Overpass Hands-On: A Scoop Of (Extremely) Rocky Road, Please

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(sings): “Bumpy roads, take me home…”

 

Bigben Games wants to be your racing simulation racing studio of choice (WRC 8 was a pretty excellent sim on PS4 and my favorite console racer last year), and its upcoming off-road title developed by Zordix Racing in Sweden, Overpass (set for release on March 12, 2020 and March 17 for Switch) is certainly shaping up to be a really solid game experience. I got an hour or so of playtime with the PC version and can report that it’s going to fascinate some and frustrate others, but this is actually a really good thing. If you’re more used to arcade-style racers where all you do is floor the accelerator and powerslide to the fastest victory you can manage, well, here comes a game that’s a test of skill where learning the literal ups and downs of the tracks becomes part of the game and speed needs careful mastering and consideration.

 

 

Does anyone remember Spintires? If so, imagine that with faster off-road racers in mind and the needs to both master a track’s hazards and nail in a quick time despite those hazards. Overpass does this somewhat magnificently, with analog triggers and a thrilling use of controller feedback where you’ll feel the road beneath your ride of choice and need to navigate through the environment unless you want more free badly done rolls than you can find at an Olive Garden.

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SAMURAI SHODOWN on Switch: Big Things, Smaller Packages and Big, But Little Surprises

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It’s time to Switch things up…

samuraishodown_package_switch (1)I’ll tell you, games can get you in trouble if you’re careless. Case in point, SNK’s Samurai Shodown has always caused me trouble because it’s intentionally misspelled the word “Showdown” since its initial installment in arcades in 1993. Which has lead me to ducking fists and feet ever since when I try to correct a fan of the franchise on occasion who spells the word incorrectly outside of the game title. (CHOP! Ow!)

Hey, sorry! My internal spellcheck just goes haywire when I see it. It’s not your fault! Anyway, here’s a peek at few trailers and screens look at some new content for the upcoming Unreal-4 powered Nintendo Switch version, ($49.99) which is coming on February 25, 2020 and looks pretty nice, by the way. Even nicer, players who pre-order the digital or physical version of the game before its release date will get a neat freebie -a port of the Neo Geo Pocket Color game, Samurai Shodown! 2 as a bonus.

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Better still, pre-orders for the physical version from GamsStop or Best Buy get a cool bonus controller skin, so hit up one of these retailers if you’re in the US and want one before the game ships.

I still have my old NGPC here, so even though the Switch port will be an exclusive to the console, It’ll bring back memories playing it now on Nintendo’s home and portable wodder system. I actually missed the PS4 version of the game when it was last year (oops), but I think I can still nab a copy from the PlayStation Store when I need to.

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Maneater: Watch Out, Folks – It’ll Chew You Up This May

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“HEY YOU KIDS, GET OFFA MY LAWN!!

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Please don’t sing that “Baby Shark” song here.

Way back in 2006, developer Appaloosa Interactive and publisher Majesco released JAWS Unleashed, an officially licensed game that had players take on the role of the shark in an open-world adventure set 30 years after the original film. While it suffered from some camera issues and a few glitches, the game was quite a guilty pleasure many players liked for its shark-driven bloody violence and some pretty wry humor in all the M-rated mayhem caused.

Me, I have both the PlayStation 2 and Xbox versions of that older game here, plus an Xbox review build from Majesco that I got at a press event for the game, which was a ton of fun to play, warts and all. The Xbox versions are buried in a pile of games here, but I did locate a sealed PS2 version I should crack open at some point (I’d reviewed the Xbox version many moons ago on a new defunct website).

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I don’t think a bigger boat will help much, to be honest.

 

Flash forward to 2020, and developer Tripwire Interactive has what looks like a much meatier game called Maneater coming this May and man, does it bring back some good and gory memories.

Here’s a somewhat tongue in cheek trailer to ogle:

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Review: SEGA AGES Shinobi (Switch)

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Hey, that’s NOT a ninja weapon!

Switch Shinobi boxAnother flawless and essential port by M2 with a few excellent modern options, the 1987 arcade classic Shinobi ($7.99) sneaks onto the Switch, and it’s just as hard as ever. There’s an easier AGES mode that changes lead Joe Musashi’s garb to white and lets you take more that a single hit (as in the Genesis and Mega Drive follow-up Revenge of Shinobi) and you can choose to use the new rewind function if you like to make things a bit easier. I’ll admit that I didn’t touch it for a few days until it was tested for review purposes and yep, it helped a lot in a few areas. But it’s not necessary to clear the game if you’re averse to it and want to do it the old-fashioned way. Well, minus the feeding the machine part.

