Jet Lancer: Take To The Skies On Switch, PC

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“Snakes… Why’d it have to be snakes?”

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A pilot, a Captain and an engineer walk into a bar…

Today, ace pilot Ash Leguinn joins the ranks of the many other legendary arcade shooter ladies who fly and blast enemies out of the sky with the release of indie developer Code Wakers’ Jet Lancer on PC and Nintendo Switch ($14.99) published by Armor Games. Having put in some playtime with an earlier PC build and and after playing the Switch version for a spell, this writer can say it’s quite a challenging mix of acrobatic flight combat against waves of enemies and some pretty large and tough bosses.

Ash travels from mission to mission on a small aircraft carrier piloted by a Captain who doles out briefings as she accepts them. Others in need of aid from Ash’s skills will pop in with their own requests as the game progresses, and you’ll get a talking cat engineer named Lem early on to upgrade your ship, the LANCE, as well as that aircraft carrier it travels on. The boat is sea bound until you get an upgrade that allows it to move over land barriers and the map unlocks more missions and plot elements.

Here’s the game’s launch trailer:

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Review: SEGA AGES: G-LOC Air Battle

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That cornfield chase in the North By Northwest remake gets a little too action heavy…

sega-ages-g-loc-air-battle-switch-description-charI remember walking into an arcade back around 1990 or 1991 and seeing a new machine added to the site’s already impressive selection. It was a large sit-down G-LOC Air Battle cabinet that had a line of about 10 or so people waiting to play. That machine looked like a super-deformed airplane and had speakers on the seat that faced forward, which helped mostly shut out sounds from the arcade save for music and sounds inside the cabinet.

Most impressive was the movement, as the machine would tilt forward, backward, left, and right based on what the player was doing with their plane. The game also featured a red button that shut the movement off if one was feeling the need for speed and all those motions were getting too much to handle. Think of a LOT less painful to ride mechanical bull with a kill switch and you sort of get the idea. Personally, I never saw anyone hit that button, but it did make for a great and safe addition if it was needed.

I didn’t find out about the even more impressively insane R-360 rotating cabinet version until a few years later when a friend played one while on vacation and showed me a few photos taken by his girlfriend where he was upside down or sideways in the machine’s cockpit. She later told me that was the one of the funniest things she ever saw and heard, as he was yelling and screaming a stream of expletives as soon as the machine went spinning, despite the seat belts and safety harness holding him tightly inside and the attendant nearby who helped him secure himself. He denied that screaming part for years, by the way.

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Review: Daymare 1998 (PS4)

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This is not the “Shall We Dance?” number from The King and I, by the way. Halp!!

DaymereWhile it’s not trying to completely reinvent the wheel (I mean, come on, look at the title!), a few very cool modern elements seep into Invader Studios’ and publisher Destructive Creations’ homage to Capcom’s much beloved Resident Evil series as well as genre films of the 90’s, Daymare 1998 ($39.99) that make it work despite the game sometimes working against the player. Assorted undead-like creeps, puzzles galore, and plenty of tense thrills are all here for those who like the survival horror genre, and while boss fights against too bullet-spongy enemies can be a pain, overall, I found the game quite nostalgic and appealing, warts and all.

First and foremost, some of the controls are needlessly complicated. There’s a basic walk (Left Analog) and light jog (L1) for its heroes, but running flat out requires stamina and pressing/holding two buttons and you can only sprint for a brief time before that stamina depletes. Reloading has what, three modes? Granted, there’s a neat touch of realism in the optional the need to load ammo into clips, then clips into guns. But it also adds a bit too much tension in areas with multiple monsters lurking and the need to switch weapons out in a fast way (there’s a human-like delay here and not a game-like rapid switch). Oddly, boss fights just cough up spare ammo clips for you because trying to search for empty clips and spare ammo during them would be too brutal.

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“Knock-Knock…” Uh, there’s no door, pal – just some room to RUN LIKE HELL.

The Dick Tracy-style system device worn on one wrist is nice looking and all, but can get a little too complicated if you don’t take time to check out all the things you can do with item combinations and get with the crafting. Being very methodical helps here, as well as realizing the game’s throwback nature means it’s going to feel a bit intentionally dated in some aspects, like the arcane save system (there’s no save anywhere feature). Well, if you hoard too much, there are also item boxes located in the darndest places that can force a bit of paranoid backtracking if you suddenly realize you might need space for something extra along your route or need to drop items but want to store them. Okay, perhaps that’s more my hoarding nature in games, but you know what I mean.

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Review: SEGA AGES: Puyo Puyo 2 (Switch)

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Oh, sure, it looks super-cute… but this game is a MONSTER.

