Yakuza 0 – Your PC & Xbox One Are Going On A Trip

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Well, you can tell by the way he uses his walk…

 

 

The only reasons yours truly didn’t request a PC or Xbox review copy of Sega’s outstanding Yakuza 0 for myself was I’ve played the excellent PS4 version already, don’t currently own an Xbox One, and hell, my backlog on Steam just went under the two-year mark a few days ago, only to go way back up thanks to a few new games popping into my inbox which need to be reviewed. Oh, and I finally just got an Epic Games Store account because I’be been offered a few codes for games exclusive to that store. Everything eventually gets a review, but pacing them out by myself is an issue. I’m all for cloning, by the way.

Anyway, if you’ve got Microsoft’s all in-one wonder console ™ and haven’t bought or played this yet, go do so. It’s only $19.99 or FREE if you subscribe to Xbox’s Game Pass Ultimate. Yakuza 0 is an immense game that’s rewarding from a few story and gameplay elements, you’re not going to complete it quickly, and there are way too many things to hold your interest through the game. You’ll see, and if I don’t see you around after that recommendation, I know how to not reach you because you’ll be busy for some time. Trust me on this, as I’m buried in the fantastic Yakuza Remastered Collection on PS4 and yipes, those are three long games to replay, but the improvements are well worth it.

-GW

BRIGANDINE: The Legend of Runersia – The Past Makes A Great Starting Point

 

Wow. I remember buying a brand new copy of developer Hearty Robin’s Brigandine: The Legend of Forsena on PS1 from the game shop I once worked at and loving the deepness of it, as it was very similar to veteran Japanese developer SystemSoft’s outstanding fantasy-based simulations such as Master of Monsters on the Sega Genesis and later, PlayStation, and Sega’s own very underrated at the time Sega CD game Dark Wizard. I had my copy of Brigandine for quite a while and completed it six or seven times, but a few years back, sold off a bunch of games to make room in the library and someone offered a hefty amount for some PS1 games I had, and that was one of them.

Flash forward to today, or more precisely, June 25, 2020, which is the release date given for Happinet’s revival of the game on the Nintendo Switch and yes, I’m doing a happy dance here because someone remembered a classic and it’s time it made a comeback. Here’s some lovely screens and art to peruse:

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I’d be lying it I said I wasn’t thrilled by this news, especially as I see how the art here comes to life and yes, it really feels as it the Switch is reviving the SNES days of games such as Ogre Battle and few others ruling a niche roost. It’s a ways away, but this is a game that looks as if it’ll take a while to play a few times and yes, I’m okay with that.

-GW

OVERPASS Launch Trailer: Time To Get Really Dirty

…And a roll or two in the mud is GUARANTEED:

Zordix Racing’s OVERPASS is now available on PC via the Epic Games Store, with PlayStation 4, Xbox One and Nintendo Switch versions arriving on March 17. If you want a challenging simulation racer where learning the literal ups and downs of courses that will have you rolling in the aisles when you’re too careless, this game was made to suit you.

I’ll get a review up shortly, but from the hands-on time I had earlier, it’s clear that this isn’t some simpler “accelerate, pull off crazy stunts and win!” arcade experience at all.  That’s going to he hard for some to swallow like a handful of pebbles when they’ve rolled over a few times too many, but I liked the hardcore challenge of the game when I played the demo.

-GW

inbento: When Life Gives You Lemons, You Have A Mom Cat Make Sushi For Lunch

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I bet you’re hungry right about meow.

Indie developer 7Levels and Afterburn Games (or Łukasz Spierewka, who created the brilliant Golf Peaks) newest title, inbento automatically made me smile today, which is a really good thing in this otherwise crazy week and world we’re in. All I’ll say about this upcoming Nintendo Switch-bound puzzle game ported from mobile is take a look at this trailer. The Android and iOS version is up now, while the new Switch version will be available March 12, so go wishlist it if that’s a thing you do.

Er, don’t mind the cat hair in your meal, either, meow!:

Some screenshots, as you now want sushi, I bet:

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I’m going to shut up here, go ask for a review code and do my thing. This looks like a keeper for sure.

-GW

Review: Dawn of Fear (PS4)

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How come no one has a sledgehammer handy so they can bust the heck through those locked front doors in these games?

DOFYou’ll either like or not like Dawn of Fear ($19.99) for a few reasons. You’ll like it if you’re a big of the classics for the strict, stick to the script “survival” horror gameplay borrowed liberally from the first Resident Evil, with a touch of the more unsettling Silent Hill for good measure, very limited save function, static to a fault camera angles, blind spots, rigid aiming, low ammo counts and all. You’ll not like it for all that if you’re a newer survival horror fan or an old fan of the genre that’s moved on to games with more freedom of movement and a plot that makes more logical sense. Plus there’s a somewhat spotty localization that needed a bit of work, as it’s a bit cringe-worthy on the grammar side. Oh, and there were some pretty awful bugs and glitches at launch, some of which stopped the game cold and either forced a restart, or had you go back to an old save to hopefully restore things.

