Review: Terminator: Resistance (PS4)

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Hi!  I’m Darryl and this is my other brother, Darryl and we’ll be killing you in a sec…

TRcoverWell, isn’t this a big surprise?

Reef Entertaiment‘s shockingly good Terminator: Resistance ($59.99, PS4) is the best game in the long running series of games based on the franchise since the one-two punch of Bethesda’s two very solid PC games, The Terminator: Future Shock (1995) and SkyNET (1996). What’s so astonishing is this new game’s developer Teyon is responsible for 2014’s RAMBO: The Video Game, which was raked over the coals critically for a number of issues, with being a simple rail shooter where movement was automatic and had too many QTE (Quick Time Event) sequences and some technical woes some of the biggest problems.

The Polish developer (who also has a branch in Japan) has been around since 2006 making a number of games for multiple platforms and to me, they’re a tiny bit like Cauldron, the Bratislava-based developer who made a number of journeyman-like titles across multiple platforms for a few publishers over the years. Whatever budget they had to work with here, Teyon really took the Terminator license seriously, going back to the first two films for inspiration and knocking it out the park as a result. Interestingly enough, there’s a even a Bethesda Softworks touch in the interaction scenes with other characters as choices you make affect a few outcomes and even the lock picking mini-game is lifted from the later Bethsoft-made Fallout games.

 

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Weird Tales (and It’s All True)

Thanks, OOdie Smith!)

 

Amusingly enough, my last post seemed to cause some voodoo spirits* or whatever to affect my posting through Firefox, as I’m now writing this on Google Chrome after installing it because I can’t post or respond to posts using Firefox now. Weird, as it’s been an issue since last night when I was trying to post two reviews and respond to a few comments and I couldn’t. It was late and I was tired, so I did the usual human thing of going to bed without resolving the problem.

Of course, this didn’t work at all as a proper solution when I went to check early this morning to see what was up.

VOODOOOOOO!!**

I think I turned into Sir Ben Kingsley as Don Logan in Sexy Beast at this point, or I got up and had a cup of strong coffee, or both. But like a politician, I choose not to remember certain things as a matter of convenience. Oh, that video you clicked on was very NSFW (no, not in a sexy manner), but I may also have been (ALLEGEDLY), and Sir Ben is better at emoting, so there. Nyah.

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Pathfinder: Wrath of the Righteous Coming to Kickstarter in Feburary

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Something’s cooking over at Owlcat…

If you’re fan of old-school PC classics like the Baldur’s Gate series and other Infinity Engine games, Keep an eye of this, please. Developer Owlcat Games will be launching a crowdfunding drive via Kickstarter for Pathfinder: Wrath of the Righteous, the followup to Pathfinder: Kingmaker, which by the way is on sale for about 20 hours more at Fanatical (go get it!). There’s a lot of changes on the way, but I’ll reveal a few when the Kickstarter goes live on February 4, 2020 and I can report on some hands-on time spent with a build.

You’ll also want to go sign up for info on the game on Owlcat’s website, as this will get you a stunning free 178 page artbook PDF from the first game that actually surprised me at how much it contained. A bit of info about the new title and some nice screen and art is below the jump.

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Review: SEGA AGES Shinobi (Switch)

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Hey, that’s NOT a ninja weapon!

Switch Shinobi boxAnother flawless and essential port by M2 with a few excellent modern options, the 1987 arcade classic Shinobi ($7.99) sneaks onto the Switch, and it’s just as hard as ever. There’s an easier AGES mode that changes lead Joe Musashi’s garb to white and lets you take more that a single hit (as in the Genesis and Mega Drive follow-up Revenge of Shinobi) and you can choose to use the new rewind function if you like to make things a bit easier. I’ll admit that I didn’t touch it for a few days until it was tested for review purposes and yep, it helped a lot in a few areas. But it’s not necessary to clear the game if you’re averse to it and want to do it the old-fashioned way. Well, minus the feeding the machine part.

 

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Review Quickie: The Spy in Black/U-Boat 29 (1939)

U-Boat 29_MPLike a perfectly prepared fine aged steak, this Alexander Korda/Irving Asher production of The Spy in Black (or U-Boat 29) comes in hot, sizzling and rare, offering strong performances by its cast along with the first teaming of director Michael Powell and screenwriter Emeric Pressburger, who would go on to work on 24 pictures including a number of absolute classics across a few genres.

Conrad Veidt is excellent as Captain Hardt, a German U-boat commander whose given the task of meeting with a fellow German, a female spy, as they attempt to deal major damage to British Fleet at Scapa Flow, as war raged on in 1917. As the film begins, Hardy and a fellow seaman arrive back in Germany to almost depleted food resources, even at the finely set officer’s restaurant where steamed fish and carrots are the sole offerings. Amusingly enough, the local newspapers trumpet the country’s U-boats and their sinking of English ships that have allegedly been hitting food supplies there, but they seem a bit suspect in their retelling.

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“WARNING: Smoking can cause Victoria”

Hardt is ordered to to a bit of infiltration into Scotland, as a plan has neatly been hatched to dispose of a teacher planning to move to a sleepy village near The Old Man of Hoy and with the aid of a disgraced British Navy officer, former Commander Ashington (Sebastian Shaw), who is no fan of the service that did him wrong. Hardt doesn’t want to be a common spy, but orders are orders and surprisingly, his part of the mission gets off to a fine beginning. When he meets his partner in crime, Fräulein Tiel (Valerie Hobson), things go a bit sideways and she locks him in his room every night and as his new commanding officer, keeps him in check even as he makes small advances towards her.

