Those extra-wide tracks mean no Hard Drivin’(ha-ha). Three people will get the reference.
Remember an in-progress game called Racing Apex from what, a few years ago? Well, thanks to developers Lucky Mountain Games and Sumo Digital, along with publisher Curve Digital, that game has become Hotshot Racing and it’ll be set to ht the track this spring. The trailer below shows off some nice 60 fps single player mode gameplay, plus the game will support up to 4 players on a single screen with a lower frame rate that still looks pretty solid. Check out the zippy new trailer below:
The only reasons yours truly didn’t request a PC or Xbox review copy of Sega’s outstanding Yakuza 0 for myself was I’ve played the excellent PS4 version already, don’t currently own an Xbox One, and hell, my backlog on Steam just went under the two-year mark a few days ago, only to go way back up thanks to a few new games popping into my inbox which need to be reviewed. Oh, and I finally just got an Epic Games Store account because I’be been offered a few codes for games exclusive to that store. Everything eventually gets a review, but pacing them out by myself is an issue. I’m all for cloning, by the way.
Anyway, if you’ve got Microsoft’s all in-one wonder console ™ and haven’t bought or played this yet, go do so. It’s only $19.99 or FREE if you subscribe to Xbox’s Game Pass Ultimate. Yakuza 0 is an immense game that’s rewarding from a few story and gameplay elements, you’re not going to complete it quickly, and there are way too many things to hold your interest through the game. You’ll see, and if I don’t see you around after that recommendation, I know how to not reach you because you’ll be busy for some time. Trust me on this, as I’m buried in the fantastic Yakuza Remastered Collection on PS4 and yipes, those are three long games to replay, but the improvements are well worth it.
Zordix Racing’s OVERPASS is now available on PC via the Epic Games Store, with PlayStation 4, Xbox One and Nintendo Switch versions arriving on March 17. If you want a challenging simulation racer where learning the literal ups and downs of courses that will have you rolling in the aisles when you’re too careless, this game was made to suit you.
I’ll get a review up shortly, but from the hands-on time I had earlier, it’s clear that this isn’t some simpler “accelerate, pull off crazy stunts and win!” arcade experience at all. That’s going to he hard for some to swallow like a handful of pebbles when they’ve rolled over a few times too many, but I liked the hardcore challenge of the game when I played the demo.
I’m a little late to the party, but great games still need love…
Hungary-based Zen Studios, known for years worldwide for its solid Pinball FX series, is taking a little detour and it really looks as if you need to come along. The place they’re going may be temporarily sun-less, but it’s still quite stunning. Operencia: The Stolen Sun is out now on the Epic Games Store and Xbox One family of consoles and is coming on March 31, 2020 for Steam, GOG, PS4, and Switch and I’m betting it’ll be a welcome surprise to those who think the developer is all about recreating and enhancing some excellent classic to their own newer modern digital pinball tables.
According to publisher Nacon North America, all three console versions of Zordix Racing’s hardcore off-road simulation driving experience OVERPASS have been moved to March 17th, 2020, but PC fans using the Epic Store get their ride sooner on February 27, 2020. This is actually good news for Nintendo Switch owners, as it’s now launching at the same time as Xbox One and PS4 versions and in reality, some PC games are released before their console counterpoints anyway, so the delay here isn’t that unreasonable in my book.
Go ahead, play the theme from Rocky…
Here’s a short video of Zordix Racing’s Head of Production. Joakim Eriksson taking the game for a little spin to wrap things up (it’s educational!):
Yep, the good times are going to roll soon – I can’t wait.
KT Racing has done quite a lot of work on TT Isle of Man: Ride on the Edge 2 and it’s simultaneously quite a thrill and terrifyingly good so far. Major fixes to bike handling. road surfaces, lighting, weather effects and more all add an even more realistic feel than the first game, and the greatly improved Career Mode and an all-new open world area to practice (or just take relaxing rides) in make this a pretty superior sequel. Taking a build of the PC version out for a spin, many of the changes were amazing right from the start. Bikes all felt much better and the the ground effects were excellent overall (as in you don’t automatically go flying off your ride of choice at a jump or bump in the road). You can still wreck at high speeds, but it feels is if it’s your own fault for misjudging your speed, deliberately slamming into things, or not paying attention to the road surface.
