Review: Children of Morta (PS4)

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COM_cover“Outstanding” is the first word that springs to mind in Dead Mage and 11Bit Studios spectacular Children of Morta ($29.99), a game I didn’t want to stop playing. I dragged out the gameplay intentionally, clocking in about 25 hours in because between the lovely visuals, great action-packed gameplay, and often heart-tugging story here, I didn’t want to leave this gorgeous action/RPG’s world. Yes, it’s a slower paced story and some may think it’s heavy use of deliberately paced narrative and the narrator’s Bastion-like delivery slows the game down. But as someone who’s a reader of stories (and sometimes a teller of them when properly prompted) this didn’t bother me one bit. Besides, every game one plays need not be the same as another and the focus on family here is welcome for a change.

This is a game where sentiment is an important plot device, but the action is also well implemented and sometimes very challenging in a product that took five years to craft. Both the art and artistry on display are to be properly commended, so hats off to all involved in this. I got a digital code to review, but I’m surely and sorely tempted to buy this as a physical release just to have if it ever disappears from PSN for any reason. Yeah, I’d play this again even though it’s more or less a “one and done” game to some extent, but a great one worth checking out a few times for its randomly generated levels and some neat side missions (“Who’s a good puppy? You are!” is a hint I’ll give). I was thrilled by most of what’s here to definitely say I’d revisit it like a good novel because it works well as enough of a memorable visual and aural treat with a good story, to boot.

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Pixel perfection, plus the animation is always fantastic.

The Bergsons are a family that discovers a corrupting force has come to their land and fortunately, the spirit of adventure runs in the family. That we’re dealing with a tight-knit family where you can choose to play as a few classes is a fine touch and surprise, much better that the sometimes generic hero types (that too often have some form of amnesia) in RPGs. One fun thing here is the Bergsons have nicely normal names that seem dull, but I say that’s more the player than the game wanting to choose a “McHero” or original sounding name because they think it makes for a better experience. This game, for me works because no one person is the star – they’re all great and necessary characters here. Even the ones that seem a little strange in some areas (Lucy, I’m taking about you and that laughing of yours).

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Review: The Tiny Bang Story (Switch)

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“Ma’am, could you tell me where you keep the puzzle pieces, please?”

Tiny BangWant a teased brain and some very pleasant and relaxing tunes to chill out to? Do you like puzzles and hidden object games? Well, here’s a game for you, then. Colibri Games’ The Tiny Bang Story ($9.99) finally comes to Switch and while it’s quite lovely to look at, some older gamers  (raises hand) might want to play it docked thanks to some very intricately detailed environments that make playing in portable mode a little tricky.

That’s not to say it’s unplayable undocked, mind you. This is a game where a larger TV screen not only shows off the great art to its fullest, some of the tiny details are harder to spot if you can’t see them (and there are a lot of tiny details here). I did make it through a hour or so through in portable mode before going docked and not looking back, but your own mileage may vary.

That and the onscreen pointer is super small, which helps seeing things, but also hinders things a bit because it’s so minuscule and you need to do a bit of hunting and pecking here. This is really the only “bad” thing about the game. Some of the search bits are yes, a lot of trial and error searching or tapping, but that’s par for the course in this sort of game. The puzzle portions are set up and balanced overall between those that make you think and a few where you might pull a few hairs figuring them out, but that’s also part of the deal you get with these games.

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Red Dead Redemption II PC: Whoa, Horsey, This Looks Spectacular

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Well, wow.  Let me post these stunning images here and stats via this link because yeah, the screens look quite phenomenal and I want to study them more. Okay, honestly, the news is a hell of a lot to copy/paste and yup, I have a lot of games to review and a few films this week to keep me busy. All I’ll say is if your PC can handle this (it supports a wide range of systems), this is the type of game that will run out of the gate better with a hefty system to show off the changes and how amazing it looks. Also, if you want this and not have to wait more that you have to, the Rockstar Games Launcher will be the way to go, pardner.

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PC owners get sore mighty fine bonuses, too.

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Review: Scheming Through The Zombie Apocalypse: The Beginning (PS4)

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Oh, for now, it does, Larry…

Scehming 1Disclaimer: Zombies as portrayed in the media aren’t a real thing at all and if you’ve been paying attention, apocalypses (other than the cosmic variety) are kinda man-made messes these days.

That said, in Scheming Through The Zombie Apocalypse: The Beginning ($4.99, also on Switch, Xbox One, and PC) some really hilarious and crude content awaits in this game where an old cartoon rabbit called Hank and his younger mutt friend Larry, scam fellow animals to do their supply runs in this really fun and short (because it’s presented episodically) game from the fine folks at Entertainment Forge, GrabTheGames, and Ratalaika Games. The funky cartoon style and limited animation recall something you’d see in an underground comic or during Cartoon Network’s better years, the script is pretty funny, and the game is memorable enough that you’re left wanting more (and more is on the way).

As the game begins, a (or The) zombie apocalypse has started, and buddies Hank and Larry have plans to hole up with Hank’s storage of a year’s worth of food plus some movies to get by (and yes, some drugs). Four months later (oops), they’re out of supplies, the power has been turned off (it’s actually one of the first things that happens) and Hank and Larry have to brave the outside world to get new supplies, starting with the wrecked shop across the street from them. Poor Larry is the first guinea pig, as Hank’s a bit slow (and he’s got the binoculars) and he survives, only to run into a drunken parrot and two easily pissed-off bulls who demand they give up some of their hard-gained loot.

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Review: Earth Defense Force: Iron Rain (PS4)

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Oh, wait ’til you have at least a dozen or so of these big guys to deal with and a few dozen or so ants and other bugs ti deal with (yipes).

