Return of the Obra Dinn: See-Worthy Ship-bound Mystery’s A Must-Play

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“Just sit right back and you’ll hear a tale, a tale of a fateful trip…”

Confession: I’ve never played the multiple award-winning Papers, Please (a game that’s been on my backlog of games to FINALLY get to once I whittle down my other backlog). but a few years ago (and two computers back) I downloaded an in-progress demo build of Lucas Pope’s next game, Return of The Obra Dinn and while it was a bit wonky in spots and not all the ideas were in place (as demos tend to be, well, DEMOS and not representative of the final product, it still made quite an impression. After a few years of hard work, Pope has finally completed and released the game, which is available for $19.99 on Steam, gog.com and the Humble Store.

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“Now please pay attention and listen to me:
Give me some time to blow the man down!”

Check out the trailer and game description below:

 

 

An Insurance Adventure with Minimal Color

 

In 1802, the merchant ship Obra Dinn set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

Early this morning of October 14th, 1807, the Obra Dinn drifted into port at Falmouth with damaged sails and no visible crew. As insurance investigator for the East India Company’s London Office, dispatch immediately to Falmouth, find means to board the ship, and prepare an assessment of damages.

Return of the Obra Dinn is a first-person mystery adventure based on exploration and logical deduction.

You had me at that “An insurance adventure…”, Pope. This one’s going to the head if of the line in the backlog, by the way.  Now, if you’ll pardon me, I need to get back to my regularly scheduled (ha!) Monday.

-GW

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Lost in Vivo: The Walls, Close-in For Catastrophic Claustrophobia

(Thanks, Akuma Kira!)

 

Back in 2016, I pledged a few bucks to Akuma Kira’s Kickstarter for a new game he was working on called Lost in Vivo all because of the free and superbly devious Spooky’s Jump Scare Mansion (Formerly Spooky’s House of Jump Scares), a game I recommend to anyone into horror because it will creep up on them in a surprising manner. In other words, don’t let the initially quite stupidly cute visuals and the rather simplistic but twisty corridors found in the first chunk of floors lull you into a false sense of security. Things get quite bizarre and eventually quite horrific as you descend into the darker, more hellish maps.

Anyway, fast forward to earlier Saturday morning when I got a download link to he completed build of Lost in Vivo from the developer via Game Jolt (an excellent indie site I VERY highly recommend along with itch.io  (the game can be found here) if you love to pore over dozens and dozens of great indies of all genres, many free or quite affordable). You’ll also see this one pop up on Steam soon (well, November 5th, thanks to Steam’s verification process taking longer), but if you need this faster, feel free to grab it from one of the other sites noted above for a measly ten bucks.

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Trilogy of Terror: Your Triple Case of Nightmare Fuel TV is Here

As I’m er, vintage enough to have been around to see it when it premiered back in 1975, it’s just great to see Dan Curtis’ Trilogy of Terror getting a snazzy 4K version and unleashed on the masses by Kino Lorber. This flick put me in a sleepless zone for a while, but it also became one of my favorite scary films that’s lingered in the memory in terms of nailing a particular set of moods and generating a superb amount of tension.

While I kind of wish this restoration would have included Curtis’ nowhere as impressive 1996 followup, Trilogy of Terror II, I’ll take what’s here for the pure scare factor and still somewhat timely Richard Matheson stories. Kino sadly has no new trailer up, but this tiny snippet from the final episode of the anthology, “Amelia” is all you need to know about what’s coming your way when you place that order. The rest of what’s on the disc is listed below the jump.

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Review: ZARVOT (Nintendo Switch)

Zarvot Switch CubeTrying to nail down ZARVOT (A Game About Cubes, by the way) into a specific niche is, in an amusing way, a waste of time because it’s a perfect example of using a less by the book scholarly critical analysis and more of a “shut up and play it!” approach. While you can (and should) snap this up for the solid multiplayer modes, it’s worth the $19.99 alone for the brilliant Story mode and its blend of adventure and puzzle game elements, droll to laugh out loud humor and straight up surreal nature. It’s also a master class in game design as well as showing off the versatility of the Unity engine thanks to Sam Eng (@snowhydra), who put 4 years into making this great looking instant classic. Oh, and the soundtrack? yep, worth paying for as well.

In a nutshell, cube pals Mustard and Charcoal set out to put together the ultimate birthday present for their cube pal, Red, stuff goes wrong and needs to made right. There’s a lot of laser fire involved in this and saying anything more would ruin a hell of a lot of surprises. When you find yourself putting down a controller to either laugh at the absurdity of it all or pause to reflect on an emotional issue a character is facing (for cubes, insects and other assorted creatures, they’re quite… human, warts and all), you kind of get a better sense of game appreciation. I actually wish this were on a physical game card because it’s one of those keepers that might get lost in the well over 1200 games (and counting) filling up the eShop.

