I used to play a lot of sports games a long time ago on a number of systems I own or have owned. I don’t these days save for assorted racing games I like and some “extreme” sports games, but Netamin’s Hockey Manager 20|20does look somewhat intriguing with all those charts and graphs to peruse and use. The trailer isn’t at all that exciting unless anything about the sport automatically gets you cheering, so here you go – a little test, followed below the jump by a slew of screenshots and some game info.
What you really want to see when the nurses come for you…
A few years back, The second thing I thought of when Facebook snapped up “virtual reality” headset maker Oculus was this flawed but still incredible 1983 sci-fi film directed by Douglas Trumbull. Unfortunately, Brainstorm slipped into theaters under the dark cloud of Natalie Wood’s mysterious off-set death as a work that some at the time debated should have been scrapped entirely. At the time, I liked Trumbull’s technical mastery more than the cast’s straightforward performances. Upon seeing the film again recently, I liked it more, but I also think it’s one of the few films where a modern remake would fix a few things such as sofa-sized and room-sized computers and those super-bulky tapes and that huge headset helmet prototype. Then again, that old tech is kind of what makes the film so effective, as it sure looks like all that wiring and doodads do something.
Despite some workman-like performances from its cast, Trumbull’s direction and his blending standard 35mm camerawork and outstanding widescreen shots of real life vistas and indoor locales plus assorted visual effects that predated IMAX in its use of dynamic screen ratio changes. The often stunning widescreen sequences were shot in Super Panavision 70 with an aspect ratio of 2.2:1 are the real stars here. Still, there’s an air of gloom that hangs over the entire film thanks to one character’s on-screen fate that makes you wish the thought-capturing device in the film actually existed, but had a ‘rewind life’ function added. As dry as the pedestrian plot is, the imagery is at times, some breathtaking stuff that mixes in mundane to high flying activities as the assorted fantasy to nightmare sequences play out.
I did love the DOOM revival from 2016 because the game managed to be as fun to play as it was funny when necessary. It also defined its lead as a total demon-slaying nightmare that, yes, even some of the demons feared and you weren’t just killing them for fun and games. All that slaughter was your job because some rather stupid smart people had messed around and screwed things up by letting those demons into onto Mars (science!) and you were the person chosen to clean up the mess with how shall we say, EXTREME prejudice.
DOOM Eternal looks as if it’s also packing the same zippy no-cover fast-kill action as the last game (which was a welcome return to form from the first two DOOM games from the ’90’s), but as with the revival, I prefer to go in as cold as possible and be thrilled over knowing whee every enemy and secret is out of the gate. Kids, this is how gaming never gets old for me. The less I know, the better the game gets. On that note, I’ll probably ignore watching important spoilers from this moment on, as that new trailer sure teases a whole lot, doesn’t it?
Oh, this trailer is a total riot, though, zombie shark and all. If it were a movie, I’d go see it just because it’s about as perfect it gets in terms of the exploitation elements alone. The trailer reminded me of some of those old grindhouse movies whose trailers seemed endless and/or packed in so much mind-blowing content that you HAD to see the final results and nope, you weren’t disappointed at all.
Er, hold on to something – here we go:
Zombie sharks seem to be the least crazy thing here, right?
We’re gonna need another boat to put all of this stuff in…
February 4, 2020 on PC as an Epic Store exclusive, or on consoles for PS4 and Xbox One. Go here if you’re going to pre-order.
Prepare to get schooled skulled if you’re not ready.
For a while, from the 1980’s into the 1990’s, it seemed that the original Wizardry series was destined to last forever. But by 2001 that wasn’t the case as developer of what would be the final game in the series, Sir-Tech Canada went down for the count after the mostly excellent but flawed foray into the fully polygon arena with Wizardry 8. The company still supported the game until they finally vanished in 2003, and was never able to do a proper followup before they left the scene. There have been quite a large amount of games since then that have taken many elements the series pioneered, polished up the visuals and are basically Wizardry games with different titles as the end of the day.
