Review: SEGA AGES Ichidant-R (Switch)

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“It’s a puzzlement…” (but a good one!)

ichidant_R coverAh, so that’s what it is – an arcade game that’s neat to play whether online on off, but playing with a friend is better overall when you share the fun. I actually have the Mega Drive import version of SEGA AGES: Ichidant-R ($7.99) here in the collection, but the Japanese was daunting and I’ve not touched it in a few years (Well, I know a little of the language since, but I need to practice more). Thankfully, finally getting the chance to play this (thanks, SEGA!) has made for quite the appreciation for its inclusion in the ongoing SEGA AGES lineup. In a great touch, there’s a Japanese Mega Drive port included in the price, so now I’ve been playing it and having a blast thanks to getting a handle on how to proceed flipping back to the new English arcade version when I run into a mini-game I have trouble with if the language barrier stops progress.

Some will think of the US Sega Genesis and Bonanza Bros., but that was a more  a straightforward side-scrolling shooter with the same quirky art style here (and some major story changes from the Japanese version that changed the main characters from criminals to detectives).

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It’s the 90’s again (time travel works!).

Anyway, Ichidant-R is an arcade game where the same two characters get a medieval makeover and the setting is now changes to a castle where there’s a princess to be rescued. The gameplay also changes into a mini-game filled fun-fest that, thanks to it’s timed nature, keeps the pressure up throughout. While it’s a great game, having a friend to face off with makes this all the more enjoyable. M2 keeps it as the original arcade version, but adds the usual choices of scan lines and screen fit scaling if you want them as well as a few backgrounds to choose from. I played with then off because the game looks better without them, I think – but it’s your call if you like them.

Every mini-game requires quickness and most are fun to play, but the tense time limit sometimes makes figuring out what to do in a few seconds pretty tricky until you calm down and zen out a bit. Here’s a little sample of that to expect. The game rolls out and mixes up quite a few games randomly, but I want to save the fun for you to discover. For newbies, think of it as a Warioware or similar game, bit released long before. Yes, one caveat is the puzzles will get old for those who get too jaded to this stuff, but to me, the fun here never gets old with a game you can go to for some quick fun in short bits. I’d write more, but this one’s a no-brainer because the games adds some cool cleverness to the genre and is a more than recommended buy if you like these these types of games.

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Ray Milland would probably have hated this mini-game (ha-ha)

Score: B+ (85%)

-Review code provided by the publisher

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Review: SEGA AGES Puyo Puyo (Switch)

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I’m set to be sorry, heh.

Puyo Puyo SwitchWhile it’s a tad barebones when stacked up (heh) against its other ports, the M2 version of SEGA’s classic Puyo Puyo is a pretty addictive gem. I had to put off my review thanks to a friend who wanted to school me being a bit ill, but man, I walked right into her trap because even though she was still a bit under the weather when I dropped by to see if she was up for a surprise gaming visit, I was a smoked duck almost as soon as she started playing, drawing a few hearty laughs out of her husband, who refused to play with a “Well, she’s pretty good, even though she’s sick” mantra he fell back on almost every time I lost a round. No, he’s not a big gamer, but he does know from about 20 years of wedded bliss she’s a total monster at games like this.

Yes, there are the much beefier Puyo Puyo Tetris and more recently, the online-centric (and less beefy) Puyo Puyo Champions to scream at (she has both). But this one’s special to her because it was an arcade staple of her growing up in Japan. Well, there was also the hefty bragging from her and a few humorous warnings not to play her by the hubby every so often.  Those alone were reason enough to get a review code. Well, I also was curious see to how good (or badly) I was going to get beaten. Let’s just say I wasn’t disappointed by the near total routing I received. Or, I was, but too bruised up to say much in my defense, heh. Ow.

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Review: SEGA AGES Space Harrier (Switch)

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Welcome to the Fantasy Zone. GET READY!

Hell, even if I were to think I was born ready for it, back in 1985 seeing and playing Sega’s Space Harrier for the first time in an arcade was a total and unexpected blast. Granted, it wasn’t my first psuedo-3D sprite-based shooter (Willams’ still phenomenal BLASTER was an instant fave for me two years earlier), but Yu Suzuki’s even more instant classic made for a more lasting impression thanks to its more superbly detailed visuals, rock-solid 60fps gameplay and yes, a somewhat crushing difficulty level for beginners. Watching someone play any of the three cabinet version was thrilling enough. But as a player, if you lucked out and got one of the sit-down versions with that big flight stick and body-shaking tilt feature, it was pure gaming bliss that left you maybe a bit wobbly after a few too many replays. Ah, memories!

Still, Suzuki’s game was perhaps too well made, just like his other supremely reliable arcade hits some take for granted these days. This is a game that is flawless in execution, but might be seen by the more jaded gamers out there as “repetitive” because they don’t see the beauty past the lightning fast speed and brilliant use of color. Ever busy developer M2 has done another outstanding job in porting the game to Switch for the ongoing SEGA AGES project ($7.99 per title) in both its original form with a new stage select, optional visual filter and control additions and a new version of the game called KOMAINU Barrier Attack that adds infinite continues and two small stone lion statues to aid Harrier in his quest.

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Screenshots really don’t do this game any justice. Some heads will roll for that.

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SEGA AGES Phantasy Star: Pretty Much, Perfection

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And quite well, in this case (Ha and ha-ha).

As soon as I heard that Phantasy Star was making a return as a digital exclusive on the Nintendo eShop, there went that not needing to ask for a review code stuff. Yeah, I  immediately bought it outright (it’s a mere $7.99) because back on the Sega Master System, it was the first JRPG I played and it’s been a game I’ve gone back to a few times, the last being om the Game Boy Advance where we got three of the first four games squeezed onto a single cart (to mixed results). Yes, I still have that one in the library, but I’m not even going to bother comparing it to what’s here (just yet) because once you fall down the Phantasy Star rabbit hole (Rappy hole?), you’re not coming up for air anytime soon.

 

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