3000th Duel: Interesting and Impressive (And Why I Want to Hold Out for The Switch Version)

3000th Duel_logo

Yep, 3000th Duel is out in Early Access for on Steam for PC users, but yours truly is holding out to see if the Switch port is as neat. Well, that, and my Steam library has been really filling up with games I need to get to and a new title that still needs some work is kind of the least of my worries. I definitely want to see if it can keep that more or less stable frame rate up as the trailer shows:

I’m also holding out for a few user reviews that are interesting and reveal people have actually played this one for at least past the opening stages, as while lovely to look at, developer NEOPOPCORN Corp’s game page notes that it needs a bit more polish before it’s ready for prime time.

A “we’ll be polishing and implementing things even after release, of course.” is a signal to me that more work is needed here and I’m currently backed up enough that a new game needs to be thrilling and fun to play out of the gate if it already looks this good. So, I’ll wait. You, of course don’t have to wait, as the developer is more than happy to take constructive feedback, and that’s always a great sign.

3000th Duel_01

Oh, it looks nice alright, but I have to wait a bit…

-GW

Metal Fury 3000: Cheesy With Intent Means It’s Kind of Awesome, Too

Metal Fury 3000

She does look FAAK-ing familiar, but that’s a good thing.

Speaking of metal, Crian Soft’s new game in progress looks like something out of the pages of Heavy Metal magazine circa 1983 or so. This is a good thing as the developer’s not known for 100% tight gameplay (I’ve played and liked Age of Barbarian despite it being a bit of clunky fun), so I’m not expecting it to break a mold or anything like that. Actually, it is a mold breaker in one way, as it’s the company’s first console release, which is cool (about time!).

Here’s a peek at the game’s first trailer and some screens to ogle. So cheesy it hurts, but hell, I’ll be onboard if it nails more that just the looks just right.

Oh yeah, it’s on, even if it’s not so hot at the end of the day. Hey, if I’m surprised that it’s good stuff, all the better, right?

-GW

Review: The Pyjama Girl Case (Blu-Ray)

The Pyjama Girl_03

La calma prima della tempesta: Ray Milland as Inspector Thompson does a bit of gardening (sans FROGS to interrupt him).

The Pyjama Girl Case coverLoosely based on a true story (that’s still a tad unresolved), Flavio Mogherini’s 1977 film La Ragazza Dal Pigiama Giallo (aka 1978’s The Pyjama Girl Case) is a pretty depressing flick to sit through when all is said and done. It’s skillfully edited to spool out two tales: one of a retired police detective (Ray Milland) coming back to work on the trail of the person who murdered and mutilated a woman, and the second is the story of Glenda (Dalila Di Lazzaro), a Dutch immigrant who comes to Australia, gets a job as a waitress and later ends up a victim of a particularly horrifying crime.

Even more horrifying are the police coming up with the idea to preserve and display the unidentified remains to the public (yes, this actually happened in real life for a whopping ten years) and painfully getting information though beating up a few suspects (not sure if it’s 1977 addition, but man, is it so not an OK thing to do even if a guilty party is eventually found). Nevertheless, Milland is clearly having a blast in his role, and Di Lazzaro is a lovely, tragic victim you want to see not a bad thing happen to. The film even makes you feel sorry for a suspect in her murder, but you’ll have to watch this to see how the director plays that out.

(Thanks, Blazing Trailers!)

In fact, save for Milland’s Detective Thompson who’s eager to take on the case, most of the detectives and investigators here seem to be all too happy (and incompetent) with finding the quickest means to end the case, even if it means one seemingly obvious suspect is discovered early on who’s a pure creep and not a killer. This adds an air of hopelessness to the narrative as the film plays out and you witness the results of haphazard work (save for the one man who should be home with his flowers). Granted, poor Glenda would still be deceased even through the shoddy police work, as Detective Thompson is only called after she’s been disposed of.

Continue reading

Review: The Fifth Cord (Blu-Ray)

The 5th Cord_02

Looks like a fine day for a murder, no? Pamela Tiffin as the “lucky that the killer isn’t targeting her here” sometimes girlfriend in The Fifth Cord.

THE_FIFTH_CORD_BDMurder most stylish, one would have to say about Luigi Bazonni’s (The Possessed) beautiful-looking giallo (brilliantly shot by Vittorio Storaro), The Fifth Cord from 1971. While the plot may be pedestrian, this is certainly one of the most fanciful-looking and visually well-conceived murder mysteries of the era if you’re into the artsy stuff and don’t mind a few plot clichés. The film has the basics you’d expect: a black-gloved killer with issues, a man who’s a suspect even though he’s got an alibi that’s more than solid, and a few suspenseful murders that have very nice scares (the ending is particularly frightening without being gory). There’s even a bit of tasteful nudity for the heck of it (also artistically shot and lit). I found myself captivated by the film’s visual style and way in which space is utilized throughout. This one’s a grabber from start to finish and yes, worth a watch for the art direction alone.

