Review: Nun Massacre (PS4/PS5)

As I pressed the Purchase button to get my copy of Nun Massacre ($5.99), I said aloud to no one in particular “I don’t know why I do this to myself”, something I tend to do whenever I buy a horror-themed game. Yes, games like this have me talking to myself frequently (and somewhat nervously). Indie developer Puppet Combo has been making short PS1-style horror games for PC gamers since 2013 and they’ve finally gotten two of them on home consoles (Murder House is the other one). Basically, this is a short, frequently scary and always tense blend of exploration, stealth and puzzle action where you’re trapped in a rundown school with a knife-wielding nun trying (and at many times, succeeding) to violently do you in. There’s a story here told through notes you’ll find all over the place. But you’ll probably be too freaked out to read through all of them, what with that nun popping up at the most inopportune moments. Just keep telling yourself “It’s only a game, It’s only a game…”

Or: Force of Habit, I suppose.

The game got a recent update a few days ago and is now a “definitive” version which adds some new game modes, rooms and new killers to avoid. But you’ll have to survive one play though to unlock some of those options, which will be a pretty harrowing experience. There are video settings to adjust (VCR, PSX, Black and White), the game has a “Nun Tracking” mode that adds VCR like tracking “noise” to the game when the Nun is in the area (a must on your first play) and the game even comically warns you to play only once a day and play as your life depends on it, which is worthy of a chuckle. I mean how scary can this game be, right?

RIGHT??

Next to Nun in the horror genre, ha-ha (STABBY, STAB, STAB!)

Yeah, WRONG. In other words, you’ll be inventing new swear words every few seconds as the tension steadily ratchets up. This is totally old school with NO mid-game or auto save system to fall back on and few choices except running and attempting to hide from that nun, which means if when you die you start over from the beginning each time. While intensely frustrating, you end up recalling where items are located and can survive a few minutes longer before your certain doom. The Nun’s location can indeed be randomized if you want to put yourself into cardiac arrest even faster, so try not to do that on the first run. Oh, there are deadly traps here as well, such as the razor wire you’ll blunder into at one point, which is straight out of Suspira and yes, that Nun pops up while you’re stuck and gets quite stabby.

Amusingly enough, there’s a way to play this as “None” Massacre (my title) where you can explore the game’s room without a nun attack. But I was so wound up by the main game that I didn’t trust this mode to not freak me out somehow, even with jump scares shut off. Turns out I was right (you’ll see). The overall length of this may turn off some players, at it’ll take maybe 30-45 minutes to get through one time, if you move quickly, don’t panic (too much) and use the items you find in the right spots. That said, the game is meant to scare the living hell out of you and I can see some players being turned off by this plus some of the intentional flaws here. By the way, that sound effect when you encounter the nun is like every scream in every horror flick ever made heard all at once, but played by a factory full of alarm clocks. Yikes and turn it down on the options screen before you fire this up or you’ll wake a few dogs in the neighborhood.

It took about two and a half hours to finish on my first time through, and that was with some dumb luck more than skill on my part. Yes, another few plays is required here to unlock more secrets, but not for a while in my case. I’m starting to see nuns when I sleep and they’re not waving around wooden rulers either. Highly recommended, but not at all for the faint of heart. I’m working up the nerve to play again, but I just may attempt to survive Murder House first (maybe).

-GW

Advertisement

Review: Ord. (PS4)

From ever-busy publisher Ratalaika games and indie developer Mujo Games comes Ord.($4.99), a minimalist adventure game that tells its short stories three words at a time. Split into five tales with a bit of replay value in each (Quest, Dimensions, World, Foul Things and Heist), the game will also have you brain filling in most of its visuals. It’s also part memory test in that there’s a Groundhog Day-like loop to overcome where choosing certain answers won’t advance the story, but instead, send you back to choose differently.

zzzzzzzz

That said, there are no “wrong” answers here. In fact, choosing every option will lead to some surprises and abrupt (sometimes fatal) endings. The minimalist thing in taken to extremes here on both the visual and aural fronts. Other than the title screen, visuals are just text on a black background with some stylistic touches like thunder, lightning, rain, a bit of fog and yes, you’ll want to have a drink in the tavern just to see the blurred result. For me, the sole flaw here in there’s no story tracker, so on a replay, you may get temporarily stuck (a notepad will come in handy here). Playing the game through once won’t take long and those trophies drop pretty quickly once you get rolling.

