N-Fusion’s nostalgic, gorgeous love letter to classic CRPGs hits most of its notes perfectly and is one of the nicest surprises this year in terms of value for the money and how well the team has pulled off much of what it intended.
Back in the earliest days, there was no sun and the world was dark. The heavens opened up and stars fell like beacons into the pitch black world, and they were known as “Embers”. Powerful and wise druids of a primordial race, “the Lightbringers,” roamed the land searching for this luminous matter. They performed a ritual of awakening to call the “Embers” out of their deep sleep. Suddenly the world became bright, and the veil of darkness was lifted. The Embers were the embodiment of magical flame, light, and life, but as word spread about the sheer power of the Embers, they came to be hunted and captured…and so the War for Ember began…
Given this site’s moniker I’m probably the last person who should be reviewing Ember, as I fell head over heels for the game after first seeing it just over two years ago at a 505 Games media event. Back then, it was an iOS exclusive and after spending time chatting with N-Fusion’s Jeff Birns and seeing the game in action, I was all set to drop my non-Apple stance and throw good money into taking the iPlunge. Fortunately, my brain started slapping itself in the face, which got me to ask if the game was coming to other platforms. Flash forward to the game hitting Steam first, followed by iOS a few days later and yours truly sinking a few dozen hours into the PC version, loving every nostalgic minute.
You play as a freshly revived Lightbringer, brought back to life after a lengthy period of interment in order to save a pretty troubled land called Domus from destruction. Yes, the game deliberately checks off a long list of CRPG tropes with slight amnesia, bantering siblings, a bad pirate gone good and others swirling through the plot. But this is exactly the sort of game that’s been made by a team who knows what it’s doing and it’s been done so well that everything’s more than acceptable once you get it. Or get over it, if you’re one of the wags who goes into every game expecting “innovation” from everything you touch. That said, the game works excellently as a casual to hardcore play because you get to control how easy to difficult your own experience will be.