Switch_PuyoPuyo2_desc_char“Did you get the game yet? She asked. I told her yes, I’d gotten it. “Oh, good! This one you can play better!” the voice on the other end of the phone cheerily said, then let out an evil-sounding cackle. My eyes rolled in my skull like marbles on a freshly waxed floor and I laughed. Well, my dear friend was right to some extent, as I got further faster in SEGA AGES: Puyo Puyo 2 ($7.99) that I did in the first game thanks to a new ‘offset rule’ that makes for  slightly less stressful play, ‘Garbage Puyo’ drops be damned. The game also tosses in a few other new rules as well as a very handy and new rewind feature, and overall, feels more fun than the original.

A voice in the background on the other end warned “She just wants to play against you online and win!” and yes, I knew that as soon as I saw their phone number pop up on my home line. Man, if that husband of hers just learned to play and lose gracefully, I’d at least be able to not have to take these awful beatings every so often.

Er, I think that came out wrong, but let’s move on.

The last time we played a Puyo Puyo game, it was in person, she was sick (some allergies acting up) and still beat me like a rug (yes, people used to beat rugs and still do). This time out, now she was tanned, rested and ready and yours truly had no chance against Mrs. Skills Deluxe. Yes, I was beaten like a barrel of pickles, if one beat a barrel of pickles for some reason instead of shooting fish in a barrel (which has always been a bad idea as you’d get fishy water and/or pickle brine on your good shoes).  Oh well, but I’m still pretty good at Bejeweled 3, so I take solace in that. Continue reading

Review: SEGA AGES: Sonic The Hedgehog 2

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They’re NOT social distancing, but the game is from 1992, soooo…

Switch_SegaAgesSonic2_STI knew I’d like M2’s revisiting this Sega Genesis classic a lot, but the extra mile (or Miles Prower, heh) the developer went here makes the experience even more enjoyable. SEGA AGES: Sonic The Hegdehog 2 ($7.99) is a solid enhanced port overall even with a touch of occasional glitchiness. Not only do you get the original game, but you get the inclusion of Knuckles the Echidna from Sonic and Knuckles as a playable character (as if you inserted a Sonic 2 cart into Sonic and Knuckles’ unique cartridge add-on slot back in 1992), a single stage Challenge Mode (I wish it had more stages, though), the Drop Dash move from the stellar Sonic Mania added, excellent HD rumble, online leaderboards and a few other nice touches like the ability to save anywhere.

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Review: Lydia (Switch)

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Lydia_SwitchA short, haunting and intense game about an unhappy childhood leading to destructive teen years and an adult redemption of sorts, indie developer Platonic Partnership’s striking Lydia ($4.00) isn’t either a happy-filled “fun” experience or a game that’s easily forgotten once played. It’s a slice of life story where a little girl goes through a troubles with her alcoholic and otherwise less than perfect parents and as she grows into her teens, things go from bad to worse as a key event takes place that changes a few lives forever.

There’s a use of time as a storytelling element along with the stylized visuals that may go over some heads, bit it’s a simple thing, really. As the game covers snippets of Lydia’s troubled life through adulthood and the ending is a conclusion that’s somewhat of a direct one, it’s a case of seeing her world through her eyes. Her visions go from childlike in her younger years to to more or less her view of reality as seen by someone who’s not an artist, but more a realist in how she deals with a particular and sad issue many go through. The level of humanity here is somewhat intense, as the game’s not shy at using raw language throughout as we see Lydia’s plight unfold in dreams and the real world. Adults can be more monstrous that an imagined creature in a closet.

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Review: OVERPASS (PS4)

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Grandma needs to move to a place less hard to get to…

overpass ps4There are a couple of ways to play Zordix Racing’s super challenging and very (very) methodical off-road game OVERPASS ($59.99). You can go into all the tutorials and learn the ropes, failing and retrying as you go, then hit the Career Mode’s many racing events in a few ways, earning sponsors, a team to manage along with race-earned cash to repair rides and purchase plenty of gear and upgrades. You can just hop into Quick Race, Custom Race, or hotseat-based Multiplayer and play on an assortment of tracks with any ride, learning as you play. Or, you can just mix in all the game modes and get an extreme and extremely lengthy experience that’s part driving sim and part puzzle game where you’ll need to successfully navigate some deviously designed courses that will test your skills and patience.

The game could use some patching to fix a few bugs with the physics and free up camera control (holding R3 down to look around is a pain), but even still, a warning comes for casual players: it’s definitely not for everyone, especially those expecting something purely arcade-like. This definitely isn’t a Motorstorm or Baja: Edge of Control despite its announcer’s twangy voice and a bit of genetic soundtrack action. When you approach the game from a simulation aspect, it’s a lot more enjoyable, although as they say, your mileage may vary when all is said and done. There’s definitely a LOT of game here for that money, although the day one DLC might be a bit of a pesky bit of business for some players resistant to that sort of thing.

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“Where we’re going, we don’t need roads!”