But I’m getting all scholarly and critical here, so let me stop that and dip into the fun stuff…

 

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Head to Head (Sort Of): Fast Striker vs. FullBlast (PS4/Vita)

I can recall a few years back reading in more than one place that the arcade shooter was dead as last week’s formerly fresh fish, but this was really never true. Between numerous indie developers and fans keeping the genre alive through making and publishing and distributing games via digital and retail formats, the good ol’ shmup lives on pretty much anything that can play them. Two of the more recent ones go for the gold and succeed when by being well-made games with excellent price points destined to hang out in your game library for a spell. Let’s take a peek at both, shall we?

Fast Striker 01

Pretty, isn’t it? well, it’s also PRETTY FREAKIN’ HARD to an old gleep like me, but I keep playing these shmups because I used to be better at them back in the day.

fast striker PS4First up is Fast Striker ($6.99), a 2010 NEO·GEO MVS/AES vertical shooter getting a new life on current gen systems thanks to German developer NGDEV and publisher Eastasiasoft. Six levels of frantic, gorgeous bullet hell bliss await with four difficulty settings to challenge. Yes, six levels may seem short to some of you out there, but this game makes you earn those high scores and like a solid shmup, you’re going to keep coming back to beat your previous runs or die trying.

There are some basic screen resizing and wallpaper options, but I personally prefer sticking to the more arcade accurate default window than going full screen. Er, not that it helps much given my awful reflexes when the going gets too tough (or okay, a little tough. Hey, I’m getting old!). For example (yipes):

 

 

Yes, I’m THAT bad at this game, but I managed to get through the Novice difficulty and messed with the others (Omake mode is SUPER nuts). I’ll be a saint here and link you to the official trailer just so you can see how a far better player does:

 

 

In addition to the digital release, Online retailer Play-Asia has a very limited edition physical version ($34.99) for both the PS4 and Vita set for a November release. Each is limited to 2200 copies worldwide and will include the region free game, a manual, collector’s box, soundtrack CD and a numbered certificate you can show off if you please. The price difference is yes, because of all that stuff inside the box, but if you’re into packaged games and have the shelf space, it’s a fair enough price point.

fast striiker LE

You’ll want to be a Fast Striker if you need this nifty Limited Edition exclusive from Play-Asia. Better pre-order this now before the scalpers snap them up to resell at ebay prices (ugh).

 

Overall, a pretty solid shmup that’s a trip down memory lane to my former glory days and perhaps yours as well (but I hope you can play better than I can).

Score: B (80%)

-Review code provided by the publisher

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Review: MyCharge PowerGame (Nintendo Switch)

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Yep. it does exactly what it needs to do and does a really excellent job in the process.

 

As a recent Switch owner, a few things bug me about the system, one of them being the battery life is somewhat anemic if one tends to play for extended periods of time in undocked mode. I had been poking around looking for affordable solutions and based on some review scanning, there were a few interesting candidates but almost all had some flaws from dangling wires to not enough power for my tastes. Granted, my Switch has generally stayed docked or has only traveled to a few rooms inside the apartment. However, some recent invites from friends to pop by with my Switch to either see it in action or just to play with fellow Switch owners had my eye peeled for something that I could also show off as a solid charger that wouldn’t break the bank and be worthy of a hearty recommend. Well, “Say hello to my little friend (BOOM!)”

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Out of the box and ready for some mating.

 

The MyCharge PowerGame ($49.99) is an absolute must for Switch owners who want a decent price point, portability and most of all, a battery pack that’s packing plenty of power where it counts. Simple to set up and sporting its own kickstand, it’s an accessory that has pretty much no caveats.The 7000mAh battery inside that PowerGame comes holding a charge, so once attached (which took all of ten seconds, but parents will want to show younger kids or attach the battery for them), you’re ready to play. That said, I plugged the included USB-C charger cable unto the nearest USB out (your Switch dock will work nicely) just to top it up for some heavy testing. I really liked the kickstand on the unit because it’s placed in a better spot than the one on the Switch. The only minor (very minor) issue is if you need to add, remove or swap out the micro SD card, you’ll need to remove the PowerGame or do that card change thing before it’s attached.

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Lucio Fulci’s ZOMBIE: 4K, 3 Ways, On the Way in November

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If I’m not mistakes, we got a load of these posters in the NYC subways as well when the film was initially released in the US. I’d kill for a few to sell off now. Uh, figure of speech, that.

