Kings of Lorn: The Fall of Ebris Gets A Wonderfully Depressing New Trailer

 

Geez. Take my time and money, already department, deluxe edition: Teamkill Media’s upcoming game, Kings of Lorn: The Fall of Ebris makes Demon’s Souls classic and mighty downbeat intro seem as if it’s unicorns and rainbows, but with a bit more winning on the part of of the lead here. I like it for that. That said, it’s hard to get a gauge on enemy difficulty in the newer game, as some enemies seem to go down too fast. Then again, this is likely the developer wisely hiding the challenge level until the masses get their hands around a controller when the PC version is released on November 22 2019.

This almost looks too frightening to finish (and no, that fantastically dour music isn’t helping one bit). If that’s going to be the aural force that’s coming, the already mind-blowing visuals will have some stiff competition as far as what’s going to keep me freaked out the most. I can’t wait, but I also want to see how the console versions stack up (PS4 is my preferred way to play, thank you).  Oh, here’s the earlier E3 trailer (in case you haven’t seen it yet). Go wishlist this now… or it’s coming to get you.

-GW

Gallery: Kings of Lorn – The Fall of Ebris

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Keep an eye on this one…

E3 isn’t for a few more days and while I won’t be attending this year, I’ve already found a game I’m dying to play. Wyoming-based TeamKill Media‘s “first-person dark-fantasy survival-horror” game Kings of Lorn – The Fall of Ebris is headed to PC. PS4, and Xbox One in September, and as soon as I saw those screenshots and more importantly, some gameplay footage and the E3 trailer, this jumped way up into Games to Watch status. If you’re ancient enough to recall FromSoftware’s classic King’s Field games, prepare to be floored as this new Kings will set your spines to shivering – take a look at a ton of screens and see for yourselves:

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Here’s the game’s E3 trailer in all its bleak Unreal-powered glory:

As far as gameplay goes, while this footage is from almost a year ago, if the final build sticks to some what’s here in terms of gameplay, there’s going to be a a nice level of accessibility that opens the game up to more players. That said, I’d also gather that difficulty will either be player chosen via options or something that allows for those with lower skill levels to at least hop in and learn the ropes early on and not fall prey to low level enemies turning them into kibble less than three minutes in.

As usual, we shall see how TeamKill tackles that important part of their game, but no matter which rouet they choose, this game looks depressingly grand and ambitions enough that I’ll be seeing it through to the very end. I’m absolutely not expecting a sunny finale at all, but a few shocks and surprises along the demons, dragons and other foes as the game progresses? Yeah, that’s going to make this a game that will get a prime spot in the play stack and a few replays while it’s there.

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-GW