The ‘Invisible Director’: Jonathan Demme

(Thanks, IIIkidAIII!)
 

Many will mention the frightening, eternally brilliant The Silence of the Lambs today as the late Jonathan Demme‘s best film and yes, you’ll hear about Melvin and Howard, Something Wild, Married to the Mob, Philadelphia, or even Rachael Got Married as other strong entries in his career. While I love all of these dearly, 1984’s Stop Making Sense is probably going to be my go-to Demme flick when I need a fix. Go track down a copy even if you’re not a Talking Heads fan because it may make you one. I saw this probably a dozen times upon its initial release and can still recall packed screenings where the energy in the theater was so powerful, some people got up and danced during a few of the songs.

(Thanks, droehntanne!)
 

In thinking about his body of work, I’ve probably always seen Demme as an ‘invisible’ director because his best stuff looked almost effortless in that way the camera caught perfect, natural or unnatural moments where everything was where it needed to be. Re-watching all the Hannibal Lecter-related films a little while ago showed me that of all the directors who’d made films with the character, it was in Demme’s where he (as well as the other characters) seemed the most human (especially Hannibal… in the most twisted manner, of course). Naturally, that’s also a result of great actors doing their thing. But you can watch much of Demme’s work and see moments where you’re being addressed by a character as if you’re in the same space they inhabit. In addition to movies and TV work, Demme also directed a number of music documentaries about Neil Young that are worth tracking down. In terms of his other music video work, this New Order classic still gives me a charge after all these years, so I’m sharing it for those that may have never seen it:

(Thanks, Rhino!)
 

Back in a bit – this sort of post is a bit draining to write, but it seems it’s going to be a thing as time passes.

-GW

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Sporty Sport Sport Stuff, Humor Edition

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Nope, I did not watch the big bootfall game last night (ask me about the NFL and you get this as a response), but seeing a GIF on Twitter of Goo Gaga leaping at some point last night took me right out of my bad mood and made me laugh for a good few minutes straight. Gal’s got more balls than both teams combined on and off the field.

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Clearly, the Lady herself must have been thinking of A few of the Mission Impossible movies as inspiration, or that’s my excuse for her acrobatics that came off better live than some movie stunts with overworked CG artists trying too hard over-exaggerating action in that way that never quite looks right.

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I ended up watching the whole routine later and being surprised it worked as well as it did. I’m not sure what Tom Cruise was doing last night, but I’d bet if he were near a TV, he was either grinning like crazy or going crazy because Gaga’s act will be the one talked about until he decides to jump off another building in whatever he works on next. J.J. Abrams’ phone was probably ringing off the hook before the halftime show was half done.

Back in a bit – been nursing some gloom for a bit, but I think I got some mojo back…

-GW

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A Little More Of The Last Guardian Is A Lot Of Awesome


 

Spoiler Alert: This is absolutely gorgeous. Oh, and yeah – you get too many hints on what to do early on. Ah well. December 6th is getting closer and I’m rethinking my non pre-order plans for a hot minute. Yeah, I may just go the digital route and not deal with a disc version. On the other hand, I like having something to hold onto, specifically in this case of The Last Guardian being Team ICO’s swan song. It’s one of the few games where I’m actually going in with expectations of a greatness and don’t intend to be disappointed unless everything collapses at whatever ending wraps this one up. We shall see, my friends… we shall see.

-GW

The Last Guardian: Almost Here, With A Tear

 

At the very least, The Last Guardian will be remembered as Team ICO’s swan song, long in the making and very likely well worth that long wait. Interestingly enough, there’s an official soundtrack LP (yes, on vinyl!) by Takeshi Furukawa being put out by the fine folks at I Am 8-Bit that looks really lovely.

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As I no longer have a record player here, I’ll just settle for a copy of the game I expect to be readily available on its launch date. Hype on the game seems to have quieted down considerably over the years, but I’m expecting a post-review surge of purchases followed by the usual suspects returning the game because they don’t “get” it. Ah well… we shall see soon enough, right?

-GW

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Spongy Stuff From The Sink-In

(Thanks, tubodebeto!) 

So. I forgot I was awake too long since yesterday including what time I passed out this morning, just woke up and remembered something about Rip Van Winkle coming home ad tripping over an ottoman in front of his family. It was a Morey Amsterdam good time, laugh track and all. Then I realized I was awake, but having an American Nightmare. Four years is too long to nap, right? Someone call (and bring me) a Guinness. It’s going to be a long nap, and dreaming all that thunder I hear while I rest is the sound of bowling pins falling hard and drowning out the droning of happy goat-like bleating from a particular direction.

I do have work to do on site related stuff, so normal operations will resume shortly, abby-normal conditions outside the window and all that stuff.

-GW

HALLOWEEN Meets Halloween: Dreamy Nightmare Time


 

From the depths of the Internet, one smart YouTuber named juvan baldeo took my favorite Halloween movie and my favorite Halloween song and made this beauty of a clip. Enjoy!

-GW

Busload of Horror VI: The Neverending Gory…

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I’d be lying if I said this series wasn’t fun to do, so I’m going to do something even more fun and continue delivering a busload of horror or horror related games on a weekly or bi-weekly basis based on my workload. This particular series will close for now on a few scary-ish notes starting with one of the best (and hardest) games I’ve played all year which just so happens to win the “Most Improved Via Patching” crown. Okay, I don’t have a crown for that. But you know what I’m talking about.

