Review: Don’t Knock Twice (PS4)

DKT_PS4.jpegWales Interactive’s Don’t Knock Twice is an “all-in” game if ever there was one. While it can indeed be played without the PSVR headset and during the sunnier daytime hours, the game works best when you wall yourself (Amontillado or not) up all alone in the dark (heh) completely wrapped up in those goofy goggles and a decent set of headphones. Being afraid of the dark and having the additional fear of things that go bump in the night also go a long way in making this mild experience in terror a bit scarier.

On the other hand, if you’re one of those really jaded people who think all horror games need to be gory undead shooting galleries or have stuff jumping out at you every ten seconds, you may not totally grasp what the fuss is all about when the game finally ends somewhere about an hour to hour and a half later. Is the game perfect? Nope. Does it do what it intends to do? Yep. If you let yourself become immersed in the mood it aims for, it’ll get under your skin and make you a bit jumpy for a tiny slice of time. You’re not going to use the (overused) word “innovative” here at all to describe this one. You’re getting a short and creepy horror experience that’s not going to wear out its welcome when all is said and done.

 

 

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Review: Midnight Deluxe (PS4/PS Vita)

Midnight Deluxe PSA gentle “Fore.” with a sly smile is what you may find yourself whispering with a grin on occasion while playing Midnight Deluxe, Petite Games (ported and published by Ratalaika Games) sweet little indie, now available on PS4 and Vita. This is an initially simple on the surface but eventually fiercely challenging game where all you do is attempt to hit a cube-shaped fairy into a hole in each level.

It’s an easy enough to write description, but the fun and friskiness here comes from the “How the *hey* can I get that thing from here to there?” in increasingly complex maps where taking less than five shots seems impossible. Well, until you knock that fairy into the occasional well-placed hole in one or otherwise clear what you thought was a super tough stage under par.

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Review: Aperion Cyberstorm (Nintendo Wii U)

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Aperion Cyberstorm TSblockYes, I know this one’s out for the Switch and STEAM, but for those of you who still only own a Wii U, you’ll be very pleased to know Aperion Cyberstorm is also available on your console of choice, it’s pretty darn good and definitely a game you’ll want to check out if you love arcade-style dual-stick action.

Featuring a solo campaign and some fun couch co-op and great versus multiplayer modes, this is a fantastic little twin-stick shooter that makes for plenty of nostalgic blasting action in campaign mode and plenty of mayhem as a “grab up to four other friends and have a total blast” manner in the mutiplayer modes. Indie developer aPriori Digital has made a very challenging and really solid experience that’s going to make quite a few Wii U owners very happy to see there are still signs of life left in the system.

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Review: Radiant Historia: Perfect Chronology (3DS)

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In a weird way, history is more or less repeating itself with the release of the brilliant remake/remix that is Radiant Historia: Perfect Chronology. The original game popped up near the end of the Nintendo DS life cycle and received pretty solid reviews overall, and this newer title slides into the eShop and at retail as Nintendo is slowly but surely planning to phase out the 3DS line (despite the handheld pretty much being the showcase for portable JRPGs in my humble opinion). Does Atlus have a hit the second time around with the same impact?  In short, yep.

If you’ve never played the first game, this one’s a must. If you’ve played the first game and are on the fence, I’d still recommend this for a few good reasons. There are new story elements, a great ‘Friendly’ difficulty setting, a new character with her own storyline (which is actually a fun excuse for assorted dungeon running exploits), full voice acting for all the main characters, sharper visuals, and all-new character portraits. The latter seems to be something a few fans dislike, but as we’re in the age of DLC, you can feel free to spend a few extra bucks for those original images and exchange the new art for the old if you like.

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Review: Mutant Football League (PS4)

MFL_PS4Okay, confession time (again), For the record, I really don’t care for most professional or what’s positioned as “professional” sports these days. Now, I’m not  completely against your own sports or sports entertainment choices, mind you (if you love what you watch, I’m not stopping you at all). I actually used to be a lot more physically active and have played a bunch of team sports over the years and yes indeed, even had a few favorite pro teams for a number of decades. That said, as I’ve grown older I’ve found myself not caring about overblown, over-hyped event sports as bread and circus spectaculars in the grand scheme of things partly because it only takes a few crazed fans acting up to kill interest in what should be a less mentally stressful entertainment experience.

That said, I could play Digital Dreams’ killer Mutant Football League (MFL) all day and not grow tired of it. This one’s a “Shut up and buy it!” game if there ever was one and if you’re a fan of more arcade-like games in the NFL Blitz vein or recall playing the well-aged but still hilarious Mutant League Football back on the Sega Genesis, this one’s going to be right up your dark alley and waiting to club you on the head and swipe $20 from your wallet before skipping away whistling. Since your cell phone wasn’t lifted, when you’re back to a conscious state, do call up a friends and invite them over for some solid co-op action, online play or hell, even just to spectate and cheer at the mayhem on screen.

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Review: The Aquatic Adventure of The Last Human (PS4)

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TAAotLH.jpegWhile I suspect the “melancholic exploration adventure/arcade-style twitch shooter” isn’t going to be the next big thing anytime soon, if you want a game that fits that bill exactly, you’ll really want to snap up developer YCJY’s The Aquatic Adventure of The Last Human on PS4 (or Steam) at some point. It’s a great and intentionally gloomy game with solid controls and some pretty (and pretty colorful to pretty dark) underwater environments where exploration is somewhat languid until you accidentally or with intent pilot your little gray submarine into brutal boss fights that give you a run for your money.