A recent patch helps a great deal, though. It turned the sluggish movement speed to an always run animation that helps a tremendously (even though the instructions still state holding the Square button runs, when it now doesn’t). Although you’ll now zip into camera angles that switch so fast it’s tricky to not run back into an area you just left. Glitches that were major visual and technical ones seem to be stomped out, but sometimes areas you explore still load in pieces. For example, you’ll be walking running into a dark room in that mansion and the lights suddenly switch on, but it’s not the lights, just an area on the map that’s loading in its pre-rendered details (oops).

 

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Persona 5 Royal: Want To Be A Phantom Thief? Let Morgana Show You The Ropes

With Persona 5 Royal just around the corner (well, March 31, 2020 is kind of creeping up fast), here’s a looks at the game with a little help from Morgana with an assist from Kasumi as they point out a few cool additions to the game. I’d say “Thanks Atlus!” for this video, but it seems they don’t know it’s missing yet. Well, I guess this post will double as a PSA, then. Hey Atlus? You need to hire more security, I think.

Still, I bet the game sells like hotcakes anyway, even with Morgana’s paw prints on a few copies. Wait. Now THERE’S an idea for an even more limited edition… Hmmm.

Say, Morgnnnnnaaaaa? – are you busy right now? I have an idea, cat.

-GW

Operencia: The Stolen Sun: Getting Hungary For More of This Classic RPG

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I’m a little late to the party, but great games still need love…

Hungary-based Zen Studios, known for years worldwide for its solid Pinball FX series, is taking a little detour and it really looks as if you need to come along. The place they’re going may be temporarily sun-less, but it’s still quite stunning.  Operencia: The Stolen Sun is out now on the Epic Games Store and Xbox One family of consoles and is coming on March 31, 2020 for Steam, GOG, PS4, and Switch and I’m betting it’ll be a welcome surprise to those who think the developer is all about recreating and enhancing some excellent classic to their own newer modern digital pinball tables.

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Review: 3000th Duel (Switch)

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Well, that’s true in real life, as well…

3000thWhat’s in a name? Well, If you take things way too literally, Neopopcorn sounds like a really bad time at the movies if you choose to munch on what’s in that box as a substitute for the real thing (well, minus the nasty, salty fake “butter” glopped on top these days) and 3000th Duel sounds like a straight to cable flick you’d accidentally find on a random channel at about 3 am or so. Fortunately, neither of these are true and you have some shopping to do on Steam or the eShop now.

Got a PC or Nintendo Switch? Go get this game, pronto. Indie developer Neopopcorn’s mostly excellent 3000th Duel ($14.99) is a nice surprise overall and well worth a few plays because you can tailor your hero’s skills to your liking through a deep series of upgrades and multiple weapon choices. The game is more or less, a side-scrolling Dark Souls-like or similar challenge where the smallest foes initially take off large chunks of your character’s health, and bosses? Well, you’re going to be enrolling your hero into a health plan and double dipping on a life insurance policy here until you upgrade weapons and skills.

 

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OVERPASS: Console Release Bumped To March, PC Still Landing Feb. 27

 

According to publisher Nacon North America, all three console versions of Zordix Racing’s hardcore off-road simulation driving experience OVERPASS have been moved to March 17th, 2020, but PC fans using the Epic Store get their ride sooner on February 27, 2020. This is actually good news for Nintendo Switch owners, as it’s now launching at the same time as Xbox One and PS4 versions and in reality, some PC games are released before their console counterpoints anyway, so the delay here isn’t that unreasonable in my book.

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Go ahead, play the theme from Rocky

 

Here’s a short video of Zordix Racing’s Head of Production. Joakim Eriksson taking the game for a little spin to wrap things up (it’s educational!):

 

 

Yep, the good times are going to roll soon – I can’t wait.

-GW

TT Isle of Man 2 Hands-On: Lightning, Unbottled

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Let the good times roll, indeed.

KT Racing has done quite a lot of work on TT Isle of Man: Ride on the Edge 2 and it’s simultaneously quite a thrill and terrifyingly good so far. Major fixes to bike handling. road surfaces, lighting, weather effects and more all add an even more realistic feel than the first game, and the greatly improved Career Mode and an all-new open world area to practice (or just take relaxing rides) in make this a pretty superior sequel.  Taking a build of the PC version out for a spin, many of the changes were amazing right from the start. Bikes all felt much better and the the ground effects were excellent overall (as in you don’t automatically go flying off your ride of choice at a jump or bump in the road). You can still wreck at high speeds, but it feels is if it’s your own fault for misjudging your speed, deliberately slamming into things, or not paying attention to the road surface.

Overall control is much more responsive as turning the bike is a lot more intuitive. In fact, the new handling model in third person views requires you to pay attention to both the driver’s positioning and the beautifully rendered road ahead of you. In first person, the game has a view where braking lifts the rider up in a realistic manner, as well as a nice optional helmet camera that adds to the immersion factor. The game is easier to get into, but NOT easy, as zen-like concentration and learning each course in the only way to master the tracks here. If your bike is wobbling and weaving from your own handling mistakes, expect to wreck, as the game demands perfection, practice, and patience.

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