Other titles in the series had danced on the edge with polygonal environments but 8’s was the first with both characters and maps presented this way. In the US, the series was slowly being forgotten despite some excellent ports to the Nintendo and Super Nintendo consoles, but in Japan, the series flourished on PC and consoles as a number of different developers tried their hands at making dozens of Wizardry games from console ports and original games to mobile and online-only titles with mostly good results. Which brings us to the game in question, which is quite good especially if you’re a fan of the classics. It’s got a few issues the keep it squarely in the past, but we’ll get to them below.
Well, this looks like fun times are guaranteed. After appearing on PC last year to solid reviews, developer Rocket Punch’s HARDCORE MECHA finally blasts onto PS4 for $19.99 with a few optional add-on paid DLC for those who can’t get enough. The game also packs in a multiplayer mode for 1-4 and from what I’ve read, the game uses a unique “weight balance” system fot the mechs that makes piloting each one a bit different and requires skill to master. Granted, my own weight balance shifts enough that I’ll probably get used to the controls sooner that later (ha and ha). but I’m up for anything if it looks this good and reminds me of a few mech-filled classics such as Assault Suit Leynos, Assault Suits Valken, and Front Mission: Gun Hazard, among others.
Did someone ask for screenshots? Yes you did:
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Color me thrilled to see something like this pop up on consoles and I cant wait for some hands-on time. Of course, I’ll report back with impressions here, so get ready for those, too.
While it’s been out on PC for a few months, the console versions of Moons of Madness on PS4 and Xbox One have moved from this month to March in order to get some additional polish. This is fine with me, as I have so many games to play, my backlog’s backlog has a backlog. Here’s a trailer to keep your interest piqued:
Now, I’m one of those folks who don’t mind delays at all because it’s better to have a solid port from PC than to have one that’s memorable for all the wrong for the Big W reasons. So, await with bated breath will I, but I’ll need to keep breathing so I don’t die! Ha and ha.
I’ll see what’s up as FunCom keeps us posted with further details. This looks too creepy not to miss out on.
And guess who sold off his record player a while ago? Boooo to me!
Clearer message: Go here. BUY STUFF. Be happy. That is all. Rinse and repeat if necessary (and it will be necessary). Show this post to friends and don’t be at all surprised when it works on them as well. OBEY.
So I did something out of the ordinary (for me, as least). I went and saw a film I didn’t like the first time with hopes that the second time would me somewhat more enjoyable. It wasn’t, but at least what I saw was a bit more polished and I kind of got it a tad more. Yeah, I saw CATS again. Granted, the first time was a freebie, as a friend had planned to take his wife when the film opened. They went to see the last Star Wars film together and CATS was her pick for the next film they were to see, but she got sick, so I got called up as a last minute substitute player. I still haven’t seen that Star Wars movie yet, by the way.
Anyway, I was astounded by how very well-made but very off-putting this expensive film was and started writing a review in response, the opening paragraph which is below:
I was planning to save this one for when my writer’s block was slamming a book down on my fingers, but this review is practically writing itself for me as we speak. CATS is so very memorably atrocious that if we ever get visited by alien life in the future, I think those aliens will somehow unearth a print that’s been buried somewhere and may think we were ruled by a feline race that we made extinct because we got to see them as they really were.
There was more, but after looking at the finished review, I ended up trashing it it because it wasn’t constructive at all and even though I managed to make it a tidy 501 words, not too many of them were positive. So, I decided to chalk it up to the unfinished quality of the first run print’s unacceptable CG and yesterday afternoon, I flipped a coin and went to see it again, as the fixed version was out making the rounds. Mistake, meet blessing in disguise, as there was a blind person in front of me using a folding cane buying a pair of tickets to the showing.
So this was sort of amusing (sort of). First, let’s get some music for this post. Let’s see now… OK, here you go:
I woke up bright and early today to go do some laundry, which has been sitting around glaring at me for a bit and occasionally borrowing a book to read. Yeah, it’s been a while. I finally did gather up stuff a few days back and sorted it, so it’s three trips worth of what I would say are Santa-sized bags (“ho-ho-ho!”, but walking and smelling like dirty laundry). I was planning to head out early this morning. as the laundry here opens between 6:30 and 7am, do one load, finish around 8 or 8:30 and come back to do a second load.
Around 6:10, I’m having a cup of coffee and suddenly realize that I haven’t seen my wallet.