Overall control is much more responsive as turning the bike is a lot more intuitive. In fact, the new handling model in third person views requires you to pay attention to both the driver’s positioning and the beautifully rendered road ahead of you. In first person, the game has a view where braking lifts the rider up in a realistic manner, as well as a nice optional helmet camera that adds to the immersion factor. The game is easier to get into, but NOT easy, as zen-like concentration and learning each course in the only way to master the tracks here. If your bike is wobbling and weaving from your own handling mistakes, expect to wreck, as the game demands perfection, practice, and patience.
You’re not buying that excellent Bayonetta/Vanquish 10th Anniversary Bundle ($39.99) from Sega strictly for the plots of both games, that’s for sure. Both titles hold up mostly excellently in terms of visuals and controls, but the writing is more of an excuse for some lengthy and visually lovely in-game cinemas that pad out both run times. Granted, both games are made to be highly replayed, especially Vanquish, which seems short at about six hours, but there’s a lot more to it once you mess with the difficulty and as with Bayonetta, play through like the bad-asses both characters are. If you’re into both games, they’re far from “one and done” experiences.
The two stories here actually enhance how wonderfully crazy and brilliant the gameplay is for both titles, especially when you go from hanging onto every word in cut scenes and free yourself from simple button-mashing to pulling of perfectly timed strikes of all sorts in the flagrantly sexy Bayonetta to taking down enemies and bosses with the fast slide and shoot moves from Vanquish. That said, the latter’s plot about Russian-led forces commandeering a huge US-built microwave-powered space cannon to decimate California and threaten to do the same to New York might be something a few players might find blows their minds a bit. Bayonetta’s still phenomenal opening just throws you into battle as it plays out, then teaches you the ropes before the real challenge begins. Trying to explain the plot here? Good luck – just enjoy the cut scenes instead and kill a lot of enemies and bosses when they’re done.
“I thought you just used microwaves for Hot Pockets and cold coffee!”
Both games allow for unskilled players to get in their kills although the latter game is more punishing if you try and flail through it and refuse to pick up on all it’s trying to teach you. Then again, it may take a bit of getting used to the controls in both titles for some who’ve not yet played both games – your mileage will vary based on how adept you are at picking things up and dealing with the forced camera angles in Bayonetta. Vanquish has a bit more freedom in its camera, but on the harder modes (there are four difficulty settings), speedy, precise play becomes a must. Continue reading →
I haven’t played a TT Isle of Man game since two solid games way back on the PlayStation 2, so I’m sure I’ll wreck quite a lot while I try KT Racing’s new PS4 game TT Isle of Man 2 and guess what? I’m okay with that. I’m gathering from the videos I’ve seen that it’s not going to be a simple “jam down the pedal and go” kind of game some may want or think is coming, and to me it’s clear KT has been refining a bunch of elements over the last installment they did that should appeal to fans of the sport while getting novice players to want to go riding like the wind. Here’s a look at a few game footage trailers and a brief interview:
Both of these classic bikes are available as pre-order content across all systems by the way:
Well, I just discovered two things buried in my ever-packed email inbox: Ember(reviewed here in its PC incarnation) is on Switch and I need to get this at some point because it’s a good game worth a few replays. That and developer N-Fusion has teamed up with another indie developer, NY and LA-based Digiart Interactive to bring the comic-based game Aluna Sentinel of the Shards to PC and console players. It’s set for release this year on PC and consoles, but I’m just getting to seeing the news and yes, I’m sharing.
Soon to be everywhere you get your games (and thankfully in a physical release as well as digital)
Here’s the trailer in case you haven’t seen it yet:
Bigben Games wants to be your racing simulation racing studio of choice (WRC 8was a pretty excellent sim on PS4 and my favorite console racer last year), and its upcoming off-road title developed by Zordix Racing in Sweden, Overpass(set for release on March 12, 2020 and March 17 for Switch) is certainly shaping up to be a really solid game experience. I got an hour or so of playtime with the PC version and can report that it’s going to fascinate some and frustrate others, but this is actually a really good thing. If you’re more used to arcade-style racers where all you do is floor the accelerator and powerslide to the fastest victory you can manage, well, here comes a game that’s a test of skill where learning the literal ups and downs of the tracks becomes part of the game and speed needs careful mastering and consideration.
Does anyone remember Spintires? If so, imagine that with faster off-road racers in mind and the needs to both master a track’s hazards and nail in a quick time despite those hazards. Overpass does this somewhat magnificently, with analog triggers and a thrilling use of controller feedback where you’ll feel the road beneath your ride of choice and need to navigate through the environment unless you want more free badly done rolls than you can find at an Olive Garden.