Now Playing: Project Nimbus: Complete Edition

Project-Nimbus_Poster_B2

Wow. So, Project Nimbus: Complete Edition is out NOW for the Switch and so far, it’s pretty spectacular for that $19.99 price point. While not as visually sharp its PS4 older sibling, it’s still a great-looking game, there’s extra content in this version and the fact that it’s an Unreal-4 powered game running so well on the hardware makes it a must-buy for fans of mecha games in the Gundam/Macross vein. There’s also a solid Ace Combat element in the speedy air-based gameplay and even a dash of Armored Core in some of the customization elements.

Is there a thrilling trailer? Oh, you bet there is, folks:

So far, the game’s quite a blast to play in each mode I’ve sampled. in Campaign, a quick tutorial gives you the basics as a playable mini-mission before the festivities truly begin. The game is meant to get you playing as quickly as possible, so there’s little downtime during missions unless you deliberately hold back or are wanting to do a bit of exploring as enemies are targeting your mecha with all sorts of ordinance. In English: don’t dally too much here or you’re getting turned into scrap metal in rapid time.

Survival mode is as you’d expect, fly ’til you die fun for kicks and yes, it’s also solid as well as a good way to test your growing arsenal. Finally, Warfront mode is an excellent sort of rogue-like experience that randomizes missions and awards resources to spend on mecha upgrades. There’s an addictive RPG loop at work here as even a loss counts as a gain as any gear and rewards earned are kept. I fully expect to spend more time here than in the 26 campaign missions. Amusingly enough, I currently have the game paused as I type this out, so I’m going to sign off here, get this posted, get back to the game and get to knocking out a review over the weekend. So far, I’m finding very little to gripe about.

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Uh… those aren’t fireworks, pal. A celebration IS in order, but you’re gonna have pigeons littering the landscape when those homing missiles find a target.

Back in a bit.

-GW

Signs of the Sojourner Headed to PC in 2019

Los Angeles-based Indie developer Echodog Studios has an intriguing game on the way called Signs of the Sojourner that’s well worth a look. Here’s the first trailer:

There’s also a Discord channel up for those interested in taking a free alpha demo of the game for a spin. The concept is certainly quite compelling, as you’ll discover below. Card combat is out – card convo? In like Flint, folks:

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About Signs of the Sojourner

Signs of the Sojourner is a narrative deck-building game about relationships and communication. The ways in which you develop your deck, and thus your character, will determine how well you can communicate and connect with characters from different backgrounds and regions.

As your relationships grow, you’ll become involved in the lives and struggles of characters at home and abroad, all communicated via a unique card game experience.

Features

  • Navigate conversations via a card game

  • Your deck is your character

  • Meet dozens of characters in a variety of locations

  • Build your deck to develop relationships

  • Collect tasty foods to bring home to your shop

While it’s currently set for a PC release only at this point, I’m crossing my fingers this gets a console release at some point, as it’s a unique take on a sub-genre that’s popular and at the very least, adds some fresh ideas to a well-aged formula. We’ll see what’s what soon enough, as the game is set to launch later in 2019, but yes, do go sign up on that Discord page if you want to try out an in-progress version.

-GW

Digital Division Gives Me The Vaporwares

Well, yesterday for a bit, I was visiting this hot place seen below and not in a good mood over what I saw was a digital injustice (yaaaaaa!):

(thanks, Cartridge Magazine!)

Today, I’m still in that mindset as far as digital-only content goes, but ha and ha bloody ha, when I screw up, I go for it 110%, plus tax. PLUS TAX I SAY!!!

So, last night a friend comes over to return some Blu-Rays he’d borrowed and asks if I’d updated my PS3’s firmware so I could retrieve my game that was “lost”, which just about made me drop the cup of coffee I’d prepared a few seconds before. Fortunately, he reached out and tipped the cup upwards and pressed the RESET button on my forehead before things went blank.

via GIPHY

Okay, kids – here’s what happened that afternoon (cue dream sequence harp tune):

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Whatever Will Be, Will Be

(Thanks, ukwebwonders!)

My first memory of Doris Day was her long-running TV series that ran on CBS from 1968 to 1975, which I understand she initially wanted no part of. Although I can’t recall a single episode (I was four years old when it premiered) other than each one I saw being as blandly wholesome and clean-cut as it gets with the usual sitcom of the era comedic flourishes (well, up until the last two seasons when network programming drastically changed).

Still, I did have “Que Sera, Sera (Whatever Will Be, Will Be)” embedded in my brain for years (it’s still there) and yes, automatically associated it with Day, which ended up making my first viewing of Alfred Hitchcock’s excellent 1956 “remake” of his 1934 film, The Man Who Knew Too Much even more entertaining.

