Review: Project Nimbus: Complete Edition (Nintendo Switch)

project nimbus switchGameCrafter and GameTomo‘s formerly PC and PS4-only indie Project Nimbus blasts onto Nintendo Switch with a few tweaks as Project Nimbus: Complete Edition ($19.99) and it’s a near total blast for mecha fans who crave dynamic action and some pretty cool-looking well-armed and armored machines to zip around in. The game looks and sounds great, runs quite smoothly and has three distinct play modes that add to the experience and make it infinitely replayable. While it’s not a flawless game, it’s definitely well made and entertaining enough that it’s going to keep those hooked into it busy bees whenever they need that mecha fix they crave.

Campaign mode is a four-chapter story arc that’s pretty much a Mecha 101 course packed with a ‘we’re making war to have peace’ political narrative (there’s an AI named after a certain former US President!) told though audio logs and in-game engine CG sequences. It does what it does well enough and keeps interest high throughout the campaign’s twists and turns. Gameplay here has you piloting a few different Battle Frames as the story progresses and sometimes your loadouts will be limited for the plot’s sake, while other times you’ll have access to a number of pretty tricked out BF’s to deal with the more impossible odds. There’s also a first-person option (in campaign mode only) if you’re wanting to get a cockpit view at the expense of some tactical advantage. I don’t own a Labo VR kit, so I can’t comment on whether the game supports Nintendo’s cheaper DIY Switch VR solution, but if there’s an update for this, I’m sure it’ll get love where it’s needed.

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Some very bad children need to be taught a lesson. Let’s start by taking them to school…

In terms of controls, they’ll be initially daunting to some players, but once you do a few missions and adjust to the on-the-fly weapons switching and learn when to manually reload your equips, the game clicks into high gear. Expect a few types of automatic rifles, shotguns, missiles and even swords, the latter which are great to see, but may be underutilized by those who prefer exploiting purely ranged combat options. The three difficulty levels do make a huge difference, as your reaction speed and aim need to be on point in the harder modes. The more casual mode is great for learning the ropes and blazing through most missions with little to somewhat fierce opposition and yes, you can change that difficulty before any mission in any game mode.

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Now Playing: Project Nimbus: Complete Edition

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Wow. So, Project Nimbus: Complete Edition is out NOW for the Switch and so far, it’s pretty spectacular for that $19.99 price point. While not as visually sharp its PS4 older sibling, it’s still a great-looking game, there’s extra content in this version and the fact that it’s an Unreal-4 powered game running so well on the hardware makes it a must-buy for fans of mecha games in the Gundam/Macross vein. There’s also a solid Ace Combat element in the speedy air-based gameplay and even a dash of Armored Core in some of the customization elements.

Is there a thrilling trailer? Oh, you bet there is, folks:

So far, the game’s quite a blast to play in each mode I’ve sampled. in Campaign, a quick tutorial gives you the basics as a playable mini-mission before the festivities truly begin. The game is meant to get you playing as quickly as possible, so there’s little downtime during missions unless you deliberately hold back or are wanting to do a bit of exploring as enemies are targeting your mecha with all sorts of ordinance. In English: don’t dally too much here or you’re getting turned into scrap metal in rapid time.

Survival mode is as you’d expect, fly ’til you die fun for kicks and yes, it’s also solid as well as a good way to test your growing arsenal. Finally, Warfront mode is an excellent sort of rogue-like experience that randomizes missions and awards resources to spend on mecha upgrades. There’s an addictive RPG loop at work here as even a loss counts as a gain as any gear and rewards earned are kept. I fully expect to spend more time here than in the 26 campaign missions. Amusingly enough, I currently have the game paused as I type this out, so I’m going to sign off here, get this posted, get back to the game and get to knocking out a review over the weekend. So far, I’m finding very little to gripe about.

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Uh… those aren’t fireworks, pal. A celebration IS in order, but you’re gonna have pigeons littering the landscape when those homing missiles find a target.

Back in a bit.

-GW

Project Nimbus: Complete Edition on Switch Looks Like a Stellar Conversion

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I’d actually heard of GameTomo and GameCrafter Team’s Project Nimbus: Code Mirai a while back when poking around on the PlayStation Store looking for stuff I hadn’t yet tried. That mix of Mobile Suit Gundam, Macross, and Ace Combat the description promised caught my eye (ow) and as my backlog was a bit overstuffed, I wishlisted the game for later.

Interestingly enough, a friend had picked it up last week for his PS4 and just so happened to invite me over to check the game out which proceeded to knock me for a few loops at how polished and thrilling it was. So, here we are, looking at news that there’s a Switch version on the way that has all four chapters plus additional content set for a May 16, 2019 launch.

Here’s a teaser to whet that mecha-craving appetite of yours:

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