Project AETHER: First Contact Demo Takes Me Back A Bit

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Designed as a fast-paced twin-stick shooter, Project AETHER puts you in the pilot’s seat of the prototype mecha Aether as you face off against a robotic alien force bent on the destruction of mankind. Aether features a customizable loadout of ranged and melee weapons as well as an EMP Burst system, allowing you to detonate weakened enemies in a devastating chain reaction.

Toronto-based Sleepy Spider Studios is nicely time-warped in the 2000’s, but I like that a lot. Their first game was Legions of Tyrandel, a PC deck-building turn-based strategy game made for two players (although single player challenge maps are available), and now we’re getting Project AETHER: First Contact, which is coming to Steam on February 24. There’s a free demo to try here, and it’s pretty good stuff that blends twin-stick arcade shooting action and some nice visuals in what’s shaping up to be an excellent game.

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Gallery: Hockey Manager 20|20

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Ice, ice, maybe?

I used to play a lot of sports games a long time ago on a number of systems I own or have owned. I don’t these days save for assorted racing games I like and some “extreme” sports games, but Netamin’s Hockey Manager 20|20 does look somewhat intriguing with all those charts and graphs to peruse and use. The trailer isn’t at all that exciting unless anything about the sport automatically gets you cheering, so here you go – a little test, followed below the jump by a slew of screenshots and some game info.

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Zombie Army 4: Not For The Squeamish, This Squish, Squish

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The Dirty 1/3 of a Dozen…

Oh, this trailer is a total riot, though, zombie shark and all. If it were a movie, I’d go see it just because it’s about as perfect it gets in terms of the exploitation elements alone. The trailer reminded me of some of those old grindhouse movies whose trailers seemed endless and/or packed in so much mind-blowing content that you HAD to see the final results and nope, you weren’t disappointed at all.

Er, hold on to something – here we go:

Zombie sharks seem to be the least crazy thing here, right?

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We’re gonna need another boat to put all of this stuff in…

February 4, 2020 on PC as an Epic Store exclusive, or on consoles for PS4 and Xbox One. Go here if you’re going to pre-order.

-GW

 

HARDCORE MECHA Comes In For Its Close-Up

Well, this looks like fun times are guaranteed. After appearing on PC last year to solid reviews, developer Rocket Punch’s HARDCORE MECHA finally blasts onto PS4 for $19.99 with a few optional add-on paid DLC for those who can’t get enough. The game also packs in a multiplayer mode for 1-4 and from what I’ve read, the game uses a unique “weight balance” system fot the mechs that makes piloting each one a bit different and requires skill to master. Granted, my own weight balance shifts enough that I’ll probably get used to the controls sooner that later (ha and ha). but I’m up for anything if it looks this good and reminds me of a few mech-filled classics such as Assault Suit Leynos, Assault Suits Valken , and Front Mission: Gun Hazard, among others.

Did someone ask for screenshots? Yes you did:

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Color me thrilled to see something like this pop up on consoles and I cant wait for some hands-on time. Of course, I’ll report back with impressions here, so get ready for those, too.

-GW

Delay of Game: Moons of Madness Moves To March

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“The bathrooms in this bar…”

While it’s been out on PC for a few months, the console versions of Moons of Madness on PS4 and Xbox One have moved from this month to March in order to get some additional polish. This is fine with me, as I have so many games to play, my backlog’s backlog has a backlog. Here’s a trailer to keep your interest piqued:

 

 

Now, I’m one of those folks who don’t mind delays at all because it’s better to have a solid port from PC than to have one that’s memorable for all the wrong for the Big W reasons. So, await with bated breath will I, but I’ll need to keep breathing so I don’t die! Ha and ha.

I’ll see what’s up as FunCom keeps us posted with further details. This looks too creepy not to miss out on.

-GW

 

Disaster Report 4: Survival Instinct Keeps You Moving

 

Well, here’s a game that was initially canceled a few years ago thanks to a real-life disaster a few years ago in Japan, but thanks to developer Granzella (R-Type Final 2) taking up the reins on the project, we’re finally getting Disaster Report 4 on PC, PlayStation 4, and Nintendo Switch this spring. The console versions will come digitally downloadable as standard editions on their respective shops, while the NISA store will be selling the Limited physical editions and retailers GameStop and Amazon, physical standard editions for those who don’t want that extra omake swag shown below:

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I kind of want the bag, but my wallet is screaming at me from a coat pocket, and I’m trying to keep it happy these days. I still have my old copy of Disaster Report on the PlayStation 2 and I think there’s a copy of the sequel here in the game library, so I’m ready as ever for this one. Here’s the newest PS4 trailer, so yon can see more of the game from a few new angles:

 

I was all set to give up on “survival” games. but this series has never let me down and it’s lovely to see it come back, albeit at a really crazy time in the real world where every day there’s a disaster of some sort. Thanks to Granzella for saving this from the abyss and tweaking it up for its close-up and NISA for choosing to publish it.

