Review: Sydney Hunter and The Curse of the Mayan (PS4/PS5)

“It belongs in a museum…”

From CollectorVision Games comes the latest in its series of the retro- inspired Sydney Hunter series, Sydney Hunter and the Curse of the Mayan, popping up on current generation consoles (it’s been on PC for a while as well. Let’s take a quick peek at the PS4/PS5 version.

Those were the days, I guess…

Players take on the role of supreme adventurer Sydney Hunter, a deft explorer who by sheer luck finds himself trapped inside a massive Mayan pyramid. He soon discovers that the “Feathered Serpent” Kukulkan has broken up the sacred Haab calendar into seven individual pieces and scattered them throughout the pyramid. With the support of the local Mayan population, Sydney Hunter must put the calendar back together and defeat Kukulkan to return peace and balance to the world. Two unique endings await players, depending on the decisions they make in the game.

That’s the plot in a nutshell, but the game goes straight for the retro gut with its 8-bit visuals, pinpoint precision platforming, excellent soundtrack and many hidden secrets right from the start. This challenging adventure/platformer may remind some players of games such as El Mulana 1 and 2, Montezuma’s Revenge, the Spelunky games and similar adventure titles. You know those easy to play, tough to master classics from the past that had a slight learning curve? Nope, this game gets straight to the backtracking, respawning enemies, tough boss fights and other trickiness after the first minute or so of gameplay, so buckle up. Early on, expect secrets galore to find as well as plenty of gold and treasure to farm dropping constantly as you make your way around with your trusty whip and other weapons acquired during your adventure. A hub world opens up once you play a bit longer, allowing for fast travel, and more collecting fun.

While I rather liked all the exploring and backtracking, even the easiest mode offers up a rather hefty level of challenge. The lack of a decent mini-map plus some iffy checkpoints keep things more flawed than they need to be (save every chance you get!). Overall, this is a rather nifty mix of challenge to check out, with a few warts in the way here and there. You rocking chair or recliner warriors can get the younger kids to play this (if you have them) so you can at least sit back and pontificate on the “good old days” while you watch them deal with the harder parts for you as you sip lemonade (or something like that). This one’s quite the throwback, but it’s a pretty darn good one. Recommended.

-GW

Review: SEGA AGES Shinobi (Switch)

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Hey, that’s NOT a ninja weapon!

Switch Shinobi boxAnother flawless and essential port by M2 with a few excellent modern options, the 1987 arcade classic Shinobi ($7.99) sneaks onto the Switch, and it’s just as hard as ever. There’s an easier AGES mode that changes lead Joe Musashi’s garb to white and lets you take more that a single hit (as in the Genesis and Mega Drive follow-up Revenge of Shinobi) and you can choose to use the new rewind function if you like to make things a bit easier. I’ll admit that I didn’t touch it for a few days until it was tested for review purposes and yep, it helped a lot in a few areas. But it’s not necessary to clear the game if you’re averse to it and want to do it the old-fashioned way. Well, minus the feeding the machine part.

 

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SEGA AGES Sends Shinobi and Fantasy Zone Westward

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Get ready for the tough stuff…

SEGA AGES on the Nintendo Switch gets more classics with developer M2 offering up two more Sega hits of yore with the developer’s stellar ports, and yes, each will arrive with new enhancements in tow that offer more accessibility options and new ways to enjoy these titles. First up, it’s the Ninja-packed action classic, Shinobi:

Ninjutsu master Joe Musashi returns in this classic side-scrolling platformer. He has been sent on a mission to single-handedly find and rescue all the children of the Oboro clan who have been kidnapped by a criminal syndicate known as ZEED. Utilize your sharp sword, shurikens, throwing knives, and even magic to defeat the enemy and free the hostages.

The challenging side-scrolling action title Shinobi strikes back with an AGES mode that gives a white-robed Musashi extra health and damage, and an added Melee button that lets you dispatch enemies up close and personal. And if the hordes of ZEED are proving too much of a test, difficulty and stage select options have been implemented, along with a reverse time feature.

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SEGA AGES Phantasy Star: Pretty Much, Perfection

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And quite well, in this case (Ha and ha-ha).