That song gets sung twice during the film, but as I’m betting a penny some of you haven’t yet seen this classic, I’ll let you go watch the film and see how well it’s used.
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The Digital-Only Future? It Blows, Folks

So, color me somewhat annoyed. Yeah, yeah, I knew when one buys a digital product, be it a song, game, book or other file type, there’s the chance (well, actuality) that that data will expire and yes, *never* be available ever again unless there’s some sort of preservation being taken care of in the form of say, a physical backup or other legally obtainable copy. Anyway, yes, I still own a PS3 and use it on occasion – here’s what happened today when I went to dink around a bit with a game that’s not all that old:

Yep, that’s right. A game I’d downloaded had been “disappeared” from my PS3’s HDD with nothing left but that nice-looking startup screen. *Poof!*

As I was picking up my jaw from off the floor, my brain cycled in one of my favorite bits of dialog from a favorite film (that’s thankfully, still available on a dang disc):

Garry: The generator’s gone.

MacReady: Any way we can we fix it?

Garry: It’s “GONE”, MacReady.

Sure, I read the fine print on that license agreement, but to have a game in one’s library just VANISH is… kind of shocking and stupid at the end of the day. Was Master Reboot a GOOD game? I kind of have no idea other than the about 25 minutes I played sometime last year when it popped up as a free game on PSN and, not having tried it it, I downloaded it so (get this) I could play it any time I wanted to and find out. Yeah, that was a mistake on my part, I guess. My game historian/preservation side is appalled by this, but it isn’t a new thing. Ask anyone who played the superbly scary P.T. or the stupidly fun Scott Pilgrim vs. The World or any of the many other games that have disappeared from digital stores online.

(Thanks, Wales Interactive!)

Well, at least the PC version is still available (but digitally, grrrrrr!), although I prefer playing on my console(s) of choice.

Yes, I completely grasp that licenses expire after a period of time and all that rot, but a game, song, piece of art or other data important to some people shouldn’t at ALL go dinosaur extinct and become a mere memory after such a brief period. Feh. I’d close this with an “oh well” or something similarly aloof, but I think I’m going to hit myself in the head with a rubber hammer and take a nap until the next disappointing episode of Game of Thrones comes on later this evening. Oh, that show has been and will also be on many discs going into the future, you can bet on that… for now.

-GW

Lornsword Winter Chronicle: That Certain Something Piques My Interest (Again)

 
(Thanks, zbencz2!)

Lornsword logo banner

You know, it figures.

Here I was, about to slip away from some of the busier genre games that involve some hybrid elements in favor of more streamlined gameplay and here comes indie dev Tower Five’s Lornsword Winter Chronicle popping up on my radar. Great. Not only is it a brand new game make by former Creative Assembly folks, it’s got that lovely mix of ARPG and strategic elements going for it and as a final kicker, it looks really great. Actually, the kicker for me is even though it’s headed to Steam soon, it’s also coming to PS4 and Xbox One at some point and that’s going to be something I’m dying to see because yes, consoles are my platform of choice these days. Let’s take a look at that trailer, shall we?

(thanks, Lornsword!)

Hmm, maybe the real kicker is the game supporting drop in-drop out co-op play?  That’s also certainly more than enticing to me.  Maybe it’s my ears and eyes perking up and being thrilled to see something like this doing things in a somewhat different manner? Or perhaps it’s just that oddly poetic text that accompanies that trailer that sounds like a song if you think about it long enough? Okay, that’s a smaller but welcome detail more than a selling point. Still, it’s a good sign for what’s ahead, I think.

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Well, not that I’m back IN, I’m looking forward to seeing how this plays, so yes indeed, I’ll be checking out the Steam version and hoping the PS4 port can keep up because this sure looks like a game that I’ll be playing for a while. Yeah, go wish list it, I say.

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-GW
 

Review: Outward (PS4)

outward PS4 bxFor the record, I wanted to dislike Outward ($39.99) less than 15 minutes in after nearly dying during the tutorial thanks to an near-invincible enemy guard whose health never seemed to drop past a certain point and kept regenerating far too quickly to be reasonable. During my digital near-death experience, I ran away to recover, only to return and find he’d just *poof!* simply disappeared from the spot where he and the other guard I’d dispatched were placed. I recall my eyebrow arching up and letting out a “Great.” before resuming play with the hope things would go more upward before I got too far outward. Fortunately, they did (well, for the most part).

There were a few other issues with the game, such as items randomly vanishing from the bag I was carrying, my character or an enemy getting stuck in certain parts of the map when doing certain actions, and a few textures that could have used a bit more polish, among other things. I decided after a random death that had me unable to locate my bag when I resumed, to stop playing for a bit and move onto a few other games while I held out for a patches to correct these issues. That waiting turned out to be a good thing. Over the last few updates the game became much better and is now a solid recommend for those who want something fresh and furiously challenging. There are still a few pesky bits, but I’ll get to those later.

