Review: Demon Lord: Reincarnation(PS4/PS5)

“Suffer not a Warlock to live…”

If you love “old school” throwback video games with something of an almost unbeatable edginess, Demon Lord: Reincarnation is going to quickly whip you into submission and perhaps give you an appreciation for relearning a bit of cartography. This game wants you deader than a crate of rusted door nails and is more than willing to oblige especially if you think it’s just another garden variety Wizardry clone (it’s not). Although I’m a big fan of the genre, this was a totally random purchase for me. But that $7.99 (plus tax) made this a pretty solid deal on the PlayStation Store. (the game is also available for Xbox, Switch and PC on their respective sites).

First things first, if you’re going in cold, stop for a few minutes and please READ THE (digital) MANUAL! Yes, it’s 29 pages long. But it’s also important to understand that you’re going to need to break out the graph paper and make your own maps as the dungeon randomizes every time you start a game. You can try NOT making maps, but the extra brain work gives you something to do with your hands before (and while) the game kindly puts your party out of its misery for the umpteenth time. If you’re a ragey type, the random nature of the gameplay might seem a wee bit unfair as the RNG seems to almost always roll in favor of the enemy and you just can’t get a break. Then, something clicks and you manage to survive (most) of a floor intact and your remaining party gains new skills and manages to survive for at least a few minutes longer. You’ll be replacing dead party members with new ones and I think the supply is endless, with new members gaining levels appropriate to the surviving party.

“This is where it all ends…”

Death comes for your team pretty much as soon as you venture downstairs to the first floor and you’re unprepared to the assault about to take place. You’ll stop to check the map you’re (hopefully) carefully making and get jumped. You’ll try and take a quick nap in the game to get your party’s health topped up and get jumped. Basically, almost every time you think you’re safe and it’s quiet, yep, there’s an enemy lurking around waiting to bonk you upside the head. Unfair and often in the most humiliating manner as some of the game will have you laughing as it describes flatulent foes getting in surprise attacks and more. Each floor is quite the challenge, but that Demon Lord has been working out and definitely doesn’t pull any punches (at least he doesn’t pass gas, or didn’t when I fought him!)

The trial and error nature here, plus the plain-looking but very nicely rendered visuals manage to hold interest and the old-school music is pretty nifty for what it is, so I have no complaints on that front. The only thing I’ll say in the game will solely cater to the more masochistic, persistent player that craves the challenge and doesn’t mind a lot of extra work right from the get-go. So, it’s not going to floor the graphics fiends at all and it’s not for every taste. But it does what it does quite well and keeps its focus all the way through, which gets a thumbs up from me.

Recommended, but you’re in for quite a hard time…

-GW

Hard or soft?