From the inbox it came… and it looks pretty cool, I think:
(Thanks, INSOMNIA: The Ark!)
My current backlog is rather huge, but it looks as if I’ll need to carve out some quality time to check out Studio Mono’s INSOMNIA: The Ark, which is set for a September release on Steam. According to its press release (continued below the jump… suspense!):
INSOMNIA is a complex story-driven RPG that takes place on a colossal space metropolis brimming with the secrets of a long-gone civilization. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions, craft equipment and try to stay alive.
- Exploration is rewarding… and dangerous. Search for valuable technology and resources in the confines of Object 6. Pay attention – INSOMNIA’s nuanced world can conceal unexpected quests from treacherous characters, as well as savage enemies and deadly hazards. Hunger, thirst, fatigue and hostile environments will be your main companions throughout this journey.
- Personalized journey. Break free from character classes and unwanted grind with a flexible perk system combined with a huge amount of craftable items and equipment for an experience unique to every player.
- Your choices matter. INSOMNIA offers an intricate, non-linear storyline with ‘points of no return’. Navigate a system of thorny relations with characters and factions and make tough decisions that affect the game world. Each major problem can be solved using a variety of different (and sometimes unexpected) solutions.
- Strategic real-time combat. INSOMNIA features both close and ranged combat, as well as destructible cover. Choose your gear wisely – every armor and weapon type in the game has its own tactical virtues and shortcomings.
- A rich universe. Experience the game’s rich lore through retro-futuristic noir visuals with elements of dieselpunk. Witness man-made apocalyptic landscapes imbued with a dark noir jazz soundtrack and echoes of a decaying civilization.
Well, all that sounds good to me. Off to see about getting a preview code of some sort so I can see what’s what and report to you my findings. That said, I do hope this is console bound at some point. The online connection here gets persnickety at times, so Steam games tend to suffer from performance hiccups I never see on my PS4 or Switch. Eh, we shall see. Back in a bit.
Same here. As long as you don’t slip, it’s totally fine. I need to pop in and make a comment on your last post, as it did get me chuckling a bit…
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Thanks for covering our game! Will be happy to answer your questions 🙂
I’m really looking forward to playing this. 😀