Zombie Army 4 Launch Trailer: You Bought A Bigger Boat, Right?

Karl_In-game-1200x675

Hmmm… this could be trouble…

Rebellion is maybe going to cause a rebellion at retail and on digital stores and their up to 4-player Zombie Army 4: Dead War will be the cause. I do need to play it at some point, as back on PS3, the series has always been a sort of reliable insanity for me where you know what you’re getting into from the title and can’t expect anything more than a developer having a bit of gory fun with the subject manner in whatever ways they can. I like that sort of thing because reinventing the wheel isn’t what’s intended, but a new set of spinning rims sure will do you good. Well, that and the zombie sharks in Dead War, which I have some (not so) important questions about, have me quite curious.

To wit:

Are they German-speaking sharks? If so, can players use “Hallo! Bitte beiß mich nicht!” as a command? If they’re undead, does this mean they’ll follow you even more tirelessly because a tired shark who stops swimming will die (allegedly) while a zombie shark will pretty much come at you forever? Am I overthinking this a wee too much? Stuff like that. I’ll wait kindly for the developer to come up with a few answers, but here’s the trailer below the jump to keep you warm while hell freezes over before I get my answers.

Continue reading

Overpass Hands-On: A Scoop Of (Extremely) Rocky Road, Please

overpass logo

(sings): “Bumpy roads, take me home…”

 

Bigben Games wants to be your racing simulation racing studio of choice (WRC 8 was a pretty excellent sim on PS4 and my favorite console racer last year), and its upcoming off-road title developed by Zordix Racing in Sweden, Overpass (set for release on March 12, 2020 and March 17 for Switch) is certainly shaping up to be a really solid game experience. I got an hour or so of playtime with the PC version and can report that it’s going to fascinate some and frustrate others, but this is actually a really good thing. If you’re more used to arcade-style racers where all you do is floor the accelerator and powerslide to the fastest victory you can manage, well, here comes a game that’s a test of skill where learning the literal ups and downs of the tracks becomes part of the game and speed needs careful mastering and consideration.

 

 

Does anyone remember Spintires? If so, imagine that with faster off-road racers in mind and the needs to both master a track’s hazards and nail in a quick time despite those hazards. Overpass does this somewhat magnificently, with analog triggers and a thrilling use of controller feedback where you’ll feel the road beneath your ride of choice and need to navigate through the environment unless you want more free badly done rolls than you can find at an Olive Garden.

Continue reading

Review: Terminator: Resistance (PS4)

Terminator_Screenshot_01.width-1024

Hi!  I’m Darryl and this is my other brother, Darryl and we’ll be killing you in a sec…

TRcoverWell, isn’t this a big surprise?

Reef Entertaiment‘s shockingly good Terminator: Resistance ($59.99, PS4) is the best game in the long running series of games based on the franchise since the one-two punch of Bethesda’s two very solid PC games, The Terminator: Future Shock (1995) and SkyNET (1996). What’s so astonishing is this new game’s developer Teyon is responsible for 2014’s RAMBO: The Video Game, which was raked over the coals critically for a number of issues, with being a simple rail shooter where movement was automatic and had too many QTE (Quick Time Event) sequences and some technical woes some of the biggest problems.

The Polish developer (who also has a branch in Japan) has been around since 2006 making a number of games for multiple platforms and to me, they’re a tiny bit like Cauldron, the Bratislava-based developer who made a number of journeyman-like titles across multiple platforms for a few publishers over the years. Whatever budget they had to work with here, Teyon really took the Terminator license seriously, going back to the first two films for inspiration and knocking it out the park as a result. Interestingly enough, there’s a even a Bethesda Softworks touch in the interaction scenes with other characters as choices you make affect a few outcomes and even the lock picking mini-game is lifted from the later Bethsoft-made Fallout games.

 

Continue reading

Maneater: Watch Out, Folks – It’ll Chew You Up This May

maneater_02

“HEY YOU KIDS, GET OFFA MY LAWN!!

GE DIGITAL CAMERA

Please don’t sing that “Baby Shark” song here.

Way back in 2006, developer Appaloosa Interactive and publisher Majesco released JAWS Unleashed, an officially licensed game that had players take on the role of the shark in an open-world adventure set 30 years after the original film. While it suffered from some camera issues and a few glitches, the game was quite a guilty pleasure many players liked for its shark-driven bloody violence and some pretty wry humor in all the M-rated mayhem caused.

Me, I have both the PlayStation 2 and Xbox versions of that older game here, plus an Xbox review build from Majesco that I got at a press event for the game, which was a ton of fun to play, warts and all. The Xbox versions are buried in a pile of games here, but I did locate a sealed PS2 version I should crack open at some point (I’d reviewed the Xbox version many moons ago on a new defunct website).

maneater

I don’t think a bigger boat will help much, to be honest.

 

Flash forward to 2020, and developer Tripwire Interactive has what looks like a much meatier game called Maneater coming this May and man, does it bring back some good and gory memories.