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The Bearable Heaviness of Being

GE DIGITAL CAMERAThe other good news from yesterday was getting back from an appointment and discovering a package from Mega Cat Studios had arrived completely without warning (Thank you very much, James!). This is both excellent and somewhat timely, as it had a copy of the rather intriguing Devwill Too MD inside along with a nice note for me. This will get reviewed on the weekend, but when a game starts out with a quote from Albert Camus’ The Myth of Sisyphus, you kind of realize it’s sort of special.

Here’s a little look at the trailer:

 

 

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Yes, you should!

I got a proper Krazy Kat meets Super Mario Bros. vibe here, but I’m a bit nuts, so you can decide on your own. Oh, also please go sign up on the Mega Cat site for info on the many other cool and sometime very unusual retro games they’ve released or are working on. A while back I made a small pledge to the Phantom Gear Kickstarter, so I can’t wait for that to be completed, as it looks pretty solid.

By the way, if you have or want a Steam account, you can even get free beta demos on some titles there as well for that platform, which is a good thing as Mega Cat is cooking up some really nice titles. If for whatever reason, you’re working on a retro-style game and need a publisher, well, I think they do that as well.

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Ghosts ‘N DJ’s: Monday’s Been Made, Charities Get Paid

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This is priceless. No, seriously, it’s going to be FREE.

Ghosts'n DJs artSometimes, you wake up and see something that makes your day, as as it’s a Monday, that goes double because it kicks off the week on a high note. I woke up earlier this morning to go to a medical appointment, checked my email and saw this game info, then the trailer and yep, my day was made instantly.

Solo developer and creator Daniel Manzano (aka Dr. Kucho!) has cooked up such a thing with Ghosts ‘N DJ’s, which… well, just take a look at the game trailer while I go put on a pot of coffee:

Screenshots and a good and lengthy game description are below the jump. I know you’re curious, so you get the long version this time.

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Random Film of the Week: Brainstorm (1983)

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What you really want to see when the nurses come for you…

brainstorm_MP1A few years back, The second thing I thought of when Facebook snapped up “virtual reality” headset maker Oculus was this flawed but still incredible 1983 sci-fi film directed by Douglas Trumbull. Unfortunately, Brainstorm slipped into theaters under the dark cloud of Natalie Wood’s mysterious off-set death as a work that some at the time debated should have been scrapped entirely. At the time, I liked Trumbull’s technical mastery more than the cast’s straightforward performances. Upon seeing the film again recently, I liked it more, but I also think it’s one of the few films where a modern remake would fix a few things such as sofa-sized and room-sized computers and those super-bulky tapes and that huge headset helmet prototype. Then again, that old tech is kind of what makes the film so effective, as it sure looks like all that wiring and doodads do something.

Despite some workman-like performances from its cast, Trumbull’s direction and his blending standard 35mm camerawork and outstanding widescreen shots of real life vistas and indoor locales plus assorted visual effects that predated IMAX in its use of dynamic screen ratio changes. The often stunning widescreen sequences were shot in Super Panavision 70 with an aspect ratio of 2.2:1 are the real stars here. Still, there’s an air of gloom that hangs over the entire film thanks to one character’s on-screen fate that makes you wish the thought-capturing device in the film actually existed, but had a ‘rewind life’ function added. As dry as the pedestrian plot is, the imagery is at times, some breathtaking stuff that mixes in mundane to high flying activities as the assorted fantasy to nightmare sequences play out.

(thanks, BreadCrustCouncil!)

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Review: Wizardry: Labyrinth of Lost Souls (PC)

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“Adventure… the new fragrance by Cloven Hind…”

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Prepare to get schooled skulled if you’re not ready.

For a while, from the 1980’s into the 1990’s, it seemed that the original Wizardry series was destined to last forever. But by 2001 that wasn’t the case as developer of what would be the final game in the series, Sir-Tech Canada went down for the count after the mostly excellent but flawed foray into the fully polygon arena with Wizardry 8. The company still supported the game until they finally vanished in 2003, and was never able to do a proper followup before they left the scene. There have been quite a large amount of games since then that have taken many elements the series pioneered, polished up the visuals and are basically Wizardry games with different titles as the end of the day.

Other titles in the series had danced on the edge with polygonal environments but 8’s was the first with both characters and maps presented this way. In the US, the series was slowly being forgotten despite some excellent ports to the Nintendo and Super Nintendo consoles, but in Japan, the series flourished on PC and consoles as a number of different developers tried their hands at making dozens of Wizardry games from console ports and original games to mobile and online-only titles with mostly good results. Which brings us to the game in question, which is quite good especially if you’re a fan of the classics. It’s got a few issues the keep it squarely in the past, but we’ll get to them below.

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Random Film of the Week Quickie: DEAD END

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“I hear the marinara sauce is good in this joint…”

Dead End 1937 MPI love Dead End for a few reasons. It’s a great film based off a stage play that yep, both looks and feels stagey, but that works highly in its favor. It’s a classic Old New York City film just for the location it presents and the feeling that, staging aside, that place actually existed. It also marked the debut of The Dead End Kids who’d later morph into The Little Tough Guys, then The East Side Kids and then into The Bowery Boys with a total of close to 50 audience-pleasing fluff comedies made between 1937 and 1958. To some non-fans of the Boys, this only proves the law of diminishing returns should have been more strictly obeyed and enforced (ha and ha). But, I digress.

It also has Humphrey Bogart in an early knockout role as a slickly dressed but menacing thug who returns to his old stomping grounds with a brand new facelift for mixed results. Finally, it’s a nicely directed “message” film by the great William Wyler that works on many levels, some of which soak in only after a second or third viewing. Go grab your popcorn, pal. I’ll wait. Oh, you’re making it on the stove the old-fashioned way? Good. I’ll go get a bowl and meet you back here in five.

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Bogie lets McCrea know he can’t wear a hat AND a bucket at the same time.

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