Yikes. I know Hungarian studio Neocore Games have been a bunch of busy bees over the years what with creating, changing for the better and supporting with content its excellent Warhammer 40,000: Inquisitor, but I’d actually thought they went and forgot the series that helped put them on the map for a hot minute. Nope, they were just pretty occupied for a while, but wouldn’t you know it, out of the blue, they went and finally released the The Incredible Adventures of Van Helsing III for a very reasonable $14.99, while dropping the price on the first two games to $7.99 and $5.99 respectively.
Those prices on the two older games expires on February 5, 2020, so go get them now and fast, as they’re quite fun and a bit amusing, packing in a few surprises along the way. I’ll shut up here and let you get to it, then.
Bigben Games wants to be your racing simulation racing studio of choice (WRC 8was a pretty excellent sim on PS4 and my favorite console racer last year), and its upcoming off-road title developed by Zordix Racing in Sweden, Overpass(set for release on March 12, 2020 and March 17 for Switch) is certainly shaping up to be a really solid game experience. I got an hour or so of playtime with the PC version and can report that it’s going to fascinate some and frustrate others, but this is actually a really good thing. If you’re more used to arcade-style racers where all you do is floor the accelerator and powerslide to the fastest victory you can manage, well, here comes a game that’s a test of skill where learning the literal ups and downs of the tracks becomes part of the game and speed needs careful mastering and consideration.
Does anyone remember Spintires? If so, imagine that with faster off-road racers in mind and the needs to both master a track’s hazards and nail in a quick time despite those hazards. Overpass does this somewhat magnificently, with analog triggers and a thrilling use of controller feedback where you’ll feel the road beneath your ride of choice and need to navigate through the environment unless you want more free badly done rolls than you can find at an Olive Garden.
Hi! I’m Darryl and this is my other brother, Darryl and we’ll be killing you in a sec…
Well, isn’t this a big surprise?
Reef Entertaiment‘s shockingly good Terminator: Resistance ($59.99, PS4) is the best game in the long running series of games based on the franchise since the one-two punch of Bethesda’s two very solid PC games, The Terminator: Future Shock (1995) and SkyNET (1996). What’s so astonishing is this new game’s developer Teyon is responsible for 2014’s RAMBO: The Video Game, which was raked over the coals critically for a number of issues, with being a simple rail shooter where movement was automatic and had too many QTE (Quick Time Event) sequences and some technical woes some of the biggest problems.
The Polish developer (who also has a branch in Japan) has been around since 2006 making a number of games for multiple platforms and to me, they’re a tiny bit like Cauldron, the Bratislava-based developer who made a number of journeyman-like titles across multiple platforms for a few publishers over the years. Whatever budget they had to work with here, Teyon really took the Terminator license seriously, going back to the first two films for inspiration and knocking it out the park as a result. Interestingly enough, there’s a even a Bethesda Softworks touch in the interaction scenes with other characters as choices you make affect a few outcomes and even the lock picking mini-game is lifted from the later Bethsoft-made Fallout games.
I’ll tell you, games can get you in trouble if you’re careless. Case in point, SNK’s Samurai Shodown has always caused me trouble because it’s intentionally misspelled the word “Showdown” since its initial installment in arcades in 1993. Which has lead me to ducking fists and feet ever since when I try to correct a fan of the franchise on occasion who spells the word incorrectly outside of the game title. (CHOP!Ow!)
Hey, sorry! My internal spellcheck just goes haywire when I see it. It’s not your fault! Anyway, here’s a peek at few trailers and screens look at some new content for the upcoming Unreal-4 powered Nintendo Switch version, ($49.99) which is coming on February 25, 2020 and looks pretty nice, by the way. Even nicer, players who pre-order the digital or physical version of the game before its release date will get a neat freebie -a port of the Neo Geo Pocket Color game, Samurai Shodown! 2 as a bonus.
Better still, pre-orders for the physical version from GamsStop or Best Buy get a cool bonus controller skin, so hit up one of these retailers if you’re in the US and want one before the game ships.
I still have my old NGPC here, so even though the Switch port will be an exclusive to the console, It’ll bring back memories playing it now on Nintendo’s home and portable wodder system. I actually missed the PS4 version of the game when it was last year (oops), but I think I can still nab a copy from the PlayStation Store when I need to.
Way back in 2006, developer Appaloosa Interactive and publisher Majesco released JAWS Unleashed, an officially licensed game that had players take on the role of the shark in an open-world adventure set 30 years after the original film. While it suffered from some camera issues and a few glitches, the game was quite a guilty pleasure many players liked for its shark-driven bloody violence and some pretty wry humor in all the M-rated mayhem caused.
