many games each week. Okay, it’s a BURIED treasure trove at times, as I sometimes get a few dozen pitches a week, I’m still catching up with games from 2019! In an attempt to rectify this, here’s info on a *new* release that will hopefully, pique your interest as it did with mine, ITTA, for PC and Nintendo Switch. It does look pretty interesting, that’s for sure:

 

Created by Jacob Williams, a solo developer at Glass Revolver, the game mixes what seems very like a frantic boss rush mode in a campaign that’s bound to test the skills or anyone willing to pick up a controller. The game also has some horror-themed elements so it’ll be right up a few alleys. I’d say. Yes. this one goes on the review request list, so check back to see my impressions.

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Well, soon, I hope…

-GW