When boozy journalist Andrea Bild (Franco Nero) gets the call from his boss to investigate a man’s assault, he gets caught up in a series of serial murders after the killer promises to dispatch five victims before he’s done. All of the victims happen to be close to Bild in one way or another, so he’s a suspect (despite being drunk most of the time and out of place of the murders as the crimes continue). Speaking of out of place, the film does an outstanding job of presenting Bild as a man who seems to be lost in his surroundings but also angry at the powers that be who force him off the story at one point.

The Fifth Cord_03

Grabbing Walter White is kind of a bad idea, heh.

This one tosses a few suspects at you from the get-go, but the true killer is a slight surprise if you’re not paying attention. Fortunately, this is one flick you can’t look away from thanks to how awesome it looks (you still might not figure out who the killer is until the end, though). The film has enough twisty mystery, some odd sexual content as a plot point (hey, it’s important to the story!) and a bit of violence that’s nicely handled throughout (you can watch this without hiding behind that trusty blanket you tend to whip out in some cases. What, you don’t have a Horror Blanket yet? Shame on you!).

Continue reading

Solasta: Crown of the Magister Has My Attention

Solasta_01

Prepare to think about monsters appearing at all angles and prepare to chuckle at the funny writing on display.

I’ve been silently following Solasta: Crown of the Magister for a while and this gorgeous looking turn-based and packed with nice lighting and physics tactical RPG has been so far, shaping up to be a fine entry in the genre. The recent addition of official Wizards of the Coast-approved Dungeons and Dragons rules more than seals the deal for me even though the game was already looking and playing fine (a demo can be downloaded for PC users here). It’s certainly a load of steps above the sometimes wacky goings-on in the online-only Neverwinter in terms of accuracy is all I’ll say.

Anyway, I finally took a tiny plunge and supported the Kickstarter because it’s so close to being funded with about a week to go and that demo is fun stuff indeed. You can (and should) pot a few bucks down on this if you’re a fan of what you see (and play). While PC-only, one would hope we’ll eventually see a console port, even though it’s kind of a niche game when all is said and done.

Solastra_02

Do drop in and say “Hi!”. You can choose to attack enemies from above, or take the fight right to them.

Yep. This one looks like a winner to me.

-GW

NARCOS: Rise of The Cartels Trailers Have You Choosing Sides

I’m grinning a little too much because NARCOS: Rise of The Cartels isn’t the Grand Theft Auto V clone some expected from Curve Digital and developer Kuju Games. Nope, this one’s going the turn-based strategy route much like the XCOM series or the underappreciated Falling Skies: The Game from 2014. This is a good thing for me because I prefer to slow things down a tad these days and stuff that’s turn-based fits right up the alley here. Sure, it’s not the visual feast some expect, but this means it’ll be a perfect fit on consoles as well as PC. I’ll certainly be playing it to enjoy its merits and will have few issues unless the AI isn’t up to snuff.

Fans of this sort of game should keep an eye peeled, I say (or some drug lord will peel one for you, ow).

This slideshow requires JavaScript.

-GW

Review: Space Cows (Switch)

Switch_SpaceCows_02

What are you doing to that cow, man? Oh, never mind…

cq5dam.thumbnail.319.319Ha. I remember a little game called  Boogerman: A Pick and Flick Adventure that got a few major censorship issues way back in 1994 on the Sega Genesis because it was deemed too crude until a few odd edits were made. Walkabout Games’ hilarious Space Cows ($12.99) laughs at the very idea of censors as it farts at every chance and is pretty funny and weird for a hardcore twin-stick shooter. Let’s just say expect psychics will come into play somewhat and you’ll need to work within the game’s control scheme if you want to fully enjoy the ride.

As Best Regards, a farmer who’s cows have been swiped by aliens, it’s all up to you to get then back with a handy toilet plunger as your main weapon and a bit of gassy propulsion to keep you aloft. Don’t try to pretend this makes any sort of sense, though. Other than the well-implemented physics system that makes the game tougher, this isn’t exactly rocket science.

Or is it? (roll trailer, please):

That said, between the main game proper and the wealth of short mini-games, there’s a heck of a lot happening here and your sense of humor needs to be tempered with a sense of understanding that the game is doing it’s darndest to offend at every turn (which is a good thing). The 20 levels take a bit of work to complete, but expert players can expect around three or so hours to complete everything. Still, with three play modes, only the best of the best will experience every difficulty level.

Continue reading

Review: Everdark Tower (Switch)

Switch_EverdarkTower_05

Collins’ powerful skills make mechanical foes no trouble.

everdark towerThe second in Kemco’s quick play RPG series, Everdark Tower ($4.99) is a tougher game overall in terms of most battles and the inclusion of puzzle elements, yet still an easy time for veteran players. Granted the game is, like Archlion Saga before it, made to cater to novice players new to the genre. That said, expect to lose a few battles until you level up and unlock skills that make most fights in the final chapters somewhat of a cakewalk.