-GW

 

ITTA: (Bullet) Hell Is Other People In This New PC and Switch Game

My inbox is a treasure trove of indie game info, so much so that it takes time to sift through all the emails I receive about so many games each week. Okay, it’s a BURIED treasure trove at times, as I sometimes get a few dozen pitches a week, I’m still catching up with games from 2019! In an attempt to rectify this, here’s info on a *new* release that will hopefully, pique your interest as it did with mine, ITTA, for PC and Nintendo Switch. It does look pretty interesting, that’s for sure:

 

Created by Jacob Williams, a solo developer at Glass Revolver, the game mixes what seems very like a frantic boss rush mode in a campaign that’s bound to test the skills or anyone willing to pick up a controller. The game also has some horror-themed elements so it’ll be right up a few alleys. I’d say. Yes. this one goes on the review request list, so check back to see my impressions.

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Well, soon, I hope…

-GW

Review: Frog Detective 2: The Case of the Invisible Wizard (PC)

 

Got five bucks and about an hour to spare? Frog Detective 2: The Case of the Invisible Wizard (also available here) will have you letting out a few much needed laughs as you solve the aforementioned case but good. It’s the first game I’ve played from Worm Club (@gracebruxner and @thomasbowker) and it won’t be the last, as I see Grace has an itch.io page and this is a good thing. Anyway, the game is short and simple, charming and droll, two tastes that taste great together, as it were. Oh, and it has LOBSTER COP in it, but don’t tell the Detective this, as he’s the real star. Don’t tell him that either (he’ll figure it out, as he’s a detective).

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Review: WRC 8: FIA World Rally Championship (PS4)

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Out for a Sunday drive, blinking is very optional.

WRC 8In the options menu of WRC 8, ($59.99) there’s a race card screen that tracks your driving in the game, noting everything you do without any judgement. So far, on my time with the game I’ve ran my cars into stuff 3,302 3,477 times (and counting) between small dings to major collisions that had me completely wrecking out of a few races, but this is a good thing (not for my poor garage, though).

The game is quite a massive effort from KT Racing and it’s their best racer to date as well as the sole officially licensed WRC game on the market. The assorted cars, courses and sounds are pretty lifelike and the rides all handle differently under a range of conditions once you get a grip on the controls. But practicing makes the game even better and finding the perfect settings for each car and course is key to getting the most out of the overall experience.

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If you’re going too fast, that simple turn up ahead is a bear, but there’s no bear at the end of that turn, fortunately.

Codemasters’ DiRT franchise might be better looking (the terrain deformation adds to the realism) and better known to some, but the outside a PC mod, the more authentic to the WRC season licenses, courses, drivers, and cars here will be the way to go for fans who enjoy the sport and want the deepest dive into it. Thankfully, those options also include a number of tweaks to make the experience a good deal more flexible to new players. Granted, like the two DiRT Rally games, this is the sort of simulation that’s going to be daunting to novices no matter how many assists they turn on. But that sticking to the real deal thing is for me, what makes a good rally game and WRC 8 makes for the most the best WRC experience since the five great WRC titles by the late Evolution Studios way back on the PlayStation 2. That said, one has to give the still mighty Richard Burns Rally it’s own pedestal for what it brought to the virtual rally game.

Even when set to the easiest mode and with every assist on, the game still requires near flawless or even perfect mastering of its courses and weather conditions. New players to this on Easy can indeed make it around the special stage or a few rallies with some effort. but it’s a literal learning curve taking in the pace notes and reading the track ahead while not hitting something because you’re trying to do it while driving a car at high speed with a co-driver notes near-constant directions at you. Still, the game’s Season and Practice modes will be your friend for a while as you settle in. There are the much harder Weekly challenges to do, but you’ll want some mileage under your belt, as these are pretty difficult events.

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OVERPASS: The Road Less Traveled May Drive You Wild(er)

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Things are going to get dirty in this one…

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Coming in February 2020 from Swedish developer Zordix Racing and publisher Bigben Interactive. OVERPASS looks to be the ultimate off-road simulation racer. This isn’t some arcade-like game where you’ll be blasting around in cartoon monster trucks, picking up power-ups and pulling off tricks. Nope, the game looks like a hardcore simulation featuring licensed buggies and quads and more speed, but plenty of obstacles to overcome on each course.

Here’s a trailer to take a look at long with another one below the jump that shows some licensed vehicles you’ll be driving:

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