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SLAIN: Back from Hell: Brutally savaged upon its initial release by critics and gamers (many of the latter who never played the game, but merely hopped on the flaming hate wagon because that what the Internet does to people who need to feel as if they’re part of a “thing”), SLAIN seemed destined to die on the vine before it got a fair shake. Thankfully, developer Wolfbrew Games (Andrew Gilmour) picked himself up, shook off the ashes and like Dr. Frankenstein after a few fresh pots of coffee, a ton of classic metal music and a few too many monster movies, set to reviving his baby and making it a better experience overall. Did he succeed? Take a look for yourself:


 

Yep. It’s not only back, it’s brilliant, visually rich and chock full of so many tweaks that it’s definitely worth buying even if you have to pay someone with better reflexes to finish it for you. The game isn’t easy at all, but it’s hard to stop playing thanks to the visuals dropping in something fantastic to look at in every stage. The old school stuff (knockback deaths, enemies spawning at the wrong time, many deathtraps, cheap bosses) may tick off casual gamers or those who never “got Gud” at classic 8 and 16-bit games something fierce. But for those who like it rough, Slain says “Welcome home, now go die!” and you’ll keep coming back for more. Oh, and it’s on PS4 and Xbox One, so you have no excuse not to play this if you own either console.

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Busload of Horror V: Off The Top Of My Head…

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Well, a day left before jury duty (BOO! but civic duty is important, folks! That said, who the hell schedules jury duty on friggin’ Halloween?!) and me getting busy doing a ton of other stuff not site related, I’m moving a bunch of stuff into November once this court-ship pulls back into port and I’m a free man again. Anyway, let me wrap this horror game thing up with a bunch of randomness you’ll want to check out. Starting with a new game that’s a hilarious must of you like to laugh more than scream:

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Slayaway Camp: Well, wow. Blue Wizard Digital just dropped one of the most fun and surprisingly funny puzzle games this year and yes, if you’re at all a horror fan, you either need to play it or haunt someone who has a Steam account until they buy it so you can watch them play. The game has you playing a number of different horror movie killers taking out teens in a series of increasingly tricky sliding puzzles. Complete an entire movie’s worth of scenes to unlock more in the game’s Video Store.

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Just check the video below for the gory truth about how awesome this is:

 

 

The blocky graphic style makes those kills go down easy, the music is straight up fantastic, the selection of playable baddies will get genre fans grinning, and there are some pretty sweet bonuses to unlock. Oh, and you NEED to check out the options screen just for the different visual tweaks, some of which make zero sense and parody more graphically intensive titles with way too many options. Clearly, Blue Wizard’s love for 80’s slasher flicks is making a ton of people more than happy, so why not join the happy crowd, I say? Hey, if you don’t… Skullface himself may come a-knockin’ at your door…

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Busload of Horror IV: Laugh ‘Til It Hurts… Or Else

Okay, a bit late on this one, but I was busy chopping at my backlogs on assorted stuff and tackling a few fires in other spots. Anyway, here are a few more amusing horror-themed games from the vaults, although they’re not quite vintage having all arrived this year. One technically isn’t a “horror” game at all, but some of you will no doubt get a bit queasy if you think about it in a certain way. For example…

beeftacular_logo Beeftacular: Yuck. Retrific’s squishy, bloody little gem (currently available on Steam) made me stay away from meat for a week when I first played it thanks to… well, just look and see for yourself (IF YOU DARE):

Blech. Maybe it’s the thought of a chunk of raw beef cleansing a map of contaminated beef dipping into my subconsciousness combined with the not so wholesome meat industry pretending things are all fine and Grade A dandy when it’s not. But I couldn’t stomach this for more than an hour before I felt a bit off. Then again, the game’s manic pace and timed stages do get really hectic.

That said, yep, that level editor is mighty excellent, the music is great and if you’re a gamer with a meat fetish as well as a speed running maniac, you won’t need to ask “Where’s the Beef?!” at all. And nope, I never played Super Meat Boy until a few weeks ago – grinning meat is no turn on, either.

beeftacular-screenshot_10  Um, hey… anyone wanna go out for a nice juicy burger? 😛

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Busload of Horror III: Laugh ‘Til You Bleed (And Vice Versa)

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Oooh, I missed yesterday’s posting thanks to stuff going kablooie elsewhere, but here you go. The better news is I found a few more games to add to this list while poking around a hard drive, so consider this scary mission extended a bit starting with tomorrow’s installment where I add FOUR titles instead of three. Or perhaps FIVE if I’m feeling generous? We shall see. Anyway, let’s get cracking with the cracking up over assorted head cracking in these three today:

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Tom vs. The Armies of Hell: From Darkmire Entertainment (or Sean Burgoon)  comes this hilarious spin on Diablo, Army of Darkness, a dash of Office Space and maybe a teeny-tiny bit of Half-Life (if you squint while hitting yourself in the head with a hammer at just the riiiiight spot) that’s going to tickle your funny bone as it tests your skills. You’re Tom, a low on the totem pole software engineer having the worst day at work ever (outside of Gordon Freeman’s of course) after all Hell figuratively (or is that literally?) breaks loose and you need to stop things from going further south.

 

 

The isometric view and chase ‘n chop gameplay will be familiar to Diablo or similar ARPG fans, although the game takes a bit more finesse in using skills-based attacks and drawing energy from dead demon spirits to power your weapon. Enemies tend to be fast and cheap, bosses are room-sized and cheaper, but all are bested by the best who remain calm under pressure. The game is still pretty tough on the easiest setting (or was until the last patch that lightened the difficulty up a bit), but it’s a challenge worth accepting if you like your games funny and sliding in winks and nods to all sorts of cool stuff.

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As admirable and fun as the game is, even more so is Burgoon’s tweaking and fixing up bugs when players come across them. If only every developer was so responsive and self deprecating as this guy. $12.99 gets you this one on Steam and it’s worth it. I have not a single clue what Darkmire has up it’s collective one-man sleeves as an encore, But if it’s more tongue-in-cheek goofiness such as this, I’m in and smiling already.

 

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