The game is a somewhat thoughtful and dour (but overall excellent) look at the last survivor of the human race crashing back on earth after an extended space flight only to find the planet covered in water and ice with dead cities full of clues under the sea and assorted sea life. As you explore the non-linear map you’ll discover most of the creatures are harmless, but as noted, you’ll be in for a more than a few jolts when you get into those tough boss battles. It’s more or less a depressing version of Darius done in the versatile Gamemaker engine with some solid pixel art that recalls a nice hybrid of 8 and 16-bit art styles with some modern lighting effects.

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Review: Energy Invasion (PS4)

Energy Invasion PS4I could be a really sneaky bum of a guy and start this short review with the following blurb-friendly pull quote: “Energy Invasion is the first Breakout game of 2018!” and actually be completely correct. Well, the game is a sort of clone/homage to the classic arcade game with a bit of Arkanoid and a teeny-tiny dash of Space Invaders wrapped into a twin-stick shooter for good measure.  While not flawless, overall, it’s a pretty decent game from the ever busy developer Sometimes You (Evgeniy Kolpakov) that should appeal to fans of those older games looking for something new to hop into for a spell.

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You get three game modes (Invasion, Linear, Endless), online leaderboards if you want to chart your score, and a surprisingly cool soundtrack from someone named Nick R 61 who packs the game with some pretty solid cuts. While the game isn’t the most impressive visually, you do get some neat background effects and a mix of retro and modern visual touches courtesy of the Unity engine. Gameplay is a bit more complex than Breakout as your ball can shoot at enemy blocks rather than the paddle at the bottom of the screen like in some Breakout/Arkanoid clones. It’s a bit tricky to get the hang of at first as you end up having to watch the ball as it ricochets around the screen while trying not to get distracted by the shots. On the easiest mode, you don’t need to worry about enemy shots at all. But crank up the challenge and it’s time to play Artful Dodger as the enemy shoots back.

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Review: .hack//G.U. Last Recode (PS4)

dot hack ps4You’ve two choices to deal with as soon as you fire up .hack//G.U. Last Recode on your PS4 or PC. Do you play it as intended and enjoy the story as it spools out across the three remastered games (Rebirth, Reminisce, and Redemption) along with one new shorter chapter (Reconnection)? Or do you activate the Cheat Mode that maxes your party out from the get-go and makes zipping though most of the game a total cakewalk?

I ended up choosing the first option and while the game took a lot longer to play through, I didn’t feel as if I was taking advantage of Bandai Namco or developer CyberConnect 2‘s overly gracious hospitality. As a huge fan of the original four chapters games and later, the G.U. series’ three entries, I wanted to play these as originally presented, carrying my save data over into each game and getting the same thrills I’d gotten way back when the PS2 was going strong with quality JRPGs dropping on a semi-regular basis.

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This remastered trilogy benefits from a higher resolution, better frame rate, somewhat simpler combat and much better looking cut scenes. That said, it also doesn’t go overboard in trying to be a purely visual showpiece far beyond the original games. Lead character Haseo is still very much an angry jerky guy for a good chunk of the experience, but you’ll get used to him as the game progresses. The end result is a reliable buy that will please fans of the old games while maybe making some fans that expected too much or come into this wanting to see every trick in the PS4 book exploited a tad disappointed. Then again, you’re going to be playing this game more for the story and somewhat deep world building that extends into how you interact in the “real” world presented outside the faux MMO game.

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Review: Black Mirror (PS4)

BM_squareThere are two important things to realize straightaway about King Art Games’ Black Mirror. First of all, nope – it’s NOT related to the popular streamed show at all. This is a remake of a PC game that was initially released in 2003 that later got two sequels, all before that Netflix show was a whisper in someone’s mind. The second thing is, those who’ve played the original will likely appreciate this game a good deal more than those going in cold (or thinking of that show) because even with two patches, it’s got a few issues that still render the experience somewhat imperfect. We’ll get to those below, but let’s take a trip in time to a gloomy Scottish castle and its gloomier inhabitants circa 1926.

David Gordon rolls into the moors armed with a cryptic letter and plenty of questions upon learning his father has died rather horribly somewhere in the vicinity. The game actually opens with the events that lead to the fiery demise which seems to be suicidal yet somewhat supernatural. David soon finds that although he’s heir to the castle, there may be some who don’t want him around or perhaps want him to stay, but more or less permanently no longer among the living. Cue up the spooky music and sense of impending dread, ladies and germs. The end results are a pretty decent take on the horror/adventure game with a few modern touches, not all of which work as well as they need to.

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Review: de Blob (PS4)

de Blob PS4_NATalk about oddball (and pain-free) coincidences. I was doing a bit of rearranging of the game library and a my copy of de Blob for the Nintendo Wii fell on my head thanks to me moving one too many games at once. No, I wasn’t injured at all, thanks. However, I did think out loud something along the lines of “Now, this was a really fun game!” and maybe an hour after talking to myself, I get an email from one of THQ/Nordic’s psychic PR team that there’s an HD version of the game with a few enhancements headed to PS4. As the kids say “Who’da thunk it?” or something like that. Hey, I’m out of touch with the modern slang these days, so just keep quiet in the back there (hey, I heard you smirking!) and read the rest of this review.

Anyway, the game is a pretty cool 3D plarformer/puzzle/action game set in Chroma City, sapped of every color but a few shades of grey (less than 50, though) by the evil INKT Corporation. As de Blob, you’re part of a small resistance out to return things to glorious brilliance by laying paint on almost anything and everything you can. It’s a mash-up influences from Jet Set Radio and a few mascot platformers that works well despite some tricky jumping and camera issues. It’s also packing a pretty infectious dynamic score that cues you in to how well or poorly you’re doing, something more games could use (well, in my opinion, at least).

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