 

Of the two disciplines, the assorted buggies are the most fun to drive here, especially once you get a few upgrades and start fiddling with crafting the fastest and better handling rides. You’ll need to try and damage your rides as little as possible in Career, as repairs stack up and get costly, affecting performance to often great degrees if you don’t repair. Quads are a totally difficult thing to get used to throughout as you need to control the driver as much as the vehicle here, adjusting his or her body on the fly lest you go tumbling down a slope or over a steep hill. The unforgiving nature of the physics here means you’ll feel as if a stiff wind could send your driver flying off that ride, but they’ll fall off before the wind starts blowing anyway. This is clearly NOT a game about stunts and flashy moves and it doesn’t pretend to be. Add in the manual transmission options if you like, and parts of the game get really teeth-gnashing even when you get better at them.

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Capsule Review: Knightin’+ (PS4)

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Warm and fuzzy, indeed: Familiarity does not breed contempt here.

Knightin' PS4When you play Knightin’ yes, you’ll be fightin’ monsters, traps, and more.
A bit like Zelda, and you’ll say, “Well, duh. I think I know that score!”.
But this game’s shorter, so you oughta temper expectations.
It’s great to vacuum up some time, but might not sweep the nation.

You just start playin’ – soon you’re slayin’ all creatures in you path.
Bosses are tough, but skills and gear can beat down all their wrath.
The writin’s great – you may let out a chuckle as it goes.
I wish the game were more fleshed out, four dungeons here just blows.

But still, they’re great – appreciate the hat tip to nostalgia.
Timing and precision rule, lest you go to Valhalla.
The tunes are bliss, they sure don’t miss that classic gaming beat.
A big grin and a toe that taps work even in defeat.

Collision woes may give you throes, but practice makes perfection.
See and learn those areas where parts need a correction.
It’s all good, though – the game will flow when things go with the plan.
And if they do a sequel – well, I’ll surely play that, man!

 

Knightin’+ is $5.99 on PSN, but you can get it digitally on Switch, Xbox One and PC as well. The EastAsiaSoft physical edition seems to be sold out, but you can see if Play-Asia can get you one, as they’re the only place to get it for the retail price outside of an auction site’s gouging. It’s quite nostalgic and funny, gets straight to the point with no filler and it’s worth a few plays even if you’re just collecting the 16 trophies. Indie developer Muzt Die Studios and port house Ratalaika Games did a great job overall here. Sir Lootalot’s adventures may seem short, but there’s a good chance you be back for more as the game is so much fun to play. And yes, a longer sequel would be nice.

Score: B+ (85%)

-GW

-Review code provided by the publisher

inbento: When Life Gives You Lemons, You Have A Mom Cat Make Sushi For Lunch

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I bet you’re hungry right about meow.

Indie developer 7Levels and Afterburn Games (or Łukasz Spierewka, who created the brilliant Golf Peaks) newest title, inbento automatically made me smile today, which is a really good thing in this otherwise crazy week and world we’re in. All I’ll say about this upcoming Nintendo Switch-bound puzzle game ported from mobile is take a look at this trailer. The Android and iOS version is up now, while the new Switch version will be available March 12, so go wishlist it if that’s a thing you do.

Er, don’t mind the cat hair in your meal, either, meow!:

Some screenshots, as you now want sushi, I bet:

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I’m going to shut up here, go ask for a review code and do my thing. This looks like a keeper for sure.

-GW

Review: Dawn of Fear (PS4)

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How come no one has a sledgehammer handy so they can bust the heck through those locked front doors in these games?

DOFYou’ll either like or not like Dawn of Fear ($19.99) for a few reasons. You’ll like it if you’re a big of the classics for the strict, stick to the script “survival” horror gameplay borrowed liberally from the first Resident Evil, with a touch of the more unsettling Silent Hill for good measure, very limited save function, static to a fault camera angles, blind spots, rigid aiming, low ammo counts and all. You’ll not like it for all that if you’re a newer survival horror fan or an old fan of the genre that’s moved on to games with more freedom of movement and a plot that makes more logical sense. Plus there’s a somewhat spotty localization that needed a bit of work, as it’s a bit cringe-worthy on the grammar side. Oh, and there were some pretty awful bugs and glitches at launch, some of which stopped the game cold and either forced a restart, or had you go back to an old save to hopefully restore things.

A recent patch helps a great deal, though. It turned the sluggish movement speed to an always run animation that helps a tremendously (even though the instructions still state holding the Square button runs, when it now doesn’t). Although you’ll now zip into camera angles that switch so fast it’s tricky to not run back into an area you just left. Glitches that were major visual and technical ones seem to be stomped out, but sometimes areas you explore still load in pieces. For example, you’ll be walking running into a dark room in that mansion and the lights suddenly switch on, but it’s not the lights, just an area on the map that’s loading in its pre-rendered details (oops).

 

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