As soon as I heard that Phantasy Star was making a return as a digital exclusive on the Nintendo eShop, there went that not needing to ask for a review code stuff. Yeah, I  immediately bought it outright (it’s a mere $7.99) because back on the Sega Master System, it was the first JRPG I played and it’s been a game I’ve gone back to a few times, the last being om the Game Boy Advance where we got three of the first four games squeezed onto a single cart (to mixed results). Yes, I still have that one in the library, but I’m not even going to bother comparing it to what’s here (just yet) because once you fall down the Phantasy Star rabbit hole (Rappy hole?), you’re not coming up for air anytime soon.

 

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Review: The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1 (A–M)

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Get it from Amazon, or get it from the author himself with a some cool freebies (US buyers only on those), but just get it period if you’re an SNES fan.

Once again, I have the pleasure to plunge into another hefty, well-written tome by Brett Weiss and once again, it’s a must buy. Published by Schiffer Books, The SNES Omnibus: The Super Nintendo and Its Games, Vol. 1 (A-M)  is a solid 416 pages packed with Weiss’ personable personal reminiscences, recollections and remembrances (okay, they’re kind of the same thing, but I’m feeling a bit florid in my hyperbole today) on over 350 games for Nintendo’s stellar 16-bit console that, along with the Sega Genesis and other competitors, battled back and forth during the 1990’s for those hard-earned gamer dollars. Despite strong competition, until the Sony PlayStation’s dominance of the console space starting in 1994-95, the SNES ended up with a seven-year lifespan (the last officially licensed game was Frogger in 1998) and more than enough stellar titles to write a book about. Well, Weiss has written two SNES books (the second volume will be out at some point and I can’t wait to pore through that).

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There are also brief reviews from Weiss on the games he’s played along with other reviews and impressions ranging from short to lengthy and comedic to tragic from dozens of contributors that add interesting and sometimes multiple takes on certain key to not-so-key titles in the library.  I did a very short gargle-blab on one of my favorite games on the console, ALIEN³ that should have been longer in retrospect, but I think I wrote that close to the time (unbeknownst to me, surprise!)  I was about to be hospitalized for about a month, so I was a bit off my game.

A fine foreword by Bill Loguidice kicks off the book and there’s a nice page on the “console wars” that’s a miniature crash course in some of the frenzy of the era with game companies going all out to try and outdo each other with varying results. An interesting piece on emulation closes the volume with writer Alex McCumbers making the case for it in a clear and concise manner. But you’re buying this because you want to check out some titles you never knew existed, knew about but never saw (Hagane WAS available at retail – I got my copy at an Electronics Boutique thanks to the kid holding onto it putting it back and getting a cheaper used game instead) or just want to check out the assorted impressions Weiss rolls out in his amiable style. Recommended.

 

-GW

Retro-Bit Generations In Action: Or, SOLD!


 

So, yeah. This thing’s getting bought before that NES Classic Mini for sure. Over three times as many games AND SD card support for the same low $59.99 price point? Yeah, that’s a sale and SHOULD be to any gamer no matter how loyal they are to the house that Mario built. Check out the new and complete list of games below:

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Yep, SOLD. Or sold out well before the holidays, I bet.

I’d write more, but I’m still wiped out from jury duty an even though I had today off, I woke up with a nasty scratchy throat and a cough that’s not gotten much better despite most of the day spent resting and treating. Damn courthouses are just as bad as conventions for catching buds, I say. Yuck. Okay, off to bed for me, as I need to drag myself back down to the halls of justice for what I hope is the final day of service. Good night, now!

-GW

Retro-Bit Generations Update: Getting Closer As Stiff Competition (And Then Some)


 

I’ve said this before, but after seeing this (too) brief teaser for the upcoming Retro-Bit Generations game console, I’ll say it again. While Nintendo clearly has brand recognition, a years longer and extremely loyal fan base, and an instant smash hit with its upcoming NES Classic Mini, the Retro-Bit may be a better fit for gamers looking to play more classic games, period.