Here’s a somewhat tongue in cheek trailer to ogle:

Continue reading

Dawn of Fear: Some Residents Are Quite Evil Here

talents

I like the PlayStation Talents program, as it’s been bringing a few games to players from quite a few indie developers in Spain that might otherwise be ignored in a market crowded with new releases every week. Survival Horror fans have a new game to look at with Dawn of Fear, from indie team Brok3nsite. Take a look at this trailer and get the warn and fuzzy zombies coming after you feeling once more:

Continue reading

DOOM Eternal: More Kicks To The Devil Butt, Guaranteed

 

I did love the DOOM revival from 2016 because the game managed to be as fun to play as it was funny when necessary. It also defined its lead as a total demon-slaying nightmare that, yes, even some of the demons feared and you weren’t just killing them for fun and games. All that slaughter was your job because some rather stupid smart people had messed around and screwed things up by letting those demons into onto Mars (science!) and you were the person chosen to clean up the mess with how shall we say, EXTREME prejudice.

DOOM Eternal looks as if it’s also packing the same zippy no-cover fast-kill action as the last game (which was a welcome return to form from the first two DOOM games from the ’90’s), but as with the revival, I prefer to go in as cold as possible and be thrilled over knowing whee every enemy and secret is out of the gate. Kids, this is how gaming never gets old for me. The less I know, the better the game gets. On that note, I’ll probably ignore watching important spoilers from this moment on, as that new trailer sure teases a whole lot, doesn’t it?

 

 

-GW

Zombie Army 4: Not For The Squeamish, This Squish, Squish

ZA4 team

The Dirty 1/3 of a Dozen…

Oh, this trailer is a total riot, though, zombie shark and all. If it were a movie, I’d go see it just because it’s about as perfect it gets in terms of the exploitation elements alone. The trailer reminded me of some of those old grindhouse movies whose trailers seemed endless and/or packed in so much mind-blowing content that you HAD to see the final results and nope, you weren’t disappointed at all.

Er, hold on to something – here we go:

Zombie sharks seem to be the least crazy thing here, right?

shark shark

We’re gonna need another boat to put all of this stuff in…

February 4, 2020 on PC as an Epic Store exclusive, or on consoles for PS4 and Xbox One. Go here if you’re going to pre-order.

-GW

 

Review: Wizardry: Labyrinth of Lost Souls (PC)

wlols03

“Adventure… the new fragrance by Cloven Hind…”

wlols01

Prepare to get schooled skulled if you’re not ready.

For a while, from the 1980’s into the 1990’s, it seemed that the original Wizardry series was destined to last forever. But by 2001 that wasn’t the case as developer of what would be the final game in the series, Sir-Tech Canada went down for the count after the mostly excellent but flawed foray into the fully polygon arena with Wizardry 8. The company still supported the game until they finally vanished in 2003, and was never able to do a proper followup before they left the scene. There have been quite a large amount of games since then that have taken many elements the series pioneered, polished up the visuals and are basically Wizardry games with different titles as the end of the day.

Other titles in the series had danced on the edge with polygonal environments but 8’s was the first with both characters and maps presented this way. In the US, the series was slowly being forgotten despite some excellent ports to the Nintendo and Super Nintendo consoles, but in Japan, the series flourished on PC and consoles as a number of different developers tried their hands at making dozens of Wizardry games from console ports and original games to mobile and online-only titles with mostly good results. Which brings us to the game in question, which is quite good especially if you’re a fan of the classics. It’s got a few issues the keep it squarely in the past, but we’ll get to them below.

Continue reading

HARDCORE MECHA Comes In For Its Close-Up

Well, this looks like fun times are guaranteed. After appearing on PC last year to solid reviews, developer Rocket Punch’s HARDCORE MECHA finally blasts onto PS4 for $19.99 with a few optional add-on paid DLC for those who can’t get enough. The game also packs in a multiplayer mode for 1-4 and from what I’ve read, the game uses a unique “weight balance” system fot the mechs that makes piloting each one a bit different and requires skill to master. Granted, my own weight balance shifts enough that I’ll probably get used to the controls sooner that later (ha and ha). but I’m up for anything if it looks this good and reminds me of a few mech-filled classics such as Assault Suit Leynos, Assault Suits Valken , and Front Mission: Gun Hazard, among others.

Did someone ask for screenshots? Yes you did:

This slideshow requires JavaScript.

Color me thrilled to see something like this pop up on consoles and I cant wait for some hands-on time. Of course, I’ll report back with impressions here, so get ready for those, too.

-GW

Delay of Game: Moons of Madness Moves To March

MOM_01

“The bathrooms in this bar…”

While it’s been out on PC for a few months, the console versions of Moons of Madness on PS4 and Xbox One have moved from this month to March in order to get some additional polish. This is fine with me, as I have so many games to play, my backlog’s backlog has a backlog. Here’s a trailer to keep your interest piqued:

 

 

Now, I’m one of those folks who don’t mind delays at all because it’s better to have a solid port from PC than to have one that’s memorable for all the wrong for the Big W reasons. So, await with bated breath will I, but I’ll need to keep breathing so I don’t die! Ha and ha.

I’ll see what’s up as FunCom keeps us posted with further details. This looks too creepy not to miss out on.

-GW