Overall, Ord. is a pretty decent and nicely experimental bit of fun. Ratalaika’s been on a roll lately with more hits than misses of late. So I’ll have to get to covering more on their interesting titles from it’s rather intriguing lineup shortly.

-GW

Deadly Premonition: The Board Game Update (Surprise Swery Edition)

Well, oops. I was wrong. But that’s okay this time.

 


 

It turns out Swery does indeed have a hand in this particular pie after all. Excellent. So far, Deadly Premonition: The Board Game is still in production, so we’ll have to find out later if it’ll be partially crowdfunded or a fully-funded Rising Star Games project (EDIT: see below!). Either way, much of the game’s fan base is very likely going to be pleased while the rest will need to go make some friends in the real world as opposed to living vicariously through others online unless this board game gets some sort of digital treatment.

More updates to come as news lands in the inbox.

-GW

Well, ooh – news has landed in the inbox, so here’s an update: THE GAME IS NOW LIVE ON KICKSTARTER!  Three bucks gets you a Steam code for the bizarre horror/mystery action/adventure adventure Deadly Premonition: The Director’s Cut, while $30 gets you the board game and that Steam Key mentioned above. The game will come in Standard and Special Edition versions and yes, stretch goals are in the works should the game push way past its initial funding goals.

Main art 1.png

Press release below the jump – the funding is already over the halfway point ($32K funded with a goal of $50K!)
Continue reading

Deadly Premonition Returns… Where You’d Least Expect It

Wait, what, Zach? Whoa. Countdown clock on the site says three days plus a few hours to go before the big reveal. Suspense mode activated. I’m gathering Access Games signed off on this, as there’s no doubt here that Swery isn’t involved with them or his most popular creation these days. But speculation is for those seeking hits and I’m just here for splits and wiggles. Or something like that.

Color me intrigued and wanting this as soon as it drops. Back in a bit with more on this one.

-GW

Happy New Year (Take 2)

(Thanks, TroniCPol!)

Hey, my mood lightened! Ha. Anyway, I was trying to think of an appropriate New Year’s thing to post when it hit me that I hadn’t played the late Kenji Eno’s very offbeat D2 in about four years. It works as a perfectly bleak yet eventually hopeful holiday horror game experience for the period between Christmas and New Year’s Day. Thanks to just being too busy to unearth one of my Dreamcasts, make sure the battery is working so that I could start playing about nine hours before midnight so the end credit sequence ends with the onscreen game clock counting down to the New Year and getting a cheery message for all that effort, I haven’t gone near this gem. But that’s going to change.

Anyway, backlog or not I’ll finally replay this classic at some point this year just to see if I can speed through it a bit faster. Much of the game’s length is due to extended stretches of cinematic sequences that can’t be skipped, so it’s a pay attention game almost all the way through, lousy US dubbing and all.

Ah well. Anyway, Happy New Year, people – 2017 is going to be innnnnnteresting.

-GW

Diablo Turns 20: Blizzard, What Are You Up To?


 

Twenty years is a long time for any form of interactive entertainment to be around and still have an active fan base. Blizzard seems to know its classic PC game Diablo has a rather dedicated and somewhat vocal legion of players that have stayed with the franchise through three games, numerous patches and a few expansion packs. Granted, the love for the first two games meant Diablo III was going to be heavily criticized for both its long development time and any huge changes to what longtime fans expected. Let’s just say the fans didn’t disappoint in letting themselves be heard.


 

But of course, Diablo III was a mess at and post launch, but tons of patches, the removal of that horrid Auction House and surprisingly, mostly superb console ports that actually improved upon the foundation laid made it a far better game for everyone save last-gen system (PS3/Xbox 360) owners who didn’t get the great 2.4.0 update. I’d already sunk a few hundred hours into the PS3 version and planned to transfer my save files over to the PS4 when I finally made the move to that console. Of course, that didn’t happen thanks to Phill Katz stealing my PS3 after I sent it to him for repair. NO, I haven’t forgotten you, asshole.


 

So, yeah. I’ve had to restart from scratch with Diablo III: Reaper of Souls – Ultimate Evil Edition on the PS4 and so far, I’m quite pleased with my progress. I’m working on a Demon Hunter build and blazing through Adventure Mode after completing the Campaign once just to build up a ton of Paragon points so I’ll have a huge pool to use when creating other characters later. The 2.4.0 content surprised me with a dark and grim new map that added a few new enemy variants, crashing waves, rain and… freakin’ gigantic sea snakes popping up if you ran too close to the edge of some spots on the map.