 

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Dawn of Fear: Some Residents Are Quite Evil Here

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I like the PlayStation Talents program, as it’s been bringing a few games to players from quite a few indie developers in Spain that might otherwise be ignored in a market crowded with new releases every week. Survival Horror fans have a new game to look at with Dawn of Fear, from indie team Brok3nsite. Take a look at this trailer and get the warn and fuzzy zombies coming after you feeling once more:

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Panzer Paladin: Tribute Games Has Been Busy, It Seems

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Whip it good, Squire!

Montreal-base indie developer Tribute Games has been a fan favorite for a few years (go sign up here and follow them, I say), with games such as Flinthook, Mercenary Kings Reloaded Edition, Ninja Senki DX, and Curses ‘N Chaos being games I’ve enjoyed in the past along with many others. I haven’t yet played Wizorb yet because it hasn’t come to consoles, my Steam library is so huge I’d probably forget that I bought it by the time I got to the backlog there, and I have no mobile device to play it on (gasp!).

Anyway, their in-progress game, Panzer Paladin is set for a release this coming Spring and is looking quite fantastic so far, so yes, lets take a look at some early gameplay here:

Lovely, huh?

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The Bearable Heaviness of Being

GE DIGITAL CAMERAThe other good news from yesterday was getting back from an appointment and discovering a package from Mega Cat Studios had arrived completely without warning (Thank you very much, James!). This is both excellent and somewhat timely, as it had a copy of the rather intriguing Devwill Too MD inside along with a nice note for me. This will get reviewed on the weekend, but when a game starts out with a quote from Albert Camus’ The Myth of Sisyphus, you kind of realize it’s sort of special.

Here’s a little look at the trailer:

 

 

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Yes, you should!

I got a proper Krazy Kat meets Super Mario Bros. vibe here, but I’m a bit nuts, so you can decide on your own. Oh, also please go sign up on the Mega Cat site for info on the many other cool and sometime very unusual retro games they’ve released or are working on. A while back I made a small pledge to the Phantom Gear Kickstarter, so I can’t wait for that to be completed, as it looks pretty solid.

By the way, if you have or want a Steam account, you can even get free beta demos on some titles there as well for that platform, which is a good thing as Mega Cat is cooking up some really nice titles. If for whatever reason, you’re working on a retro-style game and need a publisher, well, I think they do that as well.

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Ghosts ‘N DJ’s: Monday’s Been Made, Charities Get Paid

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This is priceless. No, seriously, it’s going to be FREE.

Ghosts'n DJs artSometimes, you wake up and see something that makes your day, as as it’s a Monday, that goes double because it kicks off the week on a high note. I woke up earlier this morning to go to a medical appointment, checked my email and saw this game info, then the trailer and yep, my day was made instantly.

Solo developer and creator Daniel Manzano (aka Dr. Kucho!) has cooked up such a thing with Ghosts ‘N DJ’s, which… well, just take a look at the game trailer while I go put on a pot of coffee:

Screenshots and a good and lengthy game description are below the jump. I know you’re curious, so you get the long version this time.

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Project AETHER: First Contact Demo Takes Me Back A Bit

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Designed as a fast-paced twin-stick shooter, Project AETHER puts you in the pilot’s seat of the prototype mecha Aether as you face off against a robotic alien force bent on the destruction of mankind. Aether features a customizable loadout of ranged and melee weapons as well as an EMP Burst system, allowing you to detonate weakened enemies in a devastating chain reaction.

Toronto-based Sleepy Spider Studios is nicely time-warped in the 2000’s, but I like that a lot. Their first game was Legions of Tyrandel, a PC deck-building turn-based strategy game made for two players (although single player challenge maps are available), and now we’re getting Project AETHER: First Contact, which is coming to Steam on February 24. There’s a free demo to try here, and it’s pretty good stuff that blends twin-stick arcade shooting action and some nice visuals in what’s shaping up to be an excellent game.

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Gallery: Hockey Manager 20|20

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Ice, ice, maybe?

I used to play a lot of sports games a long time ago on a number of systems I own or have owned. I don’t these days save for assorted racing games I like and some “extreme” sports games, but Netamin’s Hockey Manager 20|20 does look somewhat intriguing with all those charts and graphs to peruse and use. The trailer isn’t at all that exciting unless anything about the sport automatically gets you cheering, so here you go – a little test, followed below the jump by a slew of screenshots and some game info.

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