Pre-orders are open and for that same MSRP, you get a more flexible system and over 60 more games including arcade, 8 and 16-bit classics. If the build quality and controllers on this are tight, I’ll be grabbing one of these first and going for that Mini once the frenzy over nostalgia beating sheer value dies down. These days, it just makes sense to go with value first. Well, at least in my book.

-GW

Retro-Bit Generations Games List (So Far): Better Than Expected Makes It A Better Deal

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Click this. CLICK IT NOW!

 

While Nintendo isn’t quaking in their boots at all (this morning’s 3DS Direct was pretty magnificent), the fine folks at Retro-Bit.com have released the not quite final list of NES and SNES games appearing on their upcoming Retro-Bit Generations console and it’s a doozy:

 

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Bring the power and entertainment of an arcade to your living room with the Retro-Bit Generations – Plug and Play console. Since 2007, Retro-Bit® has been at the forefront of the retro gaming world, introducing innovative and exciting platforms to re-experience a treasured vintage gaming era. Continuing with that tradition, Retro-Bit Generations is packed with titles from world-renowned pioneer videogame developers.

 

Revisit and replay these classics on your own or with a friend with two retro-style six button controllers, for an authentic retro re-experience. Designed with a sleek user-friendly interface and an HDMI port, Retro-Bit Generations brings a new look for the old school gamer and delivers fun for all ages!

Features

Packed with popular retro games from world-renowned developers
2 USB Retro-style six button controllers
HDMI and AV Outputs
SD card slot to save and transfer game progress (SD card not included)
Sleek compact design
Intuitive user interface
Internal game save feature – Save your progress anywhere, any time!

 

Remember, this thing is supposed to retail for $59.99… and that games list isn’t even complete. If the RBG works as advertised and the controllers are solid, that already pre-sold out NES Classic mini may have a bit of competition. We’ll see, of course.

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Retro-Bit Generations Just May Give That NES Mini A Run For Its Money

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Remember that big news about the Nintendo-produced NES Classic Edition coming in November? Well, say hello to some actual competition. Gaming accessory manufacturer/distributor/sourcing agent Innex Inc. is planning to distribute a rather and looking quite essential cool mini console of its own called Retro-Bit Generations this year for the same $59.99 price point as Nintendo’s system, but with a much larger on board games lineup (100 titles!), two controllers, and a VERY handy SD card slot.

INNEX logoCheck out the details below the jump. I’d never heard of Innex before today, but they just cracked my radar screen with this news. Click away here to check out their other Retro-Bit consoles. Thanks, Mika!

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Lumo: Brilliant Iso Platformer’s One of The Year’s Best Surprises

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Lumo is out now on Steam, gog.com, the Humble Store (PC/Mac/Linux), and PlayStation 4 now and that $20 price tag may actually be too little for such a gorgeous and brain-twisting platform/adventure game hybrid. Created by Triple Eh! (Gareth Noyce) and published by Rising Star Games, there’s so much packed into this isometric wonder that most gamers under a certain age with no sense of game history outside their own short memories will spin themselves silly trying to keep up with the seemingly endless references to games they’ve never seen or played. North American gamers with some experience will note the Solstice and Equinox homages along with nods to Donkey Kong, Marble Madness, and a few other classic arcade and console games while they jump through around and in many cases, OVER levels to locate some very-well hidden secrets.

 

This isn’t a proper “review” (yet) as I’m basing my wordy noise here on the preview code I received and finally got around to this past weekend. Think of this as a fine and dandy heads-up if you’re on the hunt for a lengthy, challenging blend of old and new schools that’s cute enough to be a kid’s game, but tricky enough to get the most seasoned player checking out every nook and cranny for hidden stuff. As you play, you’ll discover Noyce is indeed a very, very talented guy with an elephantine memory and deep knowledge about his favorite games and a willingness to share that with anyone who picks up a controller. 400 rooms in a beautifully rendered Easter Egg farm where fast movement is necessary, yet paying attention to visual cues makes for truly rewarding play sessions. The sense of discovery in Lumo is fairly remarkable because you’ll be doing things both inside and outside the box. See some crates stacked by a wall or what looks like a curious means of reaching the top of a wall? With a bit of effort poking around in nearby room or a bit of backtracking to other curious spots, you’ll be up and over those walls and into new territory. Continue reading