EDF_IR BoxWith a new developer, new game engine and new elements to its gameplay, Earth Defense Force: Iron Rain ($59.99, $89.99 for the Ultimate Edition) ends up being kind of a reboot on one hand, but totally new and harder that the other games in the franchise on the other. This is a good thing, although a few elements could use some fixing up. Veteran Japanese developer Yuke’s decided to go with making the game tougher overall even on the easiest mode to the point it’s rough going to solo some missions unless you have very particular weapons or play with other live players in split-screen or online. While yes, you can tackle missions alone if you like, the mix of enemy types combined with less open maps and AI allies who seem to expire too quickly in some of the busier maps make for less mindless fun but more challenge at the end of the day.

It’s also a big game, with new character customization galore and the ability to play any character as any class, swapping out the new PA Gear at will between missions. Though not quite as mission varied or long as the Sandlot-developed games, it’s still a lot of game for the money and if you’re into that, it’s going to be money well spent. Granted, the mighty EDF 5 did suffer from a few repetitive missions and maps and the next to last boss fight dragged a bit because you needed to figure out how to beat that transforming spaceship boss as quickly as possible (and it took a while to do so the first time). A few tweaks here would help make a good game better, though. The appeal to western audiences ends up adding some elements to the game that it really didn’t need, and I’m saying this as someone who liked Earth Defense Force Insect Armageddon because it shook things up back when it was released.

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The Tiny Bang Story Makes the Switch

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Time to be royally puzzled!

Russian developer Colibri Games and publisher Ellada Games have a neat puzzler for Switch owners with The Tiny Bang Story, a game that’s had some solid success on mobile. As I don’t play mobile games these days (I play way to many console and PC games and have quite the backlog here), it’s the first I’ve heard of this. But it sure looks mighty impressive and yes indeed, my Switch is humming for the chance to play this.

 

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The hand drawn artwork style is lovely here and the games wordless accessibility means just about anyone can enjoy what’s here. I’m into this, that’s for sure.

Here’s a trailer to tempt you with:

A review is in the cards, so check back for that, please.

-GW

Win a Switch Lite and Valfaris From Signature Edition Games

Well, it’s a few clicks and about two or so minutes of work, but the prizes are cool if you win them. Signature Edition Games is running a little contest where you can win these:

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Nice prizes you have there…

Which turns out to be an excellent way to get to poke around at their site and check out what else they have to offer, right? Anyway, go take a look at what else is in that Valfaris set here and hey, for the heck of it, see 25 minutes of boss fights from a pretty darn skilled player (WARNING: here there be spoilers!):

(Thanks, horheristo!)

-GW

Review: Neo Cab (PC)

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Here’s a ride worth taking.

Now, this was pretty cool one, and not a “honk” in sight.

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Geez. Well, maybe if they have a lousy attitude like you, they might, lady…

Chance Agency’s excellent “survival adventure” game Neo Cab  (also on Switch and Apple Arcade) feels to me like what would happen if the classic cyberpunk FASA game series Shadowrun got a first-person expansion focusing not on weapons or magic, but a human taxi driver who just took mostly normal and a few tech-enhanced passengers where they needed to go, listening or responding to their mundane stories along the way.  There’s also a smidgen of a more recent game Night Call, minus the murder investigation aspect to contend with (there’s a taxi accident mentioned a few times that occurs off-screen integral to the plot, but the Teen-rated game doesn’t feature any violence). The people you meet as pax (passengers)  here are a pretty interesting (and well-written) sort where if you have time over the game’s six-day period, you’ll want to pick a few up multiple times in order to find out more of their stories.

There’s replay value here because the game’s main story only lasts about four or hours and intentionally limits pickups to three (or four in cases where you decide to take a chance on an extra run) a day. Granted, the plot threads all link up at some point, but it’s impressive to see how it all comes together even if the finale tends to be a bit of an anticlimax on one front when compared to the bulk of the game. It’s not a bad ending, mind you. It just forces a particular choice at you until you pick what seems to be closure for some characters. While there’s no voice acting here, most of the “acting” here is nicely mimed and/or conveyed through what’s seen on-screen.

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Review: SEGA AGES Puyo Puyo (Switch)

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I’m set to be sorry, heh.

Puyo Puyo SwitchWhile it’s a tad barebones when stacked up (heh) against its other ports, the M2 version of SEGA’s classic Puyo Puyo is a pretty addictive gem. I had to put off my review thanks to a friend who wanted to school me being a bit ill, but man, I walked right into her trap because even though she was still a bit under the weather when I dropped by to see if she was up for a surprise gaming visit, I was a smoked duck almost as soon as she started playing, drawing a few hearty laughs out of her husband, who refused to play with a “Well, she’s pretty good, even though she’s sick” mantra he fell back on almost every time I lost a round. No, he’s not a big gamer, but he does know from about 20 years of wedded bliss she’s a total monster at games like this.

Yes, there are the much beefier Puyo Puyo Tetris and more recently, the online-centric (and less beefy) Puyo Puyo Champions to scream at (she has both). But this one’s special to her because it was an arcade staple of her growing up in Japan. Well, there was also the hefty bragging from her and a few humorous warnings not to play her by the hubby every so often.  Those alone were reason enough to get a review code. Well, I also was curious see to how good (or badly) I was going to get beaten. Let’s just say I wasn’t disappointed by the near total routing I received. Or, I was, but too bruised up to say much in my defense, heh. Ow.

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It’s Back: R-Type Final 2 Gets a 2nd Funding Run

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Click me for more info. You know you want to.

It’s baaaaaack… (which is a good thing, folks).

Here we go again, because the original Kickstarter only ran for a week and left a few folks out of the loop. Now you have a second chance to get in on this crowdfunding action thanks to a new push to get in those folks who felt left out. Head below the jump for the press release and a few more screens.

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