While the game is meant to (and can be) completed in about three hours, there’s one puzzle in Chapter Two that’s somewhat of a head-scratcher that pads out the running time a few minutes or more unless you look up how to solve it. Even then, it’s a weird bit of business because the helpful fairy that you can use to solve a puzzle earlier is nowhere to be found, leaving you high and dry unless you know the solution. I more or less stumbled on the solution after about half an hour of trying, but your time will vary (hey, I’m older and slower than most people!).

Switch_EverdarkTower_04

Well, most of the puzzles are easy-peasy stuff.

As with Archlion Saga, health is pooled and based on equipped gear, so the best gear you can get will help. The enemies starting in Chapter Three onward can be a hassle, but aren’t impossible to defeat with skills your team will acquire (or using stars to restart if you’re beaten). The game isn’t complicated at all save for that aforementioned puzzle, but search where you can when you can as there are a few items off the pathway you’re (optionally) meant to follow.

Continue reading

Review: AI: The Somniun Files (PS4)

AI03

Get a clue, Date. Bet a cluuuuuuue.

AIBrilliant. Spike Chunsoft keeps it perfectly weird at all times with AI: The Somnium Files ($59.99), a visual novel/adventure that’s one of the best games of this type to date in terms of accessibility. Granted, it opens with a disturbing crime scene, but that gory mystery to solve (and a few others as the game goes on) becomes the starting point for Kaname Date’s adventures and every investigator needs a good mystery, right? Of course, Date soon realizes this case has ties to his past (you’ll see) and with some assistance from Aiba, his trusted partner who resides in his left eye socket (you’ll see), things get more or less cleared up (the AI’s have it, heh).

The victim, her husband, and whip-smart young daughter all have connections to Date and Date’s oddball (eyeball?) relationship with Aiba is part of the game’s pull. She’s necessary to solve a few puzzles both in the real world and the Sonmium dreamscapes you’ll dip into. Her real form is an oddly cute tiny cyclops bear thing, but in dreamscapes she takes on a more humanoid shape partly because she thinks Date’s tastes lean toward pretty women. His do, but Aiba’s form appearing outside of dreams is too distracting for him at certain points.

AI02

Brainnnns. Expect to see a few odd dreams for Aiba to mess around in.

Gameplay combines a bit of thinking with plus trial and error in the timed Aiba segments, plus traditional point and click sections where Date investigates plot elements and clues. The latter are untimed sections where camera movement is confined to whichever location Date happens to be in while Aiba’s sections are limited to six minutes. Retrying Aiba’s more freeform portions can be done either from auto-saves, from certain spots by adding or subtracting time or by retrying if you get stuck on solutions and time expires.

Continue reading

Review: Injection π23 ‘No name, no number’ (PS4)

Injection 1

Kid: “Hey, mom What’s for lunch!” Mom: “Why, the corridors of the MIND, child…”

Injection PS4While it’s technically imperfect and a bit unpolished, Abramelin Games has a pretty frightening survival horror game for PS4 owners in Injection π23 ‘No name, no number’ ($9.99). That ten bucks gets you a pure passion project (made over the course of five years) in the form of a multimedia game experience featuring puzzles guaranteed to test your brain cells, unsettling monsters to avoid or fight (in that order) and plenty of horrific nightmare fuel imagery. It’s noted before you start to to wear headphones and play in the dark, but I opted out of the headphone use part after trying this for the first hour and needing to remove them because I was kind of freaking out a wee bit too much (the sound design is pretty damn intense).

You play as a rather troubled man living alone with his dog in Villanueva de Tapia (a village in Málaga, Spain). When his pet runs off, he’s seemingly struck by a truck while giving chase and regains consciousness only to find himself in a twisted variation of the village and yes, still needing to find that dog. In pure survival horror fashion, you get disturbing visuals, locked doors that require opening in one way or another, and as noted, the aforementioned monsters. You’ll also discover a mystery about missing townspeople, murders and torture rituals with a religious angle and more depravity. The mix of Unity engine assets, enhanced live action video clips and appropriately timed jump scares keep things tense throughout where when things do quiet down, there’s still the sense that something’s going to happen. Let’s just say Villanueva de Tapia’s tourism numbers will either rise or decline after this game gets more notice, although my take is it’ll increase if horror fans are curious enough to see how scary a spot it is in real life.

Injection 3

A little walk in the woods to clear the head isn’t going to help much when you’re too scared to take another step.

Exploration will be the first key to your survival, as the game places all sorts of clues to what needs to be done but doesn’t highlight where you need to search. One of the great things the game does right off the bat is allow for four camera angles to choose from on the fly, similar to Riverhill Soft’s Doctor Hauzer and OverBlood games. This freedom lets you explore how you want from classic Resident Evil style, two different third-person mode and first-person, although you can expect that first-person mode to deliver those creep-tastically ugly monsters in your face as they try to eat your face off. Plan accordingly, but expect to do a bit of jumping in fear on occasion when you’re surprised.

Continue reading