That said, prepare for a completely punishing game experience that combines fantasy RPG, survival game and simulation elements with a very welcome two player split screen mode and the option to play online with a friend or total stranger. In fact, preparation for every obstacle the game will throw your way is a huge part of surviving, to the point where you’ll be playing this with a keener eye to (at least) staying alive for as long as possible. Once you’re out in the open world of Aurai, your brain needs to go into invisible mommy mode before you get busy with that questing, so get ready to take *everything* under consideration. Do you have your traps prepared? Got enough clean water? What are you wearing for the weather? Did you pack your lunch? Clearly, this isn’t a game for those who don’t like to be reminded that rote carelessness other RPGs let you get away with won’t be rewarded by anything but an easier demise in this game.

Still, even after you get used to the preparation aspects, expect death to come calling regularly like early morning doorbell-ringing proselytizers cheerily chatting on about the end of the world the moment you poke your head outside. Oh wait – hold on a sec… someone’s at the door… What, so early in the day for this? Gyaaaaah.

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May the 4th Needs a Fifth, I Think

Yeah, yeah. I kind of don’t like the over-celebrating thing when it comes to some stuff I appreciate, but that’s the way things are these days. Still, a little tribute is in order to a film that deserves it (well, in its original format), so here’s mine.

Perspective from an old fart who knows stuff: There was not a hint of internet nor the sort of over-speculation we suffer though today way back in 1976 when I was sitting in a movie theater and saw this teaser for the first time:

(Thanks, thecoolman!)

I vaguely recall being really curious about this upcoming film because it looked completely different than anything I could recall seeing (hey, I was only 12 at the time), yet it seemed really familiar in a few ways to stuff I’d seen on the local PBS station. At that point, I had zero idea of what a homage was or a way to grasp that George Lucas was borrowing from the past to create his own futuristic adventure (what was curiously, set in the distant past). Anyway, I noted the non-date and filed the film away in the memory banks as something to look forward to seeing. Those school friends I knew were either not interested at all or worse, had a low opinion of sci-fi films that extended to books and comics of the period. So only a rare few of the kids I knew even cared about this film before and to some extent, after it was released.

The most amusing modern thing in regards to this teaser is the Official Star Wars YT channel has an (intentionally?) embarrassing low quality teaser while other non-official sites have not only better quality ones, but one that’s been redone to include footage found in the actual release print. Granted, while MUCH prettier, I find that clip problematic because it’s redone history that erases the fact that the teaser was supposed to be cruder thanks to the film still being nowhere near completion a about a year out from its eventual release date. Sure, film fans didn’t know this and other that tiny bits (VERY tiny) of information dropped in a few sci-fi mags of the era. But that all changed as 1977 rolled around and more info as well as the successful Star Wars comic book appeared. I avoided the comic for a while, but eventually collected most of its run over time, enjoying a good deal of what I was reading (including stuff now FAR outside the current canon)

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Someone Left a Cake Out in the Rain (So it’s Likely for Me)

So, whadyagetme for my birthday? It’s today, you know. As for gifts, well… I got myself a little party to throw later:

(Thanks robatsea2009!)

Or, wait… maybe it’s this party?

(Thanks, 88 Films!)

Hmmm. I’m confused, but I know it isn’t this party because I went to it and did NOT have a good time at all:

(Thanks, Zero Media!)

In reality, other than thinking cake-like thoughts for a hot minute, I have no big deal plans for today at all. The day will be spent at home maybe with a movie, definitely with some gaming (I have a few backlogged films and games to get to, as usual), and probably no big deal food item other than what I plan to cook for myself later (ah, the wonderful world of restricted dieting, but at least it will be quite tasty). General mood in my current state is more or less this (and I’m not Thulsa Doom here):

(Thanks, Dean Oliver!)

Eh, whatever. I suppose things cold be worse, but let’s leave it at that for the moment.

Back in a bit.

-GW

ALIEN @ 40(-ish) Still Has It (…Mostly)

ALIEN 40

A bit late to the party, but I have my reasons…

So, I waited a few days to post this to more or less commemorate the day I went to see ALIEN some 40 years ago. I was 15, and I took the day off from school to hoof it down to Times Square just to see this on a larger screen than was available in the Bronx. Or, I probably went downtown because I didn’t wan to be caught walking into or out of a theater there showing it. Or both. Anyway, it happened and as with Star Wars before that, I’d say my cinematic life took an upswing thanks to some fine film-making that recalled things I’d seen in the past. Ridley Scott’s direction was impressive, the cast was great and what more can be said about the production design and art direction that combined a few distinct art styles you’d think wouldn’t mesh together at all into something so… beautiful to look at?

(Thanks, Moviepilot Trailers!)

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