Me, I have both the PlayStation 2 and Xbox versions of that older game here, plus an Xbox review build from Majesco that I got at a press event for the game, which was a ton of fun to play, warts and all. The Xbox versions are buried in a pile of games here, but I did locate a sealed PS2 version I should crack open at some point (I’d reviewed the Xbox version many moons ago on a new defunct website).
I don’t think a bigger boat will help much, to be honest.
Flash forward to 2020, and developer Tripwire Interactive has what looks like a much meatier game called Maneater coming this May and man, does it bring back some good and gory memories.
Here’s a somewhat tongue in cheek trailer to ogle:
This French poster looks as it was started in 1909 and completed a few dozen years later.
“Well, I certainly wasn’t going to laugh…” is what I immediately thought after viewing this tepid 1946 film on TCM a few evenings ago. To be fair, I’d seen a few Andy Hardy films in the past and found them to be drolly amusing light comedies and as fluffy as could ever be possible, especially the three with a young Judy Garland as Mickey Rooney‘s co-star. This effort, however just left me cold and in a few parts, rubbed me the wrong way save for one performance that steals the show.
The absolutely drop-dead gorgeous Dorothy Ford was actually 5′ 11″, but played her too brief part as Coffy Smith at well over six feet in heels and yes, steals the film from Mickey Rooney’s tired but competent shenanigans. She also turns out to be the “wisest” character in this film, offering up some sage relationship advice and dealing with having to dance with Rooney in a lively, but paradoxically strangely dull sequence where her height is the butt of a few jokes. Andy being about breast high being one none too subtle bit, but that’s actually funny for a few seconds.
Then again, the film very likely will be loved by the comfort flick crowd for a lot of the usual things the franchise was known for. You get that long Andy and Judge Hardy (Lewis Stone) talk with morality and choices as the center, and yes, the family Hardy is as wholesome as Instant Ralston with Jam, and cream mixed in(ewww). There are some amusing moments like the homecoming sequence when Andy comes back from his service in WWII, and a few of the college scenes are cute and chuckle-worthy. Still, for me, the film was a chore to sit through because of the “Poor Andy Hardy” scent emanating from the plot.
I like the PlayStation Talents program, as it’s been bringing a few games to players from quite a few indie developers in Spain that might otherwise be ignored in a market crowded with new releases every week. Survival Horror fans have a new game to look at with Dawn of Fear, from indie team Brok3nsite. Take a look at this trailer and get the warn and fuzzy zombies coming after you feeling once more:
I need to play more of what French developer and publisher Goblinz Studio is cooking. I’ve tried two games of theirs so far and both have been quite enjoyable. Now that the developer has branched out into publishing other titles, this is one I’d really like to try as well. Goblinz and Maple Whispering Limited have indie developer Seenapsis Studio’s nice looking turn-based strategy game A Long Way Down in Early Access on Steam, as it looks right up my alley – take a look:
Montreal-base indie developer Tribute Games has been a fan favorite for a few years (go sign up here and follow them, I say), with games such as Flinthook, Mercenary Kings Reloaded Edition, Ninja Senki DX, and Curses ‘N Chaos being games I’ve enjoyed in the past along with many others. I haven’t yet played Wizorb yet because it hasn’t come to consoles, my Steam library is so huge I’d probably forget that I bought it by the time I got to the backlog there, and I have no mobile device to play it on (gasp!).
Anyway, their in-progress game, Panzer Paladin is set for a release this coming Spring and is looking quite fantastic so far, so yes, lets take a look at some early gameplay here:
The other good news from yesterday was getting back from an appointment and discovering a package from Mega Cat Studios had arrived completely without warning (Thank you very much, James!). This is both excellent and somewhat timely, as it had a copy of the rather intriguing Devwill Too MD inside along with a nice note for me. This will get reviewed on the weekend, but when a game starts out with a quote from Albert Camus’ The Myth of Sisyphus, you kind of realize it’s sort of special.
Here’s a little look at the trailer:
Yes, you should!
I got a proper Krazy Katmeets Super Mario Bros.vibe here, but I’m a bit nuts, so you can decide on your own. Oh, also please go sign up on the Mega Cat site for info on the many other cool and sometime very unusual retro games they’ve released or are working on. A while back I made a small pledge to the Phantom Gear Kickstarter, so I can’t wait for that to be completed, as it looks pretty solid.
By the way, if you have or want a Steam account, you can even get free beta demos on some titles there as well for that platform, which is a good thing as Mega Cat is cooking up some really nice titles. If for whatever reason, you’re working on a retro-style game and need a publisher, well, I think they do that as well.