Fight N’ Rage: Retro Punch, Right Where It’s Needed

Fight N Rage logo

F. Norris

POW! From publisher/port home BlitWorks and solo developer SebaGamesDev (or sebagamesdev) comes this fun-looking throwback that’s landed on Switch and Xbox One as of the 26th (and is also set for a PS4 release) for a mere $19.99. Here’s the trailer, but try to keep from grinning broadly so much because it really brings back memories of the old arcade days:

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Review: Hammerwatch (PS4)

Hammerwatch PS4For the record, Hammerwatch isn’t a RPG at all. If anything, calling it one is akin to calling Gauntlet (the arcade classic it pays homage to) a sports game. Granted, you do indeed get the fantasy trappings of classic RPGs in the form of assorted deadly dungeons to navigate, ticked off hordes of enemies trying to do your character in and other familiar touches. But there’s not a shred of story here, no gear to buy, your little character is mute, and the only expository dialog you’ll read comes from a few NPCs in set locations who offer very brief tips or warnings that you’ll want to pay attention to. Oh, and your party kind of kicks you to the curb at the beginning after a bridge breaks and you’re stuck having to go the long way around to catch up to them. What, someone forgot to bring a good length of rope?

This is a actually a good, no, a great thing, as the game excels at letting you have at what it tosses your way you want as you try to survive. Enemy generators, traps galore, invisible walls, area warps and many hidden secrets await the brave ones with ten bucks to spare. Trust me, folks – this is probably going to be the best ten bucks you’ll spend on any game this (or next, if you’re reading this in 2018) year. The main campaign is lengthy, there’s an extra chapter expansion and while online play is coming in a patch (hopefully along with mods that the PC version has had for a while), you can still grab up to three friends and play a good old-fashioned couch co-op session for the time being.

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Review: de Blob (PS4)

de Blob PS4_NATalk about oddball (and pain-free) coincidences. I was doing a bit of rearranging of the game library and a my copy of de Blob for the Nintendo Wii fell on my head thanks to me moving one too many games at once. No, I wasn’t injured at all, thanks. However, I did think out loud something along the lines of “Now, this was a really fun game!” and maybe an hour after talking to myself, I get an email from one of THQ/Nordic’s psychic PR team that there’s an HD version of the game with a few enhancements headed to PS4. As the kids say “Who’da thunk it?” or something like that. Hey, I’m out of touch with the modern slang these days, so just keep quiet in the back there (hey, I heard you smirking!) and read the rest of this review.

Anyway, the game is a pretty cool 3D plarformer/puzzle/action game set in Chroma City, sapped of every color but a few shades of grey (less than 50, though) by the evil INKT Corporation. As de Blob, you’re part of a small resistance out to return things to glorious brilliance by laying paint on almost anything and everything you can. It’s a mash-up influences from Jet Set Radio and a few mascot platformers that works well despite some tricky jumping and camera issues. It’s also packing a pretty infectious dynamic score that cues you in to how well or poorly you’re doing, something more games could use (well, in my opinion, at least).

de Blob PS4_05

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