 

Anyway, this post has no point other than me reminiscing and wondering just what the hell Blizzard is up to. Yes, I know about the Necromancer class coming as well as the upcoming “remake” of the first game using the DIII engine. But I’m hotly curious as to what else is planned. Other games get re-releases, HD upgrades or flat out remakes, so it only makes sense that this one would at some point soon. Unless Blizzard is just messing with us fans. Those old cinematics sure cleaned up well, huh?

-GW

ZAKU Is Back: Super Fighter Team Gives You A Chance To Nab This One FINAL Time

ZAKU Lynx
 

If you’re a huge enough fan of the Atari Lynx but missed out on its first original boxed (online) retail game in years, well guess what? ZAKU is back! Super Fighter Team has heard the pleas from Lynx collectors worldwide and is reissuing the instant classic for a final time in a 400 copy run.

ZAKU on LYNX 

Just go click on that link above and get that wallet out. Or you can read my old review as you click on that link to BUY THE GAME. Whatever you’re going to do, you better do it FAST, as this is guaranteed to sell out ridiculously quickly.

Table Top Racing Gets A Nice, Necessary Update For Us Fat-Fingered Speed Freaks…

TableTopRacing IconExcellent. While I loved the Vita version of Table Top Racing, my big complaint (and it seems the main issue a bunch of other users had) was the rear touchscreen being automatically used for a rear view angle with no means to turn it off. This made holding the Vita comfortably something of a challenge, as the merest brush of a finger on that rear screen meant you’d be looking back for a split second. Or worse if you had no idea about that screen being used, you’d start a race and be looking at the FRONT of your car until you moved your fingers into a more claw-like grip. Ouch.

Well, THAT’S no longer an issue as Playrise Digital has whipped out a patch that sets the rear view to off (you can toggle it on if you like), shows the control layout (the original download didn’t, and while the game is easy to play, some people didn’t figure out the left trigger is used for certain functions) and tweaks a few other things. The update has been out for a little while, but I just hopped back into the game last night and saw the fix was in. Anyway, go grab TTR, as it’s only $7.99, a ton of fun and if you’ve been avoiding it because you have larger hands, it’s now even more of a no-brainer buy…

Review: Shadowgate

Shadowgate logoPlatform: PC (via Steam)
Developer: Zojoi Studios
Publisher: Reverb Triple XP
# of Players: 1
ESRB Rating: N/A
Official Site
Score: A- 90%

Shadowgate_Room_1A few years back, I was at a media event talking to a PR person who told me that some sites let her know that they didn’t like covering adventure games and that too me aback because that attitude is pure biased lunacy. The adventure genre didn’t necessarily “die” a while back, folks – it was just neglected and left by the side of the road by jaded critics who didn’t bother giving too many great games the time of day. Anyway, those days of dreary dread have turned around in recent years and thankfully, one of the more influential and important games of the late 80’s is back and better than ever. Zojoi Studios’ brilliantly re-imagined Shadowgate takes the old story out for a stroll in a new coat of absolutely lovely visuals, a superb new soundtrack and even options to change that and a few other things (save the visuals) back to the classic NES game many of us oldsters spent too much time trying to beat and eventually beating but good a few times.

 

What this reboot doesn’t do is simply template that original game into a more casual form or make it an action-heavy experience that would cater to the more caffeinated modern gamer. From the interface to the brain-bending puzzles, everything you loved about the old game is back and in full force. Granted, some of these things WILL lead to frustration for some gamers used to hand-holding or self-solving puzzles in their entertainment experiences. That said, exercising the mind with a good and highly challenging game such as this one will be the best thing some of you can do for so little money… Continue reading

Oh Yeah, Diablo III: Reaper of Souls – Ultimate Evil Edition Is Out. Buy It.

 

No, I didn’t forget about this one. Between the low drama of other game issues and crappy connection speeds everywhere, I know all those games dropping into retail this week were overlooked here. It’s funny that with the PS4 version of RoS, Blizzard, Sony and plenty of gamers aren’t even talking about the “last-gen” versions anymore even though MORE people still own and play games on the PS3 and Xbox 360 than their shinier replacements. Hell, I’m buying this expansion on the PS3 because I’m the stubbornest of old goats as well as a total cheapskate. Anyway, as noted earlier, I won’t touch this game at all until I finish up some stuff I need to get done or it WILL NOT GET DONE at all. Diablo does that to productivity…