 

Yum. If you’re an old coot like me (or old enough to remember), this pair of TV ads for Lucio Fulci’s horror masterpiece, ZOMBIE. Hey, even though I was 15 at the time, they both kind of sunk into the memory like a… well, like a zombie munching on some fresh brains. I didn’t actually see the film until a few years later thanks to a friend who had it and a bunch of other horror flicks on a VHS tape he’d put together and, yeah, it was worth the wait.

Between the jump scares and general relentlessness when things got going, Tisa Farrow (Mia’s sister) getting it in the eye like Moe Greene, but slower and with a rather pointy piece of wood (ouch), a zombie versus shark scene (no pirates, sorry… but that’s a real shark!), and the classic line delivery early on: “Hey, watch out for the sail!” that kind of starts off this gore-fest in the most comic of manners before things get grim. Yes, there are slow stretches, but the film delivers all the goods when it counts from the icky to the just plain weird (conquistador zombies, ftw!).

 

 

Anyway, the fine folks at Blue Underground and MVD Entertainment Group are releasing not one, not two, but THREE 4K cover variants of the film, newly remastered in 4K and set to crawl your way on November 27, 2018. Actually, there are a whopping SIX variants total when you add in the older 2K BR and DVD versions on the BU site listed here, here, and… wait a sec… HERE. Collect ’em all!

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Iris.Fall Hands-On: Shadow Play Works Quite Well in Kinda Goth-Land

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Based on a short demo was only supposed to be about ten minutes long (I was told ten, but I lingered about half an hour or so just to check out every nook and cranny because the level of detail is remarkable), Iris.Fall is shaping up to be a lovely little indie sleeper worth a buy. Developer NEXT Studio has cooked up a charmingly creepy puzzle adventure with beautiful visuals and an intriguing light/dark gameplay element fans of the somewhat forgotten (but memorable) Wii game Lost in Shadow will appreciate.  The demo features an early taste of the full game’s mix of environmental and other puzzles that revolve around Iris’ ability to manipulate light and shadow to progress through areas.

 

 

While simple to pick up, solving puzzles here makes for some fun brain work right from the beginning. Careful scouring of each room for areas where Iris’ powers to be used also reveals objects that can be manipulated or collected to be used with other elements. Foe example, in one room, a pair of marionettes is required to unlock a certain door, but you’ll need to dip into the shadows and light areas, moving things around to create a ramp on one side and then the other to nab each figure. Once they’re acquired, placing  them in the correct spots, then rotating their parts will form a “key” of sorts that allows passage into a new location.

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“I was the puppet, I was the puppet!” A puzzle, in progress (and five points if you get the song reference I made).

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The C64 Mini: Some More Retro For Your Early Gamer Gifting (Or Yourself)

C64 mini boxed

Remember kids, when you retro-trip, wear proper headgear. Falling too hard can be a hazard to your gaming skills. Or something like that.

 

Remember that C64 Mini post from a few months back? Well, the system is now available and it’s got a fair enough price point ($79.99 US) to recommend if your tastes roll towards the old school and you don’t mind a few quirks from the old days of gaming.  There are a bunch of these mini-consoles out already or coming out this year and next thanks to Nintendo’s success with its shrunk-down NES and SNES systems, so we’ll see how well each does among gamers, collectors and anyone just looking for a simple to get into gift for that special someone.

 

 

Yeah, yeah, the emulation only crowd is chuckling away at these to some extent as they cut themselves a nice slice of Raspberry Pi. But if people who just want a fuss-free gift or just aren’t tech savvy enough to grab some sort of emulation device and swipe ROMs off the internet with relish, I say let them spend their money as they please especially if it makes them happy.

EDIT: Ah, I see one issue I’d read about elsewhere has been addressed. This is a good thimg:

 

 

-GW

 

 

Gear.Club Unlimited 2: More Real Race Time on Switch

GCU2_2D_ESRBOh, I’m kind of mad at myself as a new-ish Switch owner (well, it’s been a few months already) who had NO idea there was a decent (and huge selling) racer using licensed cars on the system. Of course, I blame ALL those people going on and on about Mario Kart this and Mario Kart that, which is fine and dandy, as yes, it’s a ton of fun for all. But I didn’t realize that one of my favorite racing game developers (Eden Games) had made a mobile to Switch port last year of Gear.Club Unlimited and I still haven’t picked it up. Oops.

I did poke at some reviews that noted it’s not perfect, but I’m on the hunt for a inexpensive copy just to see for myself because Eden’s other racers have been quite good (I’m looking at you, Test Drive Unlimited 1 & 2, V-Rally 3 and a couple of others I still own and occasionally play when I find the time.

 

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Anyway, Switch owners are getting Gear.Club Unlimited 2 this December 4 worldwide from Eden and publisher Microïds and if the trailer is any indication, it looks to be an even better followup. Take a peek:

 

 

Press release with that tasty car info below the jump if you’re up for more reading today.

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