Super Capsule Reviews Are GO! (Part 1)

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“Do not adjust your television set…”

Well, between getting sick a few times and kicking myself back into gear (or restarting things when I get better – “Prowler needs a jump!”), quite a lot of smaller games have been filling my backlog over a bit of time. For most of these, I’ve done notes on them and have even a few incomplete drafts, but it’s been a bit of minor hell in sitting down to complete some of them when one gets into “Hmmm, so what’s going to hurt today?” mode when some of the usual aches get a bit fussier. That said, as I’m currently in decent shape  (Whee! Ow.) and sure, you do need to read a bit more on my writing (I guess?), I’ve resorted to a bunch of short form reviews on a bunch of budget-priced games that may interest you if you’re curious and want to expand your horizons.

the tower of beatriceThe Tower of Beatrice: (PS4/PS Vita, $5.99 each) Puzzle-filled point and click adventure, anyone? Developer Fairy Forest and publisher/port house Sometimes You have a pretty basic, short game here where if you’re a fan of these types of games,  you don’t want to look up solutions because the fun comes from figuring out what goes with what as the things you need to do get more obtuse. You play a thief in search of a magic book now trapped in the titular tower by a witch who first tests you, then wants you to work for her. The potion making stuff is nice, but a bit underused for my tastes. Still, it’s nice to see used here in a pretty well-done manner.

If you’re and point and click veteran, much of this will be routine stuff that you can play with one eye closed. On the other hand, if you’re just in it for fast trophies (a lot of folks seem to be into that), the game may fluster you into cheating to net everything in a hurry when things get the tiniest bit confusing (some puzzles in the game can be a bit perplexing when they’re not explained well and are counter-intuitive on purpose). The translation is also a bit jarring, as seems to be the norm with so many imports these days, but I liked a few things about this one. Still, it’s more of a time killer between better titles at the end of the day.

Score: C- (70%)

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Review: Construction Simulator 2 US – Console Edition (Switch)

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It I could name my trucks here, I might go with Tonka, Tootsie, and Dinky…

cs2 switchI’d been sleeping on these assorted Simulator games for a while because they take quite a while to play, but thanks to a friend asking about them (he’s getting his kid a Switch and happens to be in the construction field). I finally took the plunge and can report that yes, hours will go by with a well-done sim like this. Astragon’s got a solid game in Construction Simulator 2 on Switch ($19.99), and while it’s a highly complex game that requires quite a bit of precision and patience to play, parents into this sort of game might find it educational if their kid is say, about 12 and wants to get into the business at some point in the future.

That said, the game is pretty daunting even for adults even though it has a wealth of tutorials and tips to get players up and starting a little (and soon to be rather large) construction business. You’ll need to constantly make sure whatever equipment you buy or rent is in the PRECISE position when operating on a job or errors will be made and learning where and the game covers so much ground (ha-ha) that you’ll be working up a real sweat from the level of difficulty as you learn a lot in the process. The game is no joke when it comes to the simulation elements, especially with all the settings up.

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You better know how to use that, pal…

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Review: Lost Ember (PS4)

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Might as well jump…

Lost EmberFor the record, I’m a Kickstarter backer of this game, but to be perfectly honest, I never review any game and give it an automatic positive score whether I get code for free, buy a game outright, or write it up based on a (very tiny, in this case) pledge or reward as if it would make the game “better” if it turned out not to be. That’s a weird way some look at crowdfunding games (or any funded product, for that matter), especially when there’s NO guarantee the project will be fully funded or even produced. Besides, as it says on its site, Kickstarter is not a store. That said, I found that briefly chatting with someone at developer Mooneye before and I think after I pledged some years back sold me on the game’s concept and freed a loose buck from my wallet. Funded or not, I felt that what they were working on was a nifty idea.

With that said, reviewing Lost Ember on PS4 ($29.99), turned into a fun exercise for the brain as the game is mostly flawless in execution, but is in need of a few technical fixes I found that hamper the experience (a patch is in order to clean up a few things). It’s certainly quite lovely to look at once you get out of the intentionally dull-ish (but very nicely lit) cave the game starts out in. Then it takes cues from a few open-world titles where stepping outside shows off the game world to be a wide, wondrous place worth fully exploring. “Where do I go now?” will be the question many have (I’d skip any walkthroughs posted this early in the game’s release, frankly). But the game points you in the right directions by making where you need to go a map’s focal point, and then leaving it up to you to choose how to get there.

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Review: Spaceland (Switch)

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Dang dry ice everywhere, hiding those aliens! Grrrr…

Spaceland SwitchTortuga Team and Ellada Games’ great little turn-based strategy game Spaceland ($14.99) wants you to play it a few times, so I’ve been very good in my obliging it. The game’s quick 15 minute or less levels (you can take longer if you need to) seem as if they’d be one and done affairs unless you’re trying to unlock all it has to offer. It’s at that point when you see they’re not. Yes, you’ll soon discover that your far too under-powered to do so in some cases and you’ll need to pop back in at some point with better gear and help when you get a few more members on your team (and when the game allows them into certain maps).

I haven’t yet played the fantasy/RPG themed turn-based strategy Braveland Trilogy games from the developer, so I can’t make comparisons other than to say those games were 2D and sprite-based where Spaceland goes for a clean polygon look and slicker animated style. There are also puzzle-like elements here where the game requires completing levels in as few turns as possible, something that takes a few attempts and yes, often missing bonuses in favor of fast and flawless runs. Oh, you’ll be back if you like what’s here, trust me.

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WRC 8 On Switch? Well, I’m Going to Need To Take It For A Spin, Then

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Time to make the Switch!

WRC_8 SwitchI’m so backlogged that I haven’t even gotten to requesting the PS4 version yet (oops!), but hearing that KT Racing and Bigben Interactive’s WRC 8 has come to Nintendo’s tiny powerhouse that could REALLY has me intrigued, especially with so many realistic racers and racers with licensed cars now popping up on the console. I remember when the Wii U got ONE licensed racer and how it was good enough, but too little, too late for that console. On the Switch, it’s as if they’re popping up like dandelions and mushrooms after a rainfall. This is good, for the most part, I say.

Now, I’m not expecting the game to look EXACTLY like the other versions, but I like the sport and have played and own too many rally games on older platforms to judge it as anything but how it plays at the end of the day (old, old article here if you want a read from too many years back). I definitely like that the Switch version is portable, so that’s a plus. If the game can capture the simulation aspect well, perfect visuals will be the last thing I’m going to consider.  The Switch version is out NOW. if you’d like to hop aboard for a test drive and are a like-minded fan. With 50 teams, 14 rallies and over 100 special stages in the 2019 season, I think I’ll be happy for a long time if all is well.

-GW

Spaceland: Tough Turn-Based Strategy To Switch Things Up

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Tortuga Team’s new game Spaceland looks quite good and as a Switch and PC exclusive (so far), has my interest piqued. That said, I got a review code I’m finally getting to play and wow, it’s hard as heck at the start if you try going too far too quickly. Granted, I’m playing on Normal mode (the game has as Easy and Normal settings) and creatures popping from the floor are mopping that floor with my characters because they’re a bit vicious (Ow, Ouch, Wow). But this is less a complaint than it is an acknowledgment of the game’s welcome challenge. That said, I’ll crank the difficulty down and play some more because so far, it’s not bad and there are some puzzle elements to it that I like along with the clean visuals.

I’ll have a review up probably later this week or around the weekend. I was sick fir a week plus and got temporarily stuck in two other games I’m working on (one needs patching, the other is just at the point where a difficulty spike is making it a pain to play), but I think both games are getting fixes soon, I hear. Anyway, this one’s fun and needs to be done, so I’ll get back to the bug bashing and deliver a verdict soon.

-GW

Review: Mario & Sonic at the Olympic Games Tokyo 2020 (Switch)

 

mario and sonicSega, on a roll, II: While its appeal might seem to be more towards super-fans and younger gamers, Mario & Sonic at the Olympic Games Tokyo 2020 ($59.99) is quite a fun game overall for all ages. That said, you’d better have a few Switch controllers in tip-top shape and prepare to do a bit of of a workout with your fingers in some of the trickier events. 24 zippy mini-games are here with bright and colorful visuals and a soundtrack that’s suitably Olympic-sounding.

Nostalgic fans who may be a bit older or keen on old-school visuals will very likely love the retro 2D goodness found in the time traveling (via oddball game console trap) Tokyo 1964 storyline and its additional 10 events. The nice thing is the game lets you play through its story modes in order and also lets you have at it in any mini-games here if you just want to grab a few friends and family members (up to 8) and play together. Online play and cloud saves are of course, all aboard if you want to play with a few folks online. That said, it’s good to see the game supports couch play (something more games need).

While it’s kid-friendly, and only supports the less fancier means of control (well, Joy-Cons, motion controls, and some first and third-party game pads), the game doesn’t skimp on the challenge for new players in some events where every bit of precision counts. The 2D retro mode’s games are far easier, bit everything here is well done any guaranteed to get you grinning. You can stay on the couch, too in either mode, but prepare to work those controllers in some events where a bit of precise button pressing, some rapid jamming and other moves need to be pulled off. Notably, there are no voices for the characters outside some generic grunts, but there’s enough of a plot that ties things together if you’re into it and prefer not to skip through short cut scenes and dialog segments.

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Featuring… a cast of DOZENS!

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Ghost Parade: If Ever There Was a Game Made for Halloween, It’s This One

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As soon as I saw Aksys Games‘ gorgeous looking game Ghost Parade (created by the fine folks at Indonesia’s Lentera Studio), I knew it was going to be something extremely cool and very Halloween themed with its mix of Tim Burton meets Vanillaware style artwork at the forefront. It’s also a peek into another culture, as Indonesian ghosts are the subject and yes, it’s a great thing to see some more of what’s scary overseas coming to US audiences. Granted, I’ve played a few games with some of that countries’ terrifying spirits or horror themes in them (DreadOut and My Lovely Daughter being the standouts), so this game is going to be right up my dark alley once I get to playing it.

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Love the art style here.

Here’s a look at the trailer. The game is out NOW for PC, PS4 and Switch and Aksys has run a nice digital comic on the game’s official site.

I hope this gets a wide enough audience, as I’d love to see Lentera become a household name among gamers here. As usual, we shall see.

-GW

Lost Ember Gets a November Release Date

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“All the animals come out at night…” Well, to be fair, in this game they’re out anytime they want to be.

Hamburg-based Mooneye Studios absolutely gorgeous looking game, Lost Ember, now has an official release date (November 22, 2019 for PC, PS4, and Xbox One), a nice new trailer and more lovely art to look at. I’ll just shot up here and let those images and trailer do all the talking:

Some images for you? Okay, then:

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There’s a load of other images to run, but I stopped with these because I was taking too much time poring over the rest. I’ll get the rest up closer to the games release. Oh, a Switch version is in the works, so we’ll see how that turns out at some point.

-GW

Review: Super Monkey Ball: Banana Blitz HD (Switch)

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You better have those banana grabbing skills down, folks.

SMB_SwitchSega, on a roll (Part I): Super Monkey Ball: Banana Blitz HD ($39.99) is a pretty fun time on the Switch, but you better have steady hands and steadier nerves if you want any chance of completing this game. Yes, the multiplayer is a ton of crazy fun here (that could have used a few more games) and that’s a reason some will jump all over this with a few friends. But this is a game where the solo play can be as hair-raising as it gets because it’s too easy to fail (and multiple times at that) some courses if you’re susceptible to anything from an itchy body part or any sort of issues with your controller.

If you’re new to this, it’s a game that will have you cracking up and pulling out hairs in equal measures. There’s a goofy plot here, but all you need to know is you’re a monkey in a big plastic ball and you need to roll, jump and quickly grab bananas as a clock is ticking down, fighting bosses a few times along the way.  You probably won’t be good at this initially, but practice makes perfect, as they say. Paradoxically, both Zen-like calm and lightning reflexes are absolutely necessary in this game where courses are tightly timed, bosses require super-quick pattern recognition and you need to play and replay stages to nab those bananas without falling off some deviously designed courses.

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“This is bananas, and bananas is good!”

Well, you do have to fall off some courses, but onto a lower part of a level, or to shave seconds off a course time, missing a few bunches of bananas in the process (until you figure out how to get them later in a different run). Developer Ryu Ga Gotoku Studio (yes, the folks behind the excellent Yakuza games as well as a few others) took the 2006 Wii-only game and have tweaked it into a multi-console game that’s quite good and yes, maddening when it needs to be. In addition to reworking the interface and adding online functionality, 40 of the Wii-specific mini-games are gone (well, 50 was overkill way back then and the Wii remote was a pain to use for some of them), cut down to a mere 10 that keep multiplayer games a faster-paced